; ; hspdxlib.as - DxLibW header for HSP ; Auto-generated from DxDLLW.cs (DxLib 3.24f) ; Unicode (Wide) version - 32bit/64bit auto-detect ; #ifdef __hsp30__ #ifndef __HSPDXLIB__ #define global __HSPDXLIB__ #include "hspdxlib_const.as" #include "hspdxlib_struct.as" ; === Struct definitions (#defstruct) === #defstruct VECTOR #field float x #field float y #field float z #endstruct #defstruct VECTOR_D #field double x #field double y #field double z #endstruct #defstruct MATRIX #field float m00 #field float m01 #field float m02 #field float m03 #field float m10 #field float m11 #field float m12 #field float m13 #field float m20 #field float m21 #field float m22 #field float m23 #field float m30 #field float m31 #field float m32 #field float m33 #endstruct #defstruct COLOR_F #field float r #field float g #field float b #field float a #endstruct #defstruct FLOAT4 #field float x #field float y #field float z #field float w #endstruct #defstruct DOUBLE4 #field double x #field double y #field double z #field double w #endstruct #defstruct INT4 #field int x #field int y #field int z #field int w #endstruct #defstruct IPDATA #field byte d1 #field byte d2 #field byte d3 #field byte d4 #endstruct #defstruct IPDATA_IPv6 #field byte Byte00 #field byte Byte01 #field byte Byte02 #field byte Byte03 #field byte Byte04 #field byte Byte05 #field byte Byte06 #field byte Byte07 #field byte Byte08 #field byte Byte09 #field byte Byte10 #field byte Byte11 #field byte Byte12 #field byte Byte13 #field byte Byte14 #field byte Byte15 #endstruct #defstruct MATERIALPARAM #field float Power #endstruct #defstruct MATRIX_D #field double m00 #field double m01 #field double m02 #field double m03 #field double m10 #field double m11 #field double m12 #field double m13 #field double m20 #field double m21 #field double m22 #field double m23 #field double m30 #field double m31 #field double m32 #field double m33 #endstruct #defstruct MV1_COLL_RESULT_POLY_DIM #field int HitNum #endstruct #defstruct RECT #field int left #field int top #field int right #field int bottom #endstruct ; --- DLL selection (32bit / 64bit) --- #ifdef __hsp64__ #uselib "DxLibW_x64.dll" #else #uselib "DxLibW.dll" #endif ; === システム === #func global DxLib_Init "dx_DxLib_Init" #func global DxLib_End "dx_DxLib_End" #cfunc global DxLib_GlobalStructInitialize "dx_DxLib_GlobalStructInitialize" #cfunc global DxLib_IsInit "dx_DxLib_IsInit" #func global ProcessMessage "dx_ProcessMessage" #func global SetAlwaysRunFlag "dx_SetAlwaysRunFlag" int #func global WaitTimer "dx_WaitTimer" int #func global WaitKey "dx_WaitKey" #cfunc global GetNowCount "dx_GetNowCount" #cfunc global GetNowCount_1 "dx_GetNowCount" int #cfunc global GetNowHiPerformanceCount "dx_GetNowHiPerformanceCount" #cfunc global GetNowHiPerformanceCount_1 "dx_GetNowHiPerformanceCount" int #cfunc global GetDateTime "dx_GetDateTime" var #cfunc global GetRand "dx_GetRand" int #func global SRand "dx_SRand" int #func global SetOutApplicationLogValidFlag "dx_SetOutApplicationLogValidFlag" int #func global SetLogDrawOutFlag "dx_SetLogDrawOutFlag" int #func global SetWaitVSyncFlag "dx_SetWaitVSyncFlag" int #func global SetUseDXArchiveFlag "dx_SetUseDXArchiveFlag" int #func global SetDXArchiveKeyString "dx_SetDXArchiveKeyString" #func global SetDXArchiveKeyString_1 "dx_SetDXArchiveKeyString" wstr #func global SetUseCharSet "dx_SetUseCharSet" int #func global SetDoubleStartValidFlag "dx_SetDoubleStartValidFlag" int ; === ウィンドウ === #func global SetWindowMenu "dx_SetWindowMenu" int, int #cfunc global MakeScreen "dx_MakeScreen" int, int #cfunc global MakeScreen_1 "dx_MakeScreen" int, int, int #func global SetGraphColorBitDepth "dx_SetGraphColorBitDepth" int #cfunc global GetGraphColorBitDepth "dx_GetGraphColorBitDepth" #func global SetCreateGraphColorBitDepth "dx_SetCreateGraphColorBitDepth" int #cfunc global GetCreateGraphColorBitDepth "dx_GetCreateGraphColorBitDepth" #cfunc global LoadGraphScreen "dx_LoadGraphScreen" int, int, wstr, int #cfuncst global VECTOR ConvWorldPosToScreenPos "dx_ConvWorldPosToScreenPos" VECTOR #cfuncst global VECTOR_D ConvWorldPosToScreenPosD "dx_ConvWorldPosToScreenPosD" VECTOR_D #cfuncst global FLOAT4 ConvWorldPosToScreenPosPlusW "dx_ConvWorldPosToScreenPosPlusW" VECTOR #cfuncst global DOUBLE4 ConvWorldPosToScreenPosPlusWD "dx_ConvWorldPosToScreenPosPlusWD" VECTOR_D #cfuncst global VECTOR ConvScreenPosToWorldPos "dx_ConvScreenPosToWorldPos" VECTOR #cfuncst global VECTOR_D ConvScreenPosToWorldPosD "dx_ConvScreenPosToWorldPosD" VECTOR_D #cfuncst global VECTOR ConvScreenPosToWorldPos_ZLinear "dx_ConvScreenPosToWorldPos_ZLinear" VECTOR #cfuncst global VECTOR_D ConvScreenPosToWorldPos_ZLinearD "dx_ConvScreenPosToWorldPos_ZLinearD" VECTOR_D #func global ScreenFlip "dx_ScreenFlip" #cfunc global ScreenCopy "dx_ScreenCopy" #func global SetGraphMode "dx_SetGraphMode" int, int, int #func global SetGraphMode_1 "dx_SetGraphMode" int, int, int, int #func global SetUserScreenImage "dx_SetUserScreenImage" int, int #func global SetFullScreenResolutionMode "dx_SetFullScreenResolutionMode" int #cfunc global GetFullScreenResolutionMode "dx_GetFullScreenResolutionMode" var, var #cfunc global GetUseFullScreenResolutionMode "dx_GetUseFullScreenResolutionMode" #func global SetFullScreenScalingMode "dx_SetFullScreenScalingMode" int #func global SetFullScreenScalingMode_1 "dx_SetFullScreenScalingMode" int, int #func global SetChangeScreenModeGraphicsSystemResetFlag "dx_SetChangeScreenModeGraphicsSystemResetFlag" int #cfunc global GetScreenState "dx_GetScreenState" var, var, var #cfunc global GetScreenBitDepth "dx_GetScreenBitDepth" #cfunc global GetColorBitDepth "dx_GetColorBitDepth" #cfuncst global GetFullScreenUseDisplayMode "dx_GetFullScreenUseDisplayMode" 16 #cfunc global GetDisplayMaxResolution "dx_GetDisplayMaxResolution" var, var #cfunc global GetDisplayMaxResolution_1 "dx_GetDisplayMaxResolution" var, var, int #func global SetScreenMemToVramFlag "dx_SetScreenMemToVramFlag" int #cfunc global GetScreenMemToSystemMemFlag "dx_GetScreenMemToSystemMemFlag" #func global SetCameraScreenCenter "dx_SetCameraScreenCenter" float, float #func global SetCameraScreenCenterD "dx_SetCameraScreenCenterD" double, double #cfunc global GetCameraScreenCenter "dx_GetCameraScreenCenter" var, var #cfunc global GetCameraScreenCenterD "dx_GetCameraScreenCenterD" var, var #cfunc global CreateMaskScreen "dx_CreateMaskScreen" #func global DeleteMaskScreen "dx_DeleteMaskScreen" #func global SetUseMaskScreenFlag "dx_SetUseMaskScreenFlag" int #cfunc global GetUseMaskScreenFlag "dx_GetUseMaskScreenFlag" #cfunc global FillMaskScreen "dx_FillMaskScreen" int #func global SetMaskScreenGraph "dx_SetMaskScreenGraph" int #func global SetMaskScreenGraphUseChannel "dx_SetMaskScreenGraphUseChannel" int #cfunc global GetMaskScreenData "dx_GetMaskScreenData" int, int, int, int, int #func global SetFontCacheTextureColorBitDepth "dx_SetFontCacheTextureColorBitDepth" int #cfunc global GetFontCacheTextureColorBitDepth "dx_GetFontCacheTextureColorBitDepth" #cfunc global GetWindowCRect "dx_GetWindowCRect" var #cfunc global GetWindowClientRect "dx_GetWindowClientRect" var #cfunc global GetWindowFrameRect "dx_GetWindowFrameRect" var #cfunc global GetWindowActiveFlag "dx_GetWindowActiveFlag" #cfunc global GetWindowMinSizeFlag "dx_GetWindowMinSizeFlag" #cfunc global GetWindowMaxSizeFlag "dx_GetWindowMaxSizeFlag" #cfunc global GetMainWindowHandle "dx_GetMainWindowHandle" #cfunc global GetWindowModeFlag "dx_GetWindowModeFlag" #cfunc global GetWindowOSVersion "dx_GetWindowOSVersion" #cfunc global GetWindowCloseFlag "dx_GetWindowCloseFlag" #cfunc global GetUseWindowRgnFlag "dx_GetUseWindowRgnFlag" #cfunc global GetWindowSize "dx_GetWindowSize" var, var #cfunc global GetWindowEdgeWidth "dx_GetWindowEdgeWidth" var, var, var, var #cfunc global GetWindowPosition "dx_GetWindowPosition" var, var #cfunc global GetWindowUserCloseFlag "dx_GetWindowUserCloseFlag" #cfunc global GetWindowUserCloseFlag_1 "dx_GetWindowUserCloseFlag" int #cfunc global CheckWindowMaximizeButtonInput "dx_CheckWindowMaximizeButtonInput" #cfunc global CheckWindowMaximizeButtonInput_1 "dx_CheckWindowMaximizeButtonInput" int #func global ChangeWindowMode "dx_ChangeWindowMode" int #func global SetWindowText "dx_SetWindowText" wstr #func global SetWindowTextDX "dx_SetWindowTextDX" wstr #func global SetMainWindowText "dx_SetMainWindowText" wstr #func global SetMainWindowClassName "dx_SetMainWindowClassName" wstr #func global SetWindowIconID "dx_SetWindowIconID" int #func global SetWindowIconHandle "dx_SetWindowIconHandle" int #func global SetWindowStyleMode "dx_SetWindowStyleMode" int #func global SetWindowZOrder "dx_SetWindowZOrder" int #func global SetWindowZOrder_1 "dx_SetWindowZOrder" int, int #func global SetWindowSizeChangeEnableFlag "dx_SetWindowSizeChangeEnableFlag" int #func global SetWindowSizeChangeEnableFlag_1 "dx_SetWindowSizeChangeEnableFlag" int, int #func global SetWindowSizeExtendRate "dx_SetWindowSizeExtendRate" double #func global SetWindowSizeExtendRate_1 "dx_SetWindowSizeExtendRate" double, double #func global SetWindowSize "dx_SetWindowSize" int, int #func global SetWindowMaxSize "dx_SetWindowMaxSize" int, int #func global SetWindowMinSize "dx_SetWindowMinSize" int, int #func global SetWindowPosition "dx_SetWindowPosition" int, int #func global SetWindowMaximizeButtonBehavior "dx_SetWindowMaximizeButtonBehavior" int #func global AddMessageTakeOverWindow "dx_AddMessageTakeOverWindow" int #func global SubMessageTakeOverWindow "dx_SubMessageTakeOverWindow" int #func global SetWindowInitPosition "dx_SetWindowInitPosition" int, int #func global SetWindowVisibleFlag "dx_SetWindowVisibleFlag" int #func global SetWindowMinimizeFlag "dx_SetWindowMinimizeFlag" int #func global SetWindowUserCloseEnableFlag "dx_SetWindowUserCloseEnableFlag" int #func global SetUseBorderlessWindowFlag "dx_SetUseBorderlessWindowFlag" int #func global SetUserWindow "dx_SetUserWindow" int #func global SetUserChildWindow "dx_SetUserChildWindow" int #func global SetUserWindowMessageProcessDXLibFlag "dx_SetUserWindowMessageProcessDXLibFlag" int #func global SetValidMousePointerWindowOutClientAreaMoveFlag "dx_SetValidMousePointerWindowOutClientAreaMoveFlag" int #func global SetUseUpdateLayerdWindowFlag "dx_SetUseUpdateLayerdWindowFlag" int #func global SetUseMouseEventTransparentWindowFlag "dx_SetUseMouseEventTransparentWindowFlag" int #func global SetWindows10_WM_CHAR_CancelTime "dx_SetWindows10_WM_CHAR_CancelTime" int #func global SetUseWindows10_WM_CHAR_CancelTime "dx_SetUseWindows10_WM_CHAR_CancelTime" int #func global SetWindowRgnGraph "dx_SetWindowRgnGraph" wstr #func global UpdateTransColorWindowRgn "dx_UpdateTransColorWindowRgn" #func global BltBackScreenToWindow "dx_BltBackScreenToWindow" int, int, int #func global BltRectBackScreenToWindow "dx_BltRectBackScreenToWindow" int, RECT, RECT #func global SetScreenFlipTargetWindow "dx_SetScreenFlipTargetWindow" int #func global SetScreenFlipTargetWindow_1 "dx_SetScreenFlipTargetWindow" int, double #func global SetScreenFlipTargetWindow_2 "dx_SetScreenFlipTargetWindow" int, double, double #cfunc global GetDesktopScreenGraph "dx_GetDesktopScreenGraph" int, int, int, int, int #cfunc global GetDesktopScreenGraph_1 "dx_GetDesktopScreenGraph" int, int, int, int, int, int #cfunc global GetDesktopScreenGraph_2 "dx_GetDesktopScreenGraph" int, int, int, int, int, int, int #cfunc global GetDesktopScreenGraphMemImage "dx_GetDesktopScreenGraphMemImage" int, int, int, int, var, var, var #cfunc global GetDesktopScreenGraphMemImage_1 "dx_GetDesktopScreenGraphMemImage" int, int, int, int, var, var, var, int #cfunc global GetOtherWindowGraph "dx_GetOtherWindowGraph" int, int, int, int, int, int #cfunc global GetOtherWindowGraph_1 "dx_GetOtherWindowGraph" int, int, int, int, int, int, int #cfunc global GetOtherWindowGraph_2 "dx_GetOtherWindowGraph" int, int, int, int, int, int, int, int #func global UpdateLayerdWindowForSoftImage "dx_UpdateLayerdWindowForSoftImage" int #func global UpdateLayerdWindowForSoftImageRect "dx_UpdateLayerdWindowForSoftImageRect" int, int, int, int, int #func global UpdateLayerdWindowForPremultipliedAlphaSoftImage "dx_UpdateLayerdWindowForPremultipliedAlphaSoftImage" int #func global UpdateLayerdWindowForPremultipliedAlphaSoftImageRect "dx_UpdateLayerdWindowForPremultipliedAlphaSoftImageRect" int, int, int, int, int #cfunc global GetDesktopScreenSoftImage "dx_GetDesktopScreenSoftImage" int, int, int, int, int, int, int ; === グラフィック描画 === #func global ClearDrawScreen "dx_ClearDrawScreen" var #func global ClearDrawScreen_1 "dx_ClearDrawScreen" #func global ClearDrawScreenZBuffer "dx_ClearDrawScreenZBuffer" var #func global ClearDrawScreenZBuffer_1 "dx_ClearDrawScreenZBuffer" #func global Paint "dx_Paint" int, int, int #func global Paint_1 "dx_Paint" int, int, int, int #func global DrawObtainsBox "dx_DrawObtainsBox" int, int, int, int, int, int, int #func global SetDrawValidGraphCreateFlag "dx_SetDrawValidGraphCreateFlag" int #func global SetDrawValidFlagOf3DGraph "dx_SetDrawValidFlagOf3DGraph" int #func global SetDrawValidAlphaChannelGraphCreateFlag "dx_SetDrawValidAlphaChannelGraphCreateFlag" int #func global SetDrawValidFloatTypeGraphCreateFlag "dx_SetDrawValidFloatTypeGraphCreateFlag" int #func global SetDrawValidGraphCreateZBufferFlag "dx_SetDrawValidGraphCreateZBufferFlag" int #func global SetDrawValidMultiSample "dx_SetDrawValidMultiSample" int, int #func global DrawLine "dx_DrawLine" int, int, int, int, int #func global DrawLine_1 "dx_DrawLine" int, int, int, int, int, int #func global DrawLineAA "dx_DrawLineAA" float, float, float, float, int #func global DrawLineAA_1 "dx_DrawLineAA" float, float, float, float, int, float #func global DrawBox "dx_DrawBox" int, int, int, int, int, int #func global DrawBox_1 "dx_DrawBox" int, int, int, int, int, int, int #func global DrawBoxAA "dx_DrawBoxAA" float, float, float, float, int, int #func global DrawBoxAA_1 "dx_DrawBoxAA" float, float, float, float, int, int, float #func global DrawFillBox "dx_DrawFillBox" int, int, int, int, int #func global DrawLineBox "dx_DrawLineBox" int, int, int, int, int #func global DrawLineBox_1 "dx_DrawLineBox" int, int, int, int, int, int #func global DrawCircle "dx_DrawCircle" int, int, int, int #func global DrawCircle_1 "dx_DrawCircle" int, int, int, int, int #func global DrawCircle_2 "dx_DrawCircle" int, int, int, int, int, int #func global DrawCircleAA "dx_DrawCircleAA" float, float, float, int, int #func global DrawCircleAA_1 "dx_DrawCircleAA" float, float, float, int, int, int #func global DrawCircleAA_2 "dx_DrawCircleAA" float, float, float, int, int, int, float #func global DrawCircleAA_3 "dx_DrawCircleAA" float, float, float, int, int, int, float, double #func global DrawOval "dx_DrawOval" int, int, int, int, int, int #func global DrawOval_1 "dx_DrawOval" int, int, int, int, int, int, int #func global DrawOvalAA "dx_DrawOvalAA" float, float, float, float, int, int, int #func global DrawOvalAA_1 "dx_DrawOvalAA" float, float, float, float, int, int, int, float #func global DrawOval_Rect "dx_DrawOval_Rect" int, int, int, int, int, int #func global DrawTriangle "dx_DrawTriangle" int, int, int, int, int, int, int, int #func global DrawTriangleAA "dx_DrawTriangleAA" float, float, float, float, float, float, int, int #func global DrawTriangleAA_1 "dx_DrawTriangleAA" float, float, float, float, float, float, int, int, float #func global DrawQuadrangle "dx_DrawQuadrangle" int, int, int, int, int, int, int, int, int, int #func global DrawQuadrangleAA "dx_DrawQuadrangleAA" float, float, float, float, float, float, float, float, int, int #func global DrawQuadrangleAA_1 "dx_DrawQuadrangleAA" float, float, float, float, float, float, float, float, int, int, float #func global DrawRoundRect "dx_DrawRoundRect" int, int, int, int, int, int, int, int #func global DrawRoundRectAA "dx_DrawRoundRectAA" float, float, float, float, float, float, int, int, int #func global DrawRoundRectAA_1 "dx_DrawRoundRectAA" float, float, float, float, float, float, int, int, int, float #func global DrawPixel "dx_DrawPixel" int, int, int #func global DrawPixelSet "dx_DrawPixelSet" int, var, int #func global DrawLineSet "dx_DrawLineSet" int, var, int #func global DrawBoxSet "dx_DrawBoxSet" int, var, int #func global DrawPixel3D "dx_DrawPixel3D" VECTOR, int #func global DrawPixel3DD "dx_DrawPixel3DD" VECTOR_D, int #func global DrawLine3D "dx_DrawLine3D" VECTOR, VECTOR, int #func global DrawLine3DD "dx_DrawLine3DD" VECTOR_D, VECTOR_D, int #func global DrawTriangle3D "dx_DrawTriangle3D" VECTOR, VECTOR, VECTOR, int, int #func global DrawTriangle3DD "dx_DrawTriangle3DD" VECTOR_D, VECTOR_D, VECTOR_D, int, int #func global DrawCube3D "dx_DrawCube3D" VECTOR, VECTOR, int, int, int #func global DrawCube3DD "dx_DrawCube3DD" VECTOR_D, VECTOR_D, int, int, int #func global DrawCubeSet3D "dx_DrawCubeSet3D" int, var, int, int #func global DrawSphere3D "dx_DrawSphere3D" VECTOR, float, int, int, int, int #func global DrawSphere3DD "dx_DrawSphere3DD" VECTOR_D, double, int, int, int, int #func global DrawCapsule3D "dx_DrawCapsule3D" VECTOR, VECTOR, float, int, int, int, int #func global DrawCapsule3DD "dx_DrawCapsule3DD" VECTOR_D, VECTOR_D, double, int, int, int, int #func global DrawCylinder3D "dx_DrawCylinder3D" VECTOR, VECTOR, float, int, int, int, int #func global DrawCylinder3DD "dx_DrawCylinder3DD" VECTOR_D, VECTOR_D, double, int, int, int, int #func global DrawTube3D "dx_DrawTube3D" VECTOR, VECTOR, float, float, int, int, int, int #func global DrawTube3DD "dx_DrawTube3DD" VECTOR_D, VECTOR_D, double, double, int, int, int, int #func global DrawCone3D "dx_DrawCone3D" VECTOR, VECTOR, float, int, int, int, int #func global DrawCone3DD "dx_DrawCone3DD" VECTOR_D, VECTOR_D, double, int, int, int, int #func global DrawGraph "dx_DrawGraph" int, int, int, int #func global DrawExtendGraph "dx_DrawExtendGraph" int, int, int, int, int, int #func global DrawRotaGraph "dx_DrawRotaGraph" int, int, double, double, int, int #func global DrawRotaGraph_1 "dx_DrawRotaGraph" int, int, double, double, int, int, int #func global DrawRotaGraph_2 "dx_DrawRotaGraph" int, int, double, double, int, int, int, int #func global DrawRotaGraph2 "dx_DrawRotaGraph2" int, int, int, int, double, double, int, int #func global DrawRotaGraph2_1 "dx_DrawRotaGraph2" int, int, int, int, double, double, int, int, int #func global DrawRotaGraph2_2 "dx_DrawRotaGraph2" int, int, int, int, double, double, int, int, int, int #func global DrawRotaGraph3 "dx_DrawRotaGraph3" int, int, int, int, double, double, double, int, int #func global DrawRotaGraph3_1 "dx_DrawRotaGraph3" int, int, int, int, double, double, double, int, int, int #func global DrawRotaGraph3_2 "dx_DrawRotaGraph3" int, int, int, int, double, double, double, int, int, int, int #func global DrawRotaGraphFast "dx_DrawRotaGraphFast" int, int, float, float, int, int #func global DrawRotaGraphFast_1 "dx_DrawRotaGraphFast" int, int, float, float, int, int, int #func global DrawRotaGraphFast_2 "dx_DrawRotaGraphFast" int, int, float, float, int, int, int, int #func global DrawRotaGraphFast2 "dx_DrawRotaGraphFast2" int, int, int, int, float, float, int, int #func global DrawRotaGraphFast2_1 "dx_DrawRotaGraphFast2" int, int, int, int, float, float, int, int, int #func global DrawRotaGraphFast2_2 "dx_DrawRotaGraphFast2" int, int, int, int, float, float, int, int, int, int #func global DrawRotaGraphFast3 "dx_DrawRotaGraphFast3" int, int, int, int, float, float, float, int, int #func global DrawRotaGraphFast3_1 "dx_DrawRotaGraphFast3" int, int, int, int, float, float, float, int, int, int #func global DrawRotaGraphFast3_2 "dx_DrawRotaGraphFast3" int, int, int, int, float, float, float, int, int, int, int #func global DrawModiGraph "dx_DrawModiGraph" int, int, int, int, int, int, int, int, int, int #func global DrawTurnGraph "dx_DrawTurnGraph" int, int, int, int #func global DrawReverseGraph "dx_DrawReverseGraph" int, int, int, int #func global DrawReverseGraph_1 "dx_DrawReverseGraph" int, int, int, int, int #func global DrawReverseGraph_2 "dx_DrawReverseGraph" int, int, int, int, int, int #func global DrawGraphF "dx_DrawGraphF" float, float, int, int #func global DrawExtendGraphF "dx_DrawExtendGraphF" float, float, float, float, int, int #func global DrawRotaGraphF "dx_DrawRotaGraphF" float, float, double, double, int, int #func global DrawRotaGraphF_1 "dx_DrawRotaGraphF" float, float, double, double, int, int, int #func global DrawRotaGraphF_2 "dx_DrawRotaGraphF" float, float, double, double, int, int, int, int #func global DrawRotaGraph2F "dx_DrawRotaGraph2F" float, float, float, float, double, double, int, int #func global DrawRotaGraph2F_1 "dx_DrawRotaGraph2F" float, float, float, float, double, double, int, int, int #func global DrawRotaGraph2F_2 "dx_DrawRotaGraph2F" float, float, float, float, double, double, int, int, int, int #func global DrawRotaGraph3F "dx_DrawRotaGraph3F" float, float, float, float, double, double, double, int, int #func global DrawRotaGraph3F_1 "dx_DrawRotaGraph3F" float, float, float, float, double, double, double, int, int, int #func global DrawRotaGraph3F_2 "dx_DrawRotaGraph3F" float, float, float, float, double, double, double, int, int, int, int #func global DrawRotaGraphFastF "dx_DrawRotaGraphFastF" float, float, float, float, int, int #func global DrawRotaGraphFastF_1 "dx_DrawRotaGraphFastF" float, float, float, float, int, int, int #func global DrawRotaGraphFastF_2 "dx_DrawRotaGraphFastF" float, float, float, float, int, int, int, int #func global DrawRotaGraphFast2F "dx_DrawRotaGraphFast2F" float, float, float, float, float, float, int, int #func global DrawRotaGraphFast2F_1 "dx_DrawRotaGraphFast2F" float, float, float, float, float, float, int, int, int #func global DrawRotaGraphFast2F_2 "dx_DrawRotaGraphFast2F" float, float, float, float, float, float, int, int, int, int #func global DrawRotaGraphFast3F "dx_DrawRotaGraphFast3F" float, float, float, float, float, float, float, int, int #func global DrawRotaGraphFast3F_1 "dx_DrawRotaGraphFast3F" float, float, float, float, float, float, float, int, int, int #func global DrawRotaGraphFast3F_2 "dx_DrawRotaGraphFast3F" float, float, float, float, float, float, float, int, int, int, int #func global DrawModiGraphF "dx_DrawModiGraphF" float, float, float, float, float, float, float, float, int, int #func global DrawTurnGraphF "dx_DrawTurnGraphF" float, float, int, int #func global DrawReverseGraphF "dx_DrawReverseGraphF" float, float, int, int #func global DrawReverseGraphF_1 "dx_DrawReverseGraphF" float, float, int, int, int #func global DrawReverseGraphF_2 "dx_DrawReverseGraphF" float, float, int, int, int, int #func global DrawChipMap2 "dx_DrawChipMap2" int, int, var, int, var, int, int, int, int, int, int, int #func global DrawTile "dx_DrawTile" int, int, int, int, int, int, double, double, int, int #func global DrawRectGraph "dx_DrawRectGraph" int, int, int, int, int, int, int, int #func global DrawRectGraph_1 "dx_DrawRectGraph" int, int, int, int, int, int, int, int, int #func global DrawRectGraph_2 "dx_DrawRectGraph" int, int, int, int, int, int, int, int, int, int #func global DrawRectExtendGraph "dx_DrawRectExtendGraph" int, int, int, int, int, int, int, int, int, int #func global DrawRectRotaGraph "dx_DrawRectRotaGraph" int, int, int, int, int, int, double, double, int, int #func global DrawRectRotaGraph_1 "dx_DrawRectRotaGraph" int, int, int, int, int, int, double, double, int, int, int #func global DrawRectRotaGraph_2 "dx_DrawRectRotaGraph" int, int, int, int, int, int, double, double, int, int, int, int #func global DrawRectRotaGraph2 "dx_DrawRectRotaGraph2" int, int, int, int, int, int, int, int, double, double, int, int #func global DrawRectRotaGraph2_1 "dx_DrawRectRotaGraph2" int, int, int, int, int, int, int, int, double, double, int, int, int #func global DrawRectRotaGraph2_2 "dx_DrawRectRotaGraph2" int, int, int, int, int, int, int, int, double, double, int, int, int, int #func global DrawRectRotaGraph3 "dx_DrawRectRotaGraph3" int, int, int, int, int, int, int, int, double, double, double, int, int #func global DrawRectRotaGraph3_1 "dx_DrawRectRotaGraph3" int, int, int, int, int, int, int, int, double, double, double, int, int, int #func global DrawRectRotaGraph3_2 "dx_DrawRectRotaGraph3" int, int, int, int, int, int, int, int, double, double, double, int, int, int, int #func global DrawRectRotaGraphFast "dx_DrawRectRotaGraphFast" int, int, int, int, int, int, float, float, int, int #func global DrawRectRotaGraphFast_1 "dx_DrawRectRotaGraphFast" int, int, int, int, int, int, float, float, int, int, int #func global DrawRectRotaGraphFast_2 "dx_DrawRectRotaGraphFast" int, int, int, int, int, int, float, float, int, int, int, int #func global DrawRectRotaGraphFast2 "dx_DrawRectRotaGraphFast2" int, int, int, int, int, int, int, int, float, float, int, int #func global DrawRectRotaGraphFast2_1 "dx_DrawRectRotaGraphFast2" int, int, int, int, int, int, int, int, float, float, int, int, int #func global DrawRectRotaGraphFast2_2 "dx_DrawRectRotaGraphFast2" int, int, int, int, int, int, int, int, float, float, int, int, int, int #func global DrawRectRotaGraphFast3 "dx_DrawRectRotaGraphFast3" int, int, int, int, int, int, int, int, float, float, float, int, int #func global DrawRectRotaGraphFast3_1 "dx_DrawRectRotaGraphFast3" int, int, int, int, int, int, int, int, float, float, float, int, int, int #func global DrawRectRotaGraphFast3_2 "dx_DrawRectRotaGraphFast3" int, int, int, int, int, int, int, int, float, float, float, int, int, int, int #func global DrawRectModiGraph "dx_DrawRectModiGraph" int, int, int, int, int, int, int, int, int, int, int, int, int, int #func global DrawRectGraphF "dx_DrawRectGraphF" float, float, int, int, int, int, int, int #func global DrawRectGraphF_1 "dx_DrawRectGraphF" float, float, int, int, int, int, int, int, int #func global DrawRectGraphF_2 "dx_DrawRectGraphF" float, float, int, int, int, int, int, int, int, int #func global DrawRectGraphF2 "dx_DrawRectGraphF2" float, float, float, float, float, float, int, int #func global DrawRectGraphF2_1 "dx_DrawRectGraphF2" float, float, float, float, float, float, int, int, int #func global DrawRectGraphF2_2 "dx_DrawRectGraphF2" float, float, float, float, float, float, int, int, int, int #func global DrawRectExtendGraphF "dx_DrawRectExtendGraphF" float, float, float, float, int, int, int, int, int, int #func global DrawRectExtendGraphF2 "dx_DrawRectExtendGraphF2" float, float, float, float, float, float, float, float, int, int #func global DrawRectRotaGraphF "dx_DrawRectRotaGraphF" float, float, int, int, int, int, double, double, int, int #func global DrawRectRotaGraphF_1 "dx_DrawRectRotaGraphF" float, float, int, int, int, int, double, double, int, int, int #func global DrawRectRotaGraphF_2 "dx_DrawRectRotaGraphF" float, float, int, int, int, int, double, double, int, int, int, int #func global DrawRectRotaGraph2F "dx_DrawRectRotaGraph2F" float, float, int, int, int, int, float, float, double, double, int, int #func global DrawRectRotaGraph2F_1 "dx_DrawRectRotaGraph2F" float, float, int, int, int, int, float, float, double, double, int, int, int #func global DrawRectRotaGraph2F_2 "dx_DrawRectRotaGraph2F" float, float, int, int, int, int, float, float, double, double, int, int, int, int #func global DrawRectRotaGraph3F "dx_DrawRectRotaGraph3F" float, float, int, int, int, int, float, float, double, double, double, int, int #func global DrawRectRotaGraph3F_1 "dx_DrawRectRotaGraph3F" float, float, int, int, int, int, float, float, double, double, double, int, int, int #func global DrawRectRotaGraph3F_2 "dx_DrawRectRotaGraph3F" float, float, int, int, int, int, float, float, double, double, double, int, int, int, int #func global DrawRectRotaGraphFastF "dx_DrawRectRotaGraphFastF" float, float, int, int, int, int, float, float, int, int #func global DrawRectRotaGraphFastF_1 "dx_DrawRectRotaGraphFastF" float, float, int, int, int, int, float, float, int, int, int #func global DrawRectRotaGraphFastF_2 "dx_DrawRectRotaGraphFastF" float, float, int, int, int, int, float, float, int, int, int, int #func global DrawRectRotaGraphFast2F "dx_DrawRectRotaGraphFast2F" float, float, int, int, int, int, float, float, float, float, int, int #func global DrawRectRotaGraphFast2F_1 "dx_DrawRectRotaGraphFast2F" float, float, int, int, int, int, float, float, float, float, int, int, int #func global DrawRectRotaGraphFast2F_2 "dx_DrawRectRotaGraphFast2F" float, float, int, int, int, int, float, float, float, float, int, int, int, int #func global DrawRectRotaGraphFast3F "dx_DrawRectRotaGraphFast3F" float, float, int, int, int, int, float, float, float, float, float, int, int #func global DrawRectRotaGraphFast3F_1 "dx_DrawRectRotaGraphFast3F" float, float, int, int, int, int, float, float, float, float, float, int, int, int #func global DrawRectRotaGraphFast3F_2 "dx_DrawRectRotaGraphFast3F" float, float, int, int, int, int, float, float, float, float, float, int, int, int, int #func global DrawRectModiGraphF "dx_DrawRectModiGraphF" float, float, float, float, float, float, float, float, int, int, int, int, int, int #func global DrawBlendGraph "dx_DrawBlendGraph" int, int, int, int, int, int, int #func global DrawBlendGraphF "dx_DrawBlendGraphF" float, float, int, int, int, int, int #func global DrawBlendGraphPos "dx_DrawBlendGraphPos" int, int, int, int, int, int, int, int, int #func global DrawCircleGauge "dx_DrawCircleGauge" int, int, double, int #func global DrawCircleGauge_1 "dx_DrawCircleGauge" int, int, double, int, double #func global DrawCircleGauge_2 "dx_DrawCircleGauge" int, int, double, int, double, double #func global DrawCircleGauge_3 "dx_DrawCircleGauge" int, int, double, int, double, double, int #func global DrawCircleGauge_4 "dx_DrawCircleGauge" int, int, double, int, double, double, int, int #func global DrawCircleGaugeF "dx_DrawCircleGaugeF" float, float, double, int #func global DrawCircleGaugeF_1 "dx_DrawCircleGaugeF" float, float, double, int, double #func global DrawCircleGaugeF_2 "dx_DrawCircleGaugeF" float, float, double, int, double, double #func global DrawCircleGaugeF_3 "dx_DrawCircleGaugeF" float, float, double, int, double, double, int #func global DrawCircleGaugeF_4 "dx_DrawCircleGaugeF" float, float, double, int, double, double, int, int #func global DrawGraphToZBuffer "dx_DrawGraphToZBuffer" int, int, int, int #func global DrawTurnGraphToZBuffer "dx_DrawTurnGraphToZBuffer" int, int, int, int #func global DrawReverseGraphToZBuffer "dx_DrawReverseGraphToZBuffer" int, int, int, int #func global DrawReverseGraphToZBuffer_1 "dx_DrawReverseGraphToZBuffer" int, int, int, int, int #func global DrawReverseGraphToZBuffer_2 "dx_DrawReverseGraphToZBuffer" int, int, int, int, int, int #func global DrawExtendGraphToZBuffer "dx_DrawExtendGraphToZBuffer" int, int, int, int, int, int #func global DrawRotaGraphToZBuffer "dx_DrawRotaGraphToZBuffer" int, int, double, double, int, int #func global DrawRotaGraphToZBuffer_1 "dx_DrawRotaGraphToZBuffer" int, int, double, double, int, int, int #func global DrawRotaGraphToZBuffer_2 "dx_DrawRotaGraphToZBuffer" int, int, double, double, int, int, int, int #func global DrawRotaGraph2ToZBuffer "dx_DrawRotaGraph2ToZBuffer" int, int, int, int, double, double, int, int #func global DrawRotaGraph2ToZBuffer_1 "dx_DrawRotaGraph2ToZBuffer" int, int, int, int, double, double, int, int, int #func global DrawRotaGraph2ToZBuffer_2 "dx_DrawRotaGraph2ToZBuffer" int, int, int, int, double, double, int, int, int, int #func global DrawRotaGraph3ToZBuffer "dx_DrawRotaGraph3ToZBuffer" int, int, int, int, double, double, double, int, int #func global DrawRotaGraph3ToZBuffer_1 "dx_DrawRotaGraph3ToZBuffer" int, int, int, int, double, double, double, int, int, int #func global DrawRotaGraph3ToZBuffer_2 "dx_DrawRotaGraph3ToZBuffer" int, int, int, int, double, double, double, int, int, int, int #func global DrawRotaGraphFastToZBuffer "dx_DrawRotaGraphFastToZBuffer" int, int, float, float, int, int #func global DrawRotaGraphFastToZBuffer_1 "dx_DrawRotaGraphFastToZBuffer" int, int, float, float, int, int, int #func global DrawRotaGraphFastToZBuffer_2 "dx_DrawRotaGraphFastToZBuffer" int, int, float, float, int, int, int, int #func global DrawRotaGraphFast2ToZBuffer "dx_DrawRotaGraphFast2ToZBuffer" int, int, int, int, float, float, int, int #func global DrawRotaGraphFast2ToZBuffer_1 "dx_DrawRotaGraphFast2ToZBuffer" int, int, int, int, float, float, int, int, int #func global DrawRotaGraphFast2ToZBuffer_2 "dx_DrawRotaGraphFast2ToZBuffer" int, int, int, int, float, float, int, int, int, int #func global DrawRotaGraphFast3ToZBuffer "dx_DrawRotaGraphFast3ToZBuffer" int, int, int, int, float, float, float, int, int #func global DrawRotaGraphFast3ToZBuffer_1 "dx_DrawRotaGraphFast3ToZBuffer" int, int, int, int, float, float, float, int, int, int #func global DrawRotaGraphFast3ToZBuffer_2 "dx_DrawRotaGraphFast3ToZBuffer" int, int, int, int, float, float, float, int, int, int, int #func global DrawModiGraphToZBuffer "dx_DrawModiGraphToZBuffer" int, int, int, int, int, int, int, int, int, int #func global DrawBoxToZBuffer "dx_DrawBoxToZBuffer" int, int, int, int, int, int #func global DrawCircleToZBuffer "dx_DrawCircleToZBuffer" int, int, int, int, int #func global DrawTriangleToZBuffer "dx_DrawTriangleToZBuffer" int, int, int, int, int, int, int, int #func global DrawQuadrangleToZBuffer "dx_DrawQuadrangleToZBuffer" int, int, int, int, int, int, int, int, int, int #func global DrawRoundRectToZBuffer "dx_DrawRoundRectToZBuffer" int, int, int, int, int, int, int, int #func global DrawPolygon "dx_DrawPolygon" int, var, int, int, int #func global DrawPolygon_1 "dx_DrawPolygon" int, var, int, int, int, int #func global DrawPolygon2D "dx_DrawPolygon2D" int, var, int, int, int #func global DrawPolygon3D "dx_DrawPolygon3D" int, var, int, int, int #func global DrawPolygonIndexed2D "dx_DrawPolygonIndexed2D" int, var, int, int, var, int, int, int #func global DrawPolygon32bitIndexed2D "dx_DrawPolygon32bitIndexed2D" int, var, int, int, var, int, int, int #func global DrawPolygonIndexed3D "dx_DrawPolygonIndexed3D" int, var, int, int, var, int, int, int #func global DrawPolygon32bitIndexed3D "dx_DrawPolygon32bitIndexed3D" int, var, int, int, var, int, int, int #func global DrawPolygonIndexed3DBase "dx_DrawPolygonIndexed3DBase" int, var, int, int, var, int, int, int, int #func global DrawPolygon32bitIndexed3DBase "dx_DrawPolygon32bitIndexed3DBase" int, var, int, int, var, int, int, int, int #func global DrawPolygon3DBase "dx_DrawPolygon3DBase" int, var, int, int, int, int #func global DrawPolygon3D_1 "dx_DrawPolygon3D" int, var, int, int, int #func global DrawPolygon3D2 "dx_DrawPolygon3D2" int, var, int, int, int #func global DrawPolygonBase "dx_DrawPolygonBase" int, var, int, int, int, int #func global DrawPolygonBase_1 "dx_DrawPolygonBase" int, var, int, int, int, int, int #func global DrawPrimitive2D "dx_DrawPrimitive2D" int, var, int, int, int, int #func global DrawPrimitive3D "dx_DrawPrimitive3D" int, var, int, int, int, int #func global DrawPrimitiveIndexed2D "dx_DrawPrimitiveIndexed2D" int, var, int, int, var, int, int, int, int #func global DrawPrimitive32bitIndexed2D "dx_DrawPrimitive32bitIndexed2D" int, var, int, int, var, int, int, int, int #func global DrawPrimitiveIndexed3D "dx_DrawPrimitiveIndexed3D" int, var, int, int, var, int, int, int, int #func global DrawPrimitive32bitIndexed3D "dx_DrawPrimitive32bitIndexed3D" int, var, int, int, var, int, int, int, int #func global DrawPolygon3D_UseVertexBuffer "dx_DrawPolygon3D_UseVertexBuffer" int, int, int #func global DrawPrimitive3D_UseVertexBuffer "dx_DrawPrimitive3D_UseVertexBuffer" int, int, int, int #func global DrawPrimitive3D_UseVertexBuffer2 "dx_DrawPrimitive3D_UseVertexBuffer2" int, int, int, int, int, int #func global DrawPolygonIndexed3D_UseVertexBuffer "dx_DrawPolygonIndexed3D_UseVertexBuffer" int, int, int, int #func global DrawPrimitiveIndexed3D_UseVertexBuffer "dx_DrawPrimitiveIndexed3D_UseVertexBuffer" int, int, int, int, int #func global DrawPrimitiveIndexed3D_UseVertexBuffer2 "dx_DrawPrimitiveIndexed3D_UseVertexBuffer2" int, int, int, int, int, int, int, int, int, int #func global DrawGraph3D "dx_DrawGraph3D" float, float, float, int, int #func global DrawExtendGraph3D "dx_DrawExtendGraph3D" float, float, float, double, double, int, int #func global DrawRotaGraph3D "dx_DrawRotaGraph3D" float, float, float, double, double, int, int #func global DrawRotaGraph3D_1 "dx_DrawRotaGraph3D" float, float, float, double, double, int, int, int #func global DrawRotaGraph3D_2 "dx_DrawRotaGraph3D" float, float, float, double, double, int, int, int, int #func global DrawRota2Graph3D "dx_DrawRota2Graph3D" float, float, float, float, float, double, double, double, int, int #func global DrawRota2Graph3D_1 "dx_DrawRota2Graph3D" float, float, float, float, float, double, double, double, int, int, int #func global DrawRota2Graph3D_2 "dx_DrawRota2Graph3D" float, float, float, float, float, double, double, double, int, int, int, int #func global DrawModiBillboard3D "dx_DrawModiBillboard3D" var, float, float, float, float, float, float, float, float, int, int #func global DrawBillboard3D "dx_DrawBillboard3D" var, float, float, float, float, int, int #func global DrawBillboard3D_1 "dx_DrawBillboard3D" var, float, float, float, float, int, int, int #func global DrawBillboard3D_2 "dx_DrawBillboard3D" var, float, float, float, float, int, int, int, int #func global SetDrawMode "dx_SetDrawMode" int #func global SetDrawBlendMode "dx_SetDrawBlendMode" int, int #func global SetDrawCustomBlendMode "dx_SetDrawCustomBlendMode" int, int, int, int, int, int, int, int #func global SetDrawAlphaTest "dx_SetDrawAlphaTest" int, int #func global SetDrawBright "dx_SetDrawBright" int, int, int #func global SetDrawAddColor "dx_SetDrawAddColor" int, int, int #func global SetDrawZ "dx_SetDrawZ" float #func global SetDrawArea "dx_SetDrawArea" int, int, int, int #func global SetDrawAreaFull "dx_SetDrawAreaFull" #func global SetDraw3DScale "dx_SetDraw3DScale" float #cfunc global GetPixel "dx_GetPixel" int, int #func global SetBackgroundColor "dx_SetBackgroundColor" int, int, int #func global SetBackgroundColor_1 "dx_SetBackgroundColor" int, int, int, int #cfunc global GetDrawScreenGraph "dx_GetDrawScreenGraph" int, int, int, int, int #cfunc global GetDrawScreenGraph_1 "dx_GetDrawScreenGraph" int, int, int, int, int, int #cfunc global ClsDrawScreen "dx_ClsDrawScreen" #func global SetDrawScreen "dx_SetDrawScreen" int #cfunc global GetDrawScreen "dx_GetDrawScreen" #func global SetUseSetDrawScreenSettingReset "dx_SetUseSetDrawScreenSettingReset" int #cfunc global GetUseSetDrawScreenSettingReset "dx_GetUseSetDrawScreenSettingReset" #func global SetDrawZBuffer "dx_SetDrawZBuffer" int #cfunc global GetDrawScreenSize "dx_GetDrawScreenSize" var, var #cfunc global GetMultiDrawScreenNum "dx_GetMultiDrawScreenNum" #func global SaveDrawScreen "dx_SaveDrawScreen" int, int, int, int, wstr #func global SaveDrawScreen_1 "dx_SaveDrawScreen" int, int, int, int, wstr, int #func global SaveDrawScreen_2 "dx_SaveDrawScreen" int, int, int, int, wstr, int, int #func global SaveDrawScreen_3 "dx_SaveDrawScreen" int, int, int, int, wstr, int, int, int #func global SaveDrawScreen_4 "dx_SaveDrawScreen" int, int, int, int, wstr, int, int, int, int #func global SaveDrawScreenToBMP "dx_SaveDrawScreenToBMP" int, int, int, int, wstr #func global SaveDrawScreenToDDS "dx_SaveDrawScreenToDDS" int, int, int, int, wstr #func global SaveDrawScreenToJPEG "dx_SaveDrawScreenToJPEG" int, int, int, int, wstr #func global SaveDrawScreenToJPEG_1 "dx_SaveDrawScreenToJPEG" int, int, int, int, wstr, int #func global SaveDrawScreenToJPEG_2 "dx_SaveDrawScreenToJPEG" int, int, int, int, wstr, int, int #func global SaveDrawScreenToPNG "dx_SaveDrawScreenToPNG" int, int, int, int, wstr #func global SaveDrawScreenToPNG_1 "dx_SaveDrawScreenToPNG" int, int, int, int, wstr, int #func global DrawBillboard3DToShader "dx_DrawBillboard3DToShader" var, float, float, float, float, int, int #func global DrawBillboard3DToShader_1 "dx_DrawBillboard3DToShader" var, float, float, float, float, int, int, int #func global DrawBillboard3DToShader_2 "dx_DrawBillboard3DToShader" var, float, float, float, float, int, int, int, int #func global DrawPolygon2DToShader "dx_DrawPolygon2DToShader" int, var, int #func global DrawPolygon3DToShader "dx_DrawPolygon3DToShader" int, var, int #func global DrawPolygonIndexed2DToShader "dx_DrawPolygonIndexed2DToShader" int, var, int, int, var, int #func global DrawPolygon32bitIndexed2DToShader "dx_DrawPolygon32bitIndexed2DToShader" int, var, int, int, var, int #func global DrawPolygonIndexed3DToShader "dx_DrawPolygonIndexed3DToShader" int, var, int, int, var, int #func global DrawPolygon32bitIndexed3DToShader "dx_DrawPolygon32bitIndexed3DToShader" int, var, int, int, var, int #func global DrawPrimitive2DToShader "dx_DrawPrimitive2DToShader" int, var, int, int #func global DrawPrimitive3DToShader "dx_DrawPrimitive3DToShader" int, var, int, int #func global DrawPrimitiveIndexed2DToShader "dx_DrawPrimitiveIndexed2DToShader" int, var, int, int, var, int, int #func global DrawPrimitive32bitIndexed2DToShader "dx_DrawPrimitive32bitIndexed2DToShader" int, var, int, int, var, int, int #func global DrawPrimitiveIndexed3DToShader "dx_DrawPrimitiveIndexed3DToShader" int, var, int, int, var, int, int #func global DrawPrimitive32bitIndexed3DToShader "dx_DrawPrimitive32bitIndexed3DToShader" int, var, int, int, var, int, int #func global DrawPolygon3DToShader_UseVertexBuffer "dx_DrawPolygon3DToShader_UseVertexBuffer" int #func global DrawPolygonIndexed3DToShader_UseVertexBuffer "dx_DrawPolygonIndexed3DToShader_UseVertexBuffer" int, int #func global DrawPrimitive3DToShader_UseVertexBuffer "dx_DrawPrimitive3DToShader_UseVertexBuffer" int, int #func global DrawPrimitive3DToShader_UseVertexBuffer2 "dx_DrawPrimitive3DToShader_UseVertexBuffer2" int, int, int, int #func global DrawPrimitiveIndexed3DToShader_UseVertexBuffer "dx_DrawPrimitiveIndexed3DToShader_UseVertexBuffer" int, int, int #func global DrawPrimitiveIndexed3DToShader_UseVertexBuffer2 "dx_DrawPrimitiveIndexed3DToShader_UseVertexBuffer2" int, int, int, int, int, int, int, int #func global DrawMaskToDirectData "dx_DrawMaskToDirectData" int, int, int, int, int, int #func global DrawFillMaskToDirectData "dx_DrawFillMaskToDirectData" int, int, int, int, int, int, int #func global DrawMask "dx_DrawMask" int, int, int, int #func global DrawFillMask "dx_DrawFillMask" int, int, int, int, int #cfunc global GetDrawScreenSoftImage "dx_GetDrawScreenSoftImage" int, int, int, int, int #cfunc global GetDrawScreenSoftImageDestPos "dx_GetDrawScreenSoftImageDestPos" int, int, int, int, int, int, int #func global DrawPixelPalCodeSoftImage "dx_DrawPixelPalCodeSoftImage" int, int, int, int #func global DrawPixelSoftImage "dx_DrawPixelSoftImage" int, int, int, int, int, int, int #func global DrawPixelSoftImageF "dx_DrawPixelSoftImageF" int, int, int, float, float, float, float #func global DrawPixelSoftImage_Unsafe_XRGB8 "dx_DrawPixelSoftImage_Unsafe_XRGB8" int, int, int, int, int, int #func global DrawPixelSoftImage_Unsafe_ARGB8 "dx_DrawPixelSoftImage_Unsafe_ARGB8" int, int, int, int, int, int, int #func global DrawLineSoftImage "dx_DrawLineSoftImage" int, int, int, int, int, int, int, int, int #func global DrawCircleSoftImage "dx_DrawCircleSoftImage" int, int, int, int, int, int, int, int #func global DrawCircleSoftImage_1 "dx_DrawCircleSoftImage" int, int, int, int, int, int, int, int, int #func global DrawSoftImage "dx_DrawSoftImage" int, int, int #func global SetDrawScreen_ID3D11RenderTargetView "dx_SetDrawScreen_ID3D11RenderTargetView" int #func global SetDrawScreen_ID3D11RenderTargetView_1 "dx_SetDrawScreen_ID3D11RenderTargetView" int, int ; === 画像管理 === #func global SetRestoreGraphCallback "dx_SetRestoreGraphCallback" int #cfunc global MakeGraph "dx_MakeGraph" int, int #cfunc global MakeGraph_1 "dx_MakeGraph" int, int, int #cfunc global DerivationGraph "dx_DerivationGraph" int, int, int, int, int #cfunc global DerivationGraphF "dx_DerivationGraphF" float, float, float, float, int #func global DeleteGraph "dx_DeleteGraph" int #cfunc global GetGraphNum "dx_GetGraphNum" #func global SetGraphLostFlag "dx_SetGraphLostFlag" int, var #func global InitGraph "dx_InitGraph" #cfunc global LoadGraph "dx_LoadGraph" wstr #cfunc global LoadGraph_1 "dx_LoadGraph" wstr, int #cfunc global LoadBlendGraph "dx_LoadBlendGraph" wstr #cfunc global CreateGraphFromMem "dx_CreateGraphFromMem" int, int #cfunc global CreateGraphFromMem_1 "dx_CreateGraphFromMem" int, int, int #cfunc global CreateGraphFromMem_2 "dx_CreateGraphFromMem" int, int, int, int #cfunc global CreateGraphFromMem_3 "dx_CreateGraphFromMem" int, int, int, int, int #cfunc global CreateGraphFromMem_4 "dx_CreateGraphFromMem" int, int, int, int, int, int #cfunc global ReCreateGraphFromMem "dx_ReCreateGraphFromMem" int, int, int #cfunc global ReCreateGraphFromMem_1 "dx_ReCreateGraphFromMem" int, int, int, int #cfunc global ReCreateGraphFromMem_2 "dx_ReCreateGraphFromMem" int, int, int, int, int #cfunc global ReCreateGraphFromMem_3 "dx_ReCreateGraphFromMem" int, int, int, int, int, int #cfunc global ReCreateGraphFromMem_4 "dx_ReCreateGraphFromMem" int, int, int, int, int, int, int #cfunc global CreateGraph "dx_CreateGraph" int, int, int, int #cfunc global CreateGraph_1 "dx_CreateGraph" int, int, int, int, int #cfunc global CreateGraph_2 "dx_CreateGraph" int, int, int, int, int, int #cfunc global ReCreateGraph "dx_ReCreateGraph" int, int, int, int, int #cfunc global ReCreateGraph_1 "dx_ReCreateGraph" int, int, int, int, int, int #cfunc global CreateBlendGraphFromSoftImage "dx_CreateBlendGraphFromSoftImage" int #cfunc global CreateGraphFromSoftImage "dx_CreateGraphFromSoftImage" int #cfunc global CreateGraphFromRectSoftImage "dx_CreateGraphFromRectSoftImage" int, int, int, int, int #cfunc global ReCreateGraphFromSoftImage "dx_ReCreateGraphFromSoftImage" int, int #cfunc global ReCreateGraphFromRectSoftImage "dx_ReCreateGraphFromRectSoftImage" int, int, int, int, int, int #cfunc global ReloadGraph "dx_ReloadGraph" wstr, int #cfunc global ReloadGraph_1 "dx_ReloadGraph" wstr, int, int #func global SetCreateGraphChannelBitDepth "dx_SetCreateGraphChannelBitDepth" int #cfunc global GetCreateGraphChannelBitDepth "dx_GetCreateGraphChannelBitDepth" #func global SetCreateGraphInitGraphDelete "dx_SetCreateGraphInitGraphDelete" int #cfunc global GetCreateGraphInitGraphDelete "dx_GetCreateGraphInitGraphDelete" #cfunc global SetCreateGraphHandle "dx_SetCreateGraphHandle" int #cfunc global GetCreateGraphHandle "dx_GetCreateGraphHandle" #func global SetLeftUpColorIsTransColorFlag "dx_SetLeftUpColorIsTransColorFlag" int #func global SetUseBlendGraphCreateFlag "dx_SetUseBlendGraphCreateFlag" int #cfunc global GetUseBlendGraphCreateFlag "dx_GetUseBlendGraphCreateFlag" #func global SetUseTransColor "dx_SetUseTransColor" int #func global SetUseTransColorGraphCreateFlag "dx_SetUseTransColorGraphCreateFlag" int #func global SetTransColor "dx_SetTransColor" int, int, int #cfunc global GetTransColor "dx_GetTransColor" var, var, var #func global SetDeviceLostDeleteGraphFlag "dx_SetDeviceLostDeleteGraphFlag" int, int #cfunc global GetGraphSize "dx_GetGraphSize" int, var, var #cfunc global GetGraphSizeF "dx_GetGraphSizeF" int, var, var #cfunc global GetGraphTextureSize "dx_GetGraphTextureSize" int, var, var #cfunc global GetGraphUseBaseGraphArea "dx_GetGraphUseBaseGraphArea" int, var, var, var, var #cfunc global GetGraphMipmapCount "dx_GetGraphMipmapCount" int #cfunc global GetGraphFilePath "dx_GetGraphFilePath" int, int #cfunc global GetCreateGraphColorData "dx_GetCreateGraphColorData" var, var #cfunc global GetGraphPalette "dx_GetGraphPalette" int, int, var, var, var #cfunc global GetGraphOriginalPalette "dx_GetGraphOriginalPalette" int, int, var, var, var #func global SetGraphPalette "dx_SetGraphPalette" int, int, int #func global SetBlendGraph "dx_SetBlendGraph" int, int, int #func global SetBlendGraphPosition "dx_SetBlendGraphPosition" int, int #func global SetBlendGraphPositionMode "dx_SetBlendGraphPositionMode" int #func global SetGraphDisplayArea "dx_SetGraphDisplayArea" int, int, int, int #func global SaveDrawValidGraph "dx_SaveDrawValidGraph" int, int, int, int, int, wstr #func global SaveDrawValidGraph_1 "dx_SaveDrawValidGraph" int, int, int, int, int, wstr, int #func global SaveDrawValidGraph_2 "dx_SaveDrawValidGraph" int, int, int, int, int, wstr, int, int #func global SaveDrawValidGraph_3 "dx_SaveDrawValidGraph" int, int, int, int, int, wstr, int, int, int #func global SaveDrawValidGraph_4 "dx_SaveDrawValidGraph" int, int, int, int, int, wstr, int, int, int, int #func global SaveDrawValidGraphToBMP "dx_SaveDrawValidGraphToBMP" int, int, int, int, int, wstr #func global SaveDrawValidGraphToDDS "dx_SaveDrawValidGraphToDDS" int, int, int, int, int, wstr #func global SaveDrawValidGraphToJPEG "dx_SaveDrawValidGraphToJPEG" int, int, int, int, int, wstr #func global SaveDrawValidGraphToJPEG_1 "dx_SaveDrawValidGraphToJPEG" int, int, int, int, int, wstr, int #func global SaveDrawValidGraphToJPEG_2 "dx_SaveDrawValidGraphToJPEG" int, int, int, int, int, wstr, int, int #func global SaveDrawValidGraphToPNG "dx_SaveDrawValidGraphToPNG" int, int, int, int, int, wstr #func global SaveDrawValidGraphToPNG_1 "dx_SaveDrawValidGraphToPNG" int, int, int, int, int, wstr, int #func global SetGraphFilterBltBlendMode "dx_SetGraphFilterBltBlendMode" int #func global SetGraphBlendScalingFilterMode "dx_SetGraphBlendScalingFilterMode" int #func global SetGraphDataShavedMode "dx_SetGraphDataShavedMode" int #cfunc global GetGraphDataShavedMode "dx_GetGraphDataShavedMode" #func global BltSoftImageWithTransColor "dx_BltSoftImageWithTransColor" int, int, int, int, int, int, int, int, int, int, int, int #func global SetUseBackBufferTransColorFlag "dx_SetUseBackBufferTransColorFlag" int #cfunc global LoadGraphToResource2 "dx_LoadGraphToResource2" wstr, wstr #cfunc global CreateGraphFromID3D11Texture2D "dx_CreateGraphFromID3D11Texture2D" int #cfunc global GetGraphID3D11Texture2D "dx_GetGraphID3D11Texture2D" int #cfunc global GetGraphID3D11RenderTargetView "dx_GetGraphID3D11RenderTargetView" int #cfunc global GetGraphID3D11DepthStencilView "dx_GetGraphID3D11DepthStencilView" int ; === 文字描画 === #func global DrawIMEInputString "dx_DrawIMEInputString" int, int, int #func global DrawIMEInputString_1 "dx_DrawIMEInputString" int, int, int, int #func global DrawIMEInputExtendString "dx_DrawIMEInputExtendString" int, int, double, double, int #func global DrawIMEInputExtendString_1 "dx_DrawIMEInputExtendString" int, int, double, double, int, int #func global DrawObtainsString "dx_DrawObtainsString" int, int, int, wstr, int, int, int, int, int, int, int, int, var #func global DrawObtainsNString "dx_DrawObtainsNString" int, int, int, wstr, int, int, int, int, int, int, int, int, int, var #func global DrawObtainsString_CharClip "dx_DrawObtainsString_CharClip" int, int, int, wstr, int, int, int, int, int, int, int, int, var #func global DrawObtainsNString_CharClip "dx_DrawObtainsNString_CharClip" int, int, int, wstr, int, int, int, int, int, int, int, int, int, var #func global DrawObtainsString_WordClip "dx_DrawObtainsString_WordClip" int, int, int, wstr, int, int, int, int, int, int, int, int, var #func global DrawObtainsNString_WordClip "dx_DrawObtainsNString_WordClip" int, int, int, wstr, int, int, int, int, int, int, int, int, int, var #func global DrawKeyInputModeString "dx_DrawKeyInputModeString" int, int #func global DrawKeyInputString "dx_DrawKeyInputString" int, int, int #func global DrawKeyInputString_1 "dx_DrawKeyInputString" int, int, int, int #func global DrawKeyInputExtendString "dx_DrawKeyInputExtendString" int, int, double, double, int #func global DrawKeyInputExtendString_1 "dx_DrawKeyInputExtendString" int, int, double, double, int, int #func global DrawStringMask "dx_DrawStringMask" int, int, int, wstr #func global DrawNStringMask "dx_DrawNStringMask" int, int, int, wstr, int #func global DrawStringMaskToHandle "dx_DrawStringMaskToHandle" int, int, int, int, wstr #func global DrawNStringMaskToHandle "dx_DrawNStringMaskToHandle" int, int, int, int, wstr, int #func global DrawString "dx_DrawString" int, int, wstr, int #func global DrawString_1 "dx_DrawString" int, int, wstr, int, int #func global DrawNString "dx_DrawNString" int, int, wstr, int, int #func global DrawNString_1 "dx_DrawNString" int, int, wstr, int, int, int #func global DrawVString "dx_DrawVString" int, int, wstr, int #func global DrawVString_1 "dx_DrawVString" int, int, wstr, int, int #func global DrawNVString "dx_DrawNVString" int, int, wstr, int, int #func global DrawNVString_1 "dx_DrawNVString" int, int, wstr, int, int, int #func global DrawExtendString "dx_DrawExtendString" int, int, double, double, wstr, int #func global DrawExtendString_1 "dx_DrawExtendString" int, int, double, double, wstr, int, int #func global DrawExtendNString "dx_DrawExtendNString" int, int, double, double, wstr, int, int #func global DrawExtendNString_1 "dx_DrawExtendNString" int, int, double, double, wstr, int, int, int #func global DrawExtendVString "dx_DrawExtendVString" int, int, double, double, wstr, int #func global DrawExtendVString_1 "dx_DrawExtendVString" int, int, double, double, wstr, int, int #func global DrawExtendNVString "dx_DrawExtendNVString" int, int, double, double, wstr, int, int #func global DrawExtendNVString_1 "dx_DrawExtendNVString" int, int, double, double, wstr, int, int, int #func global DrawRotaString "dx_DrawRotaString" int, int, double, double, double, double, double, int #func global DrawRotaString_1 "dx_DrawRotaString" int, int, double, double, double, double, double, int, int #func global DrawRotaString_2 "dx_DrawRotaString" int, int, double, double, double, double, double, int, int, int #func global DrawRotaString_3 "dx_DrawRotaString" int, int, double, double, double, double, double, int, int, int, wstr #func global DrawRotaNString "dx_DrawRotaNString" int, int, double, double, double, double, double, int #func global DrawRotaNString_1 "dx_DrawRotaNString" int, int, double, double, double, double, double, int, int #func global DrawRotaNString_2 "dx_DrawRotaNString" int, int, double, double, double, double, double, int, int, int #func global DrawRotaNString_3 "dx_DrawRotaNString" int, int, double, double, double, double, double, int, int, int, wstr #func global DrawRotaNString_4 "dx_DrawRotaNString" int, int, double, double, double, double, double, int, int, int, wstr, int #func global DrawModiString "dx_DrawModiString" int, int, int, int, int, int, int, int, int #func global DrawModiString_1 "dx_DrawModiString" int, int, int, int, int, int, int, int, int, int #func global DrawModiString_2 "dx_DrawModiString" int, int, int, int, int, int, int, int, int, int, int #func global DrawModiString_3 "dx_DrawModiString" int, int, int, int, int, int, int, int, int, int, int, wstr #func global DrawModiNString "dx_DrawModiNString" int, int, int, int, int, int, int, int, int #func global DrawModiNString_1 "dx_DrawModiNString" int, int, int, int, int, int, int, int, int, int #func global DrawModiNString_2 "dx_DrawModiNString" int, int, int, int, int, int, int, int, int, int, int #func global DrawModiNString_3 "dx_DrawModiNString" int, int, int, int, int, int, int, int, int, int, int, wstr #func global DrawModiNString_4 "dx_DrawModiNString" int, int, int, int, int, int, int, int, int, int, int, wstr, int #func global DrawStringF "dx_DrawStringF" float, float, wstr, int #func global DrawStringF_1 "dx_DrawStringF" float, float, wstr, int, int #func global DrawNStringF "dx_DrawNStringF" float, float, wstr, int, int #func global DrawNStringF_1 "dx_DrawNStringF" float, float, wstr, int, int, int #func global DrawVStringF "dx_DrawVStringF" float, float, wstr, int #func global DrawVStringF_1 "dx_DrawVStringF" float, float, wstr, int, int #func global DrawNVStringF "dx_DrawNVStringF" float, float, wstr, int, int #func global DrawNVStringF_1 "dx_DrawNVStringF" float, float, wstr, int, int, int #func global DrawExtendStringF "dx_DrawExtendStringF" float, float, double, double, wstr, int #func global DrawExtendStringF_1 "dx_DrawExtendStringF" float, float, double, double, wstr, int, int #func global DrawExtendNStringF "dx_DrawExtendNStringF" float, float, double, double, wstr, int, int #func global DrawExtendNStringF_1 "dx_DrawExtendNStringF" float, float, double, double, wstr, int, int, int #func global DrawExtendVStringF "dx_DrawExtendVStringF" float, float, double, double, wstr, int #func global DrawExtendVStringF_1 "dx_DrawExtendVStringF" float, float, double, double, wstr, int, int #func global DrawExtendNVStringF "dx_DrawExtendNVStringF" float, float, double, double, wstr, int, int #func global DrawExtendNVStringF_1 "dx_DrawExtendNVStringF" float, float, double, double, wstr, int, int, int #func global DrawRotaStringF "dx_DrawRotaStringF" float, float, double, double, double, double, double, int #func global DrawRotaStringF_1 "dx_DrawRotaStringF" float, float, double, double, double, double, double, int, int #func global DrawRotaStringF_2 "dx_DrawRotaStringF" float, float, double, double, double, double, double, int, int, int #func global DrawRotaStringF_3 "dx_DrawRotaStringF" float, float, double, double, double, double, double, int, int, int, wstr #func global DrawRotaNStringF "dx_DrawRotaNStringF" float, float, double, double, double, double, double, int #func global DrawRotaNStringF_1 "dx_DrawRotaNStringF" float, float, double, double, double, double, double, int, int #func global DrawRotaNStringF_2 "dx_DrawRotaNStringF" float, float, double, double, double, double, double, int, int, int #func global DrawRotaNStringF_3 "dx_DrawRotaNStringF" float, float, double, double, double, double, double, int, int, int, wstr #func global DrawRotaNStringF_4 "dx_DrawRotaNStringF" float, float, double, double, double, double, double, int, int, int, wstr, int #func global DrawModiStringF "dx_DrawModiStringF" float, float, float, float, float, float, float, float, int #func global DrawModiStringF_1 "dx_DrawModiStringF" float, float, float, float, float, float, float, float, int, int #func global DrawModiStringF_2 "dx_DrawModiStringF" float, float, float, float, float, float, float, float, int, int, int #func global DrawModiStringF_3 "dx_DrawModiStringF" float, float, float, float, float, float, float, float, int, int, int, wstr #func global DrawModiNStringF "dx_DrawModiNStringF" float, float, float, float, float, float, float, float, int #func global DrawModiNStringF_1 "dx_DrawModiNStringF" float, float, float, float, float, float, float, float, int, int #func global DrawModiNStringF_2 "dx_DrawModiNStringF" float, float, float, float, float, float, float, float, int, int, int #func global DrawModiNStringF_3 "dx_DrawModiNStringF" float, float, float, float, float, float, float, float, int, int, int, wstr #func global DrawModiNStringF_4 "dx_DrawModiNStringF" float, float, float, float, float, float, float, float, int, int, int, wstr, int #func global DrawNumberToI "dx_DrawNumberToI" int, int, int, int, int #func global DrawNumberToI_1 "dx_DrawNumberToI" int, int, int, int, int, int #func global DrawNumberToF "dx_DrawNumberToF" int, int, double, int, int #func global DrawNumberToF_1 "dx_DrawNumberToF" int, int, double, int, int, int #func global DrawNumberPlusToI "dx_DrawNumberPlusToI" int, int, wstr, int, int, int #func global DrawNumberPlusToI_1 "dx_DrawNumberPlusToI" int, int, wstr, int, int, int, int #func global DrawNumberPlusToF "dx_DrawNumberPlusToF" int, int, wstr, double, int, int #func global DrawNumberPlusToF_1 "dx_DrawNumberPlusToF" int, int, wstr, double, int, int, int #func global DrawStringToZBuffer "dx_DrawStringToZBuffer" int, int, wstr, int #func global DrawNStringToZBuffer "dx_DrawNStringToZBuffer" int, int, wstr, int, int #func global DrawVStringToZBuffer "dx_DrawVStringToZBuffer" int, int, wstr, int #func global DrawNVStringToZBuffer "dx_DrawNVStringToZBuffer" int, int, wstr, int, int #func global DrawExtendStringToZBuffer "dx_DrawExtendStringToZBuffer" int, int, double, double, wstr, int #func global DrawExtendNStringToZBuffer "dx_DrawExtendNStringToZBuffer" int, int, double, double, wstr, int, int #func global DrawExtendVStringToZBuffer "dx_DrawExtendVStringToZBuffer" int, int, double, double, wstr, int #func global DrawExtendNVStringToZBuffer "dx_DrawExtendNVStringToZBuffer" int, int, double, double, wstr, int, int #func global DrawRotaStringToZBuffer "dx_DrawRotaStringToZBuffer" int, int, double, double, double, double, double, int, int, wstr #func global DrawRotaNStringToZBuffer "dx_DrawRotaNStringToZBuffer" int, int, double, double, double, double, double, int, int, wstr, int #func global DrawModiStringToZBuffer "dx_DrawModiStringToZBuffer" int, int, int, int, int, int, int, int, int, int, wstr #func global DrawModiNStringToZBuffer "dx_DrawModiNStringToZBuffer" int, int, int, int, int, int, int, int, int, int, wstr, int #func global DrawStringToHandle "dx_DrawStringToHandle" int, int, wstr, int, int #func global DrawStringToHandle_1 "dx_DrawStringToHandle" int, int, wstr, int, int, int #func global DrawStringToHandle_2 "dx_DrawStringToHandle" int, int, wstr, int, int, int, int #func global DrawNStringToHandle "dx_DrawNStringToHandle" int, int, wstr, int, int, int #func global DrawNStringToHandle_1 "dx_DrawNStringToHandle" int, int, wstr, int, int, int, int #func global DrawNStringToHandle_2 "dx_DrawNStringToHandle" int, int, wstr, int, int, int, int, int #func global DrawVStringToHandle "dx_DrawVStringToHandle" int, int, wstr, int, int #func global DrawVStringToHandle_1 "dx_DrawVStringToHandle" int, int, wstr, int, int, int #func global DrawNVStringToHandle "dx_DrawNVStringToHandle" int, int, wstr, int, int, int #func global DrawNVStringToHandle_1 "dx_DrawNVStringToHandle" int, int, wstr, int, int, int, int #func global DrawExtendStringToHandle "dx_DrawExtendStringToHandle" int, int, double, double, wstr, int, int #func global DrawExtendStringToHandle_1 "dx_DrawExtendStringToHandle" int, int, double, double, wstr, int, int, int #func global DrawExtendStringToHandle_2 "dx_DrawExtendStringToHandle" int, int, double, double, wstr, int, int, int, int #func global DrawExtendNStringToHandle "dx_DrawExtendNStringToHandle" int, int, double, double, wstr, int, int, int #func global DrawExtendNStringToHandle_1 "dx_DrawExtendNStringToHandle" int, int, double, double, wstr, int, int, int, int #func global DrawExtendNStringToHandle_2 "dx_DrawExtendNStringToHandle" int, int, double, double, wstr, int, int, int, int, int #func global DrawExtendVStringToHandle "dx_DrawExtendVStringToHandle" int, int, double, double, wstr, int, int #func global DrawExtendVStringToHandle_1 "dx_DrawExtendVStringToHandle" int, int, double, double, wstr, int, int, int #func global DrawExtendNVStringToHandle "dx_DrawExtendNVStringToHandle" int, int, double, double, wstr, int, int, int #func global DrawExtendNVStringToHandle_1 "dx_DrawExtendNVStringToHandle" int, int, double, double, wstr, int, int, int, int #func global DrawRotaStringToHandle "dx_DrawRotaStringToHandle" int, int, double, double, double, double, double, int, int, int, int, wstr #func global DrawRotaNStringToHandle "dx_DrawRotaNStringToHandle" int, int, double, double, double, double, double, int, int, int, int, wstr, int #func global DrawModiStringToHandle "dx_DrawModiStringToHandle" int, int, int, int, int, int, int, int, int, int, int, int, wstr #func global DrawModiNStringToHandle "dx_DrawModiNStringToHandle" int, int, int, int, int, int, int, int, int, int, int, int, wstr, int #func global DrawStringFToHandle "dx_DrawStringFToHandle" float, float, wstr, int, int #func global DrawStringFToHandle_1 "dx_DrawStringFToHandle" float, float, wstr, int, int, int #func global DrawStringFToHandle_2 "dx_DrawStringFToHandle" float, float, wstr, int, int, int, int #func global DrawNStringFToHandle "dx_DrawNStringFToHandle" float, float, wstr, int, int, int #func global DrawNStringFToHandle_1 "dx_DrawNStringFToHandle" float, float, wstr, int, int, int, int #func global DrawNStringFToHandle_2 "dx_DrawNStringFToHandle" float, float, wstr, int, int, int, int, int #func global DrawVStringFToHandle "dx_DrawVStringFToHandle" float, float, wstr, int, int #func global DrawVStringFToHandle_1 "dx_DrawVStringFToHandle" float, float, wstr, int, int, int #func global DrawNVStringFToHandle "dx_DrawNVStringFToHandle" float, float, wstr, int, int, int #func global DrawNVStringFToHandle_1 "dx_DrawNVStringFToHandle" float, float, wstr, int, int, int, int #func global DrawExtendStringFToHandle "dx_DrawExtendStringFToHandle" float, float, double, double, wstr, int, int #func global DrawExtendStringFToHandle_1 "dx_DrawExtendStringFToHandle" float, float, double, double, wstr, int, int, int #func global DrawExtendStringFToHandle_2 "dx_DrawExtendStringFToHandle" float, float, double, double, wstr, int, int, int, int #func global DrawExtendNStringFToHandle "dx_DrawExtendNStringFToHandle" float, float, double, double, wstr, int, int, int #func global DrawExtendNStringFToHandle_1 "dx_DrawExtendNStringFToHandle" float, float, double, double, wstr, int, int, int, int #func global DrawExtendNStringFToHandle_2 "dx_DrawExtendNStringFToHandle" float, float, double, double, wstr, int, int, int, int, int #func global DrawExtendVStringFToHandle "dx_DrawExtendVStringFToHandle" float, float, double, double, wstr, int, int #func global DrawExtendVStringFToHandle_1 "dx_DrawExtendVStringFToHandle" float, float, double, double, wstr, int, int, int #func global DrawExtendNVStringFToHandle "dx_DrawExtendNVStringFToHandle" float, float, double, double, wstr, int, int, int #func global DrawExtendNVStringFToHandle_1 "dx_DrawExtendNVStringFToHandle" float, float, double, double, wstr, int, int, int, int #func global DrawRotaStringFToHandle "dx_DrawRotaStringFToHandle" float, float, double, double, double, double, double, int, int #func global DrawRotaStringFToHandle_1 "dx_DrawRotaStringFToHandle" float, float, double, double, double, double, double, int, int, int #func global DrawRotaStringFToHandle_2 "dx_DrawRotaStringFToHandle" float, float, double, double, double, double, double, int, int, int, int #func global DrawRotaStringFToHandle_3 "dx_DrawRotaStringFToHandle" float, float, double, double, double, double, double, int, int, int, int, wstr #func global DrawRotaNStringFToHandle "dx_DrawRotaNStringFToHandle" float, float, double, double, double, double, double, int, int #func global DrawRotaNStringFToHandle_1 "dx_DrawRotaNStringFToHandle" float, float, double, double, double, double, double, int, int, int #func global DrawRotaNStringFToHandle_2 "dx_DrawRotaNStringFToHandle" float, float, double, double, double, double, double, int, int, int, int #func global DrawRotaNStringFToHandle_3 "dx_DrawRotaNStringFToHandle" float, float, double, double, double, double, double, int, int, int, int, wstr #func global DrawRotaNStringFToHandle_4 "dx_DrawRotaNStringFToHandle" float, float, double, double, double, double, double, int, int, int, int, wstr, int #func global DrawModiStringFToHandle "dx_DrawModiStringFToHandle" float, float, float, float, float, float, float, float, int, int, int, int, wstr #func global DrawModiNStringFToHandle "dx_DrawModiNStringFToHandle" float, float, float, float, float, float, float, float, int, int, int, int, wstr, int #func global DrawNumberToIToHandle "dx_DrawNumberToIToHandle" int, int, int, int, int, int #func global DrawNumberToIToHandle_1 "dx_DrawNumberToIToHandle" int, int, int, int, int, int, int #func global DrawNumberToFToHandle "dx_DrawNumberToFToHandle" int, int, double, int, int, int #func global DrawNumberToFToHandle_1 "dx_DrawNumberToFToHandle" int, int, double, int, int, int, int #func global DrawNumberPlusToIToHandle "dx_DrawNumberPlusToIToHandle" int, int, wstr, int, int, int, int #func global DrawNumberPlusToIToHandle_1 "dx_DrawNumberPlusToIToHandle" int, int, wstr, int, int, int, int, int #func global DrawNumberPlusToFToHandle "dx_DrawNumberPlusToFToHandle" int, int, wstr, double, int, int, int #func global DrawNumberPlusToFToHandle_1 "dx_DrawNumberPlusToFToHandle" int, int, wstr, double, int, int, int, int #func global DrawStringToHandleToZBuffer "dx_DrawStringToHandleToZBuffer" int, int, wstr, int, int #func global DrawStringToHandleToZBuffer_1 "dx_DrawStringToHandleToZBuffer" int, int, wstr, int, int, int #func global DrawNStringToHandleToZBuffer "dx_DrawNStringToHandleToZBuffer" int, int, wstr, int, int, int #func global DrawNStringToHandleToZBuffer_1 "dx_DrawNStringToHandleToZBuffer" int, int, wstr, int, int, int, int #func global DrawVStringToHandleToZBuffer "dx_DrawVStringToHandleToZBuffer" int, int, wstr, int, int #func global DrawNVStringToHandleToZBuffer "dx_DrawNVStringToHandleToZBuffer" int, int, wstr, int, int, int #func global DrawExtendStringToHandleToZBuffer "dx_DrawExtendStringToHandleToZBuffer" int, int, double, double, wstr, int, int #func global DrawExtendStringToHandleToZBuffer_1 "dx_DrawExtendStringToHandleToZBuffer" int, int, double, double, wstr, int, int, int #func global DrawExtendNStringToHandleToZBuffer "dx_DrawExtendNStringToHandleToZBuffer" int, int, double, double, wstr, int, int, int #func global DrawExtendNStringToHandleToZBuffer_1 "dx_DrawExtendNStringToHandleToZBuffer" int, int, double, double, wstr, int, int, int, int #func global DrawExtendVStringToHandleToZBuffer "dx_DrawExtendVStringToHandleToZBuffer" int, int, double, double, wstr, int, int #func global DrawExtendNVStringToHandleToZBuffer "dx_DrawExtendNVStringToHandleToZBuffer" int, int, double, double, wstr, int, int, int #func global DrawRotaStringToHandleToZBuffer "dx_DrawRotaStringToHandleToZBuffer" int, int, double, double, double, double, double, int, int, int, wstr #func global DrawRotaNStringToHandleToZBuffer "dx_DrawRotaNStringToHandleToZBuffer" int, int, double, double, double, double, double, int, int, int, wstr, int #func global DrawModiStringToHandleToZBuffer "dx_DrawModiStringToHandleToZBuffer" int, int, int, int, int, int, int, int, int, int, int, wstr #func global DrawModiNStringToHandleToZBuffer "dx_DrawModiNStringToHandleToZBuffer" int, int, int, int, int, int, int, int, int, int, int, wstr, int ; === フォント === #func global SetLogFontSize "dx_SetLogFontSize" int #func global SetLogFontHandle "dx_SetLogFontHandle" int #func global SetKeyInputStringFont "dx_SetKeyInputStringFont" int #cfunc global EnumFontName "dx_EnumFontName" int, int #cfunc global EnumFontName_1 "dx_EnumFontName" int, int, int #cfunc global EnumFontNameEx "dx_EnumFontNameEx" int, int #cfunc global EnumFontNameEx_1 "dx_EnumFontNameEx" int, int, int #cfunc global EnumFontNameEx2 "dx_EnumFontNameEx2" int, int, wstr #cfunc global EnumFontNameEx2_1 "dx_EnumFontNameEx2" int, int, wstr, int #cfunc global CheckFontName "dx_CheckFontName" wstr #cfunc global CheckFontName_1 "dx_CheckFontName" wstr, int #func global InitFontToHandle "dx_InitFontToHandle" #cfunc global CreateFontToHandle "dx_CreateFontToHandle" wstr, int, int #cfunc global CreateFontToHandle_1 "dx_CreateFontToHandle" wstr, int, int, int #cfunc global CreateFontToHandle_2 "dx_CreateFontToHandle" wstr, int, int, int, int #cfunc global CreateFontToHandle_3 "dx_CreateFontToHandle" wstr, int, int, int, int, int #cfunc global CreateFontToHandle_4 "dx_CreateFontToHandle" wstr, int, int, int, int, int, int #cfunc global CreateFontToHandle_5 "dx_CreateFontToHandle" wstr, int, int, int, int, int, int, int #cfunc global LoadFontDataToHandle "dx_LoadFontDataToHandle" wstr #cfunc global LoadFontDataToHandle_1 "dx_LoadFontDataToHandle" wstr, int #cfunc global LoadFontDataFromMemToHandle "dx_LoadFontDataFromMemToHandle" int, int #cfunc global LoadFontDataFromMemToHandle_1 "dx_LoadFontDataFromMemToHandle" int, int, int #func global SetFontSpaceToHandle "dx_SetFontSpaceToHandle" int, int #func global SetFontLineSpaceToHandle "dx_SetFontLineSpaceToHandle" int, int #func global SetFontCharCodeFormatToHandle "dx_SetFontCharCodeFormatToHandle" int, int #func global DeleteFontToHandle "dx_DeleteFontToHandle" int #func global SetFontLostFlag "dx_SetFontLostFlag" int, var #cfunc global AddFontImageToHandle "dx_AddFontImageToHandle" int, wstr, int, int, int, int #func global SubFontImageToHandle "dx_SubFontImageToHandle" int, wstr #cfunc global AddSubstitutionFontToHandle "dx_AddSubstitutionFontToHandle" int, int, int, int #func global SubSubstitutionFontToHandle "dx_SubSubstitutionFontToHandle" int, int #func global ChangeFont "dx_ChangeFont" wstr #func global ChangeFont_1 "dx_ChangeFont" wstr, int #func global ChangeFontFromHandle "dx_ChangeFontFromHandle" int #func global ChangeFontType "dx_ChangeFontType" int #cfunc global GetFontName "dx_GetFontName" #func global SetFontSize "dx_SetFontSize" int #cfunc global GetFontSize "dx_GetFontSize" #cfunc global GetFontEdgeSize "dx_GetFontEdgeSize" #func global SetFontThickness "dx_SetFontThickness" int #func global SetFontSpace "dx_SetFontSpace" int #cfunc global GetFontSpace "dx_GetFontSpace" #func global SetFontLineSpace "dx_SetFontLineSpace" int #cfunc global GetFontLineSpace "dx_GetFontLineSpace" #func global SetFontCharCodeFormat "dx_SetFontCharCodeFormat" int #func global SetDefaultFontState "dx_SetDefaultFontState" wstr, int, int #func global SetDefaultFontState_1 "dx_SetDefaultFontState" wstr, int, int, int #func global SetDefaultFontState_2 "dx_SetDefaultFontState" wstr, int, int, int, int #func global SetDefaultFontState_3 "dx_SetDefaultFontState" wstr, int, int, int, int, int #func global SetDefaultFontState_4 "dx_SetDefaultFontState" wstr, int, int, int, int, int, int #cfunc global GetDefaultFontHandle "dx_GetDefaultFontHandle" #cfunc global GetFontMaxCacheCharNum "dx_GetFontMaxCacheCharNum" #cfunc global GetFontMaxWidth "dx_GetFontMaxWidth" #cfunc global GetFontAscent "dx_GetFontAscent" #cfunc global GetFontNameToHandle "dx_GetFontNameToHandle" int #cfunc global GetFontMaxCacheCharNumToHandle "dx_GetFontMaxCacheCharNumToHandle" int #cfunc global GetFontMaxWidthToHandle "dx_GetFontMaxWidthToHandle" int #cfunc global GetFontAscentToHandle "dx_GetFontAscentToHandle" int #cfunc global GetFontSizeToHandle "dx_GetFontSizeToHandle" int #cfunc global GetFontEdgeSizeToHandle "dx_GetFontEdgeSizeToHandle" int #cfunc global GetFontSpaceToHandle "dx_GetFontSpaceToHandle" int #cfunc global GetFontLineSpaceToHandle "dx_GetFontLineSpaceToHandle" int #cfunc global GetFontCharInfo "dx_GetFontCharInfo" int, wstr, var, var, var, var, var #cfunc global GetFontStateToHandle "dx_GetFontStateToHandle" int, var, var, int, var, var, var, var #cfunc global CheckFontCacheToTextureFlag "dx_CheckFontCacheToTextureFlag" int #cfunc global CheckFontChacheToTextureFlag "dx_CheckFontChacheToTextureFlag" int #cfunc global CheckFontHandleValid "dx_CheckFontHandleValid" int #func global ClearFontCacheToHandle "dx_ClearFontCacheToHandle" int #func global SetFontCacheToTextureFlag "dx_SetFontCacheToTextureFlag" int #cfunc global GetFontCacheToTextureFlag "dx_GetFontCacheToTextureFlag" #func global SetFontChacheToTextureFlag "dx_SetFontChacheToTextureFlag" int #cfunc global GetFontChacheToTextureFlag "dx_GetFontChacheToTextureFlag" #func global SetFontCacheCharNum "dx_SetFontCacheCharNum" int #cfunc global GetFontCacheCharNum "dx_GetFontCacheCharNum" #func global SetFontCacheUsePremulAlphaFlag "dx_SetFontCacheUsePremulAlphaFlag" int #cfunc global GetFontCacheUsePremulAlphaFlag "dx_GetFontCacheUsePremulAlphaFlag" #func global SetFontUseAdjustSizeFlag "dx_SetFontUseAdjustSizeFlag" int #cfunc global GetFontUseAdjustSizeFlag "dx_GetFontUseAdjustSizeFlag" #func global SetFontOnlyDrawType "dx_SetFontOnlyDrawType" int #cfunc global GetFontOnlyDrawType "dx_GetFontOnlyDrawType" #func global SetFontIgnoreLFFlag "dx_SetFontIgnoreLFFlag" int #cfunc global GetFontIgnoreLFFlag "dx_GetFontIgnoreLFFlag" #func global AddFontFile "dx_AddFontFile" wstr #func global AddFontFileFromMem "dx_AddFontFileFromMem" int, int #func global RemoveFontFile "dx_RemoveFontFile" int #cfunc global CreateFontDataFile "dx_CreateFontDataFile" wstr, wstr, int, int, int #cfunc global CreateFontDataFile_1 "dx_CreateFontDataFile" wstr, wstr, int, int, int, int #cfunc global CreateFontDataFile_2 "dx_CreateFontDataFile" wstr, wstr, int, int, int, int, int #cfunc global CreateFontDataFile_3 "dx_CreateFontDataFile" wstr, wstr, int, int, int, int, int, wstr ; === 入力 === #func global SetKeyInputStringColor "dx_SetKeyInputStringColor" int, int, int, int, int, int, int #func global SetKeyInputStringColor_1 "dx_SetKeyInputStringColor" int, int, int, int, int, int, int, int #func global SetKeyInputStringColor_2 "dx_SetKeyInputStringColor" int, int, int, int, int, int, int, int, int #func global SetKeyInputStringColor_3 "dx_SetKeyInputStringColor" int, int, int, int, int, int, int, int, int, int #func global SetKeyInputStringColor_4 "dx_SetKeyInputStringColor" int, int, int, int, int, int, int, int, int, int, int #func global SetKeyInputStringColor_5 "dx_SetKeyInputStringColor" int, int, int, int, int, int, int, int, int, int, int, int #func global SetKeyInputStringColor_6 "dx_SetKeyInputStringColor" int, int, int, int, int, int, int, int, int, int, int, int, int #func global SetKeyInputStringColor_7 "dx_SetKeyInputStringColor" int, int, int, int, int, int, int, int, int, int, int, int, int, int #func global SetKeyInputStringColor_8 "dx_SetKeyInputStringColor" int, int, int, int, int, int, int, int, int, int, int, int, int, int, int #func global SetMouseDispFlag "dx_SetMouseDispFlag" int #func global SetMouseDispIgnoreMenuFlag "dx_SetMouseDispIgnoreMenuFlag" int #cfunc global GetMousePoint "dx_GetMousePoint" var, var #func global SetMousePoint "dx_SetMousePoint" int, int #cfunc global GetMouseInput "dx_GetMouseInput" #cfunc global GetMouseWheelRotVol "dx_GetMouseWheelRotVol" #cfunc global GetMouseWheelRotVol_1 "dx_GetMouseWheelRotVol" int #cfunc global GetMouseHWheelRotVol "dx_GetMouseHWheelRotVol" #cfunc global GetMouseHWheelRotVol_1 "dx_GetMouseHWheelRotVol" int #cfuncf global GetMouseWheelRotVolF "dx_GetMouseWheelRotVolF" #cfuncf global GetMouseWheelRotVolF_1 "dx_GetMouseWheelRotVolF" int #cfuncf global GetMouseHWheelRotVolF "dx_GetMouseHWheelRotVolF" #cfuncf global GetMouseHWheelRotVolF_1 "dx_GetMouseHWheelRotVolF" int #cfunc global GetMouseInputLog "dx_GetMouseInputLog" var, var, var #cfunc global GetMouseInputLog_1 "dx_GetMouseInputLog" var, var, var, int #cfunc global GetMouseInputLog2 "dx_GetMouseInputLog2" var, var, var, var #cfunc global GetMouseInputLog2_1 "dx_GetMouseInputLog2" var, var, var, var, int #cfunc global GetTouchInputNum "dx_GetTouchInputNum" #cfunc global GetTouchInput "dx_GetTouchInput" int, var, var, var, var, var #cfunc global GetTouchInputLogNum "dx_GetTouchInputLogNum" #func global ClearTouchInputLog "dx_ClearTouchInputLog" #cfunc global GetTouchInputLog "dx_GetTouchInputLog" var, int #cfunc global GetTouchInputLog_1 "dx_GetTouchInputLog" var, int, int #cfunc global GetTouchInputDownLogNum "dx_GetTouchInputDownLogNum" #func global ClearTouchInputDownLog "dx_ClearTouchInputDownLog" #cfunc global GetTouchInputDownLog "dx_GetTouchInputDownLog" var, int #cfunc global GetTouchInputDownLog_1 "dx_GetTouchInputDownLog" var, int, int #cfunc global GetTouchInputUpLogNum "dx_GetTouchInputUpLogNum" #func global ClearTouchInputUpLog "dx_ClearTouchInputUpLog" #cfunc global GetTouchInputUpLog "dx_GetTouchInputUpLog" var, int #cfunc global GetTouchInputUpLog_1 "dx_GetTouchInputUpLog" var, int, int #cfunc global StockInputChar "dx_StockInputChar" int #func global ClearInputCharBuf "dx_ClearInputCharBuf" #func global SetInputStringMaxLengthIMESync "dx_SetInputStringMaxLengthIMESync" int #func global SetIMEInputStringMaxLength "dx_SetIMEInputStringMaxLength" int #cfunc global InputStringToCustom "dx_InputStringToCustom" int, int, int, int, int, int, int #cfunc global InputStringToCustom_1 "dx_InputStringToCustom" int, int, int, int, int, int, int, int #cfunc global InputStringToCustom_2 "dx_InputStringToCustom" int, int, int, int, int, int, int, int, int #cfunc global InputStringToCustom_3 "dx_InputStringToCustom" int, int, int, int, int, int, int, int, int, int #cfunc global KeyInputString "dx_KeyInputString" int, int, int, int, int #cfunc global KeyInputSingleCharString "dx_KeyInputSingleCharString" int, int, int, int, int #cfunc global KeyInputNumber "dx_KeyInputNumber" int, int, int, int, int #cfunc global GetIMEInputModeStr "dx_GetIMEInputModeStr" int #func global SetIMEInputString "dx_SetIMEInputString" wstr #func global SetKeyInputStringColor2 "dx_SetKeyInputStringColor2" int, int #func global ResetKeyInputStringColor2 "dx_ResetKeyInputStringColor2" int #func global SetKeyInputStringEndCharaMode "dx_SetKeyInputStringEndCharaMode" int #func global InitKeyInput "dx_InitKeyInput" #cfunc global MakeKeyInput "dx_MakeKeyInput" int, int, int, int #cfunc global MakeKeyInput_1 "dx_MakeKeyInput" int, int, int, int, int #cfunc global MakeKeyInput_2 "dx_MakeKeyInput" int, int, int, int, int, int #func global DeleteKeyInput "dx_DeleteKeyInput" int #func global SetActiveKeyInput "dx_SetActiveKeyInput" int #cfunc global GetActiveKeyInput "dx_GetActiveKeyInput" #cfunc global CheckKeyInput "dx_CheckKeyInput" int #cfunc global ReStartKeyInput "dx_ReStartKeyInput" int #cfunc global ProcessActKeyInput "dx_ProcessActKeyInput" #func global SetKeyInputDrawArea "dx_SetKeyInputDrawArea" int, int, int, int, int #func global SetKeyInputSelectArea "dx_SetKeyInputSelectArea" int, int, int #cfunc global GetKeyInputSelectArea "dx_GetKeyInputSelectArea" var, var, int #func global SetKeyInputDrawStartPos "dx_SetKeyInputDrawStartPos" int, int #cfunc global GetKeyInputDrawStartPos "dx_GetKeyInputDrawStartPos" int #func global SetKeyInputCursorBrinkTime "dx_SetKeyInputCursorBrinkTime" int #func global SetKeyInputCursorBrinkFlag "dx_SetKeyInputCursorBrinkFlag" int #func global SetKeyInputString "dx_SetKeyInputString" wstr, int #func global SetKeyInputNumber "dx_SetKeyInputNumber" int, int #func global SetKeyInputNumberToFloat "dx_SetKeyInputNumberToFloat" float, int #cfunc global GetKeyInputString "dx_GetKeyInputString" int, int #cfunc global GetKeyInputNumber "dx_GetKeyInputNumber" int #cfuncf global GetKeyInputNumberToFloat "dx_GetKeyInputNumberToFloat" int #func global SetKeyInputCursorPosition "dx_SetKeyInputCursorPosition" int, int #cfunc global GetKeyInputCursorPosition "dx_GetKeyInputCursorPosition" int #cfunc global CheckHitKey "dx_CheckHitKey" int #cfunc global CheckHitKeyAll "dx_CheckHitKeyAll" #cfunc global CheckHitKeyAll_1 "dx_CheckHitKeyAll" int #cfunc global GetHitKeyStateAll "dx_GetHitKeyStateAll" int, var #cfunc global GetHitKeyStateAllEx "dx_GetHitKeyStateAllEx" int, var #cfunc global GetJoypadNum "dx_GetJoypadNum" #cfunc global GetJoypadButtonNum "dx_GetJoypadButtonNum" int #cfunc global GetJoypadInputState "dx_GetJoypadInputState" int #cfunc global GetJoypadAnalogInput "dx_GetJoypadAnalogInput" var, var, int #cfunc global GetJoypadAnalogInputRight "dx_GetJoypadAnalogInputRight" var, var, int #cfunc global GetJoypadDirectInputState "dx_GetJoypadDirectInputState" int, var #cfunc global CheckJoypadXInput "dx_CheckJoypadXInput" int #cfunc global GetJoypadType "dx_GetJoypadType" int #cfunc global GetJoypadXInputState "dx_GetJoypadXInputState" int, var #func global SetJoypadInputToKeyInput "dx_SetJoypadInputToKeyInput" int, int, int #func global SetJoypadInputToKeyInput_1 "dx_SetJoypadInputToKeyInput" int, int, int, int #func global SetJoypadInputToKeyInput_2 "dx_SetJoypadInputToKeyInput" int, int, int, int, int #func global SetJoypadInputToKeyInput_3 "dx_SetJoypadInputToKeyInput" int, int, int, int, int, int #func global SetJoypadDeadZone "dx_SetJoypadDeadZone" int, double #func global SetJoypadDefaultDeadZoneAll "dx_SetJoypadDefaultDeadZoneAll" double #cfunc global StartJoypadVibration "dx_StartJoypadVibration" int, int, int #cfunc global StartJoypadVibration_1 "dx_StartJoypadVibration" int, int, int, int #func global StopJoypadVibration "dx_StopJoypadVibration" int #func global StopJoypadVibration_1 "dx_StopJoypadVibration" int, int #cfunc global GetJoypadPOVState "dx_GetJoypadPOVState" int, int #cfunc global ReSetupJoypad "dx_ReSetupJoypad" #cfunc global ReSetupInputSystem "dx_ReSetupInputSystem" #func global SetUseJoypadVibrationFlag "dx_SetUseJoypadVibrationFlag" int #cfunc global MV1GetAnimTargetFrameKeySetNum "dx_MV1GetAnimTargetFrameKeySetNum" int, int, int #cfunc global MV1GetAnimTargetFrameKeySet "dx_MV1GetAnimTargetFrameKeySet" int, int, int, int #cfunc global MV1GetAnimKeySetNum "dx_MV1GetAnimKeySetNum" int #cfunc global MV1GetAnimKeySetType "dx_MV1GetAnimKeySetType" int, int #cfunc global MV1GetAnimKeySetDataType "dx_MV1GetAnimKeySetDataType" int, int #cfunc global MV1GetAnimKeySetTimeType "dx_MV1GetAnimKeySetTimeType" int, int #cfunc global MV1GetAnimKeySetDataNum "dx_MV1GetAnimKeySetDataNum" int, int #cfuncf global MV1GetAnimKeyDataTime "dx_MV1GetAnimKeyDataTime" int, int, int #cfunc global MV1GetAnimKeyDataIndexFromTime "dx_MV1GetAnimKeyDataIndexFromTime" int, int, float #cfuncst global FLOAT4 MV1GetAnimKeyDataToQuaternion "dx_MV1GetAnimKeyDataToQuaternion" int, int, int #cfuncst global FLOAT4 MV1GetAnimKeyDataToQuaternionFromTime "dx_MV1GetAnimKeyDataToQuaternionFromTime" int, int, float #cfuncst global VECTOR MV1GetAnimKeyDataToVector "dx_MV1GetAnimKeyDataToVector" int, int, int #cfuncst global VECTOR MV1GetAnimKeyDataToVectorFromTime "dx_MV1GetAnimKeyDataToVectorFromTime" int, int, float #cfuncst global MATRIX MV1GetAnimKeyDataToMatrix "dx_MV1GetAnimKeyDataToMatrix" int, int, int #cfuncst global MATRIX MV1GetAnimKeyDataToMatrixFromTime "dx_MV1GetAnimKeyDataToMatrixFromTime" int, int, float #cfuncf global MV1GetAnimKeyDataToFlat "dx_MV1GetAnimKeyDataToFlat" int, int, int #cfuncf global MV1GetAnimKeyDataToFlatFromTime "dx_MV1GetAnimKeyDataToFlatFromTime" int, int, float #cfuncf global MV1GetAnimKeyDataToLinear "dx_MV1GetAnimKeyDataToLinear" int, int, int #cfuncf global MV1GetAnimKeyDataToLinearFromTime "dx_MV1GetAnimKeyDataToLinearFromTime" int, int, float #cfunc global GetMouseDispFlag "dx_GetMouseDispFlag" #func global SetNotInputFlag "dx_SetNotInputFlag" int #func global SetUseKeyAccelFlag "dx_SetUseKeyAccelFlag" int #func global AddKeyAccel "dx_AddKeyAccel" wstr, int, int, int, int, int #func global AddKeyAccel_Name "dx_AddKeyAccel_Name" wstr, int, int, int, int #func global AddKeyAccel_ID "dx_AddKeyAccel_ID" int, int, int, int, int #func global ClearKeyAccel "dx_ClearKeyAccel" #func global SetKeyExclusiveCooperativeLevelFlag "dx_SetKeyExclusiveCooperativeLevelFlag" int #func global SetKeyboardNotDirectInputFlag "dx_SetKeyboardNotDirectInputFlag" int #func global SetUseDirectInputFlag "dx_SetUseDirectInputFlag" int #func global SetDirectInputMouseMode "dx_SetDirectInputMouseMode" int #func global SetUseXInputFlag "dx_SetUseXInputFlag" int #func global SetUseXboxControllerDirectInputFlag "dx_SetUseXboxControllerDirectInputFlag" int #cfunc global GetJoypadName "dx_GetJoypadName" int, int, int #cfunc global ConvertKeyCodeToVirtualKey "dx_ConvertKeyCodeToVirtualKey" int #cfunc global ConvertVirtualKeyToKeyCode "dx_ConvertVirtualKeyToKeyCode" int ; === サウンド === #func global InitSoundMem "dx_InitSoundMem" #func global AddSoundData "dx_AddSoundData" #func global AddSoundData_1 "dx_AddSoundData" int #func global AddStreamSoundMemToMem "dx_AddStreamSoundMemToMem" int, int, int, int, int #func global AddStreamSoundMemToMem_1 "dx_AddStreamSoundMemToMem" int, int, int, int, int, int #func global AddStreamSoundMemToFile "dx_AddStreamSoundMemToFile" wstr, int, int, int #func global AddStreamSoundMemToFile_1 "dx_AddStreamSoundMemToFile" wstr, int, int, int, int #func global SetupStreamSoundMem "dx_SetupStreamSoundMem" int #func global PlayStreamSoundMem "dx_PlayStreamSoundMem" int #func global PlayStreamSoundMem_1 "dx_PlayStreamSoundMem" int, int #func global PlayStreamSoundMem_2 "dx_PlayStreamSoundMem" int, int, int #cfunc global CheckStreamSoundMem "dx_CheckStreamSoundMem" int #func global StopStreamSoundMem "dx_StopStreamSoundMem" int #func global StopStreamSoundMem_1 "dx_StopStreamSoundMem" int, int #func global SetStreamSoundCurrentPosition "dx_SetStreamSoundCurrentPosition" int, int #cfunc global GetStreamSoundCurrentPosition "dx_GetStreamSoundCurrentPosition" int #func global SetStreamSoundCurrentTime "dx_SetStreamSoundCurrentTime" int, int #cfunc global GetStreamSoundCurrentTime "dx_GetStreamSoundCurrentTime" int #cfunc global ProcessStreamSoundMem "dx_ProcessStreamSoundMem" int #cfunc global ProcessStreamSoundMemAll "dx_ProcessStreamSoundMemAll" #cfunc global LoadSoundMem2 "dx_LoadSoundMem2" wstr, wstr #cfunc global LoadSoundMemBase "dx_LoadSoundMemBase" wstr, int #cfunc global LoadSoundMemBase_1 "dx_LoadSoundMemBase" wstr, int, int #cfunc global LoadSoundMem "dx_LoadSoundMem" wstr #cfunc global LoadSoundMem_1 "dx_LoadSoundMem" wstr, int #cfunc global LoadSoundMem_2 "dx_LoadSoundMem" wstr, int, int #cfunc global LoadSoundMemToBufNumSitei "dx_LoadSoundMemToBufNumSitei" wstr, int #cfunc global DuplicateSoundMem "dx_DuplicateSoundMem" int #cfunc global DuplicateSoundMem_1 "dx_DuplicateSoundMem" int, int #cfunc global LoadSoundMemByMemImageBase "dx_LoadSoundMemByMemImageBase" int, int, int #cfunc global LoadSoundMemByMemImageBase_1 "dx_LoadSoundMemByMemImageBase" int, int, int, int #cfunc global LoadSoundMemByMemImage "dx_LoadSoundMemByMemImage" int, int #cfunc global LoadSoundMemByMemImage_1 "dx_LoadSoundMemByMemImage" int, int, int #cfunc global LoadSoundMemByMemImage_2 "dx_LoadSoundMemByMemImage" int, int, int, int #cfunc global LoadSoundMemByMemImageToBufNumSitei "dx_LoadSoundMemByMemImageToBufNumSitei" int, int, int #cfunc global LoadSoundMem2ByMemImage "dx_LoadSoundMem2ByMemImage" int, int, int, int #cfunc global LoadSoundMemFromSoftSound "dx_LoadSoundMemFromSoftSound" int #cfunc global LoadSoundMemFromSoftSound_1 "dx_LoadSoundMemFromSoftSound" int, int #func global DeleteSoundMem "dx_DeleteSoundMem" int #func global PlaySoundMem "dx_PlaySoundMem" int, int #func global PlaySoundMem_1 "dx_PlaySoundMem" int, int, int #func global StopSoundMem "dx_StopSoundMem" int #func global StopSoundMem_1 "dx_StopSoundMem" int, int #cfunc global CheckSoundMem "dx_CheckSoundMem" int #func global SetPanSoundMem "dx_SetPanSoundMem" int, int #func global ChangePanSoundMem "dx_ChangePanSoundMem" int, int #cfunc global GetPanSoundMem "dx_GetPanSoundMem" int #func global SetVolumeSoundMem "dx_SetVolumeSoundMem" int, int #func global ChangeVolumeSoundMem "dx_ChangeVolumeSoundMem" int, int #cfunc global GetVolumeSoundMem "dx_GetVolumeSoundMem" int #cfunc global GetVolumeSoundMem2 "dx_GetVolumeSoundMem2" int #func global SetChannelVolumeSoundMem "dx_SetChannelVolumeSoundMem" int, int, int #func global ChangeChannelVolumeSoundMem "dx_ChangeChannelVolumeSoundMem" int, int, int #cfunc global GetChannelVolumeSoundMem "dx_GetChannelVolumeSoundMem" int, int #cfunc global GetChannelVolumeSoundMem2 "dx_GetChannelVolumeSoundMem2" int, int #func global SetFrequencySoundMem "dx_SetFrequencySoundMem" int, int #cfunc global GetFrequencySoundMem "dx_GetFrequencySoundMem" int #func global ResetFrequencySoundMem "dx_ResetFrequencySoundMem" int #func global SetNextPlayPanSoundMem "dx_SetNextPlayPanSoundMem" int, int #func global ChangeNextPlayPanSoundMem "dx_ChangeNextPlayPanSoundMem" int, int #func global SetNextPlayVolumeSoundMem "dx_SetNextPlayVolumeSoundMem" int, int #func global ChangeNextPlayVolumeSoundMem "dx_ChangeNextPlayVolumeSoundMem" int, int #func global SetNextPlayChannelVolumeSoundMem "dx_SetNextPlayChannelVolumeSoundMem" int, int, int #func global ChangeNextPlayChannelVolumeSoundMem "dx_ChangeNextPlayChannelVolumeSoundMem" int, int, int #func global SetNextPlayFrequencySoundMem "dx_SetNextPlayFrequencySoundMem" int, int #func global SetCurrentPositionSoundMem "dx_SetCurrentPositionSoundMem" int, int #cfunc global GetCurrentPositionSoundMem "dx_GetCurrentPositionSoundMem" int #func global SetSoundCurrentPosition "dx_SetSoundCurrentPosition" int, int #cfunc global GetSoundCurrentPosition "dx_GetSoundCurrentPosition" int #func global SetSoundCurrentTime "dx_SetSoundCurrentTime" int, int #cfunc global GetSoundCurrentTime "dx_GetSoundCurrentTime" int #cfunc global GetSoundTotalSample "dx_GetSoundTotalSample" int #cfunc global GetSoundTotalTime "dx_GetSoundTotalTime" int #func global SetLoopPosSoundMem "dx_SetLoopPosSoundMem" int, int #func global SetLoopTimePosSoundMem "dx_SetLoopTimePosSoundMem" int, int #func global SetLoopSamplePosSoundMem "dx_SetLoopSamplePosSoundMem" int, int #func global SetLoopStartTimePosSoundMem "dx_SetLoopStartTimePosSoundMem" int, int #func global SetLoopStartSamplePosSoundMem "dx_SetLoopStartSamplePosSoundMem" int, int #func global SetLoopAreaTimePosSoundMem "dx_SetLoopAreaTimePosSoundMem" int, int, int #cfunc global GetLoopAreaTimePosSoundMem "dx_GetLoopAreaTimePosSoundMem" var, var, int #func global SetLoopAreaSamplePosSoundMem "dx_SetLoopAreaSamplePosSoundMem" int, int, int #cfunc global GetLoopAreaSamplePosSoundMem "dx_GetLoopAreaSamplePosSoundMem" var, var, int #func global SetPlayFinishDeleteSoundMem "dx_SetPlayFinishDeleteSoundMem" int, int #func global Set3DReverbParamSoundMem "dx_Set3DReverbParamSoundMem" var, int #func global Set3DPresetReverbParamSoundMem "dx_Set3DPresetReverbParamSoundMem" int, int #func global Set3DReverbParamSoundMemAll "dx_Set3DReverbParamSoundMemAll" var #func global Set3DReverbParamSoundMemAll_1 "dx_Set3DReverbParamSoundMemAll" var, int #func global Set3DPresetReverbParamSoundMemAll "dx_Set3DPresetReverbParamSoundMemAll" int #func global Set3DPresetReverbParamSoundMemAll_1 "dx_Set3DPresetReverbParamSoundMemAll" int, int #cfunc global Get3DReverbParamSoundMem "dx_Get3DReverbParamSoundMem" var, int #cfunc global Get3DPresetReverbParamSoundMem "dx_Get3DPresetReverbParamSoundMem" var, int #func global Set3DPositionSoundMem "dx_Set3DPositionSoundMem" VECTOR, int #func global Set3DRadiusSoundMem "dx_Set3DRadiusSoundMem" float, int #func global Set3DVelocitySoundMem "dx_Set3DVelocitySoundMem" VECTOR, int #func global SetNextPlay3DPositionSoundMem "dx_SetNextPlay3DPositionSoundMem" VECTOR, int #func global SetNextPlay3DRadiusSoundMem "dx_SetNextPlay3DRadiusSoundMem" float, int #func global SetNextPlay3DVelocitySoundMem "dx_SetNextPlay3DVelocitySoundMem" VECTOR, int #func global SetCreateSoundDataType "dx_SetCreateSoundDataType" int #cfunc global GetCreateSoundDataType "dx_GetCreateSoundDataType" #func global SetCreateSoundPitchRate "dx_SetCreateSoundPitchRate" float #cfuncf global GetCreateSoundPitchRate "dx_GetCreateSoundPitchRate" #func global SetCreateSoundTimeStretchRate "dx_SetCreateSoundTimeStretchRate" float #cfuncf global GetCreateSoundTimeStretchRate "dx_GetCreateSoundTimeStretchRate" #func global SetCreateSoundLoopAreaTimePos "dx_SetCreateSoundLoopAreaTimePos" int, int #cfunc global GetCreateSoundLoopAreaTimePos "dx_GetCreateSoundLoopAreaTimePos" var, var #func global SetCreateSoundLoopAreaSamplePos "dx_SetCreateSoundLoopAreaSamplePos" int, int #cfunc global GetCreateSoundLoopAreaSamplePos "dx_GetCreateSoundLoopAreaSamplePos" var, var #func global SetCreateSoundIgnoreLoopAreaInfo "dx_SetCreateSoundIgnoreLoopAreaInfo" int #cfunc global GetCreateSoundIgnoreLoopAreaInfo "dx_GetCreateSoundIgnoreLoopAreaInfo" #func global SetDisableReadSoundFunctionMask "dx_SetDisableReadSoundFunctionMask" int #cfunc global GetDisableReadSoundFunctionMask "dx_GetDisableReadSoundFunctionMask" #func global SetEnableSoundCaptureFlag "dx_SetEnableSoundCaptureFlag" int #func global SetSoundCurrentTimeType "dx_SetSoundCurrentTimeType" int #cfunc global GetSoundCurrentTimeType "dx_GetSoundCurrentTimeType" #func global SetCreate3DSoundFlag "dx_SetCreate3DSoundFlag" int #func global Set3DSoundOneMetre "dx_Set3DSoundOneMetre" float #func global Set3DSoundListenerPosAndFrontPos_UpVecY "dx_Set3DSoundListenerPosAndFrontPos_UpVecY" VECTOR, VECTOR #func global Set3DSoundListenerPosAndFrontPosAndUpVec "dx_Set3DSoundListenerPosAndFrontPosAndUpVec" VECTOR, VECTOR, VECTOR #func global Set3DSoundListenerVelocity "dx_Set3DSoundListenerVelocity" VECTOR #func global Set3DSoundListenerConeAngle "dx_Set3DSoundListenerConeAngle" float, float #func global Set3DSoundListenerConeVolume "dx_Set3DSoundListenerConeVolume" float, float #func global PlaySoundFile "dx_PlaySoundFile" wstr, int #func global PlaySound "dx_PlaySound" wstr, int #func global PlaySoundDX "dx_PlaySoundDX" wstr, int #cfunc global CheckSoundFile "dx_CheckSoundFile" #cfunc global CheckSound "dx_CheckSound" #func global StopSoundFile "dx_StopSoundFile" #func global StopSound "dx_StopSound" #func global SetVolumeSoundFile "dx_SetVolumeSoundFile" int #func global SetVolumeSound "dx_SetVolumeSound" int #func global InitSoftSound "dx_InitSoftSound" #cfunc global LoadSoftSound "dx_LoadSoftSound" wstr #cfunc global LoadSoftSoundFromMemImage "dx_LoadSoftSoundFromMemImage" int, int #cfunc global MakeSoftSound "dx_MakeSoftSound" int, int #cfunc global MakeSoftSound2Ch16Bit44KHz "dx_MakeSoftSound2Ch16Bit44KHz" int #cfunc global MakeSoftSound2Ch16Bit22KHz "dx_MakeSoftSound2Ch16Bit22KHz" int #cfunc global MakeSoftSound2Ch8Bit44KHz "dx_MakeSoftSound2Ch8Bit44KHz" int #cfunc global MakeSoftSound2Ch8Bit22KHz "dx_MakeSoftSound2Ch8Bit22KHz" int #cfunc global MakeSoftSound1Ch16Bit44KHz "dx_MakeSoftSound1Ch16Bit44KHz" int #cfunc global MakeSoftSound1Ch16Bit22KHz "dx_MakeSoftSound1Ch16Bit22KHz" int #cfunc global MakeSoftSound1Ch8Bit44KHz "dx_MakeSoftSound1Ch8Bit44KHz" int #cfunc global MakeSoftSound1Ch8Bit22KHz "dx_MakeSoftSound1Ch8Bit22KHz" int #cfunc global MakeSoftSoundCustom "dx_MakeSoftSoundCustom" int, int, int, int #cfunc global MakeSoftSoundCustom_1 "dx_MakeSoftSoundCustom" int, int, int, int, int #func global DeleteSoftSound "dx_DeleteSoftSound" int #func global SaveSoftSound "dx_SaveSoftSound" int, wstr #cfunc global GetSoftSoundSampleNum "dx_GetSoftSoundSampleNum" int #cfunc global GetSoftSoundFormat "dx_GetSoftSoundFormat" int, var, var, var, var #cfunc global ReadSoftSoundData "dx_ReadSoftSoundData" int, int, var, var #cfunc global ReadSoftSoundDataF "dx_ReadSoftSoundDataF" int, int, var, var #func global WriteSoftSoundData "dx_WriteSoftSoundData" int, int, int, int #func global WriteSoftSoundDataF "dx_WriteSoftSoundDataF" int, int, float, float #func global WriteTimeStretchSoftSoundData "dx_WriteTimeStretchSoftSoundData" int, int #func global WritePitchShiftSoftSoundData "dx_WritePitchShiftSoftSoundData" int, int #cfunc global GetSoftSoundDataImage "dx_GetSoftSoundDataImage" int #cfunc global GetFFTVibrationSoftSound "dx_GetFFTVibrationSoftSound" int, int, int, int, int, var, int #cfunc global GetFFTVibrationSoftSoundBase "dx_GetFFTVibrationSoftSoundBase" int, int, int, int, int, var, int, var, int #func global InitSoftSoundPlayer "dx_InitSoftSoundPlayer" #cfunc global MakeSoftSoundPlayer "dx_MakeSoftSoundPlayer" int #cfunc global MakeSoftSoundPlayer2Ch16Bit44KHz "dx_MakeSoftSoundPlayer2Ch16Bit44KHz" #cfunc global MakeSoftSoundPlayer2Ch16Bit22KHz "dx_MakeSoftSoundPlayer2Ch16Bit22KHz" #cfunc global MakeSoftSoundPlayer2Ch8Bit44KHz "dx_MakeSoftSoundPlayer2Ch8Bit44KHz" #cfunc global MakeSoftSoundPlayer2Ch8Bit22KHz "dx_MakeSoftSoundPlayer2Ch8Bit22KHz" #cfunc global MakeSoftSoundPlayer1Ch16Bit44KHz "dx_MakeSoftSoundPlayer1Ch16Bit44KHz" #cfunc global MakeSoftSoundPlayer1Ch16Bit22KHz "dx_MakeSoftSoundPlayer1Ch16Bit22KHz" #cfunc global MakeSoftSoundPlayer1Ch8Bit44KHz "dx_MakeSoftSoundPlayer1Ch8Bit44KHz" #cfunc global MakeSoftSoundPlayer1Ch8Bit22KHz "dx_MakeSoftSoundPlayer1Ch8Bit22KHz" #cfunc global MakeSoftSoundPlayerCustom "dx_MakeSoftSoundPlayerCustom" int, int, int #func global DeleteSoftSoundPlayer "dx_DeleteSoftSoundPlayer" int #func global AddDataSoftSoundPlayer "dx_AddDataSoftSoundPlayer" int, int, int, int #func global AddDirectDataSoftSoundPlayer "dx_AddDirectDataSoftSoundPlayer" int, int, int #func global AddOneDataSoftSoundPlayer "dx_AddOneDataSoftSoundPlayer" int, int, int #cfunc global GetSoftSoundPlayerFormat "dx_GetSoftSoundPlayerFormat" int, var, var, var #cfunc global StartSoftSoundPlayer "dx_StartSoftSoundPlayer" int #cfunc global CheckStartSoftSoundPlayer "dx_CheckStartSoftSoundPlayer" int #func global StopSoftSoundPlayer "dx_StopSoftSoundPlayer" int #func global ResetSoftSoundPlayer "dx_ResetSoftSoundPlayer" int #cfunc global GetStockDataLengthSoftSoundPlayer "dx_GetStockDataLengthSoftSoundPlayer" int, var #cfunc global CheckSoftSoundPlayerNoneData "dx_CheckSoftSoundPlayerNoneData" int #func global DeleteMusicMem "dx_DeleteMusicMem" int #cfunc global LoadMusicMem "dx_LoadMusicMem" wstr #cfunc global LoadMusicMemByMemImage "dx_LoadMusicMemByMemImage" int, int #func global PlayMusicMem "dx_PlayMusicMem" int, int #func global StopMusicMem "dx_StopMusicMem" int #cfunc global CheckMusicMem "dx_CheckMusicMem" int #func global SetVolumeMusicMem "dx_SetVolumeMusicMem" int, int #cfunc global GetMusicMemPosition "dx_GetMusicMemPosition" int #func global InitMusicMem "dx_InitMusicMem" #cfunc global ProcessMusicMem "dx_ProcessMusicMem" #func global PlayMusic "dx_PlayMusic" wstr, int #func global PlayMusicByMemImage "dx_PlayMusicByMemImage" int, int, int #func global SetVolumeMusic "dx_SetVolumeMusic" int #func global StopMusic "dx_StopMusic" #cfunc global CheckMusic "dx_CheckMusic" #cfunc global GetMusicPosition "dx_GetMusicPosition" #cfunc global Live2D_Model_GetMotionSoundFileName "dx_Live2D_Model_GetMotionSoundFileName" int, wstr, int #func global SetNotSoundFlag "dx_SetNotSoundFlag" int #cfunc global LoadSoundMemByResource "dx_LoadSoundMemByResource" wstr, wstr #cfunc global LoadSoundMemByResource_1 "dx_LoadSoundMemByResource" wstr, wstr, int #func global SetUseSoftwareMixingSoundFlag "dx_SetUseSoftwareMixingSoundFlag" int #cfunc global GetDSoundObj "dx_GetDSoundObj" #cfunc global LoadMusicMemByResource "dx_LoadMusicMemByResource" wstr, wstr #func global PlayMusicByResource "dx_PlayMusicByResource" wstr, wstr, int ; === 3Dモデル === #cfunc global MV1LoadModel "dx_MV1LoadModel" wstr #cfunc global MV1DuplicateModel "dx_MV1DuplicateModel" int #cfunc global MV1CreateCloneModel "dx_MV1CreateCloneModel" int #cfunc global MV1CreateSimpleModel "dx_MV1CreateSimpleModel" var, int, var, int, var, int #func global MV1DeleteModel "dx_MV1DeleteModel" int #cfunc global MV1InitModel "dx_MV1InitModel" #func global MV1SetLoadModelReMakeNormal "dx_MV1SetLoadModelReMakeNormal" int #func global MV1SetLoadModelReMakeNormalSmoothingAngle "dx_MV1SetLoadModelReMakeNormalSmoothingAngle" #func global MV1SetLoadModelReMakeNormalSmoothingAngle_1 "dx_MV1SetLoadModelReMakeNormalSmoothingAngle" float #func global MV1SetLoadModelIgnoreScaling "dx_MV1SetLoadModelIgnoreScaling" int #func global MV1SetLoadModelPositionOptimize "dx_MV1SetLoadModelPositionOptimize" int #func global MV1SetLoadModelNotEqNormalSide_AddZeroAreaPolygon "dx_MV1SetLoadModelNotEqNormalSide_AddZeroAreaPolygon" int #func global MV1SetLoadModelUsePhysicsMode "dx_MV1SetLoadModelUsePhysicsMode" int #func global MV1SetLoadModelPhysicsWorldGravity "dx_MV1SetLoadModelPhysicsWorldGravity" float #cfuncf global MV1GetLoadModelPhysicsWorldGravity "dx_MV1GetLoadModelPhysicsWorldGravity" #func global MV1SetLoadCalcPhysicsWorldGravity "dx_MV1SetLoadCalcPhysicsWorldGravity" int, VECTOR #cfuncst global VECTOR MV1GetLoadCalcPhysicsWorldGravity "dx_MV1GetLoadCalcPhysicsWorldGravity" int #func global MV1SetLoadModelPhysicsCalcPrecision "dx_MV1SetLoadModelPhysicsCalcPrecision" int #func global MV1SetLoadModel_PMD_PMX_AnimationFPSMode "dx_MV1SetLoadModel_PMD_PMX_AnimationFPSMode" int #cfunc global MV1AddLoadModelDisablePhysicsNameWord "dx_MV1AddLoadModelDisablePhysicsNameWord" wstr #func global MV1ResetLoadModelDisablePhysicsNameWord "dx_MV1ResetLoadModelDisablePhysicsNameWord" #func global MV1SetLoadModelDisablePhysicsNameWordMode "dx_MV1SetLoadModelDisablePhysicsNameWordMode" int #func global MV1SetLoadModelAnimFilePath "dx_MV1SetLoadModelAnimFilePath" wstr #func global MV1SetLoadModelUsePackDraw "dx_MV1SetLoadModelUsePackDraw" int #func global MV1SetLoadModelTriangleListUseMaxBoneNum "dx_MV1SetLoadModelTriangleListUseMaxBoneNum" int #func global MV1SetLoadModelTextureLoad "dx_MV1SetLoadModelTextureLoad" int #func global MV1SetLoadModelIgnoreIK "dx_MV1SetLoadModelIgnoreIK" int #cfunc global MV1SaveModelToMV1File "dx_MV1SaveModelToMV1File" int, wstr #cfunc global MV1SaveModelToMV1File_1 "dx_MV1SaveModelToMV1File" int, wstr, int #cfunc global MV1SaveModelToMV1File_2 "dx_MV1SaveModelToMV1File" int, wstr, int, int #cfunc global MV1SaveModelToMV1File_3 "dx_MV1SaveModelToMV1File" int, wstr, int, int, int #cfunc global MV1SaveModelToMV1File_4 "dx_MV1SaveModelToMV1File" int, wstr, int, int, int, int #cfunc global MV1SaveModelToMV1File_5 "dx_MV1SaveModelToMV1File" int, wstr, int, int, int, int, int #cfunc global MV1SaveModelToMV1File_6 "dx_MV1SaveModelToMV1File" int, wstr, int, int, int, int, int, int #cfunc global MV1SaveModelToMV1File_7 "dx_MV1SaveModelToMV1File" int, wstr, int, int, int, int, int, int, int #cfunc global MV1SaveModelToXFile "dx_MV1SaveModelToXFile" int, wstr #cfunc global MV1SaveModelToXFile_1 "dx_MV1SaveModelToXFile" int, wstr, int #cfunc global MV1SaveModelToXFile_2 "dx_MV1SaveModelToXFile" int, wstr, int, int #cfunc global MV1SaveModelToXFile_3 "dx_MV1SaveModelToXFile" int, wstr, int, int, int #cfunc global MV1DrawModel "dx_MV1DrawModel" int #cfunc global MV1DrawFrame "dx_MV1DrawFrame" int, int #cfunc global MV1DrawMesh "dx_MV1DrawMesh" int, int #cfunc global MV1DrawTriangleList "dx_MV1DrawTriangleList" int, int #cfunc global MV1DrawModelDebug "dx_MV1DrawModelDebug" int, int, int, float, int, int #func global MV1SetUseOrigShader "dx_MV1SetUseOrigShader" int #func global MV1SetDrawMode "dx_MV1SetDrawMode" int #func global MV1SetSemiTransDrawMode "dx_MV1SetSemiTransDrawMode" int #cfuncst global MATRIX MV1GetLocalWorldMatrix "dx_MV1GetLocalWorldMatrix" int #cfuncst global MV1GetLocalWorldMatrixD "dx_MV1GetLocalWorldMatrixD" 128, int #func global MV1SetPosition "dx_MV1SetPosition" int, VECTOR #func global MV1SetPositionD "dx_MV1SetPositionD" int, VECTOR_D #cfuncst global VECTOR MV1GetPosition "dx_MV1GetPosition" int #cfuncst global VECTOR_D MV1GetPositionD "dx_MV1GetPositionD" int #func global MV1SetScale "dx_MV1SetScale" int, VECTOR #cfuncst global VECTOR MV1GetScale "dx_MV1GetScale" int #func global MV1SetRotationXYZ "dx_MV1SetRotationXYZ" int, VECTOR #cfuncst global VECTOR MV1GetRotationXYZ "dx_MV1GetRotationXYZ" int #func global MV1SetRotationZYAxis "dx_MV1SetRotationZYAxis" int, VECTOR, VECTOR, float #func global MV1SetRotationYUseDir "dx_MV1SetRotationYUseDir" int, VECTOR, float #func global MV1SetRotationMatrix "dx_MV1SetRotationMatrix" int, MATRIX #cfuncst global MATRIX MV1GetRotationMatrix "dx_MV1GetRotationMatrix" int #func global MV1SetMatrix "dx_MV1SetMatrix" int, MATRIX #func global MV1SetMatrixD "dx_MV1SetMatrixD" int, MATRIX_D #cfuncst global MATRIX MV1GetMatrix "dx_MV1GetMatrix" int #cfuncst global MV1GetMatrixD "dx_MV1GetMatrixD" 128, int #func global MV1SetVisible "dx_MV1SetVisible" int, int #cfunc global MV1GetVisible "dx_MV1GetVisible" int #func global MV1SetMeshCategoryVisible "dx_MV1SetMeshCategoryVisible" int, int, int #cfunc global MV1GetMeshCategoryVisible "dx_MV1GetMeshCategoryVisible" int, int #func global MV1SetDifColorScale "dx_MV1SetDifColorScale" int, COLOR_F #cfuncst global COLOR_F MV1GetDifColorScale "dx_MV1GetDifColorScale" int #func global MV1SetSpcColorScale "dx_MV1SetSpcColorScale" int, COLOR_F #cfuncst global COLOR_F MV1GetSpcColorScale "dx_MV1GetSpcColorScale" int #func global MV1SetEmiColorScale "dx_MV1SetEmiColorScale" int, COLOR_F #cfuncst global COLOR_F MV1GetEmiColorScale "dx_MV1GetEmiColorScale" int #func global MV1SetAmbColorScale "dx_MV1SetAmbColorScale" int, COLOR_F #cfuncst global COLOR_F MV1GetAmbColorScale "dx_MV1GetAmbColorScale" int #cfunc global MV1GetSemiTransState "dx_MV1GetSemiTransState" int #func global MV1SetOpacityRate "dx_MV1SetOpacityRate" int, float #cfuncf global MV1GetOpacityRate "dx_MV1GetOpacityRate" int #func global MV1SetUseDrawMulAlphaColor "dx_MV1SetUseDrawMulAlphaColor" int, int #cfunc global MV1GetUseDrawMulAlphaColor "dx_MV1GetUseDrawMulAlphaColor" int #func global MV1SetUseZBuffer "dx_MV1SetUseZBuffer" int, int #func global MV1SetWriteZBuffer "dx_MV1SetWriteZBuffer" int, int #func global MV1SetZBufferCmpType "dx_MV1SetZBufferCmpType" int, int #func global MV1SetZBias "dx_MV1SetZBias" int, int #func global MV1SetUseVertDifColor "dx_MV1SetUseVertDifColor" int, int #func global MV1SetUseVertSpcColor "dx_MV1SetUseVertSpcColor" int, int #func global MV1SetSampleFilterMode "dx_MV1SetSampleFilterMode" int, int #func global MV1SetMaxAnisotropy "dx_MV1SetMaxAnisotropy" int, int #func global MV1SetWireFrameDrawFlag "dx_MV1SetWireFrameDrawFlag" int, int #cfunc global MV1RefreshVertColorFromMaterial "dx_MV1RefreshVertColorFromMaterial" int #func global MV1SetPhysicsWorldGravity "dx_MV1SetPhysicsWorldGravity" int, VECTOR #cfunc global MV1PhysicsCalculation "dx_MV1PhysicsCalculation" int, float #cfunc global MV1PhysicsResetState "dx_MV1PhysicsResetState" int #func global MV1SetPrioritizePhysicsOverAnimFlag "dx_MV1SetPrioritizePhysicsOverAnimFlag" int, int #func global MV1SetUseShapeFlag "dx_MV1SetUseShapeFlag" int, int #cfunc global MV1GetMaterialNumberOrderFlag "dx_MV1GetMaterialNumberOrderFlag" int #cfunc global MV1AttachAnim "dx_MV1AttachAnim" int, int #cfunc global MV1AttachAnim_1 "dx_MV1AttachAnim" int, int, int #cfunc global MV1AttachAnim_2 "dx_MV1AttachAnim" int, int, int, int #func global MV1DetachAnim "dx_MV1DetachAnim" int, int #func global MV1SetAttachAnimTime "dx_MV1SetAttachAnimTime" int, int, float #cfuncf global MV1GetAttachAnimTime "dx_MV1GetAttachAnimTime" int, int #cfuncf global MV1GetAttachAnimTotalTime "dx_MV1GetAttachAnimTotalTime" int, int #func global MV1SetAttachAnimBlendRate "dx_MV1SetAttachAnimBlendRate" int, int #func global MV1SetAttachAnimBlendRate_1 "dx_MV1SetAttachAnimBlendRate" int, int, float #cfuncf global MV1GetAttachAnimBlendRate "dx_MV1GetAttachAnimBlendRate" int, int #func global MV1SetAttachAnimBlendRateToFrame "dx_MV1SetAttachAnimBlendRateToFrame" int, int, int, float #func global MV1SetAttachAnimBlendRateToFrame_1 "dx_MV1SetAttachAnimBlendRateToFrame" int, int, int, float, int #cfuncf global MV1GetAttachAnimBlendRateToFrame "dx_MV1GetAttachAnimBlendRateToFrame" int, int, int #func global MV1SetAttachAnimTimeToFrame "dx_MV1SetAttachAnimTimeToFrame" int, int, int, float #func global MV1SetAttachAnimTimeToFrame_1 "dx_MV1SetAttachAnimTimeToFrame" int, int, int, float, int #cfuncf global MV1GetAttachAnimTimeToFrame "dx_MV1GetAttachAnimTimeToFrame" int, int, int #cfunc global MV1GetAttachAnim "dx_MV1GetAttachAnim" int, int #func global MV1SetAttachAnimUseShapeFlag "dx_MV1SetAttachAnimUseShapeFlag" int, int, int #cfunc global MV1GetAttachAnimUseShapeFlag "dx_MV1GetAttachAnimUseShapeFlag" int, int #cfuncst global VECTOR MV1GetAttachAnimFrameLocalPosition "dx_MV1GetAttachAnimFrameLocalPosition" int, int, int #cfuncst global MATRIX MV1GetAttachAnimFrameLocalMatrix "dx_MV1GetAttachAnimFrameLocalMatrix" int, int, int #cfunc global MV1GetAnimNum "dx_MV1GetAnimNum" int #cfunc global MV1GetAnimName "dx_MV1GetAnimName" int, int #func global MV1SetAnimName "dx_MV1SetAnimName" int, int, wstr #cfunc global MV1GetAnimIndex "dx_MV1GetAnimIndex" int, wstr #cfuncf global MV1GetAnimTotalTime "dx_MV1GetAnimTotalTime" int, int #cfunc global MV1GetAnimTargetFrameNum "dx_MV1GetAnimTargetFrameNum" int, int #cfunc global MV1GetAnimTargetFrameName "dx_MV1GetAnimTargetFrameName" int, int, int #cfunc global MV1GetAnimTargetFrame "dx_MV1GetAnimTargetFrame" int, int, int #cfunc global MV1GetMaterialNum "dx_MV1GetMaterialNum" int #cfunc global MV1GetMaterialName "dx_MV1GetMaterialName" int, int #func global MV1SetMaterialTypeAll "dx_MV1SetMaterialTypeAll" int, int #func global MV1SetMaterialType "dx_MV1SetMaterialType" int, int, int #cfunc global MV1GetMaterialType "dx_MV1GetMaterialType" int, int #func global MV1SetMaterialDifColor "dx_MV1SetMaterialDifColor" int, int, COLOR_F #cfuncst global COLOR_F MV1GetMaterialDifColor "dx_MV1GetMaterialDifColor" int, int #func global MV1SetMaterialSpcColor "dx_MV1SetMaterialSpcColor" int, int, COLOR_F #cfuncst global COLOR_F MV1GetMaterialSpcColor "dx_MV1GetMaterialSpcColor" int, int #func global MV1SetMaterialEmiColor "dx_MV1SetMaterialEmiColor" int, int, COLOR_F #cfuncst global COLOR_F MV1GetMaterialEmiColor "dx_MV1GetMaterialEmiColor" int, int #func global MV1SetMaterialAmbColor "dx_MV1SetMaterialAmbColor" int, int, COLOR_F #cfuncst global COLOR_F MV1GetMaterialAmbColor "dx_MV1GetMaterialAmbColor" int, int #func global MV1SetMaterialSpcPower "dx_MV1SetMaterialSpcPower" int, int, float #cfuncf global MV1GetMaterialSpcPower "dx_MV1GetMaterialSpcPower" int, int #func global MV1SetMaterialDifMapTexture "dx_MV1SetMaterialDifMapTexture" int, int, int #cfunc global MV1GetMaterialDifMapTexture "dx_MV1GetMaterialDifMapTexture" int, int #func global MV1SetMaterialSubDifMapTexture "dx_MV1SetMaterialSubDifMapTexture" int, int, int #cfunc global MV1GetMaterialSubDifMapTexture "dx_MV1GetMaterialSubDifMapTexture" int, int #func global MV1SetMaterialSpcMapTexture "dx_MV1SetMaterialSpcMapTexture" int, int, int #cfunc global MV1GetMaterialSpcMapTexture "dx_MV1GetMaterialSpcMapTexture" int, int #func global MV1SetMaterialNormalMapTexture "dx_MV1SetMaterialNormalMapTexture" int, int, int #cfunc global MV1GetMaterialNormalMapTexture "dx_MV1GetMaterialNormalMapTexture" int, int #func global MV1SetMaterialDifGradTexture "dx_MV1SetMaterialDifGradTexture" int, int, int #cfunc global MV1GetMaterialDifGradTexture "dx_MV1GetMaterialDifGradTexture" int, int #func global MV1SetMaterialSpcGradTexture "dx_MV1SetMaterialSpcGradTexture" int, int, int #cfunc global MV1GetMaterialSpcGradTexture "dx_MV1GetMaterialSpcGradTexture" int, int #func global MV1SetMaterialSphereMapTexture "dx_MV1SetMaterialSphereMapTexture" int, int, int #cfunc global MV1GetMaterialSphereMapTexture "dx_MV1GetMaterialSphereMapTexture" int, int #func global MV1SetMaterialDifGradBlendTypeAll "dx_MV1SetMaterialDifGradBlendTypeAll" int, int #func global MV1SetMaterialDifGradBlendType "dx_MV1SetMaterialDifGradBlendType" int, int, int #cfunc global MV1GetMaterialDifGradBlendType "dx_MV1GetMaterialDifGradBlendType" int, int #func global MV1SetMaterialSpcGradBlendTypeAll "dx_MV1SetMaterialSpcGradBlendTypeAll" int, int #func global MV1SetMaterialSpcGradBlendType "dx_MV1SetMaterialSpcGradBlendType" int, int, int #cfunc global MV1GetMaterialSpcGradBlendType "dx_MV1GetMaterialSpcGradBlendType" int, int #func global MV1SetMaterialSphereMapBlendTypeAll "dx_MV1SetMaterialSphereMapBlendTypeAll" int, int #func global MV1SetMaterialSphereMapBlendType "dx_MV1SetMaterialSphereMapBlendType" int, int, int #cfunc global MV1GetMaterialSphereMapBlendType "dx_MV1GetMaterialSphereMapBlendType" int, int #func global MV1SetMaterialOutLineWidthAll "dx_MV1SetMaterialOutLineWidthAll" int, float #func global MV1SetMaterialOutLineWidth "dx_MV1SetMaterialOutLineWidth" int, int, float #cfuncf global MV1GetMaterialOutLineWidth "dx_MV1GetMaterialOutLineWidth" int, int #func global MV1SetMaterialOutLineDotWidthAll "dx_MV1SetMaterialOutLineDotWidthAll" int, float #func global MV1SetMaterialOutLineDotWidth "dx_MV1SetMaterialOutLineDotWidth" int, int, float #cfuncf global MV1GetMaterialOutLineDotWidth "dx_MV1GetMaterialOutLineDotWidth" int, int #func global MV1SetMaterialOutLineColorAll "dx_MV1SetMaterialOutLineColorAll" int, COLOR_F #func global MV1SetMaterialOutLineColor "dx_MV1SetMaterialOutLineColor" int, int, COLOR_F #cfuncst global COLOR_F MV1GetMaterialOutLineColor "dx_MV1GetMaterialOutLineColor" int, int #func global MV1SetMaterialDrawBlendModeAll "dx_MV1SetMaterialDrawBlendModeAll" int, int #func global MV1SetMaterialDrawBlendMode "dx_MV1SetMaterialDrawBlendMode" int, int, int #cfunc global MV1GetMaterialDrawBlendMode "dx_MV1GetMaterialDrawBlendMode" int, int #func global MV1SetMaterialDrawBlendParamAll "dx_MV1SetMaterialDrawBlendParamAll" int, int #func global MV1SetMaterialDrawBlendParam "dx_MV1SetMaterialDrawBlendParam" int, int, int #cfunc global MV1GetMaterialDrawBlendParam "dx_MV1GetMaterialDrawBlendParam" int, int #func global MV1SetMaterialDrawAlphaTestAll "dx_MV1SetMaterialDrawAlphaTestAll" int, int, int, int #func global MV1SetMaterialDrawAlphaTest "dx_MV1SetMaterialDrawAlphaTest" int, int, int, int, int #cfunc global MV1GetMaterialDrawAlphaTestEnable "dx_MV1GetMaterialDrawAlphaTestEnable" int, int #cfunc global MV1GetMaterialDrawAlphaTestMode "dx_MV1GetMaterialDrawAlphaTestMode" int, int #cfunc global MV1GetMaterialDrawAlphaTestParam "dx_MV1GetMaterialDrawAlphaTestParam" int, int #func global MV1SetMaterialDrawAddColorAll "dx_MV1SetMaterialDrawAddColorAll" int, int, int, int #func global MV1SetMaterialDrawAddColor "dx_MV1SetMaterialDrawAddColor" int, int, int, int, int #cfunc global MV1GetMaterialDrawAddColor "dx_MV1GetMaterialDrawAddColor" int, int, var, var, var #cfunc global MV1GetTextureNum "dx_MV1GetTextureNum" int #cfunc global MV1GetTextureName "dx_MV1GetTextureName" int, int #func global MV1SetTextureColorFilePath "dx_MV1SetTextureColorFilePath" int, int, wstr #cfunc global MV1GetTextureColorFilePath "dx_MV1GetTextureColorFilePath" int, int #func global MV1SetTextureAlphaFilePath "dx_MV1SetTextureAlphaFilePath" int, int, wstr #cfunc global MV1GetTextureAlphaFilePath "dx_MV1GetTextureAlphaFilePath" int, int #func global MV1SetTextureGraphHandle "dx_MV1SetTextureGraphHandle" int, int, int, int #cfunc global MV1GetTextureGraphHandle "dx_MV1GetTextureGraphHandle" int, int #func global MV1SetTextureAddressMode "dx_MV1SetTextureAddressMode" int, int, int, int #cfunc global MV1GetTextureAddressModeU "dx_MV1GetTextureAddressModeU" int, int #cfunc global MV1GetTextureAddressModeV "dx_MV1GetTextureAddressModeV" int, int #cfunc global MV1GetTextureWidth "dx_MV1GetTextureWidth" int, int #cfunc global MV1GetTextureHeight "dx_MV1GetTextureHeight" int, int #cfunc global MV1GetTextureSemiTransState "dx_MV1GetTextureSemiTransState" int, int #func global MV1SetTextureBumpImageFlag "dx_MV1SetTextureBumpImageFlag" int, int, int #cfunc global MV1GetTextureBumpImageFlag "dx_MV1GetTextureBumpImageFlag" int, int #func global MV1SetTextureBumpImageNextPixelLength "dx_MV1SetTextureBumpImageNextPixelLength" int, int, float #cfuncf global MV1GetTextureBumpImageNextPixelLength "dx_MV1GetTextureBumpImageNextPixelLength" int, int #func global MV1SetTextureSampleFilterMode "dx_MV1SetTextureSampleFilterMode" int, int, int #cfunc global MV1GetTextureSampleFilterMode "dx_MV1GetTextureSampleFilterMode" int, int #cfunc global MV1AddTexture "dx_MV1AddTexture" int, wstr, wstr, wstr, int, int, int, int, int, int, float, int, int #cfunc global MV1AddTextureGraphHandle "dx_MV1AddTextureGraphHandle" int, wstr, int, int #cfunc global MV1AddTextureGraphHandle_1 "dx_MV1AddTextureGraphHandle" int, wstr, int, int, int #cfunc global MV1AddTextureGraphHandle_2 "dx_MV1AddTextureGraphHandle" int, wstr, int, int, int, int #cfunc global MV1AddTextureGraphHandle_3 "dx_MV1AddTextureGraphHandle" int, wstr, int, int, int, int, int #cfunc global MV1LoadTexture "dx_MV1LoadTexture" wstr #cfunc global MV1GetFrameNum "dx_MV1GetFrameNum" int #cfunc global MV1SearchFrame "dx_MV1SearchFrame" int, wstr #cfunc global MV1SearchFrameChild "dx_MV1SearchFrameChild" int #cfunc global MV1SearchFrameChild_1 "dx_MV1SearchFrameChild" int, int #cfunc global MV1SearchFrameChild_2 "dx_MV1SearchFrameChild" int, int, wstr #cfunc global MV1GetFrameName "dx_MV1GetFrameName" int, int #cfunc global MV1GetFrameName2 "dx_MV1GetFrameName2" int, int, int #cfunc global MV1GetFrameParent "dx_MV1GetFrameParent" int, int #cfunc global MV1GetFrameChildNum "dx_MV1GetFrameChildNum" int #cfunc global MV1GetFrameChildNum_1 "dx_MV1GetFrameChildNum" int, int #cfunc global MV1GetFrameChild "dx_MV1GetFrameChild" int #cfunc global MV1GetFrameChild_1 "dx_MV1GetFrameChild" int, int #cfunc global MV1GetFrameChild_2 "dx_MV1GetFrameChild" int, int, int #cfuncst global VECTOR MV1GetFramePosition "dx_MV1GetFramePosition" int, int #cfuncst global VECTOR_D MV1GetFramePositionD "dx_MV1GetFramePositionD" int, int #cfuncst global MATRIX MV1GetFrameBaseLocalMatrix "dx_MV1GetFrameBaseLocalMatrix" int, int #cfuncst global MV1GetFrameBaseLocalMatrixD "dx_MV1GetFrameBaseLocalMatrixD" 128, int, int #cfuncst global MATRIX MV1GetFrameLocalMatrix "dx_MV1GetFrameLocalMatrix" int, int #cfuncst global MV1GetFrameLocalMatrixD "dx_MV1GetFrameLocalMatrixD" 128, int, int #cfuncst global MATRIX MV1GetFrameLocalWorldMatrix "dx_MV1GetFrameLocalWorldMatrix" int, int #cfuncst global MV1GetFrameLocalWorldMatrixD "dx_MV1GetFrameLocalWorldMatrixD" 128, int, int #func global MV1SetFrameUserLocalMatrix "dx_MV1SetFrameUserLocalMatrix" int, int, MATRIX #func global MV1SetFrameUserLocalMatrixD "dx_MV1SetFrameUserLocalMatrixD" int, int, MATRIX_D #func global MV1ResetFrameUserLocalMatrix "dx_MV1ResetFrameUserLocalMatrix" int, int #func global MV1SetFrameUserLocalWorldMatrix "dx_MV1SetFrameUserLocalWorldMatrix" int, int, MATRIX #func global MV1SetFrameUserLocalWorldMatrixD "dx_MV1SetFrameUserLocalWorldMatrixD" int, int, MATRIX_D #func global MV1ResetFrameUserLocalWorldMatrix "dx_MV1ResetFrameUserLocalWorldMatrix" int, int #cfuncst global VECTOR MV1GetFrameMaxVertexLocalPosition "dx_MV1GetFrameMaxVertexLocalPosition" int, int #cfuncst global VECTOR_D MV1GetFrameMaxVertexLocalPositionD "dx_MV1GetFrameMaxVertexLocalPositionD" int, int #cfuncst global VECTOR MV1GetFrameMinVertexLocalPosition "dx_MV1GetFrameMinVertexLocalPosition" int, int #cfuncst global VECTOR_D MV1GetFrameMinVertexLocalPositionD "dx_MV1GetFrameMinVertexLocalPositionD" int, int #cfuncst global VECTOR MV1GetFrameAvgVertexLocalPosition "dx_MV1GetFrameAvgVertexLocalPosition" int, int #cfuncst global VECTOR_D MV1GetFrameAvgVertexLocalPositionD "dx_MV1GetFrameAvgVertexLocalPositionD" int, int #cfunc global MV1GetFrameVertexNum "dx_MV1GetFrameVertexNum" int, int #cfunc global MV1GetFrameTriangleNum "dx_MV1GetFrameTriangleNum" int, int #cfunc global MV1GetFrameMeshNum "dx_MV1GetFrameMeshNum" int, int #cfunc global MV1GetFrameMesh "dx_MV1GetFrameMesh" int, int, int #func global MV1SetFrameVisible "dx_MV1SetFrameVisible" int, int, int #cfunc global MV1GetFrameVisible "dx_MV1GetFrameVisible" int, int #func global MV1SetFrameDifColorScale "dx_MV1SetFrameDifColorScale" int, int, COLOR_F #func global MV1SetFrameSpcColorScale "dx_MV1SetFrameSpcColorScale" int, int, COLOR_F #func global MV1SetFrameEmiColorScale "dx_MV1SetFrameEmiColorScale" int, int, COLOR_F #func global MV1SetFrameAmbColorScale "dx_MV1SetFrameAmbColorScale" int, int, COLOR_F #cfuncst global COLOR_F MV1GetFrameDifColorScale "dx_MV1GetFrameDifColorScale" int, int #cfuncst global COLOR_F MV1GetFrameSpcColorScale "dx_MV1GetFrameSpcColorScale" int, int #cfuncst global COLOR_F MV1GetFrameEmiColorScale "dx_MV1GetFrameEmiColorScale" int, int #cfuncst global COLOR_F MV1GetFrameAmbColorScale "dx_MV1GetFrameAmbColorScale" int, int #cfunc global MV1GetFrameSemiTransState "dx_MV1GetFrameSemiTransState" int, int #func global MV1SetFrameOpacityRate "dx_MV1SetFrameOpacityRate" int, int, float #cfuncf global MV1GetFrameOpacityRate "dx_MV1GetFrameOpacityRate" int, int #func global MV1SetFrameBaseVisible "dx_MV1SetFrameBaseVisible" int, int, int #cfunc global MV1GetFrameBaseVisible "dx_MV1GetFrameBaseVisible" int, int #func global MV1SetFrameTextureAddressTransform "dx_MV1SetFrameTextureAddressTransform" int, int, float, float, float, float, float, float, float #func global MV1SetFrameTextureAddressTransformMatrix "dx_MV1SetFrameTextureAddressTransformMatrix" int, int, MATRIX #func global MV1ResetFrameTextureAddressTransform "dx_MV1ResetFrameTextureAddressTransform" int, int #cfunc global MV1GetMeshNum "dx_MV1GetMeshNum" int #cfunc global MV1GetMeshMaterial "dx_MV1GetMeshMaterial" int, int #cfunc global MV1GetMeshVertexNum "dx_MV1GetMeshVertexNum" int, int #cfunc global MV1GetMeshTriangleNum "dx_MV1GetMeshTriangleNum" int, int #func global MV1SetMeshVisible "dx_MV1SetMeshVisible" int, int, int #cfunc global MV1GetMeshVisible "dx_MV1GetMeshVisible" int, int #func global MV1SetMeshDifColorScale "dx_MV1SetMeshDifColorScale" int, int, COLOR_F #func global MV1SetMeshSpcColorScale "dx_MV1SetMeshSpcColorScale" int, int, COLOR_F #func global MV1SetMeshEmiColorScale "dx_MV1SetMeshEmiColorScale" int, int, COLOR_F #func global MV1SetMeshAmbColorScale "dx_MV1SetMeshAmbColorScale" int, int, COLOR_F #cfuncst global COLOR_F MV1GetMeshDifColorScale "dx_MV1GetMeshDifColorScale" int, int #cfuncst global COLOR_F MV1GetMeshSpcColorScale "dx_MV1GetMeshSpcColorScale" int, int #cfuncst global COLOR_F MV1GetMeshEmiColorScale "dx_MV1GetMeshEmiColorScale" int, int #cfuncst global COLOR_F MV1GetMeshAmbColorScale "dx_MV1GetMeshAmbColorScale" int, int #func global MV1SetMeshOpacityRate "dx_MV1SetMeshOpacityRate" int, int, float #cfuncf global MV1GetMeshOpacityRate "dx_MV1GetMeshOpacityRate" int, int #func global MV1SetMeshDrawBlendMode "dx_MV1SetMeshDrawBlendMode" int, int, int #func global MV1SetMeshDrawBlendParam "dx_MV1SetMeshDrawBlendParam" int, int, int #cfunc global MV1GetMeshDrawBlendMode "dx_MV1GetMeshDrawBlendMode" int, int #cfunc global MV1GetMeshDrawBlendParam "dx_MV1GetMeshDrawBlendParam" int, int #func global MV1SetMeshBaseVisible "dx_MV1SetMeshBaseVisible" int, int, int #cfunc global MV1GetMeshBaseVisible "dx_MV1GetMeshBaseVisible" int, int #func global MV1SetMeshBackCulling "dx_MV1SetMeshBackCulling" int, int, int #cfunc global MV1GetMeshBackCulling "dx_MV1GetMeshBackCulling" int, int #cfuncst global VECTOR MV1GetMeshMaxPosition "dx_MV1GetMeshMaxPosition" int, int #cfuncst global VECTOR MV1GetMeshMinPosition "dx_MV1GetMeshMinPosition" int, int #cfunc global MV1GetMeshTListNum "dx_MV1GetMeshTListNum" int, int #cfunc global MV1GetMeshTList "dx_MV1GetMeshTList" int, int, int #cfunc global MV1GetMeshSemiTransState "dx_MV1GetMeshSemiTransState" int, int #func global MV1SetMeshUseVertDifColor "dx_MV1SetMeshUseVertDifColor" int, int, int #func global MV1SetMeshUseVertSpcColor "dx_MV1SetMeshUseVertSpcColor" int, int, int #cfunc global MV1GetMeshUseVertDifColor "dx_MV1GetMeshUseVertDifColor" int, int #cfunc global MV1GetMeshUseVertSpcColor "dx_MV1GetMeshUseVertSpcColor" int, int #cfunc global MV1GetMeshShapeFlag "dx_MV1GetMeshShapeFlag" int, int #cfunc global MV1GetShapeNum "dx_MV1GetShapeNum" int #cfunc global MV1SearchShape "dx_MV1SearchShape" int, wstr #cfunc global MV1GetShapeName "dx_MV1GetShapeName" int, int #cfunc global MV1GetShapeTargetMeshNum "dx_MV1GetShapeTargetMeshNum" int, int #cfunc global MV1GetShapeTargetMesh "dx_MV1GetShapeTargetMesh" int, int, int #func global MV1SetShapeRate "dx_MV1SetShapeRate" int, int, float #func global MV1SetShapeRate_1 "dx_MV1SetShapeRate" int, int, float, int #cfuncf global MV1GetShapeRate "dx_MV1GetShapeRate" int, int #cfuncf global MV1GetShapeApplyRate "dx_MV1GetShapeApplyRate" int, int #cfunc global MV1GetTriangleListNum "dx_MV1GetTriangleListNum" int #cfunc global MV1GetTriangleListVertexType "dx_MV1GetTriangleListVertexType" int, int #cfunc global MV1GetTriangleListPolygonNum "dx_MV1GetTriangleListPolygonNum" int, int #cfunc global MV1GetTriangleListVertexNum "dx_MV1GetTriangleListVertexNum" int, int #cfunc global MV1GetTriangleListLocalWorldMatrixNum "dx_MV1GetTriangleListLocalWorldMatrixNum" int, int #cfuncst global MATRIX MV1GetTriangleListLocalWorldMatrix "dx_MV1GetTriangleListLocalWorldMatrix" int, int, int #cfunc global MV1GetTriangleListPolygonVertexPosition "dx_MV1GetTriangleListPolygonVertexPosition" int, int, int, int, var, int, var #cfunc global MV1GetTriangleListUseMaterial "dx_MV1GetTriangleListUseMaterial" int, int #func global MV1SetupCollInfo "dx_MV1SetupCollInfo" int #func global MV1SetupCollInfo_1 "dx_MV1SetupCollInfo" int, int #func global MV1SetupCollInfo_2 "dx_MV1SetupCollInfo" int, int, int #func global MV1SetupCollInfo_3 "dx_MV1SetupCollInfo" int, int, int, int #func global MV1SetupCollInfo_4 "dx_MV1SetupCollInfo" int, int, int, int, int #func global MV1SetupCollInfo_5 "dx_MV1SetupCollInfo" int, int, int, int, int, int #cfunc global MV1TerminateCollInfo "dx_MV1TerminateCollInfo" int #cfunc global MV1TerminateCollInfo_1 "dx_MV1TerminateCollInfo" int, int #cfunc global MV1TerminateCollInfo_2 "dx_MV1TerminateCollInfo" int, int, int #cfunc global MV1RefreshCollInfo "dx_MV1RefreshCollInfo" int #cfunc global MV1RefreshCollInfo_1 "dx_MV1RefreshCollInfo" int, int #cfunc global MV1RefreshCollInfo_2 "dx_MV1RefreshCollInfo" int, int, int #cfuncst global MV1CollCheck_Line "dx_MV1CollCheck_Line" 100, int, int, var, var #cfuncst global MV1CollCheck_Line_1 "dx_MV1CollCheck_Line" 100, int, int, var, var, int #cfuncst global MV1CollCheck_LineDim "dx_MV1CollCheck_LineDim" 8, int, int, var, var #cfuncst global MV1CollCheck_LineDim_1 "dx_MV1CollCheck_LineDim" 8, int, int, var, var, int #cfuncst global MV1CollCheck_Sphere "dx_MV1CollCheck_Sphere" 8, int, int, var, float #cfuncst global MV1CollCheck_Sphere_1 "dx_MV1CollCheck_Sphere" 8, int, int, var, float, int #cfuncst global MV1CollCheck_Capsule "dx_MV1CollCheck_Capsule" 8, int, int, var, var, float #cfuncst global MV1CollCheck_Capsule_1 "dx_MV1CollCheck_Capsule" 8, int, int, var, var, float, int #cfuncst global MV1CollCheck_Triangle "dx_MV1CollCheck_Triangle" 8, int, int, var, var, var #cfuncst global MV1CollCheck_Triangle_1 "dx_MV1CollCheck_Triangle" 8, int, int, var, var, var, int #cfuncst global MV1CollCheck_GetResultPoly "dx_MV1CollCheck_GetResultPoly" 100, var, int #cfunc global MV1CollResultPolyDimTerminate "dx_MV1CollResultPolyDimTerminate" MV1_COLL_RESULT_POLY_DIM #func global MV1SetupReferenceMesh "dx_MV1SetupReferenceMesh" int, int, int #func global MV1SetupReferenceMesh_1 "dx_MV1SetupReferenceMesh" int, int, int, int #func global MV1SetupReferenceMesh_2 "dx_MV1SetupReferenceMesh" int, int, int, int, int #cfunc global MV1TerminateReferenceMesh "dx_MV1TerminateReferenceMesh" int, int, int #cfunc global MV1TerminateReferenceMesh_1 "dx_MV1TerminateReferenceMesh" int, int, int, int #cfunc global MV1TerminateReferenceMesh_2 "dx_MV1TerminateReferenceMesh" int, int, int, int, int #cfunc global MV1RefreshReferenceMesh "dx_MV1RefreshReferenceMesh" int, int, int #cfunc global MV1RefreshReferenceMesh_1 "dx_MV1RefreshReferenceMesh" int, int, int, int #cfunc global MV1RefreshReferenceMesh_2 "dx_MV1RefreshReferenceMesh" int, int, int, int, int ; === 3Dカメラ === #func global SetCameraNearFar "dx_SetCameraNearFar" float, float #func global SetCameraNearFarD "dx_SetCameraNearFarD" double, double #func global SetCameraPositionAndTarget_UpVecY "dx_SetCameraPositionAndTarget_UpVecY" VECTOR, VECTOR #func global SetCameraPositionAndTarget_UpVecYD "dx_SetCameraPositionAndTarget_UpVecYD" VECTOR_D, VECTOR_D #func global SetCameraPositionAndTargetAndUpVec "dx_SetCameraPositionAndTargetAndUpVec" VECTOR, VECTOR, VECTOR #func global SetCameraPositionAndTargetAndUpVecD "dx_SetCameraPositionAndTargetAndUpVecD" VECTOR_D, VECTOR_D, VECTOR_D #func global SetCameraPositionAndAngle "dx_SetCameraPositionAndAngle" VECTOR, float, float, float #func global SetCameraPositionAndAngleD "dx_SetCameraPositionAndAngleD" VECTOR_D, double, double, double #func global SetCameraViewMatrix "dx_SetCameraViewMatrix" MATRIX #func global SetCameraViewMatrixD "dx_SetCameraViewMatrixD" MATRIX_D #func global SetCameraDotAspect "dx_SetCameraDotAspect" float #func global SetCameraDotAspectD "dx_SetCameraDotAspectD" double #cfuncf global GetCameraNear "dx_GetCameraNear" #cfuncf global GetCameraFar "dx_GetCameraFar" #cfuncst global VECTOR GetCameraPosition "dx_GetCameraPosition" #cfuncst global VECTOR_D GetCameraPositionD "dx_GetCameraPositionD" #cfuncst global VECTOR GetCameraTarget "dx_GetCameraTarget" #cfuncst global VECTOR_D GetCameraTargetD "dx_GetCameraTargetD" #cfuncst global VECTOR GetCameraUpVector "dx_GetCameraUpVector" #cfuncst global VECTOR_D GetCameraUpVectorD "dx_GetCameraUpVectorD" #cfuncst global VECTOR GetCameraDownVector "dx_GetCameraDownVector" #cfuncst global VECTOR_D GetCameraDownVectorD "dx_GetCameraDownVectorD" #cfuncst global VECTOR GetCameraRightVector "dx_GetCameraRightVector" #cfuncst global VECTOR_D GetCameraRightVectorD "dx_GetCameraRightVectorD" #cfuncst global VECTOR GetCameraLeftVector "dx_GetCameraLeftVector" #cfuncst global VECTOR_D GetCameraLeftVectorD "dx_GetCameraLeftVectorD" #cfuncst global VECTOR GetCameraFrontVector "dx_GetCameraFrontVector" #cfuncst global VECTOR_D GetCameraFrontVectorD "dx_GetCameraFrontVectorD" #cfuncst global VECTOR GetCameraBackVector "dx_GetCameraBackVector" #cfuncst global VECTOR_D GetCameraBackVectorD "dx_GetCameraBackVectorD" #cfuncf global GetCameraAngleHRotate "dx_GetCameraAngleHRotate" #cfuncf global GetCameraAngleVRotate "dx_GetCameraAngleVRotate" #cfuncf global GetCameraAngleTRotate "dx_GetCameraAngleTRotate" #cfuncst global MATRIX GetCameraViewMatrix "dx_GetCameraViewMatrix" #cfuncst global GetCameraViewMatrixD "dx_GetCameraViewMatrixD" 128 #cfuncst global MATRIX GetCameraBillboardMatrix "dx_GetCameraBillboardMatrix" #cfuncst global GetCameraBillboardMatrixD "dx_GetCameraBillboardMatrixD" 128 #cfuncf global GetCameraFov "dx_GetCameraFov" #cfuncf global GetCameraSize "dx_GetCameraSize" #cfuncst global MATRIX GetCameraProjectionMatrix "dx_GetCameraProjectionMatrix" #cfuncst global GetCameraProjectionMatrixD "dx_GetCameraProjectionMatrixD" 128 #cfuncf global GetCameraDotAspect "dx_GetCameraDotAspect" #cfuncst global MATRIX GetCameraViewportMatrix "dx_GetCameraViewportMatrix" #cfuncst global GetCameraViewportMatrixD "dx_GetCameraViewportMatrixD" 128 #cfuncst global MATRIX GetCameraAPIViewportMatrix "dx_GetCameraAPIViewportMatrix" #cfuncst global GetCameraAPIViewportMatrixD "dx_GetCameraAPIViewportMatrixD" 128 ; === 3Dライト === #func global ChangeLightTypeDir "dx_ChangeLightTypeDir" VECTOR #func global ChangeLightTypeSpot "dx_ChangeLightTypeSpot" VECTOR, VECTOR, float, float, float, float, float, float #func global ChangeLightTypePoint "dx_ChangeLightTypePoint" VECTOR, float, float, float, float #cfunc global GetLightType "dx_GetLightType" #func global SetLightEnable "dx_SetLightEnable" int #cfunc global GetLightEnable "dx_GetLightEnable" #func global SetLightDifColor "dx_SetLightDifColor" COLOR_F #cfuncst global COLOR_F GetLightDifColor "dx_GetLightDifColor" #func global SetLightSpcColor "dx_SetLightSpcColor" COLOR_F #cfuncst global COLOR_F GetLightSpcColor "dx_GetLightSpcColor" #func global SetLightAmbColor "dx_SetLightAmbColor" COLOR_F #cfuncst global COLOR_F GetLightAmbColor "dx_GetLightAmbColor" #func global SetLightDirection "dx_SetLightDirection" VECTOR #cfuncst global VECTOR GetLightDirection "dx_GetLightDirection" #func global SetLightPosition "dx_SetLightPosition" VECTOR #cfuncst global VECTOR GetLightPosition "dx_GetLightPosition" #func global SetLightRangeAtten "dx_SetLightRangeAtten" float, float, float, float #cfunc global GetLightRangeAtten "dx_GetLightRangeAtten" var, var, var, var #func global SetLightAngle "dx_SetLightAngle" float, float #cfunc global GetLightAngle "dx_GetLightAngle" var, var #func global SetLightUseShadowMap "dx_SetLightUseShadowMap" int, int #cfunc global CreateDirLightHandle "dx_CreateDirLightHandle" VECTOR #cfunc global CreateSpotLightHandle "dx_CreateSpotLightHandle" VECTOR, VECTOR, float, float, float, float, float, float #cfunc global CreatePointLightHandle "dx_CreatePointLightHandle" VECTOR, float, float, float, float #func global DeleteLightHandle "dx_DeleteLightHandle" int #func global DeleteLightHandleAll "dx_DeleteLightHandleAll" #func global SetLightTypeHandle "dx_SetLightTypeHandle" int, int #func global SetLightEnableHandle "dx_SetLightEnableHandle" int, int #func global SetLightDifColorHandle "dx_SetLightDifColorHandle" int, COLOR_F #func global SetLightSpcColorHandle "dx_SetLightSpcColorHandle" int, COLOR_F #func global SetLightAmbColorHandle "dx_SetLightAmbColorHandle" int, COLOR_F #func global SetLightDirectionHandle "dx_SetLightDirectionHandle" int, VECTOR #func global SetLightPositionHandle "dx_SetLightPositionHandle" int, VECTOR #func global SetLightRangeAttenHandle "dx_SetLightRangeAttenHandle" int, float, float, float, float #func global SetLightAngleHandle "dx_SetLightAngleHandle" int, float, float #func global SetLightUseShadowMapHandle "dx_SetLightUseShadowMapHandle" int, int, int #cfunc global GetLightTypeHandle "dx_GetLightTypeHandle" int #cfunc global GetLightEnableHandle "dx_GetLightEnableHandle" int #cfuncst global COLOR_F GetLightDifColorHandle "dx_GetLightDifColorHandle" int #cfuncst global COLOR_F GetLightSpcColorHandle "dx_GetLightSpcColorHandle" int #cfuncst global COLOR_F GetLightAmbColorHandle "dx_GetLightAmbColorHandle" int #cfuncst global VECTOR GetLightDirectionHandle "dx_GetLightDirectionHandle" int #cfuncst global VECTOR GetLightPositionHandle "dx_GetLightPositionHandle" int #cfunc global GetLightRangeAttenHandle "dx_GetLightRangeAttenHandle" int, var, var, var, var #cfunc global GetLightAngleHandle "dx_GetLightAngleHandle" int, var, var ; === 3D数学 === #cfunc global CreateIdentityMatrix "dx_CreateIdentityMatrix" var #cfunc global CreateIdentityMatrixD "dx_CreateIdentityMatrixD" var #cfunc global CreateLookAtMatrix "dx_CreateLookAtMatrix" var, var, var, var #cfunc global CreateLookAtMatrixD "dx_CreateLookAtMatrixD" var, var, var, var #cfunc global CreateLookAtMatrix2 "dx_CreateLookAtMatrix2" var, var, double, double #cfunc global CreateLookAtMatrix2D "dx_CreateLookAtMatrix2D" var, var, double, double #cfunc global CreateLookAtMatrixRH "dx_CreateLookAtMatrixRH" var, var, var, var #cfunc global CreateLookAtMatrixRHD "dx_CreateLookAtMatrixRHD" var, var, var, var #cfunc global CreatePerspectiveFovMatrix "dx_CreatePerspectiveFovMatrix" var, float, float, float #cfunc global CreatePerspectiveFovMatrix_1 "dx_CreatePerspectiveFovMatrix" var, float, float, float, float #cfunc global CreatePerspectiveFovMatrixD "dx_CreatePerspectiveFovMatrixD" var, double, double, double #cfunc global CreatePerspectiveFovMatrixD_1 "dx_CreatePerspectiveFovMatrixD" var, double, double, double, double #cfunc global CreatePerspectiveFovMatrixRH "dx_CreatePerspectiveFovMatrixRH" var, float, float, float #cfunc global CreatePerspectiveFovMatrixRH_1 "dx_CreatePerspectiveFovMatrixRH" var, float, float, float, float #cfunc global CreatePerspectiveFovMatrixRHD "dx_CreatePerspectiveFovMatrixRHD" var, double, double, double #cfunc global CreatePerspectiveFovMatrixRHD_1 "dx_CreatePerspectiveFovMatrixRHD" var, double, double, double, double #cfuncst global MATRIX MMult "dx_MMult" MATRIX, MATRIX #cfuncst global MMultD "dx_MMultD" 128, var, var #cfuncst global MATRIX MScale "dx_MScale" MATRIX, float #cfuncst global MScaleD "dx_MScaleD" 128, var, double #cfuncst global VECTOR VNorm "dx_VNorm" VECTOR #cfuncst global VECTOR_D VNormD "dx_VNormD" var #cfuncf global VSize "dx_VSize" VECTOR #cfuncst global FLOAT4 QTRot "dx_QTRot" var, float #cfuncst global DOUBLE4 QTRotD "dx_QTRotD" var, double ; === 通信 === #cfunc global ConnectNetWork "dx_ConnectNetWork" var #cfunc global ConnectNetWork_1 "dx_ConnectNetWork" var, int #cfunc global ConnectNetWork_IPv6 "dx_ConnectNetWork_IPv6" var #cfunc global ConnectNetWork_IPv6_1 "dx_ConnectNetWork_IPv6" var, int #cfunc global ConnectNetWork_ASync "dx_ConnectNetWork_ASync" var #cfunc global ConnectNetWork_ASync_1 "dx_ConnectNetWork_ASync" var, int #cfunc global ConnectNetWork_IPv6_ASync "dx_ConnectNetWork_IPv6_ASync" var #cfunc global ConnectNetWork_IPv6_ASync_1 "dx_ConnectNetWork_IPv6_ASync" var, int #cfunc global PreparationListenNetWork "dx_PreparationListenNetWork" #cfunc global PreparationListenNetWork_1 "dx_PreparationListenNetWork" int #cfunc global PreparationListenNetWork_IPv6 "dx_PreparationListenNetWork_IPv6" #cfunc global PreparationListenNetWork_IPv6_1 "dx_PreparationListenNetWork_IPv6" int #func global StopListenNetWork "dx_StopListenNetWork" #func global CloseNetWork "dx_CloseNetWork" int #cfunc global GetNetWorkAcceptState "dx_GetNetWorkAcceptState" int #cfunc global GetNetWorkDataLength "dx_GetNetWorkDataLength" int #cfunc global GetNetWorkSendDataLength "dx_GetNetWorkSendDataLength" int #cfunc global GetNewAcceptNetWork "dx_GetNewAcceptNetWork" #cfunc global GetLostNetWork "dx_GetLostNetWork" #func global SetConnectTimeOutWait "dx_SetConnectTimeOutWait" int #func global SetUseDXNetWorkProtocol "dx_SetUseDXNetWorkProtocol" int #cfunc global GetUseDXNetWorkProtocol "dx_GetUseDXNetWorkProtocol" #func global SetNetWorkCloseAfterLostFlag "dx_SetNetWorkCloseAfterLostFlag" int #cfunc global GetNetWorkCloseAfterLostFlag "dx_GetNetWorkCloseAfterLostFlag" #cfunc global NetWorkRecv "dx_NetWorkRecv" int, int, int #cfunc global NetWorkRecvToPeek "dx_NetWorkRecvToPeek" int, int, int #cfunc global NetWorkRecvBufferClear "dx_NetWorkRecvBufferClear" int #cfunc global NetWorkSend "dx_NetWorkSend" int, int, int #cfunc global MakeUDPSocket "dx_MakeUDPSocket" #cfunc global MakeUDPSocket_1 "dx_MakeUDPSocket" int #cfunc global MakeUDPSocket_IPv6 "dx_MakeUDPSocket_IPv6" #cfunc global MakeUDPSocket_IPv6_1 "dx_MakeUDPSocket_IPv6" int #func global DeleteUDPSocket "dx_DeleteUDPSocket" int #cfunc global NetWorkSendUDP "dx_NetWorkSendUDP" int, IPDATA, int, int, int #cfunc global NetWorkSendUDP_IPv6 "dx_NetWorkSendUDP_IPv6" int, IPDATA_IPv6, int, int, int #cfunc global CheckNetWorkRecvUDP "dx_CheckNetWorkRecvUDP" int ; === ファイル === #cfunc global LogFileAdd "dx_LogFileAdd" wstr #cfunc global LogFileTabAdd "dx_LogFileTabAdd" #cfunc global LogFileTabSub "dx_LogFileTabSub" #func global SetApplicationLogFileName "dx_SetApplicationLogFileName" wstr #func global SetUseDateNameLogFile "dx_SetUseDateNameLogFile" int #cfunc global FileRead_open "dx_FileRead_open" wstr #cfunc global FileRead_open_1 "dx_FileRead_open" wstr, int #cfunc global FileRead_open_mem "dx_FileRead_open_mem" int, int #cfunc global FileRead_size "dx_FileRead_size" wstr #cfunc global FileRead_size_handle "dx_FileRead_size_handle" int #cfunc global FileRead_close "dx_FileRead_close" int #cfunc global FileRead_tell "dx_FileRead_tell" int #cfunc global FileRead_seek "dx_FileRead_seek" int, int, int #cfunc global FileRead_read "dx_FileRead_read" int, int, int #cfunc global FileRead_idle_chk "dx_FileRead_idle_chk" int #cfunc global FileRead_eof "dx_FileRead_eof" int #cfunc global FileRead_set_format "dx_FileRead_set_format" int, int #cfunc global FileRead_gets "dx_FileRead_gets" int, int, int #cfunc global FileRead_createInfo "dx_FileRead_createInfo" wstr #cfunc global FileRead_getInfoNum "dx_FileRead_getInfoNum" int #cfunc global FileRead_deleteInfo "dx_FileRead_deleteInfo" int #cfunc global FileRead_fullyLoad "dx_FileRead_fullyLoad" wstr #cfunc global FileRead_fullyLoad_delete "dx_FileRead_fullyLoad_delete" int #cfunc global FileRead_fullyLoad_getImage "dx_FileRead_fullyLoad_getImage" int #cfunc global FileRead_fullyLoad_getSize "dx_FileRead_fullyLoad_getSize" int #cfunc global ReloadFileGraphAll "dx_ReloadFileGraphAll" #cfunc global GetMovieImageSize_File "dx_GetMovieImageSize_File" wstr, var, var #cfunc global GetImageSize_File "dx_GetImageSize_File" wstr, var, var #cfunc global DXArchivePreLoad "dx_DXArchivePreLoad" wstr #cfunc global DXArchivePreLoad_1 "dx_DXArchivePreLoad" wstr, int #cfunc global DXArchiveCheckIdle "dx_DXArchiveCheckIdle" wstr #cfunc global DXArchiveRelease "dx_DXArchiveRelease" wstr #cfunc global DXArchiveCheckFile "dx_DXArchiveCheckFile" wstr, wstr #cfunc global DXArchiveSetMemImage "dx_DXArchiveSetMemImage" int, int, wstr #cfunc global DXArchiveSetMemImage_1 "dx_DXArchiveSetMemImage" int, int, wstr, int #cfunc global DXArchiveSetMemImage_2 "dx_DXArchiveSetMemImage" int, int, wstr, int, int #cfunc global DXArchiveReleaseMemImage "dx_DXArchiveReleaseMemImage" int #cfunc global Live2D_Model_GetPhysicsFileName "dx_Live2D_Model_GetPhysicsFileName" int #cfunc global Live2D_Model_GetPoseFileName "dx_Live2D_Model_GetPoseFileName" int #cfunc global Live2D_Model_GetExpressionFileName "dx_Live2D_Model_GetExpressionFileName" int, int #cfunc global Live2D_Model_GetMotionFileName "dx_Live2D_Model_GetMotionFileName" int, wstr, int #cfunc global Live2D_Model_GetUserDataFile "dx_Live2D_Model_GetUserDataFile" int #func global SetDragFileValidFlag "dx_SetDragFileValidFlag" int #cfunc global DragFileInfoClear "dx_DragFileInfoClear" #cfunc global GetDragFilePath "dx_GetDragFilePath" int #cfunc global GetDragFilePath_1 "dx_GetDragFilePath" int, int #cfunc global GetDragFileNum "dx_GetDragFileNum" ; === その他 === #func global SetMenuItemSelectCallBackFunction "dx_SetMenuItemSelectCallBackFunction" int #func global SetRestoreShredPoint "dx_SetRestoreShredPoint" int #cfunc global GetLastErrorCode "dx_GetLastErrorCode" #cfunc global GetLastErrorMessage "dx_GetLastErrorMessage" int, int #cfunc global SleepThread "dx_SleepThread" int #cfunc global GetNowSysPerformanceCount "dx_GetNowSysPerformanceCount" #cfunc global GetSysPerformanceFrequency "dx_GetSysPerformanceFrequency" #cfunc global ConvSysPerformanceCountToSeconds "dx_ConvSysPerformanceCountToSeconds" int #cfunc global ConvSysPerformanceCountToMilliSeconds "dx_ConvSysPerformanceCountToMilliSeconds" int #cfunc global ConvSysPerformanceCountToMicroSeconds "dx_ConvSysPerformanceCountToMicroSeconds" int #cfunc global ConvSysPerformanceCountToNanoSeconds "dx_ConvSysPerformanceCountToNanoSeconds" int #cfunc global ConvSecondsToSysPerformanceCount "dx_ConvSecondsToSysPerformanceCount" int #cfunc global ConvMilliSecondsToSysPerformanceCount "dx_ConvMilliSecondsToSysPerformanceCount" int #cfunc global ConvMicroSecondsToSysPerformanceCount "dx_ConvMicroSecondsToSysPerformanceCount" int #cfunc global ConvNanoSecondsToSysPerformanceCount "dx_ConvNanoSecondsToSysPerformanceCount" int #cfunc global GetMersenneTwisterRand "dx_GetMersenneTwisterRand" #cfunc global CreateRandHandle "dx_CreateRandHandle" #cfunc global CreateRandHandle_1 "dx_CreateRandHandle" int #func global DeleteRandHandle "dx_DeleteRandHandle" int #cfunc global SRandHandle "dx_SRandHandle" int, int #cfunc global GetRandHandle "dx_GetRandHandle" int, int #cfunc global GetMersenneTwisterRandHandle "dx_GetMersenneTwisterRandHandle" int #cfunc global GetBatteryLifePercent "dx_GetBatteryLifePercent" #cfunc global GetClipboardText "dx_GetClipboardText" int #cfunc global GetClipboardText_1 "dx_GetClipboardText" int, int #func global SetClipboardText "dx_SetClipboardText" wstr #cfunc global GetPrivateProfileStringDx "dx_GetPrivateProfileStringDx" wstr, wstr, wstr, int, int, wstr #cfunc global GetPrivateProfileStringDx_1 "dx_GetPrivateProfileStringDx" wstr, wstr, wstr, int, int, wstr, int #cfunc global GetPrivateProfileIntDx "dx_GetPrivateProfileIntDx" wstr, wstr, int, wstr #cfunc global GetPrivateProfileIntDx_1 "dx_GetPrivateProfileIntDx" wstr, wstr, int, wstr, int #cfunc global GetPrivateProfileStringDxForMem "dx_GetPrivateProfileStringDxForMem" wstr, wstr, wstr, int, int, int, int #cfunc global GetPrivateProfileStringDxForMem_1 "dx_GetPrivateProfileStringDxForMem" wstr, wstr, wstr, int, int, int, int, int #cfunc global GetPrivateProfileIntDxForMem "dx_GetPrivateProfileIntDxForMem" wstr, wstr, int, int, int #cfunc global GetPrivateProfileIntDxForMem_1 "dx_GetPrivateProfileIntDxForMem" wstr, wstr, int, int, int, int #cfunc global ErrorLogAdd "dx_ErrorLogAdd" wstr #cfunc global ErrorLogTabAdd "dx_ErrorLogTabAdd" #cfunc global ErrorLogTabSub "dx_ErrorLogTabSub" #func global SetUseTimeStampFlag "dx_SetUseTimeStampFlag" int #func global SetOutApplicationSystemLogValidFlag "dx_SetOutApplicationSystemLogValidFlag" int #func global SetApplicationLogSaveDirectory "dx_SetApplicationLogSaveDirectory" wstr #cfunc global GetLogDrawFlag "dx_GetLogDrawFlag" #func global SetLogDrawArea "dx_SetLogDrawArea" int, int, int, int #cfunc global putsDx "dx_putsDx" wstr #cfunc global putsDx_1 "dx_putsDx" wstr, int #cfunc global clsDx "dx_clsDx" #cfunc global setPrintColorDx "dx_setPrintColorDx" int #cfunc global setPrintColorDx_1 "dx_setPrintColorDx" int, int #func global SetUseASyncLoadFlag "dx_SetUseASyncLoadFlag" int #cfunc global GetUseASyncLoadFlag "dx_GetUseASyncLoadFlag" #cfunc global CheckHandleASyncLoad "dx_CheckHandleASyncLoad" int #cfunc global GetHandleASyncLoadResult "dx_GetHandleASyncLoadResult" int #func global SetASyncLoadFinishDeleteFlag "dx_SetASyncLoadFinishDeleteFlag" int #cfunc global WaitHandleASyncLoad "dx_WaitHandleASyncLoad" int #cfunc global WaitHandleASyncLoadAll "dx_WaitHandleASyncLoadAll" #cfunc global GetASyncLoadNum "dx_GetASyncLoadNum" #func global SetASyncLoadThreadNum "dx_SetASyncLoadThreadNum" int #func global SetDeleteHandleFlag "dx_SetDeleteHandleFlag" int, var #cfunc global GetHandleNum "dx_GetHandleNum" int #cfunc global GetMaxHandleNum "dx_GetMaxHandleNum" int #cfunc global DumpHandleInfo "dx_DumpHandleInfo" int #cfunc global DxAlloc "dx_DxAlloc" int #cfunc global DxAlloc_1 "dx_DxAlloc" int, wstr #cfunc global DxAlloc_2 "dx_DxAlloc" int, wstr, int #cfunc global DxAllocAligned "dx_DxAllocAligned" int, int #cfunc global DxAllocAligned_1 "dx_DxAllocAligned" int, int, wstr #cfunc global DxAllocAligned_2 "dx_DxAllocAligned" int, int, wstr, int #cfunc global DxCalloc "dx_DxCalloc" int #cfunc global DxCalloc_1 "dx_DxCalloc" int, wstr #cfunc global DxCalloc_2 "dx_DxCalloc" int, wstr, int #cfunc global DxCallocAligned "dx_DxCallocAligned" int, int #cfunc global DxCallocAligned_1 "dx_DxCallocAligned" int, int, wstr #cfunc global DxCallocAligned_2 "dx_DxCallocAligned" int, int, wstr, int #cfunc global DxRealloc "dx_DxRealloc" int, int #cfunc global DxRealloc_1 "dx_DxRealloc" int, int, wstr #cfunc global DxRealloc_2 "dx_DxRealloc" int, int, wstr, int #cfunc global DxReallocAligned "dx_DxReallocAligned" int, int, int #cfunc global DxReallocAligned_1 "dx_DxReallocAligned" int, int, int, wstr #cfunc global DxReallocAligned_2 "dx_DxReallocAligned" int, int, int, wstr, int #func global DxFree "dx_DxFree" int #cfunc global DxSetAllocSizeTrap "dx_DxSetAllocSizeTrap" int #cfunc global DxSetAllocPrintFlag "dx_DxSetAllocPrintFlag" int #cfunc global DxGetAllocSize "dx_DxGetAllocSize" #cfunc global DxGetAllocNum "dx_DxGetAllocNum" #func global DxDumpAlloc "dx_DxDumpAlloc" #func global DxDrawAlloc "dx_DxDrawAlloc" int, int, int, int #cfunc global DxErrorCheckAlloc "dx_DxErrorCheckAlloc" #cfunc global DxSetAllocSizeOutFlag "dx_DxSetAllocSizeOutFlag" int #cfunc global DxSetAllocMemoryErrorCheckFlag "dx_DxSetAllocMemoryErrorCheckFlag" int #cfunc global GetCharBytes "dx_GetCharBytes" int, int #cfunc global ConvertStringCharCodeFormat "dx_ConvertStringCharCodeFormat" int, int, int, int #func global SetUseCharCodeFormat "dx_SetUseCharCodeFormat" int #cfunc global GetUseCharCodeFormat "dx_GetUseCharCodeFormat" #cfunc global Get_wchar_t_CharCodeFormat "dx_Get_wchar_t_CharCodeFormat" #func global strcpyDx "dx_strcpyDx" int, wstr #func global strcpy_sDx "dx_strcpy_sDx" int, int, wstr #func global strpcpyDx "dx_strpcpyDx" int, wstr, int #func global strpcpy_sDx "dx_strpcpy_sDx" int, int, wstr, int #func global strpcpy2Dx "dx_strpcpy2Dx" int, wstr, int #func global strpcpy2_sDx "dx_strpcpy2_sDx" int, int, wstr, int #func global strncpyDx "dx_strncpyDx" int, wstr, int #func global strncpy_sDx "dx_strncpy_sDx" int, int, wstr, int #func global strncpy2Dx "dx_strncpy2Dx" int, wstr, int #func global strncpy2_sDx "dx_strncpy2_sDx" int, int, wstr, int #func global strrncpyDx "dx_strrncpyDx" int, wstr, int #func global strrncpy_sDx "dx_strrncpy_sDx" int, int, wstr, int #func global strrncpy2Dx "dx_strrncpy2Dx" int, wstr, int #func global strrncpy2_sDx "dx_strrncpy2_sDx" int, int, wstr, int #func global strpncpyDx "dx_strpncpyDx" int, wstr, int, int #func global strpncpy_sDx "dx_strpncpy_sDx" int, int, wstr, int, int #func global strpncpy2Dx "dx_strpncpy2Dx" int, wstr, int, int #func global strpncpy2_sDx "dx_strpncpy2_sDx" int, int, wstr, int, int #func global strcatDx "dx_strcatDx" int, wstr #func global strcat_sDx "dx_strcat_sDx" int, int, wstr #cfunc global strlenDx "dx_strlenDx" wstr #cfunc global strlen2Dx "dx_strlen2Dx" wstr #cfunc global strcmpDx "dx_strcmpDx" wstr, wstr #cfunc global stricmpDx "dx_stricmpDx" wstr, wstr #cfunc global strncmpDx "dx_strncmpDx" wstr, wstr, int #cfunc global strncmp2Dx "dx_strncmp2Dx" wstr, wstr, int #cfunc global strpncmpDx "dx_strpncmpDx" wstr, wstr, int, int #cfunc global strpncmp2Dx "dx_strpncmp2Dx" wstr, wstr, int, int #cfunc global strgetchrDx "dx_strgetchrDx" wstr, int, var #cfunc global strgetchr2Dx "dx_strgetchr2Dx" wstr, int, var #cfunc global strputchrDx "dx_strputchrDx" int, int, int #cfunc global strputchr2Dx "dx_strputchr2Dx" int, int, int #cfunc global strposDx "dx_strposDx" wstr, int #cfunc global strpos2Dx "dx_strpos2Dx" wstr, int #cfunc global strstrDx "dx_strstrDx" wstr, wstr #cfunc global strstr2Dx "dx_strstr2Dx" wstr, wstr #cfunc global strrstrDx "dx_strrstrDx" wstr, wstr #cfunc global strrstr2Dx "dx_strrstr2Dx" wstr, wstr #cfunc global strchrDx "dx_strchrDx" wstr, int #cfunc global strchr2Dx "dx_strchr2Dx" wstr, int #cfunc global strrchrDx "dx_strrchrDx" wstr, int #cfunc global strrchr2Dx "dx_strrchr2Dx" wstr, int #cfunc global struprDx "dx_struprDx" int #cfunc global itoaDx "dx_itoaDx" int, int, int #cfunc global itoa_sDx "dx_itoa_sDx" int, int, int, int #cfunc global atoiDx "dx_atoiDx" wstr #cfunc global ProcessNetMessage "dx_ProcessNetMessage" #cfunc global ProcessNetMessage_1 "dx_ProcessNetMessage" int #func global SetUseDXProtocol "dx_SetUseDXProtocol" int #cfunc global GetUseDXProtocol "dx_GetUseDXProtocol" #cfunc global GetOneChar "dx_GetOneChar" int, int #cfunc global GetOneCharWait "dx_GetOneCharWait" int, int #cfunc global GetCtrlCodeCmp "dx_GetCtrlCodeCmp" int #func global SetUseIMEFlag "dx_SetUseIMEFlag" int #cfunc global GetUseIMEFlag "dx_GetUseIMEFlag" #cfunc global GetStringPoint "dx_GetStringPoint" wstr, int #cfunc global GetStringPoint2 "dx_GetStringPoint2" wstr, int #cfunc global GetStringLength "dx_GetStringLength" wstr #cfunc global GetObtainsStringCharPosition "dx_GetObtainsStringCharPosition" int, int, int, wstr, int, var, var, int, var #cfunc global GetObtainsStringCharPosition_CharClip "dx_GetObtainsStringCharPosition_CharClip" int, int, int, wstr, int, var, var, int, var #cfunc global GetObtainsStringCharPosition_WordClip "dx_GetObtainsStringCharPosition_WordClip" int, int, int, wstr, int, var, var, int, var #cfunc global GetStreamFunctionDefault "dx_GetStreamFunctionDefault" #cfunc global ConvertFullPath "dx_ConvertFullPath" wstr, int #cfunc global ConvertFullPath_1 "dx_ConvertFullPath" wstr, int, wstr #func global DeleteSharingGraph "dx_DeleteSharingGraph" int #cfunc global FillGraph "dx_FillGraph" int, int, int, int #cfunc global FillGraph_1 "dx_FillGraph" int, int, int, int, int #cfunc global FillRectGraph "dx_FillRectGraph" int, int, int, int, int, int, int, int #cfunc global FillRectGraph_1 "dx_FillRectGraph" int, int, int, int, int, int, int, int, int #cfunc global MakeShadowMap "dx_MakeShadowMap" int, int #func global DeleteShadowMap "dx_DeleteShadowMap" int #func global SetShadowMapLightDirection "dx_SetShadowMapLightDirection" int, var #cfunc global ShadowMap_DrawSetup "dx_ShadowMap_DrawSetup" int #cfunc global ShadowMap_DrawEnd "dx_ShadowMap_DrawEnd" #func global SetUseShadowMap "dx_SetUseShadowMap" int, int #func global SetShadowMapDrawArea "dx_SetShadowMapDrawArea" int, var, var #func global ResetShadowMapDrawArea "dx_ResetShadowMapDrawArea" int #func global SetShadowMapAdjustDepth "dx_SetShadowMapAdjustDepth" int, float #cfunc global GetShadowMapViewProjectionMatrix "dx_GetShadowMapViewProjectionMatrix" int, var #cfunc global TestDrawShadowMap "dx_TestDrawShadowMap" int, int, int, int, int #cfunc global LoadBmpToGraph "dx_LoadBmpToGraph" wstr, int, int #cfunc global LoadBmpToGraph_1 "dx_LoadBmpToGraph" wstr, int, int, int #cfunc global LoadReverseGraph "dx_LoadReverseGraph" wstr #cfunc global LoadReverseGraph_1 "dx_LoadReverseGraph" wstr, int #cfunc global LoadDivGraph "dx_LoadDivGraph" wstr, int, int, int, int, int, int, var #cfunc global LoadDivGraph_1 "dx_LoadDivGraph" wstr, int, int, int, int, int, int, var, int #cfunc global LoadDivGraph_2 "dx_LoadDivGraph" wstr, int, int, int, int, int, int, var, int, int #cfunc global LoadDivGraph_3 "dx_LoadDivGraph" wstr, int, int, int, int, int, int, var, int, int, int #cfunc global LoadDivGraphF "dx_LoadDivGraphF" wstr, int, int, int, float, float, int, var #cfunc global LoadDivGraphF_1 "dx_LoadDivGraphF" wstr, int, int, int, float, float, int, var, int #cfunc global LoadDivGraphF_2 "dx_LoadDivGraphF" wstr, int, int, int, float, float, int, var, int, float #cfunc global LoadDivGraphF_3 "dx_LoadDivGraphF" wstr, int, int, int, float, float, int, var, int, float, float #cfunc global LoadDivBmpToGraph "dx_LoadDivBmpToGraph" wstr, int, int, int, int, int, int, var, int, int #cfunc global LoadDivBmpToGraph_1 "dx_LoadDivBmpToGraph" wstr, int, int, int, int, int, int, var, int, int, int #cfunc global LoadDivBmpToGraph_2 "dx_LoadDivBmpToGraph" wstr, int, int, int, int, int, int, var, int, int, int, int #cfunc global LoadDivBmpToGraphF "dx_LoadDivBmpToGraphF" wstr, int, int, int, float, float, int, var, int, int #cfunc global LoadDivBmpToGraphF_1 "dx_LoadDivBmpToGraphF" wstr, int, int, int, float, float, int, var, int, int, float #cfunc global LoadDivBmpToGraphF_2 "dx_LoadDivBmpToGraphF" wstr, int, int, int, float, float, int, var, int, int, float, float #cfunc global LoadReverseDivGraph "dx_LoadReverseDivGraph" wstr, int, int, int, int, int, int, var #cfunc global LoadReverseDivGraph_1 "dx_LoadReverseDivGraph" wstr, int, int, int, int, int, int, var, int #cfunc global LoadReverseDivGraph_2 "dx_LoadReverseDivGraph" wstr, int, int, int, int, int, int, var, int, int #cfunc global LoadReverseDivGraph_3 "dx_LoadReverseDivGraph" wstr, int, int, int, int, int, int, var, int, int, int #cfunc global LoadReverseDivGraphF "dx_LoadReverseDivGraphF" wstr, int, int, int, float, float, int, var #cfunc global LoadReverseDivGraphF_1 "dx_LoadReverseDivGraphF" wstr, int, int, int, float, float, int, var, int #cfunc global LoadReverseDivGraphF_2 "dx_LoadReverseDivGraphF" wstr, int, int, int, float, float, int, var, int, float #cfunc global LoadReverseDivGraphF_3 "dx_LoadReverseDivGraphF" wstr, int, int, int, float, float, int, var, int, float, float #cfunc global CreateDivGraphFromMem "dx_CreateDivGraphFromMem" int, int, int, int, int, int, int, int, var #cfunc global CreateDivGraphFromMem_1 "dx_CreateDivGraphFromMem" int, int, int, int, int, int, int, int, var, int #cfunc global CreateDivGraphFromMem_2 "dx_CreateDivGraphFromMem" int, int, int, int, int, int, int, int, var, int, int #cfunc global CreateDivGraphFromMem_3 "dx_CreateDivGraphFromMem" int, int, int, int, int, int, int, int, var, int, int, int #cfunc global CreateDivGraphFromMem_4 "dx_CreateDivGraphFromMem" int, int, int, int, int, int, int, int, var, int, int, int, int #cfunc global CreateDivGraphFFromMem "dx_CreateDivGraphFFromMem" int, int, int, int, int, float, float, int, var #cfunc global CreateDivGraphFFromMem_1 "dx_CreateDivGraphFFromMem" int, int, int, int, int, float, float, int, var, int #cfunc global CreateDivGraphFFromMem_2 "dx_CreateDivGraphFFromMem" int, int, int, int, int, float, float, int, var, int, int #cfunc global CreateDivGraphFFromMem_3 "dx_CreateDivGraphFFromMem" int, int, int, int, int, float, float, int, var, int, int, int #cfunc global CreateDivGraphFFromMem_4 "dx_CreateDivGraphFFromMem" int, int, int, int, int, float, float, int, var, int, int, int, int #cfunc global ReCreateDivGraphFromMem "dx_ReCreateDivGraphFromMem" int, int, int, int, int, int, int, int, var #cfunc global ReCreateDivGraphFromMem_1 "dx_ReCreateDivGraphFromMem" int, int, int, int, int, int, int, int, var, int #cfunc global ReCreateDivGraphFromMem_2 "dx_ReCreateDivGraphFromMem" int, int, int, int, int, int, int, int, var, int, int #cfunc global ReCreateDivGraphFromMem_3 "dx_ReCreateDivGraphFromMem" int, int, int, int, int, int, int, int, var, int, int, int #cfunc global ReCreateDivGraphFromMem_4 "dx_ReCreateDivGraphFromMem" int, int, int, int, int, int, int, int, var, int, int, int, int #cfunc global ReCreateDivGraphFFromMem "dx_ReCreateDivGraphFFromMem" int, int, int, int, int, float, float, int, var #cfunc global ReCreateDivGraphFFromMem_1 "dx_ReCreateDivGraphFFromMem" int, int, int, int, int, float, float, int, var, int #cfunc global ReCreateDivGraphFFromMem_2 "dx_ReCreateDivGraphFFromMem" int, int, int, int, int, float, float, int, var, int, int #cfunc global ReCreateDivGraphFFromMem_3 "dx_ReCreateDivGraphFFromMem" int, int, int, int, int, float, float, int, var, int, int, int #cfunc global ReCreateDivGraphFFromMem_4 "dx_ReCreateDivGraphFFromMem" int, int, int, int, int, float, float, int, var, int, int, int, int #cfunc global CreateDivGraph "dx_CreateDivGraph" int, int, int, int, int, int, int, int, int, int, var #cfunc global CreateDivGraph_1 "dx_CreateDivGraph" int, int, int, int, int, int, int, int, int, int, var, int #cfunc global CreateDivGraphF "dx_CreateDivGraphF" int, int, int, int, int, int, int, float, float, int, var #cfunc global CreateDivGraphF_1 "dx_CreateDivGraphF" int, int, int, int, int, int, int, float, float, int, var, int #cfunc global CreateDivGraphFromSoftImage "dx_CreateDivGraphFromSoftImage" int, int, int, int, int, int, int, var #cfunc global CreateDivGraphFFromSoftImage "dx_CreateDivGraphFFromSoftImage" int, int, int, int, float, float, int, var #cfunc global ReCreateDivGraphFromSoftImage "dx_ReCreateDivGraphFromSoftImage" int, int, int, int, int, int, int, var #cfunc global ReCreateDivGraphFFromSoftImage "dx_ReCreateDivGraphFFromSoftImage" int, int, int, int, float, float, int, var #cfunc global ReloadDivGraph "dx_ReloadDivGraph" wstr, int, int, int, int, int, int, var #cfunc global ReloadDivGraph_1 "dx_ReloadDivGraph" wstr, int, int, int, int, int, int, var, int #cfunc global ReloadDivGraphF "dx_ReloadDivGraphF" wstr, int, int, int, float, float, int, var #cfunc global ReloadDivGraphF_1 "dx_ReloadDivGraphF" wstr, int, int, int, float, float, int, var, int #cfunc global ReloadReverseGraph "dx_ReloadReverseGraph" wstr, int #cfunc global ReloadReverseDivGraph "dx_ReloadReverseDivGraph" wstr, int, int, int, int, int, int, var #cfunc global ReloadReverseDivGraphF "dx_ReloadReverseDivGraphF" wstr, int, int, int, float, float, int, var #cfunc global SetCreateDivGraphHandle "dx_SetCreateDivGraphHandle" int, var, int #cfunc global GetCreateDivGraphHandle "dx_GetCreateDivGraphHandle" int, var #cfunc global GetDrawValidGraphCreateFlag "dx_GetDrawValidGraphCreateFlag" #func global SetUsePaletteGraphFlag "dx_SetUsePaletteGraphFlag" int #func global SetUseAlphaTestGraphCreateFlag "dx_SetUseAlphaTestGraphCreateFlag" int #cfunc global GetUseAlphaTestGraphCreateFlag "dx_GetUseAlphaTestGraphCreateFlag" #func global SetUseAlphaTestFlag "dx_SetUseAlphaTestFlag" int #cfunc global GetUseAlphaTestFlag "dx_GetUseAlphaTestFlag" #func global SetCubeMapTextureCreateFlag "dx_SetCubeMapTextureCreateFlag" int #cfunc global GetCubeMapTextureCreateFlag "dx_GetCubeMapTextureCreateFlag" #func global SetUseNoBlendModeParam "dx_SetUseNoBlendModeParam" int #cfunc global GetDrawValidAlphaChannelGraphCreateFlag "dx_GetDrawValidAlphaChannelGraphCreateFlag" #cfunc global GetDrawValidFloatTypeGraphCreateFlag "dx_GetDrawValidFloatTypeGraphCreateFlag" #cfunc global GetDrawValidGraphCreateZBufferFlag "dx_GetDrawValidGraphCreateZBufferFlag" #func global SetCreateDrawValidGraphZBufferBitDepth "dx_SetCreateDrawValidGraphZBufferBitDepth" int #cfunc global GetCreateDrawValidGraphZBufferBitDepth "dx_GetCreateDrawValidGraphZBufferBitDepth" #func global SetCreateDrawValidGraphMipLevels "dx_SetCreateDrawValidGraphMipLevels" int #cfunc global GetCreateDrawValidGraphMipLevels "dx_GetCreateDrawValidGraphMipLevels" #func global SetCreateDrawValidGraphChannelNum "dx_SetCreateDrawValidGraphChannelNum" int #cfunc global GetCreateDrawValidGraphChannelNum "dx_GetCreateDrawValidGraphChannelNum" #func global SetCreateDrawValidGraphMultiSample "dx_SetCreateDrawValidGraphMultiSample" int, int #cfunc global GetMultiSampleQuality "dx_GetMultiSampleQuality" int #func global SetUseGraphAlphaChannel "dx_SetUseGraphAlphaChannel" int #cfunc global GetUseGraphAlphaChannel "dx_GetUseGraphAlphaChannel" #func global SetUseAlphaChannelGraphCreateFlag "dx_SetUseAlphaChannelGraphCreateFlag" int #cfunc global GetUseAlphaChannelGraphCreateFlag "dx_GetUseAlphaChannelGraphCreateFlag" #func global SetUseNotManageTextureFlag "dx_SetUseNotManageTextureFlag" int #cfunc global GetUseNotManageTextureFlag "dx_GetUseNotManageTextureFlag" #func global SetUsePlatformTextureFormat "dx_SetUsePlatformTextureFormat" int #cfunc global GetUsePlatformTextureFormat "dx_GetUsePlatformTextureFormat" #func global SetUseDivGraphFlag "dx_SetUseDivGraphFlag" int #func global SetUseAlphaImageLoadFlag "dx_SetUseAlphaImageLoadFlag" int #func global SetUseMaxTextureSize "dx_SetUseMaxTextureSize" int #func global SetUseGraphBaseDataBackup "dx_SetUseGraphBaseDataBackup" int #cfunc global GetUseGraphBaseDataBackup "dx_GetUseGraphBaseDataBackup" #func global SetUseSystemMemGraphCreateFlag "dx_SetUseSystemMemGraphCreateFlag" int #cfunc global GetUseSystemMemGraphCreateFlag "dx_GetUseSystemMemGraphCreateFlag" #func global SetUseLoadDivGraphSizeCheckFlag "dx_SetUseLoadDivGraphSizeCheckFlag" int #cfunc global GetUseLoadDivGraphSizeCheckFlag "dx_GetUseLoadDivGraphSizeCheckFlag" #cfunc global GraphUnLock "dx_GraphUnLock" int #func global SetUseGraphZBuffer "dx_SetUseGraphZBuffer" int, int #func global SetUseGraphZBuffer_1 "dx_SetUseGraphZBuffer" int, int, int #cfunc global CopyGraphZBufferImage "dx_CopyGraphZBufferImage" int, int #cfunc global CheckDrawValidGraph "dx_CheckDrawValidGraph" int #cfunc global GetMaxGraphTextureSize "dx_GetMaxGraphTextureSize" var, var #cfunc global GetValidRestoreShredPoint "dx_GetValidRestoreShredPoint" #func global ResetGraphPalette "dx_ResetGraphPalette" int #cfunc global BeginAADraw "dx_BeginAADraw" #cfunc global EndAADraw "dx_EndAADraw" #cfunc global GetDrawMode "dx_GetDrawMode" #cfunc global GetDrawBlendMode "dx_GetDrawBlendMode" var, var #cfunc global GetDrawCustomBlendMode "dx_GetDrawCustomBlendMode" var, var, var, var, var, var, var, var #cfunc global GetDrawAlphaTest "dx_GetDrawAlphaTest" var, var #cfunc global GetDrawBright "dx_GetDrawBright" var, var, var #cfunc global GetDrawAddColor "dx_GetDrawAddColor" var, var, var #func global SetWriteAlphaChannelFlag "dx_SetWriteAlphaChannelFlag" int #cfunc global GetWriteAlphaChannelFlag "dx_GetWriteAlphaChannelFlag" #cfunc global CheckSeparateAlphaBlendEnable "dx_CheckSeparateAlphaBlendEnable" #func global SetIgnoreDrawGraphColor "dx_SetIgnoreDrawGraphColor" int #cfunc global GetIgnoreDrawGraphColor "dx_GetIgnoreDrawGraphColor" #func global SetMaxAnisotropy "dx_SetMaxAnisotropy" int #cfunc global GetMaxAnisotropy "dx_GetMaxAnisotropy" #func global SetUseLarge3DPositionSupport "dx_SetUseLarge3DPositionSupport" int #func global SetUseZBufferFlag "dx_SetUseZBufferFlag" int #func global SetWriteZBufferFlag "dx_SetWriteZBufferFlag" int #func global SetZBufferCmpType "dx_SetZBufferCmpType" int #func global SetZBias "dx_SetZBias" int #func global SetUseZBuffer3D "dx_SetUseZBuffer3D" int #func global SetWriteZBuffer3D "dx_SetWriteZBuffer3D" int #func global SetZBufferCmpType3D "dx_SetZBufferCmpType3D" int #func global SetZBias3D "dx_SetZBias3D" int #func global SetUseReversedZ "dx_SetUseReversedZ" int #cfunc global GetDrawArea "dx_GetDrawArea" var #cfunc global RunRestoreShred "dx_RunRestoreShred" #func global SetTransformTo2D "dx_SetTransformTo2D" var #func global SetTransformTo2DD "dx_SetTransformTo2DD" var #func global ResetTransformTo2D "dx_ResetTransformTo2D" #func global SetTransformToWorld "dx_SetTransformToWorld" var #func global SetTransformToWorldD "dx_SetTransformToWorldD" var #cfunc global GetTransformToWorldMatrix "dx_GetTransformToWorldMatrix" var #cfunc global GetTransformToWorldMatrixD "dx_GetTransformToWorldMatrixD" var #func global SetTransformToView "dx_SetTransformToView" var #func global SetTransformToViewD "dx_SetTransformToViewD" var #cfunc global GetTransformToViewMatrix "dx_GetTransformToViewMatrix" var #cfunc global GetTransformToViewMatrixD "dx_GetTransformToViewMatrixD" var #func global SetTransformToProjection "dx_SetTransformToProjection" var #func global SetTransformToProjectionD "dx_SetTransformToProjectionD" var #cfunc global GetTransformToProjectionMatrix "dx_GetTransformToProjectionMatrix" var #cfunc global GetTransformToProjectionMatrixD "dx_GetTransformToProjectionMatrixD" var #func global SetTransformToViewport "dx_SetTransformToViewport" var #func global SetTransformToViewportD "dx_SetTransformToViewportD" var #cfunc global GetTransformToViewportMatrix "dx_GetTransformToViewportMatrix" var #cfunc global GetTransformToViewportMatrixD "dx_GetTransformToViewportMatrixD" var #cfunc global GetTransformToAPIViewportMatrix "dx_GetTransformToAPIViewportMatrix" var #cfunc global GetTransformToAPIViewportMatrixD "dx_GetTransformToAPIViewportMatrixD" var #func global SetDefTransformMatrix "dx_SetDefTransformMatrix" #cfunc global GetTransformPosition "dx_GetTransformPosition" var, var, var #cfunc global GetTransformPositionD "dx_GetTransformPositionD" var, var, var #cfuncf global GetBillboardPixelSize "dx_GetBillboardPixelSize" VECTOR, float #cfuncst global VECTOR ConvWorldPosToViewPos "dx_ConvWorldPosToViewPos" VECTOR #cfuncst global VECTOR_D ConvWorldPosToViewPosD "dx_ConvWorldPosToViewPosD" VECTOR_D #func global SetUseCullingFlag "dx_SetUseCullingFlag" int #func global SetUseBackCulling "dx_SetUseBackCulling" int #cfunc global GetUseBackCulling "dx_GetUseBackCulling" #func global SetUseRightHandClippingProcess "dx_SetUseRightHandClippingProcess" int #cfunc global GetUseRightHandClippingProcess "dx_GetUseRightHandClippingProcess" #func global SetTextureAddressMode "dx_SetTextureAddressMode" int #func global SetTextureAddressMode_1 "dx_SetTextureAddressMode" int, int #func global SetTextureAddressModeUV "dx_SetTextureAddressModeUV" int, int #func global SetTextureAddressModeUV_1 "dx_SetTextureAddressModeUV" int, int, int #func global SetTextureAddressTransform "dx_SetTextureAddressTransform" float, float, float, float, float, float, float #func global SetTextureAddressTransformMatrix "dx_SetTextureAddressTransformMatrix" MATRIX #func global ResetTextureAddressTransform "dx_ResetTextureAddressTransform" #func global SetFogEnable "dx_SetFogEnable" int #cfunc global GetFogEnable "dx_GetFogEnable" #func global SetFogMode "dx_SetFogMode" int #cfunc global GetFogMode "dx_GetFogMode" #func global SetFogColor "dx_SetFogColor" int, int, int #cfunc global GetFogColor "dx_GetFogColor" var, var, var #func global SetFogStartEnd "dx_SetFogStartEnd" float, float #cfunc global GetFogStartEnd "dx_GetFogStartEnd" var, var #func global SetFogDensity "dx_SetFogDensity" float #cfuncf global GetFogDensity "dx_GetFogDensity" #func global SetVerticalFogEnable "dx_SetVerticalFogEnable" int #cfunc global GetVerticalFogEnable "dx_GetVerticalFogEnable" #func global SetVerticalFogMode "dx_SetVerticalFogMode" int #cfunc global GetVerticalFogMode "dx_GetVerticalFogMode" #func global SetVerticalFogColor "dx_SetVerticalFogColor" int, int, int #cfunc global GetVerticalFogColor "dx_GetVerticalFogColor" var, var, var #func global SetVerticalFogStartEnd "dx_SetVerticalFogStartEnd" float, float #cfunc global GetVerticalFogStartEnd "dx_GetVerticalFogStartEnd" var, var #func global SetVerticalFogDensity "dx_SetVerticalFogDensity" float, float #cfunc global GetVerticalFogDensity "dx_GetVerticalFogDensity" var, var #cfunc global GetPixelDX "dx_GetPixelDX" int, int #cfuncst global COLOR_F GetPixelF "dx_GetPixelF" int, int #cfunc global GetBackgroundColor "dx_GetBackgroundColor" var, var, var, var #func global BltDrawValidGraph "dx_BltDrawValidGraph" int, int, int, int, int, int, int, int #func global WaitVSync "dx_WaitVSync" int #cfunc global GetActiveGraph "dx_GetActiveGraph" #func global SetEmulation320x240 "dx_SetEmulation320x240" int #func global SetZBufferSize "dx_SetZBufferSize" int, int #func global SetZBufferBitDepth "dx_SetZBufferBitDepth" int #cfunc global GetWaitVSyncFlag "dx_GetWaitVSyncFlag" #func global SetFullSceneAntiAliasingMode "dx_SetFullSceneAntiAliasingMode" int, int #cfunc global GetChangeDisplayFlag "dx_GetChangeDisplayFlag" #cfunc global GetVideoMemorySize "dx_GetVideoMemorySize" var, var #cfunc global GetVideoMemorySizeEx "dx_GetVideoMemorySizeEx" var, var #cfunc global GetRefreshRate "dx_GetRefreshRate" #cfunc global GetDisplayNum "dx_GetDisplayNum" #cfunc global GetDisplayInfo "dx_GetDisplayInfo" int, var, var, var, var, var, var #cfunc global GetDisplayModeNum "dx_GetDisplayModeNum" #cfunc global GetDisplayModeNum_1 "dx_GetDisplayModeNum" int #cfuncst global GetDisplayMode "dx_GetDisplayMode" 16, int #cfuncst global GetDisplayMode_1 "dx_GetDisplayMode" 16, int, int #cfunc global GetDrawFloatCoordType "dx_GetDrawFloatCoordType" #func global SetUseNormalDrawShader "dx_SetUseNormalDrawShader" int #func global SetUseSoftwareRenderModeFlag "dx_SetUseSoftwareRenderModeFlag" int #func global SetNotUse3DFlag "dx_SetNotUse3DFlag" int #func global SetUse3DFlag "dx_SetUse3DFlag" int #cfunc global GetUse3DFlag "dx_GetUse3DFlag" #func global SetWindowDrawRect "dx_SetWindowDrawRect" var #cfunc global RestoreGraphSystem "dx_RestoreGraphSystem" #func global SetUseHardwareVertexProcessing "dx_SetUseHardwareVertexProcessing" int #func global SetUsePixelLighting "dx_SetUsePixelLighting" int #func global SetUseOldDrawModiGraphCodeFlag "dx_SetUseOldDrawModiGraphCodeFlag" int #func global SetUseVramFlag "dx_SetUseVramFlag" int #cfunc global GetUseVramFlag "dx_GetUseVramFlag" #func global SetBasicBlendFlag "dx_SetBasicBlendFlag" int #func global SetUseBasicGraphDraw3DDeviceMethodFlag "dx_SetUseBasicGraphDraw3DDeviceMethodFlag" int #func global SetUseDisplayIndex "dx_SetUseDisplayIndex" int #cfunc global RenderVertex "dx_RenderVertex" #cfunc global GetDrawCallCount "dx_GetDrawCallCount" #cfuncf global GetFPS "dx_GetFPS" #cfunc global CreateVertexBuffer "dx_CreateVertexBuffer" int, int #func global DeleteVertexBuffer "dx_DeleteVertexBuffer" int #func global InitVertexBuffer "dx_InitVertexBuffer" #func global SetVertexBufferData "dx_SetVertexBufferData" int, int, int, int #cfunc global GetBufferVertexBuffer "dx_GetBufferVertexBuffer" int #func global UpdateVertexBuffer "dx_UpdateVertexBuffer" int, int, int #cfunc global CreateIndexBuffer "dx_CreateIndexBuffer" int, int #func global DeleteIndexBuffer "dx_DeleteIndexBuffer" int #func global InitIndexBuffer "dx_InitIndexBuffer" #func global SetIndexBufferData "dx_SetIndexBufferData" int, int, int, int #cfunc global GetBufferIndexBuffer "dx_GetBufferIndexBuffer" int #func global UpdateIndexBuffer "dx_UpdateIndexBuffer" int, int, int #cfunc global GetMaxPrimitiveCount "dx_GetMaxPrimitiveCount" #cfunc global GetMaxVertexIndex "dx_GetMaxVertexIndex" #cfunc global GetValidShaderVersion "dx_GetValidShaderVersion" #cfunc global LoadVertexShader "dx_LoadVertexShader" wstr #cfunc global LoadGeometryShader "dx_LoadGeometryShader" wstr #cfunc global LoadPixelShader "dx_LoadPixelShader" wstr #cfunc global LoadVertexShaderFromMem "dx_LoadVertexShaderFromMem" int, int #cfunc global LoadGeometryShaderFromMem "dx_LoadGeometryShaderFromMem" int, int #cfunc global LoadPixelShaderFromMem "dx_LoadPixelShaderFromMem" int, int #func global DeleteShader "dx_DeleteShader" int #func global InitShader "dx_InitShader" #cfunc global GetConstIndexToShader "dx_GetConstIndexToShader" wstr, int #cfunc global GetConstCountToShader "dx_GetConstCountToShader" wstr, int #func global SetVSConstSF "dx_SetVSConstSF" int, float #func global SetVSConstF "dx_SetVSConstF" int, FLOAT4 #func global SetVSConstFMtx "dx_SetVSConstFMtx" int, MATRIX #func global SetVSConstFMtxT "dx_SetVSConstFMtxT" int, MATRIX #func global SetVSConstSI "dx_SetVSConstSI" int, int #func global SetVSConstI "dx_SetVSConstI" int, INT4 #func global SetVSConstB "dx_SetVSConstB" int, int #func global SetVSConstSFArray "dx_SetVSConstSFArray" int, int, var, int #func global SetVSConstFArray "dx_SetVSConstFArray" int, int, var, int #func global SetVSConstFMtxArray "dx_SetVSConstFMtxArray" int, int, var, int #func global SetVSConstFMtxTArray "dx_SetVSConstFMtxTArray" int, int, var, int #func global SetVSConstSIArray "dx_SetVSConstSIArray" int, int, var, int #func global SetVSConstIArray "dx_SetVSConstIArray" int, int, var, int #func global SetVSConstBArray "dx_SetVSConstBArray" int, int, var, int #func global ResetVSConstF "dx_ResetVSConstF" int, int #func global ResetVSConstI "dx_ResetVSConstI" int, int #func global ResetVSConstB "dx_ResetVSConstB" int, int #func global SetPSConstSF "dx_SetPSConstSF" int, float #func global SetPSConstF "dx_SetPSConstF" int, FLOAT4 #func global SetPSConstFMtx "dx_SetPSConstFMtx" int, MATRIX #func global SetPSConstFMtxT "dx_SetPSConstFMtxT" int, MATRIX #func global SetPSConstSI "dx_SetPSConstSI" int, int #func global SetPSConstI "dx_SetPSConstI" int, INT4 #func global SetPSConstB "dx_SetPSConstB" int, int #func global SetPSConstSFArray "dx_SetPSConstSFArray" int, int, var, int #func global SetPSConstFArray "dx_SetPSConstFArray" int, int, var, int #func global SetPSConstFMtxArray "dx_SetPSConstFMtxArray" int, int, var, int #func global SetPSConstFMtxTArray "dx_SetPSConstFMtxTArray" int, int, var, int #func global SetPSConstSIArray "dx_SetPSConstSIArray" int, int, var, int #func global SetPSConstIArray "dx_SetPSConstIArray" int, int, var, int #func global SetPSConstBArray "dx_SetPSConstBArray" int, int, var, int #func global ResetPSConstF "dx_ResetPSConstF" int, int #func global ResetPSConstI "dx_ResetPSConstI" int, int #func global ResetPSConstB "dx_ResetPSConstB" int, int #func global SetRenderTargetToShader "dx_SetRenderTargetToShader" int, int #func global SetRenderTargetToShader_1 "dx_SetRenderTargetToShader" int, int, int #func global SetRenderTargetToShader_2 "dx_SetRenderTargetToShader" int, int, int, int #func global SetUseTextureToShader "dx_SetUseTextureToShader" int, int #func global SetUseVertexShader "dx_SetUseVertexShader" int #func global SetUseGeometryShader "dx_SetUseGeometryShader" int #func global SetUsePixelShader "dx_SetUsePixelShader" int #cfunc global CalcPolygonBinormalAndTangentsToShader "dx_CalcPolygonBinormalAndTangentsToShader" int, var, int #cfunc global CalcPolygonIndexedBinormalAndTangentsToShader "dx_CalcPolygonIndexedBinormalAndTangentsToShader" int, var, int, int, var, int #cfunc global CalcPolygon32bitIndexedBinormalAndTangentsToShader "dx_CalcPolygon32bitIndexedBinormalAndTangentsToShader" int, var, int, int, var, int #func global InitShaderConstantBuffer "dx_InitShaderConstantBuffer" #cfunc global CreateShaderConstantBuffer "dx_CreateShaderConstantBuffer" int #func global DeleteShaderConstantBuffer "dx_DeleteShaderConstantBuffer" int #cfunc global GetBufferShaderConstantBuffer "dx_GetBufferShaderConstantBuffer" int #func global UpdateShaderConstantBuffer "dx_UpdateShaderConstantBuffer" int #func global SetShaderConstantBuffer "dx_SetShaderConstantBuffer" int, int, int #func global PlayMovie "dx_PlayMovie" wstr, int, int #cfunc global GetMovieImageSize_Mem "dx_GetMovieImageSize_Mem" int, int, var, var #func global OpenMovieToGraph "dx_OpenMovieToGraph" wstr #func global OpenMovieToGraph_1 "dx_OpenMovieToGraph" wstr, int #func global PlayMovieToGraph "dx_PlayMovieToGraph" int #func global PlayMovieToGraph_1 "dx_PlayMovieToGraph" int, int #func global PlayMovieToGraph_2 "dx_PlayMovieToGraph" int, int, int #cfunc global PauseMovieToGraph "dx_PauseMovieToGraph" int #cfunc global PauseMovieToGraph_1 "dx_PauseMovieToGraph" int, int #func global AddMovieFrameToGraph "dx_AddMovieFrameToGraph" int, int #cfunc global SeekMovieToGraph "dx_SeekMovieToGraph" int, int #func global SetPlaySpeedRateMovieToGraph "dx_SetPlaySpeedRateMovieToGraph" int, double #cfunc global GetMovieStateToGraph "dx_GetMovieStateToGraph" int #func global SetMovieVolumeToGraph "dx_SetMovieVolumeToGraph" int, int #cfunc global GetMovieVolumeToGraph "dx_GetMovieVolumeToGraph" int #func global ChangeMovieVolumeToGraph "dx_ChangeMovieVolumeToGraph" int, int #cfunc global GetMovieVolumeToGraph2 "dx_GetMovieVolumeToGraph2" int #cfunc global GetMovieTotalFrameToGraph "dx_GetMovieTotalFrameToGraph" int #cfunc global TellMovieToGraph "dx_TellMovieToGraph" int #cfunc global TellMovieToGraphToFrame "dx_TellMovieToGraphToFrame" int #cfunc global SeekMovieToGraphToFrame "dx_SeekMovieToGraphToFrame" int, int #cfunc global GetOneFrameTimeMovieToGraph "dx_GetOneFrameTimeMovieToGraph" int #cfunc global GetLastUpdateTimeMovieToGraph "dx_GetLastUpdateTimeMovieToGraph" int #func global UpdateMovieToGraph "dx_UpdateMovieToGraph" int #func global SetMovieRightImageAlphaFlag "dx_SetMovieRightImageAlphaFlag" int #func global SetMovieColorA8R8G8B8Flag "dx_SetMovieColorA8R8G8B8Flag" int #func global SetMovieUseYUVFormatSurfaceFlag "dx_SetMovieUseYUVFormatSurfaceFlag" int #func global SetupCamera_Perspective "dx_SetupCamera_Perspective" float #func global SetupCamera_PerspectiveD "dx_SetupCamera_PerspectiveD" double #func global SetupCamera_Ortho "dx_SetupCamera_Ortho" float #func global SetupCamera_OrthoD "dx_SetupCamera_OrthoD" double #func global SetupCamera_ProjectionMatrix "dx_SetupCamera_ProjectionMatrix" MATRIX #func global SetupCamera_ProjectionMatrixD "dx_SetupCamera_ProjectionMatrixD" MATRIX_D #cfunc global CheckCameraViewClip "dx_CheckCameraViewClip" VECTOR #cfunc global CheckCameraViewClipD "dx_CheckCameraViewClipD" VECTOR_D #cfunc global CheckCameraViewClip_Dir "dx_CheckCameraViewClip_Dir" VECTOR #cfunc global CheckCameraViewClip_DirD "dx_CheckCameraViewClip_DirD" VECTOR_D #cfunc global CheckCameraViewClip_Box "dx_CheckCameraViewClip_Box" VECTOR, VECTOR #cfunc global CheckCameraViewClip_BoxD "dx_CheckCameraViewClip_BoxD" VECTOR_D, VECTOR_D #func global SetUseLighting "dx_SetUseLighting" int #func global SetMaterialUseVertDifColor "dx_SetMaterialUseVertDifColor" int #func global SetMaterialUseVertSpcColor "dx_SetMaterialUseVertSpcColor" int #func global SetMaterialParam "dx_SetMaterialParam" MATERIALPARAM #func global SetUseSpecular "dx_SetUseSpecular" int #func global SetGlobalAmbientLight "dx_SetGlobalAmbientLight" COLOR_F #func global SetUseLightAngleAttenuation "dx_SetUseLightAngleAttenuation" int #func global SetUseHalfLambertLighting "dx_SetUseHalfLambertLighting" int #cfunc global GetEnableLightHandleNum "dx_GetEnableLightHandleNum" #cfunc global GetEnableLightHandle "dx_GetEnableLightHandle" int #cfunc global GetTexFormatIndex "dx_GetTexFormatIndex" var #func global InitMask "dx_InitMask" #cfunc global MakeMask "dx_MakeMask" int, int #cfunc global GetMaskSize "dx_GetMaskSize" var, var, int #func global SetDataToMask "dx_SetDataToMask" int, int, int, int #func global DeleteMask "dx_DeleteMask" int #cfunc global LoadMask "dx_LoadMask" wstr #cfunc global LoadDivMask "dx_LoadDivMask" wstr, int, int, int, int, int, int, var #cfunc global CreateMaskFromMem "dx_CreateMaskFromMem" int, int #cfunc global CreateDivMaskFromMem "dx_CreateDivMaskFromMem" int, int, int, int, int, int, int, int, var #func global SetMaskReverseEffectFlag "dx_SetMaskReverseEffectFlag" int #cfunc global GetMaskUseFlag "dx_GetMaskUseFlag" #cfunc global GetDrawStringWidth "dx_GetDrawStringWidth" wstr, int #cfunc global GetDrawStringWidth_1 "dx_GetDrawStringWidth" wstr, int, int #cfunc global GetDrawNStringWidth "dx_GetDrawNStringWidth" wstr, int #cfunc global GetDrawNStringWidth_1 "dx_GetDrawNStringWidth" wstr, int, int #cfunc global GetDrawExtendStringWidth "dx_GetDrawExtendStringWidth" double, wstr, int #cfunc global GetDrawExtendStringWidth_1 "dx_GetDrawExtendStringWidth" double, wstr, int, int #cfunc global GetDrawExtendNStringWidth "dx_GetDrawExtendNStringWidth" double, wstr, int #cfunc global GetDrawExtendNStringWidth_1 "dx_GetDrawExtendNStringWidth" double, wstr, int, int #cfunc global GetDrawStringSize "dx_GetDrawStringSize" var, var, var, wstr, int #cfunc global GetDrawStringSize_1 "dx_GetDrawStringSize" var, var, var, wstr, int, int #cfunc global GetDrawNStringSize "dx_GetDrawNStringSize" var, var, var, wstr, int #cfunc global GetDrawNStringSize_1 "dx_GetDrawNStringSize" var, var, var, wstr, int, int #cfunc global GetDrawExtendStringSize "dx_GetDrawExtendStringSize" var, var, var, double, double, wstr, int #cfunc global GetDrawExtendStringSize_1 "dx_GetDrawExtendStringSize" var, var, var, double, double, wstr, int, int #cfunc global GetDrawExtendNStringSize "dx_GetDrawExtendNStringSize" var, var, var, double, double, wstr, int #cfunc global GetDrawExtendNStringSize_1 "dx_GetDrawExtendNStringSize" var, var, var, double, double, wstr, int, int #cfunc global GetDrawStringKerningPairInfo "dx_GetDrawStringKerningPairInfo" wstr, var #cfunc global GetDrawStringWidthToHandle "dx_GetDrawStringWidthToHandle" wstr, int, int #cfunc global GetDrawStringWidthToHandle_1 "dx_GetDrawStringWidthToHandle" wstr, int, int, int #cfunc global GetDrawNStringWidthToHandle "dx_GetDrawNStringWidthToHandle" wstr, int, int #cfunc global GetDrawNStringWidthToHandle_1 "dx_GetDrawNStringWidthToHandle" wstr, int, int, int #cfunc global GetDrawExtendStringWidthToHandle "dx_GetDrawExtendStringWidthToHandle" double, wstr, int, int #cfunc global GetDrawExtendStringWidthToHandle_1 "dx_GetDrawExtendStringWidthToHandle" double, wstr, int, int, int #cfunc global GetDrawExtendNStringWidthToHandle "dx_GetDrawExtendNStringWidthToHandle" double, wstr, int, int #cfunc global GetDrawExtendNStringWidthToHandle_1 "dx_GetDrawExtendNStringWidthToHandle" double, wstr, int, int, int #cfunc global GetDrawStringSizeToHandle "dx_GetDrawStringSizeToHandle" var, var, var, wstr, int, int #cfunc global GetDrawStringSizeToHandle_1 "dx_GetDrawStringSizeToHandle" var, var, var, wstr, int, int, int #cfunc global GetDrawNStringSizeToHandle "dx_GetDrawNStringSizeToHandle" var, var, var, wstr, int, int #cfunc global GetDrawNStringSizeToHandle_1 "dx_GetDrawNStringSizeToHandle" var, var, var, wstr, int, int, int #cfunc global GetDrawExtendStringSizeToHandle "dx_GetDrawExtendStringSizeToHandle" var, var, var, double, double, wstr, int, int #cfunc global GetDrawExtendStringSizeToHandle_1 "dx_GetDrawExtendStringSizeToHandle" var, var, var, double, double, wstr, int, int, int #cfunc global GetDrawExtendNStringSizeToHandle "dx_GetDrawExtendNStringSizeToHandle" var, var, var, double, double, wstr, int, int #cfunc global GetDrawExtendNStringSizeToHandle_1 "dx_GetDrawExtendNStringSizeToHandle" var, var, var, double, double, wstr, int, int, int #cfunc global GetDrawStringKerningPairInfoToHandle "dx_GetDrawStringKerningPairInfoToHandle" wstr, var, int #cfunc global MultiByteCharCheck "dx_MultiByteCharCheck" wstr, int #cfunc global ConvertMatrixFtoD "dx_ConvertMatrixFtoD" var, var #cfunc global ConvertMatrixDtoF "dx_ConvertMatrixDtoF" var, var #cfunc global CreateMultiplyMatrix "dx_CreateMultiplyMatrix" var, var, var #cfunc global CreateMultiplyMatrixD "dx_CreateMultiplyMatrixD" var, var, var #cfunc global CreateOrthoMatrix "dx_CreateOrthoMatrix" var, float, float, float #cfunc global CreateOrthoMatrix_1 "dx_CreateOrthoMatrix" var, float, float, float, float #cfunc global CreateOrthoMatrixD "dx_CreateOrthoMatrixD" var, double, double, double #cfunc global CreateOrthoMatrixD_1 "dx_CreateOrthoMatrixD" var, double, double, double, double #cfunc global CreateOrthoMatrixRH "dx_CreateOrthoMatrixRH" var, float, float, float #cfunc global CreateOrthoMatrixRH_1 "dx_CreateOrthoMatrixRH" var, float, float, float, float #cfunc global CreateOrthoMatrixRHD "dx_CreateOrthoMatrixRHD" var, double, double, double #cfunc global CreateOrthoMatrixRHD_1 "dx_CreateOrthoMatrixRHD" var, double, double, double, double #cfunc global CreateScalingMatrix "dx_CreateScalingMatrix" var, float, float, float #cfunc global CreateScalingMatrixD "dx_CreateScalingMatrixD" var, double, double, double #cfunc global CreateRotationXMatrix "dx_CreateRotationXMatrix" var, float #cfunc global CreateRotationXMatrixD "dx_CreateRotationXMatrixD" var, double #cfunc global CreateRotationYMatrix "dx_CreateRotationYMatrix" var, float #cfunc global CreateRotationYMatrixD "dx_CreateRotationYMatrixD" var, double #cfunc global CreateRotationZMatrix "dx_CreateRotationZMatrix" var, float #cfunc global CreateRotationZMatrixD "dx_CreateRotationZMatrixD" var, double #cfunc global CreateTranslationMatrix "dx_CreateTranslationMatrix" var, float, float, float #cfunc global CreateTranslationMatrixD "dx_CreateTranslationMatrixD" var, double, double, double #cfunc global CreateTransposeMatrix "dx_CreateTransposeMatrix" var, var #cfunc global CreateTransposeMatrixD "dx_CreateTransposeMatrixD" var, var #cfunc global CreateInverseMatrix "dx_CreateInverseMatrix" var, var #cfunc global CreateInverseMatrixD "dx_CreateInverseMatrixD" var, var #cfunc global CreateViewportMatrix "dx_CreateViewportMatrix" var, float, float, float, float #cfunc global CreateViewportMatrixD "dx_CreateViewportMatrixD" var, double, double, double, double #cfunc global CreateRotationXYZMatrix "dx_CreateRotationXYZMatrix" var, float, float, float #cfunc global CreateRotationXYZMatrixD "dx_CreateRotationXYZMatrixD" var, double, double, double #cfunc global CreateRotationXZYMatrix "dx_CreateRotationXZYMatrix" var, float, float, float #cfunc global CreateRotationXZYMatrixD "dx_CreateRotationXZYMatrixD" var, double, double, double #cfunc global CreateRotationYXZMatrix "dx_CreateRotationYXZMatrix" var, float, float, float #cfunc global CreateRotationYXZMatrixD "dx_CreateRotationYXZMatrixD" var, double, double, double #cfunc global CreateRotationYZXMatrix "dx_CreateRotationYZXMatrix" var, float, float, float #cfunc global CreateRotationYZXMatrixD "dx_CreateRotationYZXMatrixD" var, double, double, double #cfunc global CreateRotationZXYMatrix "dx_CreateRotationZXYMatrix" var, float, float, float #cfunc global CreateRotationZXYMatrixD "dx_CreateRotationZXYMatrixD" var, double, double, double #cfunc global CreateRotationZYXMatrix "dx_CreateRotationZYXMatrix" var, float, float, float #cfunc global CreateRotationZYXMatrixD "dx_CreateRotationZYXMatrixD" var, double, double, double #cfunc global GetMatrixXYZRotation "dx_GetMatrixXYZRotation" var, var, var, var #cfunc global GetMatrixXYZRotationD "dx_GetMatrixXYZRotationD" var, var, var, var #cfunc global GetMatrixXZYRotation "dx_GetMatrixXZYRotation" var, var, var, var #cfunc global GetMatrixXZYRotationD "dx_GetMatrixXZYRotationD" var, var, var, var #cfunc global GetMatrixYXZRotation "dx_GetMatrixYXZRotation" var, var, var, var #cfunc global GetMatrixYXZRotationD "dx_GetMatrixYXZRotationD" var, var, var, var #cfunc global GetMatrixYZXRotation "dx_GetMatrixYZXRotation" var, var, var, var #cfunc global GetMatrixYZXRotationD "dx_GetMatrixYZXRotationD" var, var, var, var #cfunc global GetMatrixZXYRotation "dx_GetMatrixZXYRotation" var, var, var, var #cfunc global GetMatrixZXYRotationD "dx_GetMatrixZXYRotationD" var, var, var, var #cfunc global GetMatrixZYXRotation "dx_GetMatrixZYXRotation" var, var, var, var #cfunc global GetMatrixZYXRotationD "dx_GetMatrixZYXRotationD" var, var, var, var #cfunc global VectorConvertFtoD "dx_VectorConvertFtoD" var, var #cfunc global VectorConvertDtoF "dx_VectorConvertDtoF" var, var #cfunc global VectorNormalize "dx_VectorNormalize" var, var #cfunc global VectorNormalizeD "dx_VectorNormalizeD" var, var #cfunc global VectorScale "dx_VectorScale" var, var, float #cfunc global VectorScaleD "dx_VectorScaleD" var, var, double #cfunc global VectorMultiply "dx_VectorMultiply" var, var, var #cfunc global VectorMultiplyD "dx_VectorMultiplyD" var, var, var #cfunc global VectorSub "dx_VectorSub" var, var, var #cfunc global VectorSubD "dx_VectorSubD" var, var, var #cfunc global VectorAdd "dx_VectorAdd" var, var, var #cfunc global VectorAddD "dx_VectorAddD" var, var, var #cfunc global VectorOuterProduct "dx_VectorOuterProduct" var, var, var #cfunc global VectorOuterProductD "dx_VectorOuterProductD" var, var, var #cfuncf global VectorInnerProduct "dx_VectorInnerProduct" var, var #cfunc global VectorRotationX "dx_VectorRotationX" var, var, double #cfunc global VectorRotationXD "dx_VectorRotationXD" var, var, double #cfunc global VectorRotationY "dx_VectorRotationY" var, var, double #cfunc global VectorRotationYD "dx_VectorRotationYD" var, var, double #cfunc global VectorRotationZ "dx_VectorRotationZ" var, var, double #cfunc global VectorRotationZD "dx_VectorRotationZD" var, var, double #cfunc global VectorTransform "dx_VectorTransform" var, var, var #cfunc global VectorTransformD "dx_VectorTransformD" var, var, var #cfunc global VectorTransformSR "dx_VectorTransformSR" var, var, var #cfunc global VectorTransformSRD "dx_VectorTransformSRD" var, var, var #cfunc global VectorTransform4 "dx_VectorTransform4" var, var, var, var, var #cfunc global VectorTransform4D "dx_VectorTransform4D" var, var, var, var, var #cfunc global Segment_Segment_Analyse "dx_Segment_Segment_Analyse" var, var, var, var, var #cfunc global Segment_Segment_AnalyseD "dx_Segment_Segment_AnalyseD" var, var, var, var, var #cfunc global Segment_Point_Analyse "dx_Segment_Point_Analyse" var, var, var, var #cfunc global Segment_Point_AnalyseD "dx_Segment_Point_AnalyseD" var, var, var, var #cfunc global Segment_Triangle_Analyse "dx_Segment_Triangle_Analyse" var, var, var, var, var, var #cfunc global Segment_Triangle_AnalyseD "dx_Segment_Triangle_AnalyseD" var, var, var, var, var, var #cfunc global Triangle_Point_Analyse "dx_Triangle_Point_Analyse" var, var, var, var, var #cfunc global Triangle_Point_AnalyseD "dx_Triangle_Point_AnalyseD" var, var, var, var, var #cfunc global Plane_Point_Analyse "dx_Plane_Point_Analyse" var, var, var, var #cfunc global Plane_Point_AnalyseD "dx_Plane_Point_AnalyseD" var, var, var, var #func global TriangleBarycenter "dx_TriangleBarycenter" VECTOR, VECTOR, VECTOR, VECTOR, var, var, var #func global TriangleBarycenterD "dx_TriangleBarycenterD" VECTOR_D, VECTOR_D, VECTOR_D, VECTOR_D, var, var, var #cfuncf global Segment_Segment_MinLength "dx_Segment_Segment_MinLength" VECTOR, VECTOR, VECTOR, VECTOR #cfuncf global Segment_Segment_MinLength_Square "dx_Segment_Segment_MinLength_Square" VECTOR, VECTOR, VECTOR, VECTOR #cfuncf global Segment_Triangle_MinLength "dx_Segment_Triangle_MinLength" VECTOR, VECTOR, VECTOR, VECTOR, VECTOR #cfuncf global Segment_Triangle_MinLength_Square "dx_Segment_Triangle_MinLength_Square" VECTOR, VECTOR, VECTOR, VECTOR, VECTOR #cfuncf global Segment_Point_MinLength "dx_Segment_Point_MinLength" VECTOR, VECTOR, VECTOR #cfuncf global Segment_Point_MinLength_Square "dx_Segment_Point_MinLength_Square" VECTOR, VECTOR, VECTOR #cfuncf global Triangle_Point_MinLength "dx_Triangle_Point_MinLength" VECTOR, VECTOR, VECTOR, VECTOR #cfuncf global Triangle_Point_MinLength_Square "dx_Triangle_Point_MinLength_Square" VECTOR, VECTOR, VECTOR, VECTOR #cfuncf global Triangle_Triangle_MinLength "dx_Triangle_Triangle_MinLength" VECTOR, VECTOR, VECTOR, VECTOR, VECTOR, VECTOR #cfuncf global Triangle_Triangle_MinLength_Square "dx_Triangle_Triangle_MinLength_Square" VECTOR, VECTOR, VECTOR, VECTOR, VECTOR, VECTOR #cfuncst global VECTOR Plane_Point_MinLength_Position "dx_Plane_Point_MinLength_Position" VECTOR, VECTOR, VECTOR #cfuncst global VECTOR_D Plane_Point_MinLength_PositionD "dx_Plane_Point_MinLength_PositionD" VECTOR_D, VECTOR_D, VECTOR_D #cfuncf global Plane_Point_MinLength "dx_Plane_Point_MinLength" VECTOR, VECTOR, VECTOR #cfuncst global HitCheck_Line_Triangle "dx_HitCheck_Line_Triangle" 8, var, var, var, var, var #cfunc global HitCheck_Triangle_Triangle "dx_HitCheck_Triangle_Triangle" VECTOR, VECTOR, VECTOR, VECTOR, VECTOR, VECTOR #cfunc global HitCheck_Triangle_TriangleD "dx_HitCheck_Triangle_TriangleD" VECTOR_D, VECTOR_D, VECTOR_D, VECTOR_D, VECTOR_D, VECTOR_D #cfunc global HitCheck_Triangle_Triangle_2D "dx_HitCheck_Triangle_Triangle_2D" VECTOR, VECTOR, VECTOR, VECTOR, VECTOR, VECTOR #cfunc global HitCheck_Triangle_TriangleD_2D "dx_HitCheck_Triangle_TriangleD_2D" VECTOR_D, VECTOR_D, VECTOR_D, VECTOR_D, VECTOR_D, VECTOR_D #cfuncst global HitCheck_Line_Cube "dx_HitCheck_Line_Cube" 8, var, var, var, var #cfunc global HitCheck_Point_Cone "dx_HitCheck_Point_Cone" VECTOR, VECTOR, VECTOR, float #cfunc global HitCheck_Point_ConeD "dx_HitCheck_Point_ConeD" VECTOR_D, VECTOR_D, VECTOR_D, double #cfunc global HitCheck_Line_Sphere "dx_HitCheck_Line_Sphere" VECTOR, VECTOR, VECTOR, float #cfunc global HitCheck_Line_SphereD "dx_HitCheck_Line_SphereD" VECTOR_D, VECTOR_D, VECTOR_D, double #cfunc global HitCheck_Sphere_Sphere "dx_HitCheck_Sphere_Sphere" VECTOR, float, VECTOR, float #cfunc global HitCheck_Sphere_SphereD "dx_HitCheck_Sphere_SphereD" VECTOR_D, double, VECTOR_D, double #cfunc global HitCheck_Sphere_Capsule "dx_HitCheck_Sphere_Capsule" VECTOR, float, VECTOR, VECTOR, float #cfunc global HitCheck_Sphere_CapsuleD "dx_HitCheck_Sphere_CapsuleD" VECTOR_D, double, VECTOR_D, VECTOR_D, double #cfunc global HitCheck_Sphere_Triangle "dx_HitCheck_Sphere_Triangle" VECTOR, float, VECTOR, VECTOR, VECTOR #cfunc global HitCheck_Sphere_TriangleD "dx_HitCheck_Sphere_TriangleD" VECTOR_D, double, VECTOR_D, VECTOR_D, VECTOR_D #cfunc global HitCheck_Capsule_Capsule "dx_HitCheck_Capsule_Capsule" VECTOR, VECTOR, float, VECTOR, VECTOR, float #cfunc global HitCheck_Capsule_CapsuleD "dx_HitCheck_Capsule_CapsuleD" VECTOR_D, VECTOR_D, double, VECTOR_D, VECTOR_D, double #cfunc global HitCheck_Capsule_Triangle "dx_HitCheck_Capsule_Triangle" VECTOR, VECTOR, float, VECTOR, VECTOR, VECTOR #cfunc global HitCheck_Capsule_TriangleD "dx_HitCheck_Capsule_TriangleD" VECTOR_D, VECTOR_D, double, VECTOR_D, VECTOR_D, VECTOR_D #cfunc global RectClipping "dx_RectClipping" var, var #cfunc global RectAdjust "dx_RectAdjust" var #cfunc global GetRectSize "dx_GetRectSize" var, var, var #cfuncst global MATRIX MGetIdent "dx_MGetIdent" #cfuncst global MGetIdentD "dx_MGetIdentD" 128 #cfuncst global MATRIX MAdd "dx_MAdd" MATRIX, MATRIX #cfuncst global MAddD "dx_MAddD" 128, var, var #cfuncst global MATRIX MGetScale "dx_MGetScale" VECTOR #cfuncst global MGetScaleD "dx_MGetScaleD" 128, var #cfuncst global MATRIX MGetRotX "dx_MGetRotX" float #cfuncst global MGetRotXD "dx_MGetRotXD" 128, double #cfuncst global MATRIX MGetRotY "dx_MGetRotY" float #cfuncst global MGetRotYD "dx_MGetRotYD" 128, double #cfuncst global MATRIX MGetRotZ "dx_MGetRotZ" float #cfuncst global MGetRotZD "dx_MGetRotZD" 128, double #cfuncst global MATRIX MGetRotAxis "dx_MGetRotAxis" VECTOR, float #cfuncst global MGetRotAxisD "dx_MGetRotAxisD" 128, var, double #cfuncst global MATRIX MGetRotVec2 "dx_MGetRotVec2" VECTOR, VECTOR #cfuncst global MGetRotVec2D "dx_MGetRotVec2D" 128, var, var #cfuncst global MATRIX MGetTranslate "dx_MGetTranslate" VECTOR #cfuncst global MGetTranslateD "dx_MGetTranslateD" 128, var #cfuncst global MATRIX MGetAxis1 "dx_MGetAxis1" VECTOR, VECTOR, VECTOR, VECTOR #cfuncst global MGetAxis1D "dx_MGetAxis1D" 128, var, var, var, var #cfuncst global MATRIX MGetAxis2 "dx_MGetAxis2" VECTOR, VECTOR, VECTOR, VECTOR #cfuncst global MGetAxis2D "dx_MGetAxis2D" 128, var, var, var, var #cfuncst global MATRIX MTranspose "dx_MTranspose" MATRIX #cfuncst global MTransposeD "dx_MTransposeD" 128, var #cfuncst global MATRIX MInverse "dx_MInverse" MATRIX #cfuncst global MInverseD "dx_MInverseD" 128, var #cfuncst global VECTOR MGetSize "dx_MGetSize" MATRIX #cfuncst global VECTOR_D MGetSizeD "dx_MGetSizeD" MATRIX_D #cfuncst global MATRIX MGetRotElem "dx_MGetRotElem" MATRIX #cfuncst global MGetRotElemD "dx_MGetRotElemD" 128, var #cfuncf global VCos "dx_VCos" var, var #cfuncf global VRad "dx_VRad" var, var #cfuncst global VECTOR VRotQ "dx_VRotQ" var, var, float #cfuncst global VECTOR_D VRotQD "dx_VRotQD" var, var, double #cfunc global GetImageSize_Mem "dx_GetImageSize_Mem" int, int, var, var #func global SetUseFastLoadFlag "dx_SetUseFastLoadFlag" int #func global SetUsePremulAlphaConvertLoad "dx_SetUsePremulAlphaConvertLoad" int #cfunc global GetUsePremulAlphaConvertLoad "dx_GetUsePremulAlphaConvertLoad" #func global SetUseConvertNormalFormatLoad "dx_SetUseConvertNormalFormatLoad" int #cfunc global GetUseConvertNormalFormatLoad "dx_GetUseConvertNormalFormatLoad" #cfunc global ReadJpegExif "dx_ReadJpegExif" wstr, int, var, int #cfuncst global COLOR_F GetColorF "dx_GetColorF" float, float, float, float #cfuncst global GetColorU8 "dx_GetColorU8" 4, int, int, int, int #cfunc global GetColor "dx_GetColor" int, int, int #cfunc global GetColor2 "dx_GetColor2" int, var, var, var #cfunc global GetColor3 "dx_GetColor3" var, int, int, int #cfunc global GetColor3_1 "dx_GetColor3" var, int, int, int, int #cfunc global GetColor4 "dx_GetColor4" var, var, int #cfunc global GetColor5 "dx_GetColor5" var, int, var, var, var, var #cfunc global CreatePaletteColorData "dx_CreatePaletteColorData" var #cfunc global CreateARGBF32ColorData "dx_CreateARGBF32ColorData" var #cfunc global CreateARGBF16ColorData "dx_CreateARGBF16ColorData" var #cfunc global CreateXRGB8ColorData "dx_CreateXRGB8ColorData" var #cfunc global CreateARGB8ColorData "dx_CreateARGB8ColorData" var #cfunc global CreateRGBA8ColorData "dx_CreateRGBA8ColorData" var #cfunc global CreateABGR8ColorData "dx_CreateABGR8ColorData" var #cfunc global CreateBGRA8ColorData "dx_CreateBGRA8ColorData" var #cfunc global CreateBGR8ColorData "dx_CreateBGR8ColorData" var #cfunc global CreateARGB4ColorData "dx_CreateARGB4ColorData" var #cfunc global CreateA1R5G5B5ColorData "dx_CreateA1R5G5B5ColorData" var #cfunc global CreateX1R5G5B5ColorData "dx_CreateX1R5G5B5ColorData" var #cfunc global CreateR5G5B5A1ColorData "dx_CreateR5G5B5A1ColorData" var #cfunc global CreateR5G6B5ColorData "dx_CreateR5G6B5ColorData" var #cfunc global CreateFullColorData "dx_CreateFullColorData" var #cfunc global CreateGrayColorData "dx_CreateGrayColorData" var #cfunc global CreatePal8ColorData "dx_CreatePal8ColorData" var #cfunc global CreatePal8ColorData_1 "dx_CreatePal8ColorData" var, int #cfunc global CreateColorData "dx_CreateColorData" var, int, int, int, int, int #cfunc global CreateColorData_1 "dx_CreateColorData" var, int, int, int, int, int, int #cfunc global CreateColorData_2 "dx_CreateColorData" var, int, int, int, int, int, int, int #cfunc global CreateColorData_3 "dx_CreateColorData" var, int, int, int, int, int, int, int, int #func global SetColorDataNoneMask "dx_SetColorDataNoneMask" var #cfunc global CmpColorData "dx_CmpColorData" var, var #func global InitSoftImage "dx_InitSoftImage" #cfunc global LoadSoftImage "dx_LoadSoftImage" wstr #cfunc global LoadARGB8ColorSoftImage "dx_LoadARGB8ColorSoftImage" wstr #cfunc global LoadXRGB8ColorSoftImage "dx_LoadXRGB8ColorSoftImage" wstr #cfunc global LoadSoftImageToMem "dx_LoadSoftImageToMem" int, int #cfunc global LoadARGB8ColorSoftImageToMem "dx_LoadARGB8ColorSoftImageToMem" int, int #cfunc global LoadXRGB8ColorSoftImageToMem "dx_LoadXRGB8ColorSoftImageToMem" int, int #cfunc global MakeSoftImage "dx_MakeSoftImage" int, int #cfunc global MakeARGBF32ColorSoftImage "dx_MakeARGBF32ColorSoftImage" int, int #cfunc global MakeARGBF16ColorSoftImage "dx_MakeARGBF16ColorSoftImage" int, int #cfunc global MakeXRGB8ColorSoftImage "dx_MakeXRGB8ColorSoftImage" int, int #cfunc global MakeARGB8ColorSoftImage "dx_MakeARGB8ColorSoftImage" int, int #cfunc global MakeRGBA8ColorSoftImage "dx_MakeRGBA8ColorSoftImage" int, int #cfunc global MakeABGR8ColorSoftImage "dx_MakeABGR8ColorSoftImage" int, int #cfunc global MakeBGRA8ColorSoftImage "dx_MakeBGRA8ColorSoftImage" int, int #cfunc global MakeARGB4ColorSoftImage "dx_MakeARGB4ColorSoftImage" int, int #cfunc global MakeA1R5G5B5ColorSoftImage "dx_MakeA1R5G5B5ColorSoftImage" int, int #cfunc global MakeX1R5G5B5ColorSoftImage "dx_MakeX1R5G5B5ColorSoftImage" int, int #cfunc global MakeR5G5B5A1ColorSoftImage "dx_MakeR5G5B5A1ColorSoftImage" int, int #cfunc global MakeR5G6B5ColorSoftImage "dx_MakeR5G6B5ColorSoftImage" int, int #cfunc global MakeRGB8ColorSoftImage "dx_MakeRGB8ColorSoftImage" int, int #cfunc global MakePAL8ColorSoftImage "dx_MakePAL8ColorSoftImage" int, int #cfunc global MakePAL8ColorSoftImage_1 "dx_MakePAL8ColorSoftImage" int, int, int #cfunc global MakeColorDataSoftImage "dx_MakeColorDataSoftImage" int, int, var #func global DeleteSoftImage "dx_DeleteSoftImage" int #cfunc global GetSoftImageSize "dx_GetSoftImageSize" int, var, var #cfunc global CheckPaletteSoftImage "dx_CheckPaletteSoftImage" int #cfunc global CheckAlphaSoftImage "dx_CheckAlphaSoftImage" int #cfunc global CheckPixelAlphaSoftImage "dx_CheckPixelAlphaSoftImage" int #cfunc global FillSoftImage "dx_FillSoftImage" int, int, int, int, int #func global ClearRectSoftImage "dx_ClearRectSoftImage" int, int, int, int, int #cfunc global GetPaletteSoftImage "dx_GetPaletteSoftImage" int, int, var, var, var, var #func global SetPaletteSoftImage "dx_SetPaletteSoftImage" int, int, int, int, int, int #cfunc global GetPixelPalCodeSoftImage "dx_GetPixelPalCodeSoftImage" int, int, int #cfunc global GetImageAddressSoftImage "dx_GetImageAddressSoftImage" int #cfunc global GetPitchSoftImage "dx_GetPitchSoftImage" int #cfunc global GetPixelSoftImage "dx_GetPixelSoftImage" int, int, int, var, var, var, var #cfunc global GetPixelSoftImageF "dx_GetPixelSoftImageF" int, int, int, var, var, var, var #func global GetPixelSoftImage_Unsafe_XRGB8 "dx_GetPixelSoftImage_Unsafe_XRGB8" int, int, int, var, var, var #func global GetPixelSoftImage_Unsafe_ARGB8 "dx_GetPixelSoftImage_Unsafe_ARGB8" int, int, int, var, var, var, var #func global BltSoftImage "dx_BltSoftImage" int, int, int, int, int, int, int, int #func global BltSoftImageWithAlphaBlend "dx_BltSoftImageWithAlphaBlend" int, int, int, int, int, int, int, int #func global BltSoftImageWithAlphaBlend_1 "dx_BltSoftImageWithAlphaBlend" int, int, int, int, int, int, int, int, int #cfunc global ReverseSoftImageH "dx_ReverseSoftImageH" int #cfunc global ReverseSoftImageV "dx_ReverseSoftImageV" int #cfunc global ReverseSoftImage "dx_ReverseSoftImage" int #cfunc global ConvertPremulAlphaSoftImage "dx_ConvertPremulAlphaSoftImage" int #cfunc global ConvertInterpAlphaSoftImage "dx_ConvertInterpAlphaSoftImage" int #func global BltStringSoftImage "dx_BltStringSoftImage" int, int, wstr, int #func global BltStringSoftImage_1 "dx_BltStringSoftImage" int, int, wstr, int, int #func global BltStringSoftImage_2 "dx_BltStringSoftImage" int, int, wstr, int, int, int #func global BltStringSoftImageToHandle "dx_BltStringSoftImageToHandle" int, int, wstr, int, int, int #func global BltStringSoftImageToHandle_1 "dx_BltStringSoftImageToHandle" int, int, wstr, int, int, int, int #func global SaveSoftImageToBmp "dx_SaveSoftImageToBmp" wstr, int #func global SaveSoftImageToDds "dx_SaveSoftImageToDds" wstr, int #func global SaveSoftImageToPng "dx_SaveSoftImageToPng" wstr, int, int #func global SaveSoftImageToJpeg "dx_SaveSoftImageToJpeg" wstr, int, int, int #cfunc global LoadBGM "dx_LoadBGM" wstr #cfunc global GetMP3TagInfo "dx_GetMP3TagInfo" wstr, int, int, int, int, int, int, int, int, int, int, int, int, int, int, var #cfunc global GetOggCommentNum "dx_GetOggCommentNum" wstr #cfunc global GetOggComment "dx_GetOggComment" wstr, int, int, int, int, int #func global SetUseOldVolumeCalcFlag "dx_SetUseOldVolumeCalcFlag" int #cfunc global SelectMidiMode "dx_SelectMidiMode" int #func global SetDXArchivePriority "dx_SetDXArchivePriority" #func global SetDXArchivePriority_1 "dx_SetDXArchivePriority" int #func global SetDXArchiveExtension "dx_SetDXArchiveExtension" #func global SetDXArchiveExtension_1 "dx_SetDXArchiveExtension" wstr #cfunc global HashCRC32 "dx_HashCRC32" int, int #cfunc global Live2D_SetCubism4CoreDLLPath "dx_Live2D_SetCubism4CoreDLLPath" wstr #cfunc global Live2D_SetCubism3CoreDLLPath "dx_Live2D_SetCubism3CoreDLLPath" wstr #cfunc global Live2D_RenderBegin "dx_Live2D_RenderBegin" #cfunc global Live2D_RenderEnd "dx_Live2D_RenderEnd" #cfunc global Live2D_LoadModel "dx_Live2D_LoadModel" wstr #cfunc global Live2D_DeleteModel "dx_Live2D_DeleteModel" int #cfunc global Live2D_InitModel "dx_Live2D_InitModel" #cfunc global Live2D_SetUserShader "dx_Live2D_SetUserShader" int #cfunc global Live2D_SetUserShader_1 "dx_Live2D_SetUserShader" int, int #cfunc global Live2D_SetUseAutoScaling "dx_Live2D_SetUseAutoScaling" int #cfunc global Live2D_SetUseAutoCentering "dx_Live2D_SetUseAutoCentering" int #cfunc global Live2D_SetUseReverseYAxis "dx_Live2D_SetUseReverseYAxis" int #cfunc global Live2D_Model_Update "dx_Live2D_Model_Update" int, float #cfunc global Live2D_Model_SetTranslate "dx_Live2D_Model_SetTranslate" int, float, float #cfunc global Live2D_Model_SetExtendRate "dx_Live2D_Model_SetExtendRate" int, float, float #cfunc global Live2D_Model_SetRotate "dx_Live2D_Model_SetRotate" int, float #cfunc global Live2D_Model_Draw "dx_Live2D_Model_Draw" int #cfunc global Live2D_Model_StartMotion "dx_Live2D_Model_StartMotion" int, wstr, int #cfunc global Live2D_Model_StartMotion_1 "dx_Live2D_Model_StartMotion" int, wstr, int, float #cfunc global Live2D_Model_StartMotion_2 "dx_Live2D_Model_StartMotion" int, wstr, int, float, float #cfunc global Live2D_Model_StartMotion_3 "dx_Live2D_Model_StartMotion" int, wstr, int, float, float, int #cfunc global Live2D_Model_GetLastPlayMotionNo "dx_Live2D_Model_GetLastPlayMotionNo" int #cfunc global Live2D_Model_IsMotionFinished "dx_Live2D_Model_IsMotionFinished" int #cfuncf global Live2D_Model_GetMotionPlayTime "dx_Live2D_Model_GetMotionPlayTime" int #cfunc global Live2D_Model_SetExpression "dx_Live2D_Model_SetExpression" int, wstr #cfunc global Live2D_Model_HitTest "dx_Live2D_Model_HitTest" int, wstr, float, float #cfunc global Live2D_Model_GetParameterCount "dx_Live2D_Model_GetParameterCount" int #cfunc global Live2D_Model_GetParameterId "dx_Live2D_Model_GetParameterId" int, int #cfuncf global Live2D_Model_GetParameterValue "dx_Live2D_Model_GetParameterValue" int, wstr #cfunc global Live2D_Model_SetParameterValue "dx_Live2D_Model_SetParameterValue" int, wstr, float #cfunc global Live2D_Model_GetHitAreasCount "dx_Live2D_Model_GetHitAreasCount" int #cfunc global Live2D_Model_GetHitAreaName "dx_Live2D_Model_GetHitAreaName" int, int #cfunc global Live2D_Model_GetExpressionCount "dx_Live2D_Model_GetExpressionCount" int #cfunc global Live2D_Model_GetExpressionName "dx_Live2D_Model_GetExpressionName" int, int #cfunc global Live2D_Model_GetMotionGroupCount "dx_Live2D_Model_GetMotionGroupCount" int #cfunc global Live2D_Model_GetMotionGroupName "dx_Live2D_Model_GetMotionGroupName" int, int #cfunc global Live2D_Model_GetMotionCount "dx_Live2D_Model_GetMotionCount" int, wstr #cfuncf global Live2D_Model_GetMotionFadeInTimeValue "dx_Live2D_Model_GetMotionFadeInTimeValue" int, wstr, int #cfuncf global Live2D_Model_GetMotionFadeOutTimeValue "dx_Live2D_Model_GetMotionFadeOutTimeValue" int, wstr, int #cfunc global Live2D_Model_GetEyeBlinkParameterCount "dx_Live2D_Model_GetEyeBlinkParameterCount" int #cfunc global Live2D_Model_GetEyeBlinkParameterId "dx_Live2D_Model_GetEyeBlinkParameterId" int, int #cfunc global Live2D_Model_GetLipSyncParameterCount "dx_Live2D_Model_GetLipSyncParameterCount" int #cfunc global Live2D_Model_GetLipSyncParameterId "dx_Live2D_Model_GetLipSyncParameterId" int, int #cfuncf global Live2D_Model_GetCanvasWidth "dx_Live2D_Model_GetCanvasWidth" int #cfuncf global Live2D_Model_GetCanvasHeight "dx_Live2D_Model_GetCanvasHeight" int #cfunc global GetActiveFlag "dx_GetActiveFlag" #cfunc global GetDefaultState "dx_GetDefaultState" var, var, var, var, var, var, var, var, var, var #cfunc global GetMonitorDpi "dx_GetMonitorDpi" var, var #cfunc global GetMonitorDpi_1 "dx_GetMonitorDpi" var, var, int #cfunc global GetNoActiveState "dx_GetNoActiveState" #cfunc global GetNoActiveState_1 "dx_GetNoActiveState" int #cfunc global GetAlwaysRunFlag "dx_GetAlwaysRunFlag" #cfunc global GetSystemInfo_ "dx_GetSystemInfo_" var, var, var #cfunc global GetPcInfo "dx_GetPcInfo" int, int, int, var, var, var, int, int, var, var #cfunc global GetUseMMXFlag "dx_GetUseMMXFlag" #cfunc global GetUseSSEFlag "dx_GetUseSSEFlag" #cfunc global GetUseSSE2Flag "dx_GetUseSSE2Flag" #cfunc global GetNotDrawFlag "dx_GetNotDrawFlag" #cfunc global GetPaintMessageFlag "dx_GetPaintMessageFlag" #cfunc global GetValidHiPerformanceCounter "dx_GetValidHiPerformanceCounter" #cfunc global LoadPauseGraph "dx_LoadPauseGraph" wstr #cfunc global LoadPauseGraphFromMem "dx_LoadPauseGraphFromMem" int, int #func global SetSysCommandOffFlag "dx_SetSysCommandOffFlag" int #func global SetSysCommandOffFlag_1 "dx_SetSysCommandOffFlag" int, wstr #func global SetUseHookWinProcReturnValue "dx_SetUseHookWinProcReturnValue" int #cfunc global CheckDoubleStart "dx_CheckDoubleStart" #func global SetNotWinFlag "dx_SetNotWinFlag" int #func global SetNotDrawFlag "dx_SetNotDrawFlag" int #func global SetDialogBoxHandle "dx_SetDialogBoxHandle" int #func global SetDxLibEndPostQuitMessageFlag "dx_SetDxLibEndPostQuitMessageFlag" int #func global SetUseFPUPreserveFlag "dx_SetUseFPUPreserveFlag" int #func global SetUseDxLibWM_PAINTProcess "dx_SetUseDxLibWM_PAINTProcess" int #func global SetupToolBar "dx_SetupToolBar" wstr, int #func global SetupToolBar_1 "dx_SetupToolBar" wstr, int, int #func global AddToolBarButton "dx_AddToolBarButton" int, int, int, int #func global AddToolBarSep "dx_AddToolBarSep" #cfunc global GetToolBarButtonState "dx_GetToolBarButtonState" int #func global SetToolBarButtonState "dx_SetToolBarButtonState" int, int #func global DeleteAllToolBarButton "dx_DeleteAllToolBarButton" #func global SetUseMenuFlag "dx_SetUseMenuFlag" int #func global AddMenuItem "dx_AddMenuItem" int, wstr, int, int #func global AddMenuItem_1 "dx_AddMenuItem" int, wstr, int, int, wstr #func global AddMenuItem_2 "dx_AddMenuItem" int, wstr, int, int, wstr, int #func global DeleteMenuItem "dx_DeleteMenuItem" wstr, int #cfunc global CheckMenuItemSelect "dx_CheckMenuItemSelect" wstr, int #func global SetMenuItemEnable "dx_SetMenuItemEnable" wstr, int, int #func global SetMenuItemMark "dx_SetMenuItemMark" wstr, int, int #cfunc global CheckMenuItemSelectAll "dx_CheckMenuItemSelectAll" #func global AddMenuItem_Name "dx_AddMenuItem_Name" wstr, wstr #func global AddMenuLine_Name "dx_AddMenuLine_Name" wstr #func global InsertMenuItem_Name "dx_InsertMenuItem_Name" wstr, wstr #func global InsertMenuLine_Name "dx_InsertMenuLine_Name" wstr #func global DeleteMenuItem_Name "dx_DeleteMenuItem_Name" wstr #cfunc global CheckMenuItemSelect_Name "dx_CheckMenuItemSelect_Name" wstr #func global SetMenuItemEnable_Name "dx_SetMenuItemEnable_Name" wstr, int #func global SetMenuItemMark_Name "dx_SetMenuItemMark_Name" wstr, int #func global AddMenuItem_ID "dx_AddMenuItem_ID" int, wstr #func global AddMenuItem_ID_1 "dx_AddMenuItem_ID" int, wstr, int #func global AddMenuLine_ID "dx_AddMenuLine_ID" int #func global InsertMenuItem_ID "dx_InsertMenuItem_ID" int, int #func global InsertMenuLine_ID "dx_InsertMenuLine_ID" int, int #func global DeleteMenuItem_ID "dx_DeleteMenuItem_ID" int #cfunc global CheckMenuItemSelect_ID "dx_CheckMenuItemSelect_ID" int #func global SetMenuItemEnable_ID "dx_SetMenuItemEnable_ID" int, int #func global SetMenuItemMark_ID "dx_SetMenuItemMark_ID" int, int #func global DeleteMenuItemAll "dx_DeleteMenuItemAll" #func global ClearMenuItemSelect "dx_ClearMenuItemSelect" #cfunc global GetMenuItemID "dx_GetMenuItemID" wstr #cfunc global GetMenuItemIDDX "dx_GetMenuItemIDDX" wstr #cfunc global GetMenuItemName "dx_GetMenuItemName" int, int #cfunc global LoadMenuResource "dx_LoadMenuResource" int #func global SetDisplayMenuFlag "dx_SetDisplayMenuFlag" int #cfunc global GetDisplayMenuFlag "dx_GetDisplayMenuFlag" #cfunc global GetUseMenuFlag "dx_GetUseMenuFlag" #func global SetAutoMenuDisplayFlag "dx_SetAutoMenuDisplayFlag" int #cfunc global GetWinSockLastError "dx_GetWinSockLastError" #func global SetUseTSFFlag "dx_SetUseTSFFlag" int #cfunc global LoadDivGraphToResource "dx_LoadDivGraphToResource" int, int, int, int, int, int, int, var #cfunc global LoadDivGraphFToResource "dx_LoadDivGraphFToResource" int, int, int, int, float, float, int, var #cfunc global LoadDivGraphToResource_1 "dx_LoadDivGraphToResource" wstr, wstr, int, int, int, int, int, int, var #cfunc global LoadDivGraphFToResource_1 "dx_LoadDivGraphFToResource" wstr, wstr, int, int, int, float, float, int, var #cfunc global LoadDivGraphToResource2 "dx_LoadDivGraphToResource2" wstr, wstr, int, int, int, int, int, int, var #cfunc global LoadDivGraphFToResource2 "dx_LoadDivGraphFToResource2" wstr, wstr, int, int, int, float, float, int, var #func global SetMultiThreadFlag "dx_SetMultiThreadFlag" int #func global SetUseDirectDrawDeviceIndex "dx_SetUseDirectDrawDeviceIndex" int #func global SetAeroDisableFlag "dx_SetAeroDisableFlag" int #func global SetUseDirect3D9Ex "dx_SetUseDirect3D9Ex" int #func global SetUseDirect3D11 "dx_SetUseDirect3D11" int #func global SetUseDirect3D11MinFeatureLevel "dx_SetUseDirect3D11MinFeatureLevel" int #func global SetUseDirect3D11WARPDriver "dx_SetUseDirect3D11WARPDriver" int #func global SetUseDirect3DVersion "dx_SetUseDirect3DVersion" int #cfunc global GetUseDirect3DVersion "dx_GetUseDirect3DVersion" #cfunc global GetUseDirect3D11FeatureLevel "dx_GetUseDirect3D11FeatureLevel" #func global SetUseDirect3D11AdapterIndex "dx_SetUseDirect3D11AdapterIndex" int #func global SetUseDirect3D11BGRASupport "dx_SetUseDirect3D11BGRASupport" int #cfunc global GetUseDirect3D11BGRASupport "dx_GetUseDirect3D11BGRASupport" #func global SetUseDirectDrawFlag "dx_SetUseDirectDrawFlag" int #func global SetUseGDIFlag "dx_SetUseGDIFlag" int #cfunc global GetUseGDIFlag "dx_GetUseGDIFlag" #cfunc global GetDirectDrawDeviceDescription "dx_GetDirectDrawDeviceDescription" int, int #cfunc global GetDirectDrawDeviceNum "dx_GetDirectDrawDeviceNum" #cfunc global GetUseDirect3DDevice9 "dx_GetUseDirect3DDevice9" #cfunc global GetUseDirect3D9BackBufferSurface "dx_GetUseDirect3D9BackBufferSurface" #cfunc global GetUseDirect3D11Device "dx_GetUseDirect3D11Device" #cfunc global GetUseDirect3D11DeviceContext "dx_GetUseDirect3D11DeviceContext" #cfunc global GetUseDirect3D11BackBufferTexture2D "dx_GetUseDirect3D11BackBufferTexture2D" #cfunc global GetUseDirect3D11BackBufferRenderTargetView "dx_GetUseDirect3D11BackBufferRenderTargetView" #cfunc global GetUseDirect3D11DepthStencilTexture2D "dx_GetUseDirect3D11DepthStencilTexture2D" #func global RefreshDxLibDirect3DSetting "dx_RefreshDxLibDirect3DSetting" #func global SetUseDirect3D11SwapEffect "dx_SetUseDirect3D11SwapEffect" int #func global SetUseMediaFoundationFlag "dx_SetUseMediaFoundationFlag" int #cfunc global ColorKaiseki "dx_ColorKaiseki" int, var #func global SetEnableXAudioFlag "dx_SetEnableXAudioFlag" int #func global SetEnableWASAPIFlag "dx_SetEnableWASAPIFlag" int #func global SetEnableWASAPIFlag_1 "dx_SetEnableWASAPIFlag" int, int #func global SetEnableWASAPIFlag_2 "dx_SetEnableWASAPIFlag" int, int, int #func global SetEnableWASAPIFlag_3 "dx_SetEnableWASAPIFlag" int, int, int, int #func global SetEnableASIOFlag "dx_SetEnableASIOFlag" int #func global SetEnableASIOFlag_1 "dx_SetEnableASIOFlag" int, int #func global SetEnableASIOFlag_2 "dx_SetEnableASIOFlag" int, int, int #func global SetUseASIODriverIndex "dx_SetUseASIODriverIndex" int #func global SetEnableMMEwaveOutFlag "dx_SetEnableMMEwaveOutFlag" int #func global SetEnableMMEwaveOutFlag_1 "dx_SetEnableMMEwaveOutFlag" int, int #func global SetEnableMMEwaveOutFlag_2 "dx_SetEnableMMEwaveOutFlag" int, int, int ; Total: 2738 functions exported #endif ; __HSPDXLIB__ #endif ; __hsp30__