#include "hsp3dish.as" #include "mod_vpad.as" #packopt name "tamaenaga" ; 珠音ちゃんシマエナガ サンプル ; (実際の画像データはhsptvフォルダに入っています) ; randomize if (hspstat&$20000)=0 { screen 0,640*2,480*2 } title "Tamane Shimaenaga v1.0" celload "yama.jpg",1 ; 素材フォルダから読み込みます celload "tamaenaga.png",2 ; 素材フォルダから読み込みます celdiv 2,32,32 #define CHR_ENAGA 0 #define CHR_ENAGAR 4 #define CHR_TAMAENAGA 8 #define CHR_TAMAENAGAR 12 #define CHR_KARASU 16 #define CHR_KARASUR 20 #define CHR_HATO 24 #define CHR_HATOR 28 #define CHR_SUZUME 32 #define CHR_SUZUMER 36 #define TYPE_MY 1 #define TYPE_ENEMY 2 es_ini es_size 32,32,75 es_patanim CHR_ENAGA, 4, 0,0, 4, 2 es_patanim CHR_ENAGAR, 4, 32*4,0, 4, 2 es_size 32,52,75 es_patanim CHR_TAMAENAGA, 4, 0,76, 4, 2 es_pat CHR_TAMAENAGA, 64,76, 2, 2 es_patanim CHR_TAMAENAGAR, 4, 128,76, 4, 2 es_pat CHR_TAMAENAGAR, 128+64,76, 2, 2 es_size 32,32,75 y=128 es_patanim CHR_KARASU, 4, 0,y, 4, 2 es_patanim CHR_KARASUR, 4, 128,y, 4, 2 y=y+32 es_patanim CHR_HATO, 4, 0,y, 4, 2 es_patanim CHR_HATOR, 4, 128,y, 4, 2 y=y+32 es_patanim CHR_SUZUME, 4, 0,y, 4, 2 es_patanim CHR_SUZUMER, 4, 128,y, 4, 2 hspvpad_init 3,4, 400,0, 640,480 *start score=0 rate=12 es_clear clrobj frame=0 mylife=1:myx=100:myy=100:myspd=4 es_set 0, myx,myy, CHR_TAMAENAGAR es_type 0, TYPE_MY *main stick key,$ffff if (hspstat&$20000)=0 { if key&128 : end } hspvpad_key key gosub *mymove redraw 0 viewcalc vptype_2d,2,2 pos 0,0:gmode 0:celput 1 ; 背景 es_draw if mylife=0 { font "",50:rgbcolor -1 pos 180,160:mes "Tamane Out!" } ;viewcalc vptype_2d,1,1 font "",20:rgbcolor -1 pos 0,0:mes "SCORE:"+score hspvpad_put redraw 1 await 1000/60 frame++ goto *main *mymove if mylife=0 : goto *mydown if key&2 : myy-=myspd if key&8 : myy+=myspd if key&1 : myx-=myspd if key&4 : myx+=myspd score++ myx=limit(myx,0,640-32) myy=limit(myy,0,464-32) es_pos 0, myx, myy es_check i,0 if i>=0 { mylife=0 objsize 200,40 pos 220,220:button "RETRY",*start } if (frame\rate)=0 { x=640:y=rnd(480) es_new i es_set i, x,y, CHR_KARASU+rnd(3)*8 es_type i, TYPE_ENEMY x=rnd(30)-40:y=rnd(50)-20 es_apos i, x, y, 10 } if ((frame\180)=0) { rate-- if rate<3 : rate=3 } return *mydown if myy<480 : myy+=8 es_pos 0, myx, myy return