;============================================================ ; 2006/--/-- title "S.Programs Diamond Ring" ; version 1.0/sample_ver ; http://sprocket.babyblue.jp/ ;============================================================ /* ・Diamond Ring 惑星探査機が進路上で未確認天体郡と遭遇しました。 可視光カメラからの映像が届きましたのでご覧ください… [Enter] : フルスクリーン切り替え [Esc] : 終了 */ #include "d3m.hsp" ;============================================================ ; main ;============================================================ ; ghost r, g, b arr = 6, 1, 100 d3mkparticle , 3333, 0, 0, arr d3mkparticle 1, 0, 3333, 0, arr d3mkparticle 2, 0, 0, 3333, arr ; normal d3mkparticle 3, 160, 208, 256 ; sun d3mkparticle 4, 999, 999, 999 t_start = d3timer() ;------------------------------------------------------------ *mainloop ;------------------------------------------------------------ ; full-screen ctrlr (toggle : Enter) stick ky_inp if ky_inp & 128 : end if ky_inp & 32 { mode_fsc ^= 1 chgdisp mode_fsc ; (default : 640, 480) if mode_fsc { bgscr 2 gsel 2, 2 mouse -1 } else { gsel 2, -1 gsel mouse } } ;------------------------------------------------------------ ; setup time = double(d3timer()) randomize 0 redraw 0 ; set camera pos f = time / 5882 f -= cos(f) / 2 u = 6600000 / (time - t_start + 1000) // start-efct x1 = cos(f) * 1000 y1 = sin(f) * 1333 - u z1 = sin(time / 7692) * 500 + sqrt(u * 700) d3setcam x1, y1, z1 ; sun vector (fixed) ;;x2 = 0 ;;y2 = 1 ;;z2 = 0 ; get vcos() ;;vcos = (x1*x2 + y1*y2 + z1*z2) / (d3dist(x1, y1, z1) * d3dist(x2, y2, z2)) vcos = y1 / d3dist(x1, y1, z1) vcos2 = vcos * vcos vcos3 = vcos * vcos2 ;------------------------------------------------------------ ; draw ; bgcolor hsvcolor 112, 192, 72 - vcos3*96*(vcos<0) boxf ; bg stars gmode 5, , , 96 repeat 600 d3particle 3, (rnd(32768)-16384)*1000, (rnd(32768)-16384)*1000, (rnd(32768)-16384)*1000, 50000 loop ; sun (r = 1400000[km], y = 150000000[km]) gmode 5, , , 256 d3particle 4, 0, 150000000, 0, 1400000 ; get sun screen-pos sunf = df@d3m sunx = dx@d3m suny = dy@d3m ; planets (r = 100[km]) repeat 7 ; set pos f = 1.0471975512*cnt + time/33333 r = 2000 * (cnt!6) xx = cos(f) * r yy = sin(f) * r ; back-flr gmode 5, , , 96 d3particle 3, xx, yy + 25, zz, 125 ; body a = (vcos + 1) * 128 ;0.0 - 256.0 repeat 2 ; body (if cnt) if cnt : d3circle xx, yy, zz, 100, 1 ; light-side gmode 6-cnt, , , a d3particle 3, xx ,yy + 66, zz, 133 ; dark-side gmode 5+cnt, , , 256 - a d3particle 3, xx, yy - 66, zz, 133 loop ; highlight (if vcos > 0) gmode 5, , , vcos3 * 256 d3particle 3, xx, yy + 30, zz, 133 ; shadow (if vcos < 0) repeat 12, 1 gmode 6, , , vcos3 * (cnt - 16) d3particle 3, xx, yy - cnt*100, zz, 111 loop loop if sunf { ; eclipse chk pget sunx, suny ; sunlight (y = 0 - 600000) gmode 5, , , vcos2 * (128 + ginfo_b) / 11 repeat 11 d3particle 3, 0, cnt*cnt*6000, 0, cnt*5000 loop ; lens flare gmode 5, , , (vcos2-0.5) * ginfo_g / 3 repeat 21, -10 d3particle rnd(3), 0, cnt*100, 75, rnd(60) loop } redraw await ;10 goto *mainloop