sample\tamane\tamaenaga_dish.hsp » Plain Format
#include "hsp3dish.as"
#include "mod_vpad.as"
#packopt name "tamaenaga"
; 珠音ちゃんシマエナガ サンプル
; (実際の画像データはhsptvフォルダに入っています)
;
randomize
if (hspstat&$20000)=0 {
screen 0,640*2,480*2
}
title "Tamane Shimaenaga v1.0"
celload "yama.jpg",1 ; 素材フォルダから読み込みます
celload "tamaenaga.png",2 ; 素材フォルダから読み込みます
celdiv 2,32,32
#define CHR_ENAGA 0
#define CHR_ENAGAR 4
#define CHR_TAMAENAGA 8
#define CHR_TAMAENAGAR 12
#define CHR_KARASU 16
#define CHR_KARASUR 20
#define CHR_HATO 24
#define CHR_HATOR 28
#define CHR_SUZUME 32
#define CHR_SUZUMER 36
#define TYPE_MY 1
#define TYPE_ENEMY 2
es_ini
es_size 32,32,75
es_patanim CHR_ENAGA, 4, 0,0, 4, 2
es_patanim CHR_ENAGAR, 4, 32*4,0, 4, 2
es_size 32,52,75
es_patanim CHR_TAMAENAGA, 4, 0,76, 4, 2
es_pat CHR_TAMAENAGA, 64,76, 2, 2
es_patanim CHR_TAMAENAGAR, 4, 128,76, 4, 2
es_pat CHR_TAMAENAGAR, 128+64,76, 2, 2
es_size 32,32,75
y=128
es_patanim CHR_KARASU, 4, 0,y, 4, 2
es_patanim CHR_KARASUR, 4, 128,y, 4, 2
y=y+32
es_patanim CHR_HATO, 4, 0,y, 4, 2
es_patanim CHR_HATOR, 4, 128,y, 4, 2
y=y+32
es_patanim CHR_SUZUME, 4, 0,y, 4, 2
es_patanim CHR_SUZUMER, 4, 128,y, 4, 2
hspvpad_init 3,4, 400,0, 640,480
*start
score=0
rate=12
es_clear
clrobj
frame=0
mylife=1:myx=100:myy=100:myspd=4
es_set 0, myx,myy, CHR_TAMAENAGAR
es_type 0, TYPE_MY
*main
stick key,$ffff
if (hspstat&$20000)=0 {
if key&128 : end
}
hspvpad_key key
gosub *mymove
redraw 0
viewcalc vptype_2d,2,2
pos 0,0:gmode 0:celput 1 ; 背景
es_draw
if mylife=0 {
font "",50:rgbcolor -1
pos 180,160:mes "Tamane Out!"
}
;viewcalc vptype_2d,1,1
font "",20:rgbcolor -1
pos 0,0:mes "SCORE:"+score
hspvpad_put
redraw 1
await 1000/60
frame++
goto *main
*mymove
if mylife=0 : goto *mydown
if key&2 : myy-=myspd
if key&8 : myy+=myspd
if key&1 : myx-=myspd
if key&4 : myx+=myspd
score++
myx=limit(myx,0,640-32)
myy=limit(myy,0,464-32)
es_pos 0, myx, myy
es_check i,0
if i>=0 {
mylife=0
objsize 200,40
pos 220,220:button "RETRY",*start
}
if (frame\rate)=0 {
x=640:y=rnd(480)
es_new i
es_set i, x,y, CHR_KARASU+rnd(3)*8
es_type i, TYPE_ENEMY
x=rnd(30)-40:y=rnd(50)-20
es_apos i, x, y, 10
}
if ((frame\180)=0) {
rate--
if rate<3 : rate=3
}
return
*mydown
if myy<480 : myy+=8
es_pos 0, myx, myy
return