#include "hsp3dish.as" ;Landing Game dim map,768 hi=0 *start stg=0 :sc=0 :e=0 :ov=0 *stgmk stg=stg+1 :x=15 :w=13-(stg/3) :if w<5 :w=5 repeat 672 :map(96+cnt)=1 :loop ; 32*21=672 repeat 20 y=3+cnt :x=x+(rnd(5)-2) :ww=w-(cnt/8) repeat ww xx=x-(ww/2) :if xx<0 :xx=0 map(y*32+xx+cnt)=0 loop loop sc=sc+e :if sc>hi :hi=sc px=320 :py=15 :gx=0 :gy=0 :e=500 :key=0 redraw 0 :gosub *stgpr :x=px :y=py :gosub *ship color 255,255,255 pos 0,0 :mes "STG:"+stg+" HIT SPACE KEY TO START!" redraw 1 :gosub *pause repeat redraw 0 :gosub *stgpr color 255,255,255 pos 0,0 :mes "STG:"+stg+" EN:"+e+" SC:"+sc+" HI-SC:"+hi gy=gy+(gy<30) px=px+(gx/2) :py=py+(gy/3) if px<0 :px=0 if px>640 :px=640 if py<0 :py=0 if py>445 { if abs(gy)<8 { x=px :y=py :gosub *ship pos 216,232 :mes "GOOD LANDING!" :redraw 1 :await 3000 :break } else { gosub *bomb :break } } else { x=px/20 :y=py/20 if map(y*32+x)=1 :gosub *bomb :break } x=px :y=py :gosub *ship redraw 1 await 100 loop if ov=1 :goto *start :else :goto *stgmk stop *pause wait 100 repeat stick key :if key & 16 :break await 50 loop return *stgpr color 160,0,0 :boxf 0,0,640,480 color repeat 768 x=20*(cnt\32) :y=20*(cnt/32) if map(cnt)=0 :boxf x,y,x+20,y+20 loop return *ship color 160,160,160 boxf x-8,y-8,x+8,y+10 boxf x-7,y+8,x-15,y+15 boxf x+7,y+8,x+15,y+15 color 0,240,255 boxf x-3,y-2,x+3,y+3 color 255,255,0 stick key,255 if e>1 { if key & 1 :e=e-1 :gx=gx+(gx<20) :boxf x-18,y+11,x-20-rnd(6),y+13 if key & 4 :e=e-1 :gx=gx-(gx>-20) :boxf x+18,y+11,x+20+rnd(6),y+13 if key & 26 { e=e-2 :gy=gy-2*(gy>-10) boxf x-1,y+13,x+1,y+23+rnd(10) line x,y+13,x+rnd(10)-5,y+13+rnd(10) } } return *bomb color 160,160,160 repeat 9 rx=rnd(30)-15 :ry=rnd(30)-15 :b=1+rnd(6) x=px+rx-3 :y=py+ry-3 boxf x,y,x+b,y+b loop redraw 1 gosub *pause :ov=1 return