ホーム › Graphics.Direct3D11 › 定数
定数
521Windows.Win32.Graphics.Direct3D11
| 名前 | 型 | 値 |
|---|---|---|
| D3D11_16BIT_INDEX_STRIP_CUT_VALUE | DWORD | 65535 |
| D3D11_32BIT_INDEX_STRIP_CUT_VALUE | DWORD | 4294967295 |
| D3D11_8BIT_INDEX_STRIP_CUT_VALUE | DWORD | 255 |
| D3D11_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT | DWORD | 9 |
| D3D11_CLIP_OR_CULL_DISTANCE_COUNT | DWORD | 8 |
| D3D11_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT | DWORD | 2 |
| D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT | DWORD | 14 |
| D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS | DWORD | 4 |
| D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT | DWORD | 32 |
| D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT | DWORD | 15 |
| D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT | DWORD | 16 |
| D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS | DWORD | 4 |
| D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT | DWORD | 15 |
| D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST | DWORD | 1 |
| D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS | DWORD | 1 |
| D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT | DWORD | 64 |
| D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS | DWORD | 4 |
| D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT | DWORD | 1 |
| D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST | DWORD | 1 |
| D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS | DWORD | 1 |
| D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT | DWORD | 32 |
| D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS | DWORD | 1 |
| D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT | DWORD | 128 |
| D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST | DWORD | 1 |
| D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS | DWORD | 1 |
| D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT | DWORD | 128 |
| D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS | DWORD | 1 |
| D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT | DWORD | 16 |
| D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST | DWORD | 1 |
| D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS | DWORD | 1 |
| D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT | DWORD | 16 |
| D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT | DWORD | 32 |
| D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS | DWORD | 4 |
| D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT | DWORD | 32 |
| D3D11_COMMONSHADER_TEMP_REGISTER_COUNT | DWORD | 4096 |
| D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST | DWORD | 3 |
| D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS | DWORD | 3 |
| D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX | DWORD | 10 |
| D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN | INT | -10 |
| D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE | INT | -8 |
| D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE | DWORD | 7 |
| D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD | DWORD | 256 |
| D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP | DWORD | 64 |
| D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD | DWORD | 240 |
| D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP | DWORD | 68 |
| D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD | DWORD | 224 |
| D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP | DWORD | 72 |
| D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD | DWORD | 208 |
| D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP | DWORD | 76 |
| D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD | DWORD | 192 |
| D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP | DWORD | 84 |
| D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD | DWORD | 176 |
| D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP | DWORD | 92 |
| D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD | DWORD | 160 |
| D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP | DWORD | 100 |
| D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD | DWORD | 144 |
| D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP | DWORD | 112 |
| D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD | DWORD | 128 |
| D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP | DWORD | 128 |
| D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD | DWORD | 112 |
| D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP | DWORD | 144 |
| D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD | DWORD | 96 |
| D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP | DWORD | 168 |
| D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD | DWORD | 80 |
| D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP | DWORD | 204 |
| D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD | DWORD | 64 |
| D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP | DWORD | 256 |
| D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD | DWORD | 48 |
| D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP | DWORD | 340 |
| D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD | DWORD | 32 |
| D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP | DWORD | 512 |
| D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD | DWORD | 16 |
| D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP | DWORD | 768 |
| D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION | DWORD | 1 |
| D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT | DWORD | 256 |
| D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP | DWORD | 768 |
| D3D11_CS_4_X_THREAD_GROUP_MAX_X | DWORD | 768 |
| D3D11_CS_4_X_THREAD_GROUP_MAX_Y | DWORD | 768 |
| D3D11_CS_4_X_UAV_REGISTER_COUNT | DWORD | 1 |
| D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION | DWORD | 65535 |
| D3D11_CS_TGSM_REGISTER_COUNT | DWORD | 8192 |
| D3D11_CS_TGSM_REGISTER_READS_PER_INST | DWORD | 1 |
| D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS | DWORD | 1 |
| D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS | DWORD | 1 |
| D3D11_CS_THREADGROUPID_REGISTER_COMPONENTS | DWORD | 3 |
| D3D11_CS_THREADGROUPID_REGISTER_COUNT | DWORD | 1 |
| D3D11_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS | DWORD | 1 |
| D3D11_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT | DWORD | 1 |
| D3D11_CS_THREADIDINGROUP_REGISTER_COMPONENTS | DWORD | 3 |
| D3D11_CS_THREADIDINGROUP_REGISTER_COUNT | DWORD | 1 |
| D3D11_CS_THREADID_REGISTER_COMPONENTS | DWORD | 3 |
| D3D11_CS_THREADID_REGISTER_COUNT | DWORD | 1 |
| D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP | DWORD | 1024 |
| D3D11_CS_THREAD_GROUP_MAX_X | DWORD | 1024 |
| D3D11_CS_THREAD_GROUP_MAX_Y | DWORD | 1024 |
| D3D11_CS_THREAD_GROUP_MAX_Z | DWORD | 64 |
| D3D11_CS_THREAD_GROUP_MIN_X | DWORD | 1 |
| D3D11_CS_THREAD_GROUP_MIN_Y | DWORD | 1 |
| D3D11_CS_THREAD_GROUP_MIN_Z | DWORD | 1 |
| D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL | DWORD | 16384 |
| D3D11_DEFAULT_BLEND_FACTOR_ALPHA | FLOAT | 1 |
| D3D11_DEFAULT_BLEND_FACTOR_BLUE | FLOAT | 1 |
| D3D11_DEFAULT_BLEND_FACTOR_GREEN | FLOAT | 1 |
| D3D11_DEFAULT_BLEND_FACTOR_RED | FLOAT | 1 |
| D3D11_DEFAULT_BORDER_COLOR_COMPONENT | FLOAT | 0 |
| D3D11_DEFAULT_DEPTH_BIAS | DWORD | 0 |
| D3D11_DEFAULT_DEPTH_BIAS_CLAMP | FLOAT | 0 |
| D3D11_DEFAULT_MAX_ANISOTROPY | DWORD | 16 |
| D3D11_DEFAULT_MIP_LOD_BIAS | FLOAT | 0 |
| D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX | DWORD | 0 |
| D3D11_DEFAULT_SAMPLE_MASK | DWORD | 4294967295 |
| D3D11_DEFAULT_SCISSOR_ENDX | DWORD | 0 |
| D3D11_DEFAULT_SCISSOR_ENDY | DWORD | 0 |
| D3D11_DEFAULT_SCISSOR_STARTX | DWORD | 0 |
| D3D11_DEFAULT_SCISSOR_STARTY | DWORD | 0 |
| D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS | FLOAT | 0 |
| D3D11_DEFAULT_STENCIL_READ_MASK | DWORD | 255 |
| D3D11_DEFAULT_STENCIL_REFERENCE | DWORD | 0 |
| D3D11_DEFAULT_STENCIL_WRITE_MASK | DWORD | 255 |
| D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX | DWORD | 0 |
| D3D11_DEFAULT_VIEWPORT_HEIGHT | DWORD | 0 |
| D3D11_DEFAULT_VIEWPORT_MAX_DEPTH | FLOAT | 0 |
| D3D11_DEFAULT_VIEWPORT_MIN_DEPTH | FLOAT | 0 |
| D3D11_DEFAULT_VIEWPORT_TOPLEFTX | DWORD | 0 |
| D3D11_DEFAULT_VIEWPORT_TOPLEFTY | DWORD | 0 |
| D3D11_DEFAULT_VIEWPORT_WIDTH | DWORD | 0 |
| D3D11_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS | DWORD | 3968 |
| D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS | DWORD | 4 |
| D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT | DWORD | 32 |
| D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COUNT | DWORD | 32 |
| D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST | DWORD | 2 |
| D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS | DWORD | 1 |
| D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS | DWORD | 3 |
| D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT | DWORD | 32 |
| D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT | DWORD | 1 |
| D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST | DWORD | 2 |
| D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS | DWORD | 1 |
| D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS | DWORD | 4 |
| D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT | DWORD | 32 |
| D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT | DWORD | 32 |
| D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST | DWORD | 2 |
| D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS | DWORD | 1 |
| D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS | DWORD | 1 |
| D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT | DWORD | 32 |
| D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT | DWORD | 1 |
| D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST | DWORD | 2 |
| D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS | DWORD | 1 |
| D3D11_DS_OUTPUT_REGISTER_COMPONENTS | DWORD | 4 |
| D3D11_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT | DWORD | 32 |
| D3D11_DS_OUTPUT_REGISTER_COUNT | DWORD | 32 |
| D3D11_FLOAT16_FUSED_TOLERANCE_IN_ULP | DOUBLE | 0.6 |
| D3D11_FLOAT32_MAX | FLOAT | 3.4028235E+38 |
| D3D11_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP | FLOAT | 0.6 |
| D3D11_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR | FLOAT | 2.4 |
| D3D11_FLOAT_TO_SRGB_EXPONENT_NUMERATOR | FLOAT | 1 |
| D3D11_FLOAT_TO_SRGB_OFFSET | FLOAT | 0.055 |
| D3D11_FLOAT_TO_SRGB_SCALE_1 | FLOAT | 12.92 |
| D3D11_FLOAT_TO_SRGB_SCALE_2 | FLOAT | 1.055 |
| D3D11_FLOAT_TO_SRGB_THRESHOLD | FLOAT | 0.0031308 |
| D3D11_FTOI_INSTRUCTION_MAX_INPUT | FLOAT | 2.1474836E+09 |
| D3D11_FTOI_INSTRUCTION_MIN_INPUT | FLOAT | -2.1474836E+09 |
| D3D11_FTOU_INSTRUCTION_MAX_INPUT | FLOAT | 4.2949673E+09 |
| D3D11_FTOU_INSTRUCTION_MIN_INPUT | FLOAT | 0 |
| D3D11_GS_INPUT_INSTANCE_ID_READS_PER_INST | DWORD | 2 |
| D3D11_GS_INPUT_INSTANCE_ID_READ_PORTS | DWORD | 1 |
| D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS | DWORD | 1 |
| D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT | DWORD | 32 |
| D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COUNT | DWORD | 1 |
| D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS | DWORD | 1 |
| D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT | DWORD | 32 |
| D3D11_GS_INPUT_PRIM_CONST_REGISTER_COUNT | DWORD | 1 |
| D3D11_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST | DWORD | 2 |
| D3D11_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS | DWORD | 1 |
| D3D11_GS_INPUT_REGISTER_COMPONENTS | DWORD | 4 |
| D3D11_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT | DWORD | 32 |
| D3D11_GS_INPUT_REGISTER_COUNT | DWORD | 32 |
| D3D11_GS_INPUT_REGISTER_READS_PER_INST | DWORD | 2 |
| D3D11_GS_INPUT_REGISTER_READ_PORTS | DWORD | 1 |
| D3D11_GS_INPUT_REGISTER_VERTICES | DWORD | 32 |
| D3D11_GS_MAX_INSTANCE_COUNT | DWORD | 32 |
| D3D11_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES | DWORD | 1024 |
| D3D11_GS_OUTPUT_ELEMENTS | DWORD | 32 |
| D3D11_GS_OUTPUT_REGISTER_COMPONENTS | DWORD | 4 |
| D3D11_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT | DWORD | 32 |
| D3D11_GS_OUTPUT_REGISTER_COUNT | DWORD | 32 |
| D3D11_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT | DWORD | 32 |
| D3D11_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT | DWORD | 32 |
| D3D11_HS_CONTROL_POINT_REGISTER_COMPONENTS | DWORD | 4 |
| D3D11_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT | DWORD | 32 |
| D3D11_HS_CONTROL_POINT_REGISTER_READS_PER_INST | DWORD | 2 |
| D3D11_HS_CONTROL_POINT_REGISTER_READ_PORTS | DWORD | 1 |
| D3D11_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND | DWORD | 4294967295 |
| D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS | DWORD | 1 |
| D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT | DWORD | 32 |
| D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT | DWORD | 1 |
| D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST | DWORD | 2 |
| D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS | DWORD | 1 |
| D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS | DWORD | 1 |
| D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT | DWORD | 32 |
| D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT | DWORD | 1 |
| D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST | DWORD | 2 |
| D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS | DWORD | 1 |
| D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS | DWORD | 1 |
| D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT | DWORD | 32 |
| D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT | DWORD | 1 |
| D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST | DWORD | 2 |
| D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS | DWORD | 1 |
| D3D11_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND | DWORD | 4294967295 |
| D3D11_HS_MAXTESSFACTOR_LOWER_BOUND | FLOAT | 1 |
| D3D11_HS_MAXTESSFACTOR_UPPER_BOUND | FLOAT | 64 |
| D3D11_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS | DWORD | 3968 |
| D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS | DWORD | 1 |
| D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT | DWORD | 32 |
| D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT | DWORD | 1 |
| D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST | DWORD | 2 |
| D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS | DWORD | 1 |
| D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS | DWORD | 4 |
| D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT | DWORD | 32 |
| D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT | DWORD | 32 |
| D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST | DWORD | 2 |
| D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS | DWORD | 1 |
| D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS | DWORD | 128 |
| D3D11_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES | DWORD | 0 |
| D3D11_IA_DEFAULT_PRIMITIVE_TOPOLOGY | DWORD | 0 |
| D3D11_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES | DWORD | 0 |
| D3D11_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT | DWORD | 1 |
| D3D11_IA_INSTANCE_ID_BIT_COUNT | DWORD | 32 |
| D3D11_IA_INTEGER_ARITHMETIC_BIT_COUNT | DWORD | 32 |
| D3D11_IA_PATCH_MAX_CONTROL_POINT_COUNT | DWORD | 32 |
| D3D11_IA_PRIMITIVE_ID_BIT_COUNT | DWORD | 32 |
| D3D11_IA_VERTEX_ID_BIT_COUNT | DWORD | 32 |
| D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT | DWORD | 32 |
| D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS | DWORD | 128 |
| D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT | DWORD | 32 |
| D3D11_INTEGER_DIVIDE_BY_ZERO_QUOTIENT | DWORD | 4294967295 |
| D3D11_INTEGER_DIVIDE_BY_ZERO_REMAINDER | DWORD | 4294967295 |
| D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL | DWORD | 4294967295 |
| D3D11_KEEP_UNORDERED_ACCESS_VIEWS | DWORD | 4294967295 |
| D3D11_LINEAR_GAMMA | FLOAT | 1 |
| D3D11_MAJOR_VERSION | DWORD | 11 |
| D3D11_MAX_BORDER_COLOR_COMPONENT | FLOAT | 1 |
| D3D11_MAX_DEPTH | FLOAT | 1 |
| D3D11_MAX_MAXANISOTROPY | DWORD | 16 |
| D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT | DWORD | 32 |
| D3D11_MAX_POSITION_VALUE | FLOAT | 3.4028236E+34 |
| D3D11_MAX_TEXTURE_DIMENSION_2_TO_EXP | DWORD | 17 |
| D3D11_MINOR_VERSION | DWORD | 0 |
| D3D11_MIN_BORDER_COLOR_COMPONENT | FLOAT | 0 |
| D3D11_MIN_DEPTH | FLOAT | 0 |
| D3D11_MIN_MAXANISOTROPY | DWORD | 0 |
| D3D11_MIP_LOD_BIAS_MAX | FLOAT | 15.99 |
| D3D11_MIP_LOD_BIAS_MIN | FLOAT | -16 |
| D3D11_MIP_LOD_FRACTIONAL_BIT_COUNT | DWORD | 8 |
| D3D11_MIP_LOD_RANGE_BIT_COUNT | DWORD | 8 |
| D3D11_MULTISAMPLE_ANTIALIAS_LINE_WIDTH | FLOAT | 1.4 |
| D3D11_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT | DWORD | 0 |
| D3D11_PIXEL_ADDRESS_RANGE_BIT_COUNT | DWORD | 15 |
| D3D11_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT | DWORD | 16 |
| D3D11_PS_CS_UAV_REGISTER_COMPONENTS | DWORD | 1 |
| D3D11_PS_CS_UAV_REGISTER_COUNT | DWORD | 8 |
| D3D11_PS_CS_UAV_REGISTER_READS_PER_INST | DWORD | 1 |
| D3D11_PS_CS_UAV_REGISTER_READ_PORTS | DWORD | 1 |
| D3D11_PS_FRONTFACING_DEFAULT_VALUE | DWORD | 4294967295 |
| D3D11_PS_FRONTFACING_FALSE_VALUE | DWORD | 0 |
| D3D11_PS_FRONTFACING_TRUE_VALUE | DWORD | 4294967295 |
| D3D11_PS_INPUT_REGISTER_COMPONENTS | DWORD | 4 |
| D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT | DWORD | 32 |
| D3D11_PS_INPUT_REGISTER_COUNT | DWORD | 32 |
| D3D11_PS_INPUT_REGISTER_READS_PER_INST | DWORD | 2 |
| D3D11_PS_INPUT_REGISTER_READ_PORTS | DWORD | 1 |
| D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT | FLOAT | 0 |
| D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS | DWORD | 1 |
| D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT | DWORD | 32 |
| D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT | DWORD | 1 |
| D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS | DWORD | 1 |
| D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT | DWORD | 32 |
| D3D11_PS_OUTPUT_MASK_REGISTER_COUNT | DWORD | 1 |
| D3D11_PS_OUTPUT_REGISTER_COMPONENTS | DWORD | 4 |
| D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT | DWORD | 32 |
| D3D11_PS_OUTPUT_REGISTER_COUNT | DWORD | 8 |
| D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT | FLOAT | 0.5 |
| D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT | DWORD | 16 |
| D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE | DWORD | 4096 |
| D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP | DWORD | 27 |
| D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT | DWORD | 4096 |
| D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE | DWORD | 4096 |
| D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP | DWORD | 32 |
| D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP | DWORD | 32 |
| D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION | DWORD | 16384 |
| D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT | DWORD | 1024 |
| D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT | DWORD | 4096 |
| D3D11_REQ_MAXANISOTROPY | DWORD | 16 |
| D3D11_REQ_MIP_LEVELS | DWORD | 15 |
| D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES | DWORD | 2048 |
| D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE | DWORD | 4096 |
| D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH | DWORD | 16384 |
| D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM | DWORD | 128 |
| D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM | FLOAT | 0.25 |
| D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM | DWORD | 2048 |
| D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP | DWORD | 20 |
| D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE | DWORD | 4096 |
| D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION | DWORD | 2048 |
| D3D11_REQ_TEXTURE1D_U_DIMENSION | DWORD | 16384 |
| D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION | DWORD | 2048 |
| D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION | DWORD | 16384 |
| D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION | DWORD | 2048 |
| D3D11_REQ_TEXTURECUBE_DIMENSION | DWORD | 16384 |
| D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL | DWORD | 0 |
| D3D11_SHADER_MAJOR_VERSION | DWORD | 5 |
| D3D11_SHADER_MAX_INSTANCES | DWORD | 65535 |
| D3D11_SHADER_MAX_INTERFACES | DWORD | 253 |
| D3D11_SHADER_MAX_INTERFACE_CALL_SITES | DWORD | 4096 |
| D3D11_SHADER_MAX_TYPES | DWORD | 65535 |
| D3D11_SHADER_MINOR_VERSION | DWORD | 0 |
| D3D11_SHIFT_INSTRUCTION_PAD_VALUE | DWORD | 0 |
| D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT | DWORD | 5 |
| D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT | DWORD | 8 |
| D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES | DWORD | 2048 |
| D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES | DWORD | 512 |
| D3D11_SO_BUFFER_SLOT_COUNT | DWORD | 4 |
| D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP | DWORD | 4294967295 |
| D3D11_SO_NO_RASTERIZED_STREAM | DWORD | 4294967295 |
| D3D11_SO_OUTPUT_COMPONENT_COUNT | DWORD | 128 |
| D3D11_SO_STREAM_COUNT | DWORD | 4 |
| D3D11_SPEC_DATE_DAY | DWORD | 16 |
| D3D11_SPEC_DATE_MONTH | DWORD | 5 |
| D3D11_SPEC_DATE_YEAR | DWORD | 2011 |
| D3D11_SPEC_VERSION | DOUBLE | 1.07 |
| D3D11_SRGB_GAMMA | FLOAT | 2.2 |
| D3D11_SRGB_TO_FLOAT_DENOMINATOR_1 | FLOAT | 12.92 |
| D3D11_SRGB_TO_FLOAT_DENOMINATOR_2 | FLOAT | 1.055 |
| D3D11_SRGB_TO_FLOAT_EXPONENT | FLOAT | 2.4 |
| D3D11_SRGB_TO_FLOAT_OFFSET | FLOAT | 0.055 |
| D3D11_SRGB_TO_FLOAT_THRESHOLD | FLOAT | 0.04045 |
| D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP | FLOAT | 0.5 |
| D3D11_STANDARD_COMPONENT_BIT_COUNT | DWORD | 32 |
| D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED | DWORD | 64 |
| D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE | DWORD | 4 |
| D3D11_STANDARD_PIXEL_COMPONENT_COUNT | DWORD | 128 |
| D3D11_STANDARD_PIXEL_ELEMENT_COUNT | DWORD | 32 |
| D3D11_STANDARD_VECTOR_SIZE | DWORD | 4 |
| D3D11_STANDARD_VERTEX_ELEMENT_COUNT | DWORD | 32 |
| D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT | DWORD | 64 |
| D3D11_SUBPIXEL_FRACTIONAL_BIT_COUNT | DWORD | 8 |
| D3D11_SUBTEXEL_FRACTIONAL_BIT_COUNT | DWORD | 8 |
| D3D11_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR | DWORD | 64 |
| D3D11_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR | DWORD | 64 |
| D3D11_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR | DWORD | 63 |
| D3D11_TESSELLATOR_MAX_TESSELLATION_FACTOR | DWORD | 64 |
| D3D11_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR | DWORD | 2 |
| D3D11_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR | DWORD | 1 |
| D3D11_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR | DWORD | 1 |
| D3D11_TEXEL_ADDRESS_RANGE_BIT_COUNT | DWORD | 16 |
| D3D11_UNBOUND_MEMORY_ACCESS_RESULT | DWORD | 0 |
| D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX | DWORD | 15 |
| D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE | DWORD | 16 |
| D3D11_VIEWPORT_BOUNDS_MAX | DWORD | 32767 |
| D3D11_VIEWPORT_BOUNDS_MIN | INT | -32768 |
| D3D11_VS_INPUT_REGISTER_COMPONENTS | DWORD | 4 |
| D3D11_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT | DWORD | 32 |
| D3D11_VS_INPUT_REGISTER_COUNT | DWORD | 32 |
| D3D11_VS_INPUT_REGISTER_READS_PER_INST | DWORD | 2 |
| D3D11_VS_INPUT_REGISTER_READ_PORTS | DWORD | 1 |
| D3D11_VS_OUTPUT_REGISTER_COMPONENTS | DWORD | 4 |
| D3D11_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT | DWORD | 32 |
| D3D11_VS_OUTPUT_REGISTER_COUNT | DWORD | 32 |
| D3D11_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT | DWORD | 10 |
| D3D11_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP | DWORD | 25 |
| D3D11_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP | DWORD | 25 |
| D3D11_1_UAV_SLOT_COUNT | DWORD | 64 |
| D3D11_2_TILED_RESOURCE_TILE_SIZE_IN_BYTES | DWORD | 65536 |
| D3D11_4_VIDEO_DECODER_MAX_HISTOGRAM_COMPONENTS | DWORD | 4 |
| D3D11_4_VIDEO_DECODER_HISTOGRAM_OFFSET_ALIGNMENT | DWORD | 256 |
| _FACD3D11 | DWORD | 2172 |
| D3D11_APPEND_ALIGNED_ELEMENT | DWORD | 4294967295 |
| D3D11_FILTER_REDUCTION_TYPE_MASK | DWORD | 3 |
| D3D11_FILTER_REDUCTION_TYPE_SHIFT | DWORD | 7 |
| D3D11_FILTER_TYPE_MASK | DWORD | 3 |
| D3D11_MIN_FILTER_SHIFT | DWORD | 4 |
| D3D11_MAG_FILTER_SHIFT | DWORD | 2 |
| D3D11_MIP_FILTER_SHIFT | DWORD | 0 |
| D3D11_COMPARISON_FILTERING_BIT | DWORD | 128 |
| D3D11_ANISOTROPIC_FILTERING_BIT | DWORD | 64 |
| D3D11_DECODER_PROFILE_MPEG2_MOCOMP | GUID | {E6A9F44B-61B0-4563-9EA4-63D2A3C6FE66} |
| D3D11_DECODER_PROFILE_MPEG2_IDCT | GUID | {BF22AD00-03EA-4690-8077-473346209B7E} |
| D3D11_DECODER_PROFILE_MPEG2_VLD | GUID | {EE27417F-5E28-4E65-BEEA-1D26B508ADC9} |
| D3D11_DECODER_PROFILE_MPEG1_VLD | GUID | {6F3EC719-3735-42CC-8063-65CC3CB36616} |
| D3D11_DECODER_PROFILE_MPEG2and1_VLD | GUID | {86695F12-340E-4F04-9FD3-9253DD327460} |
| D3D11_DECODER_PROFILE_H264_MOCOMP_NOFGT | GUID | {1B81BE64-A0C7-11D3-B984-00C04F2E73C5} |
| D3D11_DECODER_PROFILE_H264_MOCOMP_FGT | GUID | {1B81BE65-A0C7-11D3-B984-00C04F2E73C5} |
| D3D11_DECODER_PROFILE_H264_IDCT_NOFGT | GUID | {1B81BE66-A0C7-11D3-B984-00C04F2E73C5} |
| D3D11_DECODER_PROFILE_H264_IDCT_FGT | GUID | {1B81BE67-A0C7-11D3-B984-00C04F2E73C5} |
| D3D11_DECODER_PROFILE_H264_VLD_NOFGT | GUID | {1B81BE68-A0C7-11D3-B984-00C04F2E73C5} |
| D3D11_DECODER_PROFILE_H264_VLD_FGT | GUID | {1B81BE69-A0C7-11D3-B984-00C04F2E73C5} |
| D3D11_DECODER_PROFILE_H264_VLD_WITHFMOASO_NOFGT | GUID | {D5F04FF9-3418-45D8-9561-32A76AAE2DDD} |
| D3D11_DECODER_PROFILE_H264_VLD_STEREO_PROGRESSIVE_NOFGT | GUID | {D79BE8DA-0CF1-4C81-B82A-69A4E236F43D} |
| D3D11_DECODER_PROFILE_H264_VLD_STEREO_NOFGT | GUID | {F9AACCBB-C2B6-4CFC-8779-5707B1760552} |
| D3D11_DECODER_PROFILE_H264_VLD_MULTIVIEW_NOFGT | GUID | {705B9D82-76CF-49D6-B7E6-AC8872DB013C} |
| D3D11_DECODER_PROFILE_WMV8_POSTPROC | GUID | {1B81BE80-A0C7-11D3-B984-00C04F2E73C5} |
| D3D11_DECODER_PROFILE_WMV8_MOCOMP | GUID | {1B81BE81-A0C7-11D3-B984-00C04F2E73C5} |
| D3D11_DECODER_PROFILE_WMV9_POSTPROC | GUID | {1B81BE90-A0C7-11D3-B984-00C04F2E73C5} |
| D3D11_DECODER_PROFILE_WMV9_MOCOMP | GUID | {1B81BE91-A0C7-11D3-B984-00C04F2E73C5} |
| D3D11_DECODER_PROFILE_WMV9_IDCT | GUID | {1B81BE94-A0C7-11D3-B984-00C04F2E73C5} |
| D3D11_DECODER_PROFILE_VC1_POSTPROC | GUID | {1B81BEA0-A0C7-11D3-B984-00C04F2E73C5} |
| D3D11_DECODER_PROFILE_VC1_MOCOMP | GUID | {1B81BEA1-A0C7-11D3-B984-00C04F2E73C5} |
| D3D11_DECODER_PROFILE_VC1_IDCT | GUID | {1B81BEA2-A0C7-11D3-B984-00C04F2E73C5} |
| D3D11_DECODER_PROFILE_VC1_VLD | GUID | {1B81BEA3-A0C7-11D3-B984-00C04F2E73C5} |
| D3D11_DECODER_PROFILE_VC1_D2010 | GUID | {1B81BEA4-A0C7-11D3-B984-00C04F2E73C5} |
| D3D11_DECODER_PROFILE_MPEG4PT2_VLD_SIMPLE | GUID | {EFD64D74-C9E8-41D7-A5E9-E9B0E39FA319} |
| D3D11_DECODER_PROFILE_MPEG4PT2_VLD_ADVSIMPLE_NOGMC | GUID | {ED418A9F-010D-4EDA-9AE3-9A65358D8D2E} |
| D3D11_DECODER_PROFILE_MPEG4PT2_VLD_ADVSIMPLE_GMC | GUID | {AB998B5B-4258-44A9-9FEB-94E597A6BAAE} |
| D3D11_DECODER_PROFILE_HEVC_VLD_MAIN | GUID | {5B11D51B-2F4C-4452-BCC3-09F2A1160CC0} |
| D3D11_DECODER_PROFILE_HEVC_VLD_MAIN10 | GUID | {107AF0E0-EF1A-4D19-ABA8-67A163073D13} |
| D3D11_DECODER_PROFILE_HEVC_VLD_MONOCHROME | GUID | {0685B993-3D8C-43A0-8B28-D74C2D6899A4} |
| D3D11_DECODER_PROFILE_HEVC_VLD_MONOCHROME10 | GUID | {142A1D0F-69DD-4EC9-8591-B12FFCB91A29} |
| D3D11_DECODER_PROFILE_HEVC_VLD_MAIN12 | GUID | {1A72925F-0C2C-4F15-96FB-B17D1473603F} |
| D3D11_DECODER_PROFILE_HEVC_VLD_MAIN10_422 | GUID | {0BAC4FE5-1532-4429-A854-F84DE04953DB} |
| D3D11_DECODER_PROFILE_HEVC_VLD_MAIN12_422 | GUID | {55BCAC81-F311-4093-A7D0-1CBC0B849BEE} |
| D3D11_DECODER_PROFILE_HEVC_VLD_MAIN_444 | GUID | {4008018F-F537-4B36-98CF-61AF8A2C1A33} |
| D3D11_DECODER_PROFILE_HEVC_VLD_MAIN10_EXT | GUID | {9CC55490-E37C-4932-8684-4920F9F6409C} |
| D3D11_DECODER_PROFILE_HEVC_VLD_MAIN10_444 | GUID | {0DABEFFA-4458-4602-BC03-0795659D617C} |
| D3D11_DECODER_PROFILE_HEVC_VLD_MAIN12_444 | GUID | {9798634D-FE9D-48E5-B4DA-DBEC45B3DF01} |
| D3D11_DECODER_PROFILE_HEVC_VLD_MAIN16 | GUID | {A4FBDBB0-A113-482B-A232-635CC0697F6D} |
| D3D11_DECODER_PROFILE_VP9_VLD_PROFILE0 | GUID | {463707F8-A1D0-4585-876D-83AA6D60B89E} |
| D3D11_DECODER_PROFILE_VP9_VLD_10BIT_PROFILE2 | GUID | {A4C749EF-6ECF-48AA-8448-50A7A1165FF7} |
| D3D11_DECODER_PROFILE_VP8_VLD | GUID | {90B899EA-3A62-4705-88B3-8DF04B2744E7} |
| D3D11_DECODER_PROFILE_AV1_VLD_PROFILE0 | GUID | {B8BE4CCB-CF53-46BA-8D59-D6B8A6DA5D2A} |
| D3D11_DECODER_PROFILE_AV1_VLD_PROFILE1 | GUID | {6936FF0F-45B1-4163-9CC1-646EF6946108} |
| D3D11_DECODER_PROFILE_AV1_VLD_PROFILE2 | GUID | {0C5F2AA1-E541-4089-BB7B-98110A19D7C8} |
| D3D11_DECODER_PROFILE_AV1_VLD_12BIT_PROFILE2 | GUID | {17127009-A00F-4CE1-994E-BF4081F6F3F0} |
| D3D11_DECODER_PROFILE_AV1_VLD_12BIT_PROFILE2_420 | GUID | {2D80BED6-9CAC-4835-9E91-327BBC4F9EE8} |
| D3D11_DECODER_PROFILE_MJPEG_VLD_420 | GUID | {725CB506-0C29-43C4-9440-8E9397903A04} |
| D3D11_DECODER_PROFILE_MJPEG_VLD_422 | GUID | {5B77B9CD-1A35-4C30-9FD8-EF4B60C035DD} |
| D3D11_DECODER_PROFILE_MJPEG_VLD_444 | GUID | {D95161F9-0D44-47E6-BCF5-1BFBFB268F97} |
| D3D11_DECODER_PROFILE_MJPEG_VLD_4444 | GUID | {C91748D5-FD18-4ACA-9DB3-3A6634AB547D} |
| D3D11_DECODER_PROFILE_JPEG_VLD_420 | GUID | {CF782C83-BEF5-4A2C-87CB-6019E7B175AC} |
| D3D11_DECODER_PROFILE_JPEG_VLD_422 | GUID | {F04DF417-EEE2-4067-A778-F35C15AB9721} |
| D3D11_DECODER_PROFILE_JPEG_VLD_444 | GUID | {4CD00E17-89BA-48EF-B9F9-EDCB82713F65} |
| D3D11_CRYPTO_TYPE_AES128_CTR | GUID | {9B6BD711-4F74-41C9-9E7B-0BE2D7D93B4F} |
| D3D11_DECODER_ENCRYPTION_HW_CENC | GUID | {89D6AC4F-09F2-4229-B2CD-37740A6DFD81} |
| D3D11_DECODER_BITSTREAM_ENCRYPTION_TYPE_CENC | GUID | {B0405235-C13D-44F2-9AE5-DD48E08E5B67} |
| D3D11_DECODER_BITSTREAM_ENCRYPTION_TYPE_CBCS | GUID | {422D9319-9D21-4BB7-9371-FAF5A82C3E04} |
| D3D11_KEY_EXCHANGE_HW_PROTECTION | GUID | {B1170D8A-628D-4DA3-AD3B-82DDB08B4970} |
| D3D11_AUTHENTICATED_QUERY_PROTECTION | GUID | {A84EB584-C495-48AA-B94D-8BD2D6FBCE05} |
| D3D11_AUTHENTICATED_QUERY_CHANNEL_TYPE | GUID | {BC1B18A5-B1FB-42AB-BD94-B5828B4BF7BE} |
| D3D11_AUTHENTICATED_QUERY_DEVICE_HANDLE | GUID | {EC1C539D-8CFF-4E2A-BCC4-F5692F99F480} |
| D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION | GUID | {2634499E-D018-4D74-AC17-7F724059528D} |
| D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT | GUID | {0DB207B3-9450-46A6-82DE-1B96D44F9CF2} |
| D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS | GUID | {649BBADB-F0F4-4639-A15B-24393FC3ABAC} |
| D3D11_AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT | GUID | {012F0BD6-E662-4474-BEFD-AA53E5143C6D} |
| D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT | GUID | {2C042B5E-8C07-46D5-AABE-8F75CBAD4C31} |
| D3D11_AUTHENTICATED_QUERY_OUTPUT_ID | GUID | {839DDCA3-9B4E-41E4-B053-892BD2A11EE7} |
| D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ATTRIBUTES | GUID | {6214D9D2-432C-4ABB-9FCE-216EEA269E3B} |
| D3D11_AUTHENTICATED_QUERY_ENCRYPTION_WHEN_ACCESSIBLE_GUID_COUNT | GUID | {B30F7066-203C-4B07-93FC-CEAAFD61241E} |
| D3D11_AUTHENTICATED_QUERY_ENCRYPTION_WHEN_ACCESSIBLE_GUID | GUID | {F83A5958-E986-4BDA-BEB0-411F6A7A01B7} |
| D3D11_AUTHENTICATED_QUERY_CURRENT_ENCRYPTION_WHEN_ACCESSIBLE | GUID | {EC1791C7-DAD3-4F15-9EC3-FAA93D60D4F0} |
| D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE | GUID | {06114BDB-3523-470A-8DCA-FBC2845154F0} |
| D3D11_AUTHENTICATED_CONFIGURE_PROTECTION | GUID | {50455658-3F47-4362-BF99-BFDFCDE9ED29} |
| D3D11_AUTHENTICATED_CONFIGURE_CRYPTO_SESSION | GUID | {6346CC54-2CFC-4AD4-8224-D15837DE7700} |
| D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE | GUID | {0772D047-1B40-48E8-9CA6-B5F510DE9F01} |
| D3D11_AUTHENTICATED_CONFIGURE_ENCRYPTION_WHEN_ACCESSIBLE | GUID | {41FFF286-6AE0-4D43-9D55-A46E9EFD158A} |
| D3D11_KEY_EXCHANGE_RSAES_OAEP | GUID | {C1949895-D72A-4A1D-8E5D-ED857D171520} |
| D3D11_SDK_VERSION | DWORD | 7 |
| D3D11_PACKED_TILE | DWORD | 4294967295 |
| D3D11_SDK_LAYERS_VERSION | DWORD | 1 |
| D3D11_DEBUG_FEATURE_FLUSH_PER_RENDER_OP | DWORD | 1 |
| D3D11_DEBUG_FEATURE_FINISH_PER_RENDER_OP | DWORD | 2 |
| D3D11_DEBUG_FEATURE_PRESENT_PER_RENDER_OP | DWORD | 4 |
| D3D11_DEBUG_FEATURE_ALWAYS_DISCARD_OFFERED_RESOURCE | DWORD | 8 |
| D3D11_DEBUG_FEATURE_NEVER_DISCARD_OFFERED_RESOURCE | DWORD | 16 |
| D3D11_DEBUG_FEATURE_AVOID_BEHAVIOR_CHANGING_DEBUG_AIDS | DWORD | 64 |
| D3D11_DEBUG_FEATURE_DISABLE_TILED_RESOURCE_MAPPING_TRACKING_AND_VALIDATION | DWORD | 128 |
| DXGI_DEBUG_D3D11 | GUID | {4B99317B-AC39-4AA6-BB0B-BAA04784798F} |
| D3D11_REGKEY_PATH | unknown | Software\Microsoft\Direct3D |
| D3D11_MUTE_DEBUG_OUTPUT | unknown | MuteDebugOutput |
| D3D11_ENABLE_BREAK_ON_MESSAGE | unknown | EnableBreakOnMessage |
| D3D11_INFOQUEUE_STORAGE_FILTER_OVERRIDE | unknown | InfoQueueStorageFilterOverride |
| D3D11_MUTE_CATEGORY | unknown | Mute_CATEGORY_%s |
| D3D11_MUTE_SEVERITY | unknown | Mute_SEVERITY_%s |
| D3D11_MUTE_ID_STRING | unknown | Mute_ID_%s |
| D3D11_MUTE_ID_DECIMAL | unknown | Mute_ID_%d |
| D3D11_UNMUTE_SEVERITY_INFO | unknown | Unmute_SEVERITY_INFO |
| D3D11_BREAKON_CATEGORY | unknown | BreakOn_CATEGORY_%s |
| D3D11_BREAKON_SEVERITY | unknown | BreakOn_SEVERITY_%s |
| D3D11_BREAKON_ID_STRING | unknown | BreakOn_ID_%s |
| D3D11_BREAKON_ID_DECIMAL | unknown | BreakOn_ID_%d |
| D3D11_APPSIZE_STRING | unknown | Size |
| D3D11_APPNAME_STRING | unknown | Name |
| D3D11_FORCE_DEBUGGABLE | unknown | ForceDebuggable |
| D3D11_FORCE_SHADER_SKIP_OPTIMIZATION | unknown | ForceShaderSkipOptimization |
| D3D11_INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMIT | DWORD | 1024 |
| D3D_RETURN_PARAMETER_INDEX | INT | -1 |
| D3D_SHADER_REQUIRES_DOUBLES | DWORD | 1 |
| D3D_SHADER_REQUIRES_EARLY_DEPTH_STENCIL | DWORD | 2 |
| D3D_SHADER_REQUIRES_UAVS_AT_EVERY_STAGE | DWORD | 4 |
| D3D_SHADER_REQUIRES_64_UAVS | DWORD | 8 |
| D3D_SHADER_REQUIRES_MINIMUM_PRECISION | DWORD | 16 |
| D3D_SHADER_REQUIRES_11_1_DOUBLE_EXTENSIONS | DWORD | 32 |
| D3D_SHADER_REQUIRES_11_1_SHADER_EXTENSIONS | DWORD | 64 |
| D3D_SHADER_REQUIRES_LEVEL_9_COMPARISON_FILTERING | DWORD | 128 |
| D3D_SHADER_REQUIRES_TILED_RESOURCES | DWORD | 256 |
| D3D11_TRACE_COMPONENT_X | DWORD | 1 |
| D3D11_TRACE_COMPONENT_Y | DWORD | 2 |
| D3D11_TRACE_COMPONENT_Z | DWORD | 4 |
| D3D11_TRACE_COMPONENT_W | DWORD | 8 |
| D3D11_SHADER_TRACE_FLAG_RECORD_REGISTER_WRITES | DWORD | 1 |
| D3D11_SHADER_TRACE_FLAG_RECORD_REGISTER_READS | DWORD | 2 |
| D3D11_TRACE_REGISTER_FLAGS_RELATIVE_INDEXING | DWORD | 1 |
| D3D11_TRACE_MISC_GS_EMIT | DWORD | 1 |
| D3D11_TRACE_MISC_GS_CUT | DWORD | 2 |
| D3D11_TRACE_MISC_PS_DISCARD | DWORD | 4 |
| D3D11_TRACE_MISC_GS_EMIT_STREAM | DWORD | 8 |
| D3D11_TRACE_MISC_GS_CUT_STREAM | DWORD | 16 |
| D3D11_TRACE_MISC_HALT | DWORD | 32 |
| D3D11_TRACE_MISC_MESSAGE | DWORD | 64 |
| D3DCSX_DLL_W | unknown | d3dcsx_47.dll |
| D3DCSX_DLL_A | unknown | d3dcsx_47.dll |
| D3DCSX_DLL | unknown | d3dcsx_47.dll |
| D3DX11_FFT_MAX_PRECOMPUTE_BUFFERS | DWORD | 4 |
| D3DX11_FFT_MAX_TEMP_BUFFERS | DWORD | 4 |
| D3DX11_FFT_MAX_DIMENSIONS | DWORD | 32 |
各言語での定義
定数の定義。C/C++〜Go タブは数値定数のみ(GUID・文字列定数は上の表 / HSP タブを参照)。HSP は #define global。
#define D3D11_16BIT_INDEX_STRIP_CUT_VALUE 65535
#define D3D11_32BIT_INDEX_STRIP_CUT_VALUE 4294967295
#define D3D11_8BIT_INDEX_STRIP_CUT_VALUE 255
#define D3D11_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT 9
#define D3D11_CLIP_OR_CULL_DISTANCE_COUNT 8
#define D3D11_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT 2
#define D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT 14
#define D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS 4
#define D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT 32
#define D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT 15
#define D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT 16
#define D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS 4
#define D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT 15
#define D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST 1
#define D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS 1
#define D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT 64
#define D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS 4
#define D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT 1
#define D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST 1
#define D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS 1
#define D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT 32
#define D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS 1
#define D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT 128
#define D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST 1
#define D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS 1
#define D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT 128
#define D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS 1
#define D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT 16
#define D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST 1
#define D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS 1
#define D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT 16
#define D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT 32
#define D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS 4
#define D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT 32
#define D3D11_COMMONSHADER_TEMP_REGISTER_COUNT 4096
#define D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST 3
#define D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS 3
#define D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX 10
#define D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN -10
#define D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE -8
#define D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE 7
#define D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 256
#define D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP 64
#define D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 240
#define D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP 68
#define D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 224
#define D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP 72
#define D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 208
#define D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP 76
#define D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 192
#define D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP 84
#define D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 176
#define D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP 92
#define D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 160
#define D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP 100
#define D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 144
#define D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP 112
#define D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 128
#define D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP 128
#define D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 112
#define D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP 144
#define D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 96
#define D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP 168
#define D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 80
#define D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP 204
#define D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 64
#define D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP 256
#define D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 48
#define D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP 340
#define D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 32
#define D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP 512
#define D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 16
#define D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP 768
#define D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION 1
#define D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT 256
#define D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP 768
#define D3D11_CS_4_X_THREAD_GROUP_MAX_X 768
#define D3D11_CS_4_X_THREAD_GROUP_MAX_Y 768
#define D3D11_CS_4_X_UAV_REGISTER_COUNT 1
#define D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION 65535
#define D3D11_CS_TGSM_REGISTER_COUNT 8192
#define D3D11_CS_TGSM_REGISTER_READS_PER_INST 1
#define D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS 1
#define D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS 1
#define D3D11_CS_THREADGROUPID_REGISTER_COMPONENTS 3
#define D3D11_CS_THREADGROUPID_REGISTER_COUNT 1
#define D3D11_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS 1
#define D3D11_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT 1
#define D3D11_CS_THREADIDINGROUP_REGISTER_COMPONENTS 3
#define D3D11_CS_THREADIDINGROUP_REGISTER_COUNT 1
#define D3D11_CS_THREADID_REGISTER_COMPONENTS 3
#define D3D11_CS_THREADID_REGISTER_COUNT 1
#define D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP 1024
#define D3D11_CS_THREAD_GROUP_MAX_X 1024
#define D3D11_CS_THREAD_GROUP_MAX_Y 1024
#define D3D11_CS_THREAD_GROUP_MAX_Z 64
#define D3D11_CS_THREAD_GROUP_MIN_X 1
#define D3D11_CS_THREAD_GROUP_MIN_Y 1
#define D3D11_CS_THREAD_GROUP_MIN_Z 1
#define D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL 16384
#define D3D11_DEFAULT_BLEND_FACTOR_ALPHA 1
#define D3D11_DEFAULT_BLEND_FACTOR_BLUE 1
#define D3D11_DEFAULT_BLEND_FACTOR_GREEN 1
#define D3D11_DEFAULT_BLEND_FACTOR_RED 1
#define D3D11_DEFAULT_BORDER_COLOR_COMPONENT 0
#define D3D11_DEFAULT_DEPTH_BIAS 0
#define D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0
#define D3D11_DEFAULT_MAX_ANISOTROPY 16
#define D3D11_DEFAULT_MIP_LOD_BIAS 0
#define D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX 0
#define D3D11_DEFAULT_SAMPLE_MASK 4294967295
#define D3D11_DEFAULT_SCISSOR_ENDX 0
#define D3D11_DEFAULT_SCISSOR_ENDY 0
#define D3D11_DEFAULT_SCISSOR_STARTX 0
#define D3D11_DEFAULT_SCISSOR_STARTY 0
#define D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS 0
#define D3D11_DEFAULT_STENCIL_READ_MASK 255
#define D3D11_DEFAULT_STENCIL_REFERENCE 0
#define D3D11_DEFAULT_STENCIL_WRITE_MASK 255
#define D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX 0
#define D3D11_DEFAULT_VIEWPORT_HEIGHT 0
#define D3D11_DEFAULT_VIEWPORT_MAX_DEPTH 0
#define D3D11_DEFAULT_VIEWPORT_MIN_DEPTH 0
#define D3D11_DEFAULT_VIEWPORT_TOPLEFTX 0
#define D3D11_DEFAULT_VIEWPORT_TOPLEFTY 0
#define D3D11_DEFAULT_VIEWPORT_WIDTH 0
#define D3D11_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS 3968
#define D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS 4
#define D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT 32
#define D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COUNT 32
#define D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST 2
#define D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS 1
#define D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS 3
#define D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT 32
#define D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT 1
#define D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST 2
#define D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS 1
#define D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS 4
#define D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT 32
#define D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT 32
#define D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST 2
#define D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS 1
#define D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS 1
#define D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT 32
#define D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT 1
#define D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST 2
#define D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS 1
#define D3D11_DS_OUTPUT_REGISTER_COMPONENTS 4
#define D3D11_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT 32
#define D3D11_DS_OUTPUT_REGISTER_COUNT 32
#define D3D11_FLOAT16_FUSED_TOLERANCE_IN_ULP 0.6
#define D3D11_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP 0.6
#define D3D11_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR 2.4
#define D3D11_FLOAT_TO_SRGB_EXPONENT_NUMERATOR 1
#define D3D11_FLOAT_TO_SRGB_OFFSET 0.055
#define D3D11_FLOAT_TO_SRGB_SCALE_1 12.92
#define D3D11_FLOAT_TO_SRGB_SCALE_2 1.055
#define D3D11_FLOAT_TO_SRGB_THRESHOLD 0.0031308
#define D3D11_FTOU_INSTRUCTION_MIN_INPUT 0
#define D3D11_GS_INPUT_INSTANCE_ID_READS_PER_INST 2
#define D3D11_GS_INPUT_INSTANCE_ID_READ_PORTS 1
#define D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS 1
#define D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT 32
#define D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COUNT 1
#define D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS 1
#define D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT 32
#define D3D11_GS_INPUT_PRIM_CONST_REGISTER_COUNT 1
#define D3D11_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST 2
#define D3D11_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS 1
#define D3D11_GS_INPUT_REGISTER_COMPONENTS 4
#define D3D11_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT 32
#define D3D11_GS_INPUT_REGISTER_COUNT 32
#define D3D11_GS_INPUT_REGISTER_READS_PER_INST 2
#define D3D11_GS_INPUT_REGISTER_READ_PORTS 1
#define D3D11_GS_INPUT_REGISTER_VERTICES 32
#define D3D11_GS_MAX_INSTANCE_COUNT 32
#define D3D11_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES 1024
#define D3D11_GS_OUTPUT_ELEMENTS 32
#define D3D11_GS_OUTPUT_REGISTER_COMPONENTS 4
#define D3D11_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT 32
#define D3D11_GS_OUTPUT_REGISTER_COUNT 32
#define D3D11_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT 32
#define D3D11_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT 32
#define D3D11_HS_CONTROL_POINT_REGISTER_COMPONENTS 4
#define D3D11_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT 32
#define D3D11_HS_CONTROL_POINT_REGISTER_READS_PER_INST 2
#define D3D11_HS_CONTROL_POINT_REGISTER_READ_PORTS 1
#define D3D11_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND 4294967295
#define D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS 1
#define D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT 32
#define D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT 1
#define D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST 2
#define D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS 1
#define D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS 1
#define D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT 32
#define D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT 1
#define D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST 2
#define D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS 1
#define D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS 1
#define D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT 32
#define D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT 1
#define D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST 2
#define D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS 1
#define D3D11_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND 4294967295
#define D3D11_HS_MAXTESSFACTOR_LOWER_BOUND 1
#define D3D11_HS_MAXTESSFACTOR_UPPER_BOUND 64
#define D3D11_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS 3968
#define D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS 1
#define D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT 32
#define D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT 1
#define D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST 2
#define D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS 1
#define D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS 4
#define D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT 32
#define D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT 32
#define D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST 2
#define D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS 1
#define D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS 128
#define D3D11_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES 0
#define D3D11_IA_DEFAULT_PRIMITIVE_TOPOLOGY 0
#define D3D11_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES 0
#define D3D11_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT 1
#define D3D11_IA_INSTANCE_ID_BIT_COUNT 32
#define D3D11_IA_INTEGER_ARITHMETIC_BIT_COUNT 32
#define D3D11_IA_PATCH_MAX_CONTROL_POINT_COUNT 32
#define D3D11_IA_PRIMITIVE_ID_BIT_COUNT 32
#define D3D11_IA_VERTEX_ID_BIT_COUNT 32
#define D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT 32
#define D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS 128
#define D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT 32
#define D3D11_INTEGER_DIVIDE_BY_ZERO_QUOTIENT 4294967295
#define D3D11_INTEGER_DIVIDE_BY_ZERO_REMAINDER 4294967295
#define D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL 4294967295
#define D3D11_KEEP_UNORDERED_ACCESS_VIEWS 4294967295
#define D3D11_LINEAR_GAMMA 1
#define D3D11_MAJOR_VERSION 11
#define D3D11_MAX_BORDER_COLOR_COMPONENT 1
#define D3D11_MAX_DEPTH 1
#define D3D11_MAX_MAXANISOTROPY 16
#define D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT 32
#define D3D11_MAX_TEXTURE_DIMENSION_2_TO_EXP 17
#define D3D11_MINOR_VERSION 0
#define D3D11_MIN_BORDER_COLOR_COMPONENT 0
#define D3D11_MIN_DEPTH 0
#define D3D11_MIN_MAXANISOTROPY 0
#define D3D11_MIP_LOD_BIAS_MAX 15.99
#define D3D11_MIP_LOD_BIAS_MIN -16
#define D3D11_MIP_LOD_FRACTIONAL_BIT_COUNT 8
#define D3D11_MIP_LOD_RANGE_BIT_COUNT 8
#define D3D11_MULTISAMPLE_ANTIALIAS_LINE_WIDTH 1.4
#define D3D11_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT 0
#define D3D11_PIXEL_ADDRESS_RANGE_BIT_COUNT 15
#define D3D11_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT 16
#define D3D11_PS_CS_UAV_REGISTER_COMPONENTS 1
#define D3D11_PS_CS_UAV_REGISTER_COUNT 8
#define D3D11_PS_CS_UAV_REGISTER_READS_PER_INST 1
#define D3D11_PS_CS_UAV_REGISTER_READ_PORTS 1
#define D3D11_PS_FRONTFACING_DEFAULT_VALUE 4294967295
#define D3D11_PS_FRONTFACING_FALSE_VALUE 0
#define D3D11_PS_FRONTFACING_TRUE_VALUE 4294967295
#define D3D11_PS_INPUT_REGISTER_COMPONENTS 4
#define D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT 32
#define D3D11_PS_INPUT_REGISTER_COUNT 32
#define D3D11_PS_INPUT_REGISTER_READS_PER_INST 2
#define D3D11_PS_INPUT_REGISTER_READ_PORTS 1
#define D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT 0
#define D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS 1
#define D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT 32
#define D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT 1
#define D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS 1
#define D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT 32
#define D3D11_PS_OUTPUT_MASK_REGISTER_COUNT 1
#define D3D11_PS_OUTPUT_REGISTER_COMPONENTS 4
#define D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT 32
#define D3D11_PS_OUTPUT_REGISTER_COUNT 8
#define D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT 0.5
#define D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT 16
#define D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE 4096
#define D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP 27
#define D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT 4096
#define D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE 4096
#define D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP 32
#define D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP 32
#define D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION 16384
#define D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT 1024
#define D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT 4096
#define D3D11_REQ_MAXANISOTROPY 16
#define D3D11_REQ_MIP_LEVELS 15
#define D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES 2048
#define D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE 4096
#define D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH 16384
#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM 128
#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM 0.25
#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM 2048
#define D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP 20
#define D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE 4096
#define D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION 2048
#define D3D11_REQ_TEXTURE1D_U_DIMENSION 16384
#define D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION 2048
#define D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION 16384
#define D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 2048
#define D3D11_REQ_TEXTURECUBE_DIMENSION 16384
#define D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL 0
#define D3D11_SHADER_MAJOR_VERSION 5
#define D3D11_SHADER_MAX_INSTANCES 65535
#define D3D11_SHADER_MAX_INTERFACES 253
#define D3D11_SHADER_MAX_INTERFACE_CALL_SITES 4096
#define D3D11_SHADER_MAX_TYPES 65535
#define D3D11_SHADER_MINOR_VERSION 0
#define D3D11_SHIFT_INSTRUCTION_PAD_VALUE 0
#define D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT 5
#define D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT 8
#define D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES 2048
#define D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES 512
#define D3D11_SO_BUFFER_SLOT_COUNT 4
#define D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP 4294967295
#define D3D11_SO_NO_RASTERIZED_STREAM 4294967295
#define D3D11_SO_OUTPUT_COMPONENT_COUNT 128
#define D3D11_SO_STREAM_COUNT 4
#define D3D11_SPEC_DATE_DAY 16
#define D3D11_SPEC_DATE_MONTH 5
#define D3D11_SPEC_DATE_YEAR 2011
#define D3D11_SPEC_VERSION 1.07
#define D3D11_SRGB_GAMMA 2.2
#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_1 12.92
#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_2 1.055
#define D3D11_SRGB_TO_FLOAT_EXPONENT 2.4
#define D3D11_SRGB_TO_FLOAT_OFFSET 0.055
#define D3D11_SRGB_TO_FLOAT_THRESHOLD 0.04045
#define D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP 0.5
#define D3D11_STANDARD_COMPONENT_BIT_COUNT 32
#define D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED 64
#define D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE 4
#define D3D11_STANDARD_PIXEL_COMPONENT_COUNT 128
#define D3D11_STANDARD_PIXEL_ELEMENT_COUNT 32
#define D3D11_STANDARD_VECTOR_SIZE 4
#define D3D11_STANDARD_VERTEX_ELEMENT_COUNT 32
#define D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT 64
#define D3D11_SUBPIXEL_FRACTIONAL_BIT_COUNT 8
#define D3D11_SUBTEXEL_FRACTIONAL_BIT_COUNT 8
#define D3D11_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR 64
#define D3D11_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR 64
#define D3D11_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR 63
#define D3D11_TESSELLATOR_MAX_TESSELLATION_FACTOR 64
#define D3D11_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR 2
#define D3D11_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR 1
#define D3D11_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR 1
#define D3D11_TEXEL_ADDRESS_RANGE_BIT_COUNT 16
#define D3D11_UNBOUND_MEMORY_ACCESS_RESULT 0
#define D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX 15
#define D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE 16
#define D3D11_VIEWPORT_BOUNDS_MAX 32767
#define D3D11_VIEWPORT_BOUNDS_MIN -32768
#define D3D11_VS_INPUT_REGISTER_COMPONENTS 4
#define D3D11_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT 32
#define D3D11_VS_INPUT_REGISTER_COUNT 32
#define D3D11_VS_INPUT_REGISTER_READS_PER_INST 2
#define D3D11_VS_INPUT_REGISTER_READ_PORTS 1
#define D3D11_VS_OUTPUT_REGISTER_COMPONENTS 4
#define D3D11_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT 32
#define D3D11_VS_OUTPUT_REGISTER_COUNT 32
#define D3D11_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT 10
#define D3D11_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP 25
#define D3D11_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP 25
#define D3D11_1_UAV_SLOT_COUNT 64
#define D3D11_2_TILED_RESOURCE_TILE_SIZE_IN_BYTES 65536
#define D3D11_4_VIDEO_DECODER_MAX_HISTOGRAM_COMPONENTS 4
#define D3D11_4_VIDEO_DECODER_HISTOGRAM_OFFSET_ALIGNMENT 256
#define _FACD3D11 2172
#define D3D11_APPEND_ALIGNED_ELEMENT 4294967295
#define D3D11_FILTER_REDUCTION_TYPE_MASK 3
#define D3D11_FILTER_REDUCTION_TYPE_SHIFT 7
#define D3D11_FILTER_TYPE_MASK 3
#define D3D11_MIN_FILTER_SHIFT 4
#define D3D11_MAG_FILTER_SHIFT 2
#define D3D11_MIP_FILTER_SHIFT 0
#define D3D11_COMPARISON_FILTERING_BIT 128
#define D3D11_ANISOTROPIC_FILTERING_BIT 64
#define D3D11_SDK_VERSION 7
#define D3D11_PACKED_TILE 4294967295
#define D3D11_SDK_LAYERS_VERSION 1
#define D3D11_DEBUG_FEATURE_FLUSH_PER_RENDER_OP 1
#define D3D11_DEBUG_FEATURE_FINISH_PER_RENDER_OP 2
#define D3D11_DEBUG_FEATURE_PRESENT_PER_RENDER_OP 4
#define D3D11_DEBUG_FEATURE_ALWAYS_DISCARD_OFFERED_RESOURCE 8
#define D3D11_DEBUG_FEATURE_NEVER_DISCARD_OFFERED_RESOURCE 16
#define D3D11_DEBUG_FEATURE_AVOID_BEHAVIOR_CHANGING_DEBUG_AIDS 64
#define D3D11_DEBUG_FEATURE_DISABLE_TILED_RESOURCE_MAPPING_TRACKING_AND_VALIDATION 128
#define D3D11_INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMIT 1024
#define D3D_RETURN_PARAMETER_INDEX -1
#define D3D_SHADER_REQUIRES_DOUBLES 1
#define D3D_SHADER_REQUIRES_EARLY_DEPTH_STENCIL 2
#define D3D_SHADER_REQUIRES_UAVS_AT_EVERY_STAGE 4
#define D3D_SHADER_REQUIRES_64_UAVS 8
#define D3D_SHADER_REQUIRES_MINIMUM_PRECISION 16
#define D3D_SHADER_REQUIRES_11_1_DOUBLE_EXTENSIONS 32
#define D3D_SHADER_REQUIRES_11_1_SHADER_EXTENSIONS 64
#define D3D_SHADER_REQUIRES_LEVEL_9_COMPARISON_FILTERING 128
#define D3D_SHADER_REQUIRES_TILED_RESOURCES 256
#define D3D11_TRACE_COMPONENT_X 1
#define D3D11_TRACE_COMPONENT_Y 2
#define D3D11_TRACE_COMPONENT_Z 4
#define D3D11_TRACE_COMPONENT_W 8
#define D3D11_SHADER_TRACE_FLAG_RECORD_REGISTER_WRITES 1
#define D3D11_SHADER_TRACE_FLAG_RECORD_REGISTER_READS 2
#define D3D11_TRACE_REGISTER_FLAGS_RELATIVE_INDEXING 1
#define D3D11_TRACE_MISC_GS_EMIT 1
#define D3D11_TRACE_MISC_GS_CUT 2
#define D3D11_TRACE_MISC_PS_DISCARD 4
#define D3D11_TRACE_MISC_GS_EMIT_STREAM 8
#define D3D11_TRACE_MISC_GS_CUT_STREAM 16
#define D3D11_TRACE_MISC_HALT 32
#define D3D11_TRACE_MISC_MESSAGE 64
#define D3DX11_FFT_MAX_PRECOMPUTE_BUFFERS 4
#define D3DX11_FFT_MAX_TEMP_BUFFERS 4
#define D3DX11_FFT_MAX_DIMENSIONS 32public const uint D3D11_16BIT_INDEX_STRIP_CUT_VALUE = 65535;
public const uint D3D11_32BIT_INDEX_STRIP_CUT_VALUE = 4294967295;
public const uint D3D11_8BIT_INDEX_STRIP_CUT_VALUE = 255;
public const uint D3D11_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT = 9;
public const uint D3D11_CLIP_OR_CULL_DISTANCE_COUNT = 8;
public const uint D3D11_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT = 2;
public const uint D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14;
public const uint D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4;
public const uint D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32;
public const uint D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15;
public const uint D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT = 16;
public const uint D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
public const uint D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15;
public const uint D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
public const uint D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
public const uint D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64;
public const uint D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
public const uint D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1;
public const uint D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
public const uint D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
public const uint D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32;
public const uint D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1;
public const uint D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128;
public const uint D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1;
public const uint D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1;
public const uint D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128;
public const uint D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1;
public const uint D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16;
public const uint D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1;
public const uint D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1;
public const uint D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT = 16;
public const uint D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32;
public const uint D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4;
public const uint D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32;
public const uint D3D11_COMMONSHADER_TEMP_REGISTER_COUNT = 4096;
public const uint D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3;
public const uint D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3;
public const uint D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10;
public const int D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10;
public const int D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8;
public const uint D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7;
public const uint D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 256;
public const uint D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP = 64;
public const uint D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 240;
public const uint D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP = 68;
public const uint D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 224;
public const uint D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP = 72;
public const uint D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 208;
public const uint D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP = 76;
public const uint D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 192;
public const uint D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP = 84;
public const uint D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 176;
public const uint D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP = 92;
public const uint D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 160;
public const uint D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP = 100;
public const uint D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 144;
public const uint D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP = 112;
public const uint D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 128;
public const uint D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP = 128;
public const uint D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 112;
public const uint D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP = 144;
public const uint D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 96;
public const uint D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP = 168;
public const uint D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 80;
public const uint D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP = 204;
public const uint D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 64;
public const uint D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP = 256;
public const uint D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 48;
public const uint D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP = 340;
public const uint D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 32;
public const uint D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP = 512;
public const uint D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 16;
public const uint D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP = 768;
public const uint D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION = 1;
public const uint D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT = 256;
public const uint D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP = 768;
public const uint D3D11_CS_4_X_THREAD_GROUP_MAX_X = 768;
public const uint D3D11_CS_4_X_THREAD_GROUP_MAX_Y = 768;
public const uint D3D11_CS_4_X_UAV_REGISTER_COUNT = 1;
public const uint D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION = 65535;
public const uint D3D11_CS_TGSM_REGISTER_COUNT = 8192;
public const uint D3D11_CS_TGSM_REGISTER_READS_PER_INST = 1;
public const uint D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS = 1;
public const uint D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS = 1;
public const uint D3D11_CS_THREADGROUPID_REGISTER_COMPONENTS = 3;
public const uint D3D11_CS_THREADGROUPID_REGISTER_COUNT = 1;
public const uint D3D11_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS = 1;
public const uint D3D11_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT = 1;
public const uint D3D11_CS_THREADIDINGROUP_REGISTER_COMPONENTS = 3;
public const uint D3D11_CS_THREADIDINGROUP_REGISTER_COUNT = 1;
public const uint D3D11_CS_THREADID_REGISTER_COMPONENTS = 3;
public const uint D3D11_CS_THREADID_REGISTER_COUNT = 1;
public const uint D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP = 1024;
public const uint D3D11_CS_THREAD_GROUP_MAX_X = 1024;
public const uint D3D11_CS_THREAD_GROUP_MAX_Y = 1024;
public const uint D3D11_CS_THREAD_GROUP_MAX_Z = 64;
public const uint D3D11_CS_THREAD_GROUP_MIN_X = 1;
public const uint D3D11_CS_THREAD_GROUP_MIN_Y = 1;
public const uint D3D11_CS_THREAD_GROUP_MIN_Z = 1;
public const uint D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL = 16384;
public const float D3D11_DEFAULT_BLEND_FACTOR_ALPHA = 1f;
public const float D3D11_DEFAULT_BLEND_FACTOR_BLUE = 1f;
public const float D3D11_DEFAULT_BLEND_FACTOR_GREEN = 1f;
public const float D3D11_DEFAULT_BLEND_FACTOR_RED = 1f;
public const float D3D11_DEFAULT_BORDER_COLOR_COMPONENT = 0f;
public const uint D3D11_DEFAULT_DEPTH_BIAS = 0;
public const float D3D11_DEFAULT_DEPTH_BIAS_CLAMP = 0f;
public const uint D3D11_DEFAULT_MAX_ANISOTROPY = 16;
public const float D3D11_DEFAULT_MIP_LOD_BIAS = 0f;
public const uint D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0;
public const uint D3D11_DEFAULT_SAMPLE_MASK = 4294967295;
public const uint D3D11_DEFAULT_SCISSOR_ENDX = 0;
public const uint D3D11_DEFAULT_SCISSOR_ENDY = 0;
public const uint D3D11_DEFAULT_SCISSOR_STARTX = 0;
public const uint D3D11_DEFAULT_SCISSOR_STARTY = 0;
public const float D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS = 0f;
public const uint D3D11_DEFAULT_STENCIL_READ_MASK = 255;
public const uint D3D11_DEFAULT_STENCIL_REFERENCE = 0;
public const uint D3D11_DEFAULT_STENCIL_WRITE_MASK = 255;
public const uint D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0;
public const uint D3D11_DEFAULT_VIEWPORT_HEIGHT = 0;
public const float D3D11_DEFAULT_VIEWPORT_MAX_DEPTH = 0f;
public const float D3D11_DEFAULT_VIEWPORT_MIN_DEPTH = 0f;
public const uint D3D11_DEFAULT_VIEWPORT_TOPLEFTX = 0;
public const uint D3D11_DEFAULT_VIEWPORT_TOPLEFTY = 0;
public const uint D3D11_DEFAULT_VIEWPORT_WIDTH = 0;
public const uint D3D11_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS = 3968;
public const uint D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS = 4;
public const uint D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT = 32;
public const uint D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COUNT = 32;
public const uint D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST = 2;
public const uint D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS = 1;
public const uint D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS = 3;
public const uint D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT = 32;
public const uint D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT = 1;
public const uint D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST = 2;
public const uint D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS = 1;
public const uint D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS = 4;
public const uint D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT = 32;
public const uint D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT = 32;
public const uint D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST = 2;
public const uint D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS = 1;
public const uint D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS = 1;
public const uint D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT = 32;
public const uint D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT = 1;
public const uint D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST = 2;
public const uint D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS = 1;
public const uint D3D11_DS_OUTPUT_REGISTER_COMPONENTS = 4;
public const uint D3D11_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
public const uint D3D11_DS_OUTPUT_REGISTER_COUNT = 32;
public const double D3D11_FLOAT16_FUSED_TOLERANCE_IN_ULP = 0.6;
public const float D3D11_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP = 0.6f;
public const float D3D11_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR = 2.4f;
public const float D3D11_FLOAT_TO_SRGB_EXPONENT_NUMERATOR = 1f;
public const float D3D11_FLOAT_TO_SRGB_OFFSET = 0.055f;
public const float D3D11_FLOAT_TO_SRGB_SCALE_1 = 12.92f;
public const float D3D11_FLOAT_TO_SRGB_SCALE_2 = 1.055f;
public const float D3D11_FLOAT_TO_SRGB_THRESHOLD = 0.0031308f;
public const float D3D11_FTOU_INSTRUCTION_MIN_INPUT = 0f;
public const uint D3D11_GS_INPUT_INSTANCE_ID_READS_PER_INST = 2;
public const uint D3D11_GS_INPUT_INSTANCE_ID_READ_PORTS = 1;
public const uint D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS = 1;
public const uint D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32;
public const uint D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COUNT = 1;
public const uint D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS = 1;
public const uint D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT = 32;
public const uint D3D11_GS_INPUT_PRIM_CONST_REGISTER_COUNT = 1;
public const uint D3D11_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST = 2;
public const uint D3D11_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS = 1;
public const uint D3D11_GS_INPUT_REGISTER_COMPONENTS = 4;
public const uint D3D11_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
public const uint D3D11_GS_INPUT_REGISTER_COUNT = 32;
public const uint D3D11_GS_INPUT_REGISTER_READS_PER_INST = 2;
public const uint D3D11_GS_INPUT_REGISTER_READ_PORTS = 1;
public const uint D3D11_GS_INPUT_REGISTER_VERTICES = 32;
public const uint D3D11_GS_MAX_INSTANCE_COUNT = 32;
public const uint D3D11_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES = 1024;
public const uint D3D11_GS_OUTPUT_ELEMENTS = 32;
public const uint D3D11_GS_OUTPUT_REGISTER_COMPONENTS = 4;
public const uint D3D11_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
public const uint D3D11_GS_OUTPUT_REGISTER_COUNT = 32;
public const uint D3D11_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT = 32;
public const uint D3D11_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT = 32;
public const uint D3D11_HS_CONTROL_POINT_REGISTER_COMPONENTS = 4;
public const uint D3D11_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT = 32;
public const uint D3D11_HS_CONTROL_POINT_REGISTER_READS_PER_INST = 2;
public const uint D3D11_HS_CONTROL_POINT_REGISTER_READ_PORTS = 1;
public const uint D3D11_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND = 4294967295;
public const uint D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS = 1;
public const uint D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32;
public const uint D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT = 1;
public const uint D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST = 2;
public const uint D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS = 1;
public const uint D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS = 1;
public const uint D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32;
public const uint D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT = 1;
public const uint D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST = 2;
public const uint D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS = 1;
public const uint D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS = 1;
public const uint D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT = 32;
public const uint D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT = 1;
public const uint D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST = 2;
public const uint D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS = 1;
public const uint D3D11_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND = 4294967295;
public const float D3D11_HS_MAXTESSFACTOR_LOWER_BOUND = 1f;
public const float D3D11_HS_MAXTESSFACTOR_UPPER_BOUND = 64f;
public const uint D3D11_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS = 3968;
public const uint D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS = 1;
public const uint D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT = 32;
public const uint D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT = 1;
public const uint D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST = 2;
public const uint D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS = 1;
public const uint D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS = 4;
public const uint D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT = 32;
public const uint D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT = 32;
public const uint D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST = 2;
public const uint D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS = 1;
public const uint D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS = 128;
public const uint D3D11_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES = 0;
public const uint D3D11_IA_DEFAULT_PRIMITIVE_TOPOLOGY = 0;
public const uint D3D11_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES = 0;
public const uint D3D11_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT = 1;
public const uint D3D11_IA_INSTANCE_ID_BIT_COUNT = 32;
public const uint D3D11_IA_INTEGER_ARITHMETIC_BIT_COUNT = 32;
public const uint D3D11_IA_PATCH_MAX_CONTROL_POINT_COUNT = 32;
public const uint D3D11_IA_PRIMITIVE_ID_BIT_COUNT = 32;
public const uint D3D11_IA_VERTEX_ID_BIT_COUNT = 32;
public const uint D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32;
public const uint D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128;
public const uint D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 32;
public const uint D3D11_INTEGER_DIVIDE_BY_ZERO_QUOTIENT = 4294967295;
public const uint D3D11_INTEGER_DIVIDE_BY_ZERO_REMAINDER = 4294967295;
public const uint D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL = 4294967295;
public const uint D3D11_KEEP_UNORDERED_ACCESS_VIEWS = 4294967295;
public const float D3D11_LINEAR_GAMMA = 1f;
public const uint D3D11_MAJOR_VERSION = 11;
public const float D3D11_MAX_BORDER_COLOR_COMPONENT = 1f;
public const float D3D11_MAX_DEPTH = 1f;
public const uint D3D11_MAX_MAXANISOTROPY = 16;
public const uint D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT = 32;
public const uint D3D11_MAX_TEXTURE_DIMENSION_2_TO_EXP = 17;
public const uint D3D11_MINOR_VERSION = 0;
public const float D3D11_MIN_BORDER_COLOR_COMPONENT = 0f;
public const float D3D11_MIN_DEPTH = 0f;
public const uint D3D11_MIN_MAXANISOTROPY = 0;
public const float D3D11_MIP_LOD_BIAS_MAX = 15.99f;
public const float D3D11_MIP_LOD_BIAS_MIN = -16f;
public const uint D3D11_MIP_LOD_FRACTIONAL_BIT_COUNT = 8;
public const uint D3D11_MIP_LOD_RANGE_BIT_COUNT = 8;
public const float D3D11_MULTISAMPLE_ANTIALIAS_LINE_WIDTH = 1.4f;
public const uint D3D11_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT = 0;
public const uint D3D11_PIXEL_ADDRESS_RANGE_BIT_COUNT = 15;
public const uint D3D11_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT = 16;
public const uint D3D11_PS_CS_UAV_REGISTER_COMPONENTS = 1;
public const uint D3D11_PS_CS_UAV_REGISTER_COUNT = 8;
public const uint D3D11_PS_CS_UAV_REGISTER_READS_PER_INST = 1;
public const uint D3D11_PS_CS_UAV_REGISTER_READ_PORTS = 1;
public const uint D3D11_PS_FRONTFACING_DEFAULT_VALUE = 4294967295;
public const uint D3D11_PS_FRONTFACING_FALSE_VALUE = 0;
public const uint D3D11_PS_FRONTFACING_TRUE_VALUE = 4294967295;
public const uint D3D11_PS_INPUT_REGISTER_COMPONENTS = 4;
public const uint D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
public const uint D3D11_PS_INPUT_REGISTER_COUNT = 32;
public const uint D3D11_PS_INPUT_REGISTER_READS_PER_INST = 2;
public const uint D3D11_PS_INPUT_REGISTER_READ_PORTS = 1;
public const float D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0f;
public const uint D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1;
public const uint D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32;
public const uint D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1;
public const uint D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1;
public const uint D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32;
public const uint D3D11_PS_OUTPUT_MASK_REGISTER_COUNT = 1;
public const uint D3D11_PS_OUTPUT_REGISTER_COMPONENTS = 4;
public const uint D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
public const uint D3D11_PS_OUTPUT_REGISTER_COUNT = 8;
public const float D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.5f;
public const uint D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT = 16;
public const uint D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE = 4096;
public const uint D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27;
public const uint D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
public const uint D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE = 4096;
public const uint D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32;
public const uint D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32;
public const uint D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 16384;
public const uint D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024;
public const uint D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
public const uint D3D11_REQ_MAXANISOTROPY = 16;
public const uint D3D11_REQ_MIP_LEVELS = 15;
public const uint D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048;
public const uint D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE = 4096;
public const uint D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 16384;
public const uint D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM = 128;
public const float D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM = 0.25f;
public const uint D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM = 2048;
public const uint D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP = 20;
public const uint D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE = 4096;
public const uint D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 2048;
public const uint D3D11_REQ_TEXTURE1D_U_DIMENSION = 16384;
public const uint D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 2048;
public const uint D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384;
public const uint D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048;
public const uint D3D11_REQ_TEXTURECUBE_DIMENSION = 16384;
public const uint D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0;
public const uint D3D11_SHADER_MAJOR_VERSION = 5;
public const uint D3D11_SHADER_MAX_INSTANCES = 65535;
public const uint D3D11_SHADER_MAX_INTERFACES = 253;
public const uint D3D11_SHADER_MAX_INTERFACE_CALL_SITES = 4096;
public const uint D3D11_SHADER_MAX_TYPES = 65535;
public const uint D3D11_SHADER_MINOR_VERSION = 0;
public const uint D3D11_SHIFT_INSTRUCTION_PAD_VALUE = 0;
public const uint D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5;
public const uint D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
public const uint D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
public const uint D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 512;
public const uint D3D11_SO_BUFFER_SLOT_COUNT = 4;
public const uint D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 4294967295;
public const uint D3D11_SO_NO_RASTERIZED_STREAM = 4294967295;
public const uint D3D11_SO_OUTPUT_COMPONENT_COUNT = 128;
public const uint D3D11_SO_STREAM_COUNT = 4;
public const uint D3D11_SPEC_DATE_DAY = 16;
public const uint D3D11_SPEC_DATE_MONTH = 5;
public const uint D3D11_SPEC_DATE_YEAR = 2011;
public const double D3D11_SPEC_VERSION = 1.07;
public const float D3D11_SRGB_GAMMA = 2.2f;
public const float D3D11_SRGB_TO_FLOAT_DENOMINATOR_1 = 12.92f;
public const float D3D11_SRGB_TO_FLOAT_DENOMINATOR_2 = 1.055f;
public const float D3D11_SRGB_TO_FLOAT_EXPONENT = 2.4f;
public const float D3D11_SRGB_TO_FLOAT_OFFSET = 0.055f;
public const float D3D11_SRGB_TO_FLOAT_THRESHOLD = 0.04045f;
public const float D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP = 0.5f;
public const uint D3D11_STANDARD_COMPONENT_BIT_COUNT = 32;
public const uint D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64;
public const uint D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4;
public const uint D3D11_STANDARD_PIXEL_COMPONENT_COUNT = 128;
public const uint D3D11_STANDARD_PIXEL_ELEMENT_COUNT = 32;
public const uint D3D11_STANDARD_VECTOR_SIZE = 4;
public const uint D3D11_STANDARD_VERTEX_ELEMENT_COUNT = 32;
public const uint D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64;
public const uint D3D11_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8;
public const uint D3D11_SUBTEXEL_FRACTIONAL_BIT_COUNT = 8;
public const uint D3D11_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR = 64;
public const uint D3D11_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR = 64;
public const uint D3D11_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR = 63;
public const uint D3D11_TESSELLATOR_MAX_TESSELLATION_FACTOR = 64;
public const uint D3D11_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR = 2;
public const uint D3D11_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR = 1;
public const uint D3D11_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR = 1;
public const uint D3D11_TEXEL_ADDRESS_RANGE_BIT_COUNT = 16;
public const uint D3D11_UNBOUND_MEMORY_ACCESS_RESULT = 0;
public const uint D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15;
public const uint D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16;
public const uint D3D11_VIEWPORT_BOUNDS_MAX = 32767;
public const int D3D11_VIEWPORT_BOUNDS_MIN = -32768;
public const uint D3D11_VS_INPUT_REGISTER_COMPONENTS = 4;
public const uint D3D11_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
public const uint D3D11_VS_INPUT_REGISTER_COUNT = 32;
public const uint D3D11_VS_INPUT_REGISTER_READS_PER_INST = 2;
public const uint D3D11_VS_INPUT_REGISTER_READ_PORTS = 1;
public const uint D3D11_VS_OUTPUT_REGISTER_COMPONENTS = 4;
public const uint D3D11_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
public const uint D3D11_VS_OUTPUT_REGISTER_COUNT = 32;
public const uint D3D11_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT = 10;
public const uint D3D11_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 25;
public const uint D3D11_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP = 25;
public const uint D3D11_1_UAV_SLOT_COUNT = 64;
public const uint D3D11_2_TILED_RESOURCE_TILE_SIZE_IN_BYTES = 65536;
public const uint D3D11_4_VIDEO_DECODER_MAX_HISTOGRAM_COMPONENTS = 4;
public const uint D3D11_4_VIDEO_DECODER_HISTOGRAM_OFFSET_ALIGNMENT = 256;
public const uint _FACD3D11 = 2172;
public const uint D3D11_APPEND_ALIGNED_ELEMENT = 4294967295;
public const uint D3D11_FILTER_REDUCTION_TYPE_MASK = 3;
public const uint D3D11_FILTER_REDUCTION_TYPE_SHIFT = 7;
public const uint D3D11_FILTER_TYPE_MASK = 3;
public const uint D3D11_MIN_FILTER_SHIFT = 4;
public const uint D3D11_MAG_FILTER_SHIFT = 2;
public const uint D3D11_MIP_FILTER_SHIFT = 0;
public const uint D3D11_COMPARISON_FILTERING_BIT = 128;
public const uint D3D11_ANISOTROPIC_FILTERING_BIT = 64;
public const uint D3D11_SDK_VERSION = 7;
public const uint D3D11_PACKED_TILE = 4294967295;
public const uint D3D11_SDK_LAYERS_VERSION = 1;
public const uint D3D11_DEBUG_FEATURE_FLUSH_PER_RENDER_OP = 1;
public const uint D3D11_DEBUG_FEATURE_FINISH_PER_RENDER_OP = 2;
public const uint D3D11_DEBUG_FEATURE_PRESENT_PER_RENDER_OP = 4;
public const uint D3D11_DEBUG_FEATURE_ALWAYS_DISCARD_OFFERED_RESOURCE = 8;
public const uint D3D11_DEBUG_FEATURE_NEVER_DISCARD_OFFERED_RESOURCE = 16;
public const uint D3D11_DEBUG_FEATURE_AVOID_BEHAVIOR_CHANGING_DEBUG_AIDS = 64;
public const uint D3D11_DEBUG_FEATURE_DISABLE_TILED_RESOURCE_MAPPING_TRACKING_AND_VALIDATION = 128;
public const uint D3D11_INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMIT = 1024;
public const int D3D_RETURN_PARAMETER_INDEX = -1;
public const uint D3D_SHADER_REQUIRES_DOUBLES = 1;
public const uint D3D_SHADER_REQUIRES_EARLY_DEPTH_STENCIL = 2;
public const uint D3D_SHADER_REQUIRES_UAVS_AT_EVERY_STAGE = 4;
public const uint D3D_SHADER_REQUIRES_64_UAVS = 8;
public const uint D3D_SHADER_REQUIRES_MINIMUM_PRECISION = 16;
public const uint D3D_SHADER_REQUIRES_11_1_DOUBLE_EXTENSIONS = 32;
public const uint D3D_SHADER_REQUIRES_11_1_SHADER_EXTENSIONS = 64;
public const uint D3D_SHADER_REQUIRES_LEVEL_9_COMPARISON_FILTERING = 128;
public const uint D3D_SHADER_REQUIRES_TILED_RESOURCES = 256;
public const uint D3D11_TRACE_COMPONENT_X = 1;
public const uint D3D11_TRACE_COMPONENT_Y = 2;
public const uint D3D11_TRACE_COMPONENT_Z = 4;
public const uint D3D11_TRACE_COMPONENT_W = 8;
public const uint D3D11_SHADER_TRACE_FLAG_RECORD_REGISTER_WRITES = 1;
public const uint D3D11_SHADER_TRACE_FLAG_RECORD_REGISTER_READS = 2;
public const uint D3D11_TRACE_REGISTER_FLAGS_RELATIVE_INDEXING = 1;
public const uint D3D11_TRACE_MISC_GS_EMIT = 1;
public const uint D3D11_TRACE_MISC_GS_CUT = 2;
public const uint D3D11_TRACE_MISC_PS_DISCARD = 4;
public const uint D3D11_TRACE_MISC_GS_EMIT_STREAM = 8;
public const uint D3D11_TRACE_MISC_GS_CUT_STREAM = 16;
public const uint D3D11_TRACE_MISC_HALT = 32;
public const uint D3D11_TRACE_MISC_MESSAGE = 64;
public const uint D3DX11_FFT_MAX_PRECOMPUTE_BUFFERS = 4;
public const uint D3DX11_FFT_MAX_TEMP_BUFFERS = 4;
public const uint D3DX11_FFT_MAX_DIMENSIONS = 32;D3D11_16BIT_INDEX_STRIP_CUT_VALUE = 65535
D3D11_32BIT_INDEX_STRIP_CUT_VALUE = 4294967295
D3D11_8BIT_INDEX_STRIP_CUT_VALUE = 255
D3D11_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT = 9
D3D11_CLIP_OR_CULL_DISTANCE_COUNT = 8
D3D11_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT = 2
D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14
D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4
D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32
D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15
D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT = 16
D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4
D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15
D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1
D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1
D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64
D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4
D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1
D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1
D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1
D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32
D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1
D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128
D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1
D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1
D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128
D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1
D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16
D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1
D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1
D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT = 16
D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32
D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4
D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32
D3D11_COMMONSHADER_TEMP_REGISTER_COUNT = 4096
D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3
D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3
D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10
D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10
D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8
D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7
D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 256
D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP = 64
D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 240
D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP = 68
D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 224
D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP = 72
D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 208
D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP = 76
D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 192
D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP = 84
D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 176
D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP = 92
D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 160
D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP = 100
D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 144
D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP = 112
D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 128
D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP = 128
D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 112
D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP = 144
D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 96
D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP = 168
D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 80
D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP = 204
D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 64
D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP = 256
D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 48
D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP = 340
D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 32
D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP = 512
D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 16
D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP = 768
D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION = 1
D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT = 256
D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP = 768
D3D11_CS_4_X_THREAD_GROUP_MAX_X = 768
D3D11_CS_4_X_THREAD_GROUP_MAX_Y = 768
D3D11_CS_4_X_UAV_REGISTER_COUNT = 1
D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION = 65535
D3D11_CS_TGSM_REGISTER_COUNT = 8192
D3D11_CS_TGSM_REGISTER_READS_PER_INST = 1
D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS = 1
D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS = 1
D3D11_CS_THREADGROUPID_REGISTER_COMPONENTS = 3
D3D11_CS_THREADGROUPID_REGISTER_COUNT = 1
D3D11_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS = 1
D3D11_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT = 1
D3D11_CS_THREADIDINGROUP_REGISTER_COMPONENTS = 3
D3D11_CS_THREADIDINGROUP_REGISTER_COUNT = 1
D3D11_CS_THREADID_REGISTER_COMPONENTS = 3
D3D11_CS_THREADID_REGISTER_COUNT = 1
D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP = 1024
D3D11_CS_THREAD_GROUP_MAX_X = 1024
D3D11_CS_THREAD_GROUP_MAX_Y = 1024
D3D11_CS_THREAD_GROUP_MAX_Z = 64
D3D11_CS_THREAD_GROUP_MIN_X = 1
D3D11_CS_THREAD_GROUP_MIN_Y = 1
D3D11_CS_THREAD_GROUP_MIN_Z = 1
D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL = 16384
D3D11_DEFAULT_BLEND_FACTOR_ALPHA = 1
D3D11_DEFAULT_BLEND_FACTOR_BLUE = 1
D3D11_DEFAULT_BLEND_FACTOR_GREEN = 1
D3D11_DEFAULT_BLEND_FACTOR_RED = 1
D3D11_DEFAULT_BORDER_COLOR_COMPONENT = 0
D3D11_DEFAULT_DEPTH_BIAS = 0
D3D11_DEFAULT_DEPTH_BIAS_CLAMP = 0
D3D11_DEFAULT_MAX_ANISOTROPY = 16
D3D11_DEFAULT_MIP_LOD_BIAS = 0
D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0
D3D11_DEFAULT_SAMPLE_MASK = 4294967295
D3D11_DEFAULT_SCISSOR_ENDX = 0
D3D11_DEFAULT_SCISSOR_ENDY = 0
D3D11_DEFAULT_SCISSOR_STARTX = 0
D3D11_DEFAULT_SCISSOR_STARTY = 0
D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS = 0
D3D11_DEFAULT_STENCIL_READ_MASK = 255
D3D11_DEFAULT_STENCIL_REFERENCE = 0
D3D11_DEFAULT_STENCIL_WRITE_MASK = 255
D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0
D3D11_DEFAULT_VIEWPORT_HEIGHT = 0
D3D11_DEFAULT_VIEWPORT_MAX_DEPTH = 0
D3D11_DEFAULT_VIEWPORT_MIN_DEPTH = 0
D3D11_DEFAULT_VIEWPORT_TOPLEFTX = 0
D3D11_DEFAULT_VIEWPORT_TOPLEFTY = 0
D3D11_DEFAULT_VIEWPORT_WIDTH = 0
D3D11_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS = 3968
D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS = 4
D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT = 32
D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COUNT = 32
D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST = 2
D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS = 1
D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS = 3
D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT = 32
D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT = 1
D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST = 2
D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS = 1
D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS = 4
D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT = 32
D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT = 32
D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST = 2
D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS = 1
D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS = 1
D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT = 32
D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT = 1
D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST = 2
D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS = 1
D3D11_DS_OUTPUT_REGISTER_COMPONENTS = 4
D3D11_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32
D3D11_DS_OUTPUT_REGISTER_COUNT = 32
D3D11_FLOAT16_FUSED_TOLERANCE_IN_ULP = 0.6
D3D11_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP = 0.6
D3D11_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR = 2.4
D3D11_FLOAT_TO_SRGB_EXPONENT_NUMERATOR = 1
D3D11_FLOAT_TO_SRGB_OFFSET = 0.055
D3D11_FLOAT_TO_SRGB_SCALE_1 = 12.92
D3D11_FLOAT_TO_SRGB_SCALE_2 = 1.055
D3D11_FLOAT_TO_SRGB_THRESHOLD = 0.0031308
D3D11_FTOU_INSTRUCTION_MIN_INPUT = 0
D3D11_GS_INPUT_INSTANCE_ID_READS_PER_INST = 2
D3D11_GS_INPUT_INSTANCE_ID_READ_PORTS = 1
D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS = 1
D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32
D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COUNT = 1
D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS = 1
D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT = 32
D3D11_GS_INPUT_PRIM_CONST_REGISTER_COUNT = 1
D3D11_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST = 2
D3D11_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS = 1
D3D11_GS_INPUT_REGISTER_COMPONENTS = 4
D3D11_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32
D3D11_GS_INPUT_REGISTER_COUNT = 32
D3D11_GS_INPUT_REGISTER_READS_PER_INST = 2
D3D11_GS_INPUT_REGISTER_READ_PORTS = 1
D3D11_GS_INPUT_REGISTER_VERTICES = 32
D3D11_GS_MAX_INSTANCE_COUNT = 32
D3D11_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES = 1024
D3D11_GS_OUTPUT_ELEMENTS = 32
D3D11_GS_OUTPUT_REGISTER_COMPONENTS = 4
D3D11_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32
D3D11_GS_OUTPUT_REGISTER_COUNT = 32
D3D11_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT = 32
D3D11_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT = 32
D3D11_HS_CONTROL_POINT_REGISTER_COMPONENTS = 4
D3D11_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT = 32
D3D11_HS_CONTROL_POINT_REGISTER_READS_PER_INST = 2
D3D11_HS_CONTROL_POINT_REGISTER_READ_PORTS = 1
D3D11_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND = 4294967295
D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS = 1
D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32
D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT = 1
D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST = 2
D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS = 1
D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS = 1
D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32
D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT = 1
D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST = 2
D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS = 1
D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS = 1
D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT = 32
D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT = 1
D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST = 2
D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS = 1
D3D11_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND = 4294967295
D3D11_HS_MAXTESSFACTOR_LOWER_BOUND = 1
D3D11_HS_MAXTESSFACTOR_UPPER_BOUND = 64
D3D11_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS = 3968
D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS = 1
D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT = 32
D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT = 1
D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST = 2
D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS = 1
D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS = 4
D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT = 32
D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT = 32
D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST = 2
D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS = 1
D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS = 128
D3D11_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES = 0
D3D11_IA_DEFAULT_PRIMITIVE_TOPOLOGY = 0
D3D11_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES = 0
D3D11_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT = 1
D3D11_IA_INSTANCE_ID_BIT_COUNT = 32
D3D11_IA_INTEGER_ARITHMETIC_BIT_COUNT = 32
D3D11_IA_PATCH_MAX_CONTROL_POINT_COUNT = 32
D3D11_IA_PRIMITIVE_ID_BIT_COUNT = 32
D3D11_IA_VERTEX_ID_BIT_COUNT = 32
D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32
D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128
D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 32
D3D11_INTEGER_DIVIDE_BY_ZERO_QUOTIENT = 4294967295
D3D11_INTEGER_DIVIDE_BY_ZERO_REMAINDER = 4294967295
D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL = 4294967295
D3D11_KEEP_UNORDERED_ACCESS_VIEWS = 4294967295
D3D11_LINEAR_GAMMA = 1
D3D11_MAJOR_VERSION = 11
D3D11_MAX_BORDER_COLOR_COMPONENT = 1
D3D11_MAX_DEPTH = 1
D3D11_MAX_MAXANISOTROPY = 16
D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT = 32
D3D11_MAX_TEXTURE_DIMENSION_2_TO_EXP = 17
D3D11_MINOR_VERSION = 0
D3D11_MIN_BORDER_COLOR_COMPONENT = 0
D3D11_MIN_DEPTH = 0
D3D11_MIN_MAXANISOTROPY = 0
D3D11_MIP_LOD_BIAS_MAX = 15.99
D3D11_MIP_LOD_BIAS_MIN = -16
D3D11_MIP_LOD_FRACTIONAL_BIT_COUNT = 8
D3D11_MIP_LOD_RANGE_BIT_COUNT = 8
D3D11_MULTISAMPLE_ANTIALIAS_LINE_WIDTH = 1.4
D3D11_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT = 0
D3D11_PIXEL_ADDRESS_RANGE_BIT_COUNT = 15
D3D11_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT = 16
D3D11_PS_CS_UAV_REGISTER_COMPONENTS = 1
D3D11_PS_CS_UAV_REGISTER_COUNT = 8
D3D11_PS_CS_UAV_REGISTER_READS_PER_INST = 1
D3D11_PS_CS_UAV_REGISTER_READ_PORTS = 1
D3D11_PS_FRONTFACING_DEFAULT_VALUE = 4294967295
D3D11_PS_FRONTFACING_FALSE_VALUE = 0
D3D11_PS_FRONTFACING_TRUE_VALUE = 4294967295
D3D11_PS_INPUT_REGISTER_COMPONENTS = 4
D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32
D3D11_PS_INPUT_REGISTER_COUNT = 32
D3D11_PS_INPUT_REGISTER_READS_PER_INST = 2
D3D11_PS_INPUT_REGISTER_READ_PORTS = 1
D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0
D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1
D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32
D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1
D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1
D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32
D3D11_PS_OUTPUT_MASK_REGISTER_COUNT = 1
D3D11_PS_OUTPUT_REGISTER_COMPONENTS = 4
D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32
D3D11_PS_OUTPUT_REGISTER_COUNT = 8
D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.5
D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT = 16
D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE = 4096
D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27
D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096
D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE = 4096
D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32
D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32
D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 16384
D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024
D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096
D3D11_REQ_MAXANISOTROPY = 16
D3D11_REQ_MIP_LEVELS = 15
D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048
D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE = 4096
D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 16384
D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM = 128
D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM = 0.25
D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM = 2048
D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP = 20
D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE = 4096
D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 2048
D3D11_REQ_TEXTURE1D_U_DIMENSION = 16384
D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 2048
D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384
D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048
D3D11_REQ_TEXTURECUBE_DIMENSION = 16384
D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0
D3D11_SHADER_MAJOR_VERSION = 5
D3D11_SHADER_MAX_INSTANCES = 65535
D3D11_SHADER_MAX_INTERFACES = 253
D3D11_SHADER_MAX_INTERFACE_CALL_SITES = 4096
D3D11_SHADER_MAX_TYPES = 65535
D3D11_SHADER_MINOR_VERSION = 0
D3D11_SHIFT_INSTRUCTION_PAD_VALUE = 0
D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5
D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT = 8
D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048
D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 512
D3D11_SO_BUFFER_SLOT_COUNT = 4
D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 4294967295
D3D11_SO_NO_RASTERIZED_STREAM = 4294967295
D3D11_SO_OUTPUT_COMPONENT_COUNT = 128
D3D11_SO_STREAM_COUNT = 4
D3D11_SPEC_DATE_DAY = 16
D3D11_SPEC_DATE_MONTH = 5
D3D11_SPEC_DATE_YEAR = 2011
D3D11_SPEC_VERSION = 1.07
D3D11_SRGB_GAMMA = 2.2
D3D11_SRGB_TO_FLOAT_DENOMINATOR_1 = 12.92
D3D11_SRGB_TO_FLOAT_DENOMINATOR_2 = 1.055
D3D11_SRGB_TO_FLOAT_EXPONENT = 2.4
D3D11_SRGB_TO_FLOAT_OFFSET = 0.055
D3D11_SRGB_TO_FLOAT_THRESHOLD = 0.04045
D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP = 0.5
D3D11_STANDARD_COMPONENT_BIT_COUNT = 32
D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64
D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4
D3D11_STANDARD_PIXEL_COMPONENT_COUNT = 128
D3D11_STANDARD_PIXEL_ELEMENT_COUNT = 32
D3D11_STANDARD_VECTOR_SIZE = 4
D3D11_STANDARD_VERTEX_ELEMENT_COUNT = 32
D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64
D3D11_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8
D3D11_SUBTEXEL_FRACTIONAL_BIT_COUNT = 8
D3D11_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR = 64
D3D11_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR = 64
D3D11_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR = 63
D3D11_TESSELLATOR_MAX_TESSELLATION_FACTOR = 64
D3D11_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR = 2
D3D11_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR = 1
D3D11_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR = 1
D3D11_TEXEL_ADDRESS_RANGE_BIT_COUNT = 16
D3D11_UNBOUND_MEMORY_ACCESS_RESULT = 0
D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15
D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16
D3D11_VIEWPORT_BOUNDS_MAX = 32767
D3D11_VIEWPORT_BOUNDS_MIN = -32768
D3D11_VS_INPUT_REGISTER_COMPONENTS = 4
D3D11_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32
D3D11_VS_INPUT_REGISTER_COUNT = 32
D3D11_VS_INPUT_REGISTER_READS_PER_INST = 2
D3D11_VS_INPUT_REGISTER_READ_PORTS = 1
D3D11_VS_OUTPUT_REGISTER_COMPONENTS = 4
D3D11_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32
D3D11_VS_OUTPUT_REGISTER_COUNT = 32
D3D11_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT = 10
D3D11_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 25
D3D11_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP = 25
D3D11_1_UAV_SLOT_COUNT = 64
D3D11_2_TILED_RESOURCE_TILE_SIZE_IN_BYTES = 65536
D3D11_4_VIDEO_DECODER_MAX_HISTOGRAM_COMPONENTS = 4
D3D11_4_VIDEO_DECODER_HISTOGRAM_OFFSET_ALIGNMENT = 256
_FACD3D11 = 2172
D3D11_APPEND_ALIGNED_ELEMENT = 4294967295
D3D11_FILTER_REDUCTION_TYPE_MASK = 3
D3D11_FILTER_REDUCTION_TYPE_SHIFT = 7
D3D11_FILTER_TYPE_MASK = 3
D3D11_MIN_FILTER_SHIFT = 4
D3D11_MAG_FILTER_SHIFT = 2
D3D11_MIP_FILTER_SHIFT = 0
D3D11_COMPARISON_FILTERING_BIT = 128
D3D11_ANISOTROPIC_FILTERING_BIT = 64
D3D11_SDK_VERSION = 7
D3D11_PACKED_TILE = 4294967295
D3D11_SDK_LAYERS_VERSION = 1
D3D11_DEBUG_FEATURE_FLUSH_PER_RENDER_OP = 1
D3D11_DEBUG_FEATURE_FINISH_PER_RENDER_OP = 2
D3D11_DEBUG_FEATURE_PRESENT_PER_RENDER_OP = 4
D3D11_DEBUG_FEATURE_ALWAYS_DISCARD_OFFERED_RESOURCE = 8
D3D11_DEBUG_FEATURE_NEVER_DISCARD_OFFERED_RESOURCE = 16
D3D11_DEBUG_FEATURE_AVOID_BEHAVIOR_CHANGING_DEBUG_AIDS = 64
D3D11_DEBUG_FEATURE_DISABLE_TILED_RESOURCE_MAPPING_TRACKING_AND_VALIDATION = 128
D3D11_INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMIT = 1024
D3D_RETURN_PARAMETER_INDEX = -1
D3D_SHADER_REQUIRES_DOUBLES = 1
D3D_SHADER_REQUIRES_EARLY_DEPTH_STENCIL = 2
D3D_SHADER_REQUIRES_UAVS_AT_EVERY_STAGE = 4
D3D_SHADER_REQUIRES_64_UAVS = 8
D3D_SHADER_REQUIRES_MINIMUM_PRECISION = 16
D3D_SHADER_REQUIRES_11_1_DOUBLE_EXTENSIONS = 32
D3D_SHADER_REQUIRES_11_1_SHADER_EXTENSIONS = 64
D3D_SHADER_REQUIRES_LEVEL_9_COMPARISON_FILTERING = 128
D3D_SHADER_REQUIRES_TILED_RESOURCES = 256
D3D11_TRACE_COMPONENT_X = 1
D3D11_TRACE_COMPONENT_Y = 2
D3D11_TRACE_COMPONENT_Z = 4
D3D11_TRACE_COMPONENT_W = 8
D3D11_SHADER_TRACE_FLAG_RECORD_REGISTER_WRITES = 1
D3D11_SHADER_TRACE_FLAG_RECORD_REGISTER_READS = 2
D3D11_TRACE_REGISTER_FLAGS_RELATIVE_INDEXING = 1
D3D11_TRACE_MISC_GS_EMIT = 1
D3D11_TRACE_MISC_GS_CUT = 2
D3D11_TRACE_MISC_PS_DISCARD = 4
D3D11_TRACE_MISC_GS_EMIT_STREAM = 8
D3D11_TRACE_MISC_GS_CUT_STREAM = 16
D3D11_TRACE_MISC_HALT = 32
D3D11_TRACE_MISC_MESSAGE = 64
D3DX11_FFT_MAX_PRECOMPUTE_BUFFERS = 4
D3DX11_FFT_MAX_TEMP_BUFFERS = 4
D3DX11_FFT_MAX_DIMENSIONS = 32pub const D3D11_16BIT_INDEX_STRIP_CUT_VALUE: u32 = 65535;
pub const D3D11_32BIT_INDEX_STRIP_CUT_VALUE: u32 = 4294967295;
pub const D3D11_8BIT_INDEX_STRIP_CUT_VALUE: u32 = 255;
pub const D3D11_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT: u32 = 9;
pub const D3D11_CLIP_OR_CULL_DISTANCE_COUNT: u32 = 8;
pub const D3D11_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT: u32 = 2;
pub const D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT: u32 = 14;
pub const D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS: u32 = 4;
pub const D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT: u32 = 32;
pub const D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT: u32 = 15;
pub const D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT: u32 = 16;
pub const D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS: u32 = 4;
pub const D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT: u32 = 15;
pub const D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST: u32 = 1;
pub const D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS: u32 = 1;
pub const D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT: u32 = 64;
pub const D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS: u32 = 4;
pub const D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT: u32 = 1;
pub const D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST: u32 = 1;
pub const D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS: u32 = 1;
pub const D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT: u32 = 32;
pub const D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS: u32 = 1;
pub const D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT: u32 = 128;
pub const D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST: u32 = 1;
pub const D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS: u32 = 1;
pub const D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT: u32 = 128;
pub const D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS: u32 = 1;
pub const D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT: u32 = 16;
pub const D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST: u32 = 1;
pub const D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS: u32 = 1;
pub const D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT: u32 = 16;
pub const D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT: u32 = 32;
pub const D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS: u32 = 4;
pub const D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT: u32 = 32;
pub const D3D11_COMMONSHADER_TEMP_REGISTER_COUNT: u32 = 4096;
pub const D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST: u32 = 3;
pub const D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS: u32 = 3;
pub const D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX: u32 = 10;
pub const D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN: i32 = -10;
pub const D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE: i32 = -8;
pub const D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE: u32 = 7;
pub const D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: u32 = 256;
pub const D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP: u32 = 64;
pub const D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: u32 = 240;
pub const D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP: u32 = 68;
pub const D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: u32 = 224;
pub const D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP: u32 = 72;
pub const D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: u32 = 208;
pub const D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP: u32 = 76;
pub const D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: u32 = 192;
pub const D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP: u32 = 84;
pub const D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: u32 = 176;
pub const D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP: u32 = 92;
pub const D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: u32 = 160;
pub const D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP: u32 = 100;
pub const D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: u32 = 144;
pub const D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP: u32 = 112;
pub const D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: u32 = 128;
pub const D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP: u32 = 128;
pub const D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: u32 = 112;
pub const D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP: u32 = 144;
pub const D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: u32 = 96;
pub const D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP: u32 = 168;
pub const D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: u32 = 80;
pub const D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP: u32 = 204;
pub const D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: u32 = 64;
pub const D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP: u32 = 256;
pub const D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: u32 = 48;
pub const D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP: u32 = 340;
pub const D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: u32 = 32;
pub const D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP: u32 = 512;
pub const D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: u32 = 16;
pub const D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP: u32 = 768;
pub const D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION: u32 = 1;
pub const D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT: u32 = 256;
pub const D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP: u32 = 768;
pub const D3D11_CS_4_X_THREAD_GROUP_MAX_X: u32 = 768;
pub const D3D11_CS_4_X_THREAD_GROUP_MAX_Y: u32 = 768;
pub const D3D11_CS_4_X_UAV_REGISTER_COUNT: u32 = 1;
pub const D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION: u32 = 65535;
pub const D3D11_CS_TGSM_REGISTER_COUNT: u32 = 8192;
pub const D3D11_CS_TGSM_REGISTER_READS_PER_INST: u32 = 1;
pub const D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS: u32 = 1;
pub const D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS: u32 = 1;
pub const D3D11_CS_THREADGROUPID_REGISTER_COMPONENTS: u32 = 3;
pub const D3D11_CS_THREADGROUPID_REGISTER_COUNT: u32 = 1;
pub const D3D11_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS: u32 = 1;
pub const D3D11_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT: u32 = 1;
pub const D3D11_CS_THREADIDINGROUP_REGISTER_COMPONENTS: u32 = 3;
pub const D3D11_CS_THREADIDINGROUP_REGISTER_COUNT: u32 = 1;
pub const D3D11_CS_THREADID_REGISTER_COMPONENTS: u32 = 3;
pub const D3D11_CS_THREADID_REGISTER_COUNT: u32 = 1;
pub const D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP: u32 = 1024;
pub const D3D11_CS_THREAD_GROUP_MAX_X: u32 = 1024;
pub const D3D11_CS_THREAD_GROUP_MAX_Y: u32 = 1024;
pub const D3D11_CS_THREAD_GROUP_MAX_Z: u32 = 64;
pub const D3D11_CS_THREAD_GROUP_MIN_X: u32 = 1;
pub const D3D11_CS_THREAD_GROUP_MIN_Y: u32 = 1;
pub const D3D11_CS_THREAD_GROUP_MIN_Z: u32 = 1;
pub const D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL: u32 = 16384;
pub const D3D11_DEFAULT_BLEND_FACTOR_ALPHA: f32 = 1;
pub const D3D11_DEFAULT_BLEND_FACTOR_BLUE: f32 = 1;
pub const D3D11_DEFAULT_BLEND_FACTOR_GREEN: f32 = 1;
pub const D3D11_DEFAULT_BLEND_FACTOR_RED: f32 = 1;
pub const D3D11_DEFAULT_BORDER_COLOR_COMPONENT: f32 = 0;
pub const D3D11_DEFAULT_DEPTH_BIAS: u32 = 0;
pub const D3D11_DEFAULT_DEPTH_BIAS_CLAMP: f32 = 0;
pub const D3D11_DEFAULT_MAX_ANISOTROPY: u32 = 16;
pub const D3D11_DEFAULT_MIP_LOD_BIAS: f32 = 0;
pub const D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX: u32 = 0;
pub const D3D11_DEFAULT_SAMPLE_MASK: u32 = 4294967295;
pub const D3D11_DEFAULT_SCISSOR_ENDX: u32 = 0;
pub const D3D11_DEFAULT_SCISSOR_ENDY: u32 = 0;
pub const D3D11_DEFAULT_SCISSOR_STARTX: u32 = 0;
pub const D3D11_DEFAULT_SCISSOR_STARTY: u32 = 0;
pub const D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS: f32 = 0;
pub const D3D11_DEFAULT_STENCIL_READ_MASK: u32 = 255;
pub const D3D11_DEFAULT_STENCIL_REFERENCE: u32 = 0;
pub const D3D11_DEFAULT_STENCIL_WRITE_MASK: u32 = 255;
pub const D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX: u32 = 0;
pub const D3D11_DEFAULT_VIEWPORT_HEIGHT: u32 = 0;
pub const D3D11_DEFAULT_VIEWPORT_MAX_DEPTH: f32 = 0;
pub const D3D11_DEFAULT_VIEWPORT_MIN_DEPTH: f32 = 0;
pub const D3D11_DEFAULT_VIEWPORT_TOPLEFTX: u32 = 0;
pub const D3D11_DEFAULT_VIEWPORT_TOPLEFTY: u32 = 0;
pub const D3D11_DEFAULT_VIEWPORT_WIDTH: u32 = 0;
pub const D3D11_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS: u32 = 3968;
pub const D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS: u32 = 4;
pub const D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32;
pub const D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COUNT: u32 = 32;
pub const D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST: u32 = 2;
pub const D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS: u32 = 1;
pub const D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS: u32 = 3;
pub const D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32;
pub const D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT: u32 = 1;
pub const D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST: u32 = 2;
pub const D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS: u32 = 1;
pub const D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS: u32 = 4;
pub const D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32;
pub const D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT: u32 = 32;
pub const D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST: u32 = 2;
pub const D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS: u32 = 1;
pub const D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS: u32 = 1;
pub const D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT: u32 = 32;
pub const D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT: u32 = 1;
pub const D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST: u32 = 2;
pub const D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS: u32 = 1;
pub const D3D11_DS_OUTPUT_REGISTER_COMPONENTS: u32 = 4;
pub const D3D11_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32;
pub const D3D11_DS_OUTPUT_REGISTER_COUNT: u32 = 32;
pub const D3D11_FLOAT16_FUSED_TOLERANCE_IN_ULP: f64 = 0.6;
pub const D3D11_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP: f32 = 0.6;
pub const D3D11_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR: f32 = 2.4;
pub const D3D11_FLOAT_TO_SRGB_EXPONENT_NUMERATOR: f32 = 1;
pub const D3D11_FLOAT_TO_SRGB_OFFSET: f32 = 0.055;
pub const D3D11_FLOAT_TO_SRGB_SCALE_1: f32 = 12.92;
pub const D3D11_FLOAT_TO_SRGB_SCALE_2: f32 = 1.055;
pub const D3D11_FLOAT_TO_SRGB_THRESHOLD: f32 = 0.0031308;
pub const D3D11_FTOU_INSTRUCTION_MIN_INPUT: f32 = 0;
pub const D3D11_GS_INPUT_INSTANCE_ID_READS_PER_INST: u32 = 2;
pub const D3D11_GS_INPUT_INSTANCE_ID_READ_PORTS: u32 = 1;
pub const D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS: u32 = 1;
pub const D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT: u32 = 32;
pub const D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COUNT: u32 = 1;
pub const D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS: u32 = 1;
pub const D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT: u32 = 32;
pub const D3D11_GS_INPUT_PRIM_CONST_REGISTER_COUNT: u32 = 1;
pub const D3D11_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST: u32 = 2;
pub const D3D11_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS: u32 = 1;
pub const D3D11_GS_INPUT_REGISTER_COMPONENTS: u32 = 4;
pub const D3D11_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32;
pub const D3D11_GS_INPUT_REGISTER_COUNT: u32 = 32;
pub const D3D11_GS_INPUT_REGISTER_READS_PER_INST: u32 = 2;
pub const D3D11_GS_INPUT_REGISTER_READ_PORTS: u32 = 1;
pub const D3D11_GS_INPUT_REGISTER_VERTICES: u32 = 32;
pub const D3D11_GS_MAX_INSTANCE_COUNT: u32 = 32;
pub const D3D11_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES: u32 = 1024;
pub const D3D11_GS_OUTPUT_ELEMENTS: u32 = 32;
pub const D3D11_GS_OUTPUT_REGISTER_COMPONENTS: u32 = 4;
pub const D3D11_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32;
pub const D3D11_GS_OUTPUT_REGISTER_COUNT: u32 = 32;
pub const D3D11_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT: u32 = 32;
pub const D3D11_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT: u32 = 32;
pub const D3D11_HS_CONTROL_POINT_REGISTER_COMPONENTS: u32 = 4;
pub const D3D11_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32;
pub const D3D11_HS_CONTROL_POINT_REGISTER_READS_PER_INST: u32 = 2;
pub const D3D11_HS_CONTROL_POINT_REGISTER_READ_PORTS: u32 = 1;
pub const D3D11_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND: u32 = 4294967295;
pub const D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS: u32 = 1;
pub const D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT: u32 = 32;
pub const D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT: u32 = 1;
pub const D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST: u32 = 2;
pub const D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS: u32 = 1;
pub const D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS: u32 = 1;
pub const D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT: u32 = 32;
pub const D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT: u32 = 1;
pub const D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST: u32 = 2;
pub const D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS: u32 = 1;
pub const D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS: u32 = 1;
pub const D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT: u32 = 32;
pub const D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT: u32 = 1;
pub const D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST: u32 = 2;
pub const D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS: u32 = 1;
pub const D3D11_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND: u32 = 4294967295;
pub const D3D11_HS_MAXTESSFACTOR_LOWER_BOUND: f32 = 1;
pub const D3D11_HS_MAXTESSFACTOR_UPPER_BOUND: f32 = 64;
pub const D3D11_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS: u32 = 3968;
pub const D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS: u32 = 1;
pub const D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT: u32 = 32;
pub const D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT: u32 = 1;
pub const D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST: u32 = 2;
pub const D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS: u32 = 1;
pub const D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS: u32 = 4;
pub const D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32;
pub const D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT: u32 = 32;
pub const D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST: u32 = 2;
pub const D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS: u32 = 1;
pub const D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS: u32 = 128;
pub const D3D11_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES: u32 = 0;
pub const D3D11_IA_DEFAULT_PRIMITIVE_TOPOLOGY: u32 = 0;
pub const D3D11_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES: u32 = 0;
pub const D3D11_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT: u32 = 1;
pub const D3D11_IA_INSTANCE_ID_BIT_COUNT: u32 = 32;
pub const D3D11_IA_INTEGER_ARITHMETIC_BIT_COUNT: u32 = 32;
pub const D3D11_IA_PATCH_MAX_CONTROL_POINT_COUNT: u32 = 32;
pub const D3D11_IA_PRIMITIVE_ID_BIT_COUNT: u32 = 32;
pub const D3D11_IA_VERTEX_ID_BIT_COUNT: u32 = 32;
pub const D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT: u32 = 32;
pub const D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS: u32 = 128;
pub const D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT: u32 = 32;
pub const D3D11_INTEGER_DIVIDE_BY_ZERO_QUOTIENT: u32 = 4294967295;
pub const D3D11_INTEGER_DIVIDE_BY_ZERO_REMAINDER: u32 = 4294967295;
pub const D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL: u32 = 4294967295;
pub const D3D11_KEEP_UNORDERED_ACCESS_VIEWS: u32 = 4294967295;
pub const D3D11_LINEAR_GAMMA: f32 = 1;
pub const D3D11_MAJOR_VERSION: u32 = 11;
pub const D3D11_MAX_BORDER_COLOR_COMPONENT: f32 = 1;
pub const D3D11_MAX_DEPTH: f32 = 1;
pub const D3D11_MAX_MAXANISOTROPY: u32 = 16;
pub const D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT: u32 = 32;
pub const D3D11_MAX_TEXTURE_DIMENSION_2_TO_EXP: u32 = 17;
pub const D3D11_MINOR_VERSION: u32 = 0;
pub const D3D11_MIN_BORDER_COLOR_COMPONENT: f32 = 0;
pub const D3D11_MIN_DEPTH: f32 = 0;
pub const D3D11_MIN_MAXANISOTROPY: u32 = 0;
pub const D3D11_MIP_LOD_BIAS_MAX: f32 = 15.99;
pub const D3D11_MIP_LOD_BIAS_MIN: f32 = -16;
pub const D3D11_MIP_LOD_FRACTIONAL_BIT_COUNT: u32 = 8;
pub const D3D11_MIP_LOD_RANGE_BIT_COUNT: u32 = 8;
pub const D3D11_MULTISAMPLE_ANTIALIAS_LINE_WIDTH: f32 = 1.4;
pub const D3D11_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT: u32 = 0;
pub const D3D11_PIXEL_ADDRESS_RANGE_BIT_COUNT: u32 = 15;
pub const D3D11_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT: u32 = 16;
pub const D3D11_PS_CS_UAV_REGISTER_COMPONENTS: u32 = 1;
pub const D3D11_PS_CS_UAV_REGISTER_COUNT: u32 = 8;
pub const D3D11_PS_CS_UAV_REGISTER_READS_PER_INST: u32 = 1;
pub const D3D11_PS_CS_UAV_REGISTER_READ_PORTS: u32 = 1;
pub const D3D11_PS_FRONTFACING_DEFAULT_VALUE: u32 = 4294967295;
pub const D3D11_PS_FRONTFACING_FALSE_VALUE: u32 = 0;
pub const D3D11_PS_FRONTFACING_TRUE_VALUE: u32 = 4294967295;
pub const D3D11_PS_INPUT_REGISTER_COMPONENTS: u32 = 4;
pub const D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32;
pub const D3D11_PS_INPUT_REGISTER_COUNT: u32 = 32;
pub const D3D11_PS_INPUT_REGISTER_READS_PER_INST: u32 = 2;
pub const D3D11_PS_INPUT_REGISTER_READ_PORTS: u32 = 1;
pub const D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT: f32 = 0;
pub const D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS: u32 = 1;
pub const D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT: u32 = 32;
pub const D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT: u32 = 1;
pub const D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS: u32 = 1;
pub const D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT: u32 = 32;
pub const D3D11_PS_OUTPUT_MASK_REGISTER_COUNT: u32 = 1;
pub const D3D11_PS_OUTPUT_REGISTER_COMPONENTS: u32 = 4;
pub const D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32;
pub const D3D11_PS_OUTPUT_REGISTER_COUNT: u32 = 8;
pub const D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT: f32 = 0.5;
pub const D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT: u32 = 16;
pub const D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE: u32 = 4096;
pub const D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP: u32 = 27;
pub const D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT: u32 = 4096;
pub const D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE: u32 = 4096;
pub const D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP: u32 = 32;
pub const D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP: u32 = 32;
pub const D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION: u32 = 16384;
pub const D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT: u32 = 1024;
pub const D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT: u32 = 4096;
pub const D3D11_REQ_MAXANISOTROPY: u32 = 16;
pub const D3D11_REQ_MIP_LEVELS: u32 = 15;
pub const D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES: u32 = 2048;
pub const D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE: u32 = 4096;
pub const D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH: u32 = 16384;
pub const D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM: u32 = 128;
pub const D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM: f32 = 0.25;
pub const D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM: u32 = 2048;
pub const D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP: u32 = 20;
pub const D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE: u32 = 4096;
pub const D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION: u32 = 2048;
pub const D3D11_REQ_TEXTURE1D_U_DIMENSION: u32 = 16384;
pub const D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION: u32 = 2048;
pub const D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION: u32 = 16384;
pub const D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION: u32 = 2048;
pub const D3D11_REQ_TEXTURECUBE_DIMENSION: u32 = 16384;
pub const D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL: u32 = 0;
pub const D3D11_SHADER_MAJOR_VERSION: u32 = 5;
pub const D3D11_SHADER_MAX_INSTANCES: u32 = 65535;
pub const D3D11_SHADER_MAX_INTERFACES: u32 = 253;
pub const D3D11_SHADER_MAX_INTERFACE_CALL_SITES: u32 = 4096;
pub const D3D11_SHADER_MAX_TYPES: u32 = 65535;
pub const D3D11_SHADER_MINOR_VERSION: u32 = 0;
pub const D3D11_SHIFT_INSTRUCTION_PAD_VALUE: u32 = 0;
pub const D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT: u32 = 5;
pub const D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT: u32 = 8;
pub const D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES: u32 = 2048;
pub const D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES: u32 = 512;
pub const D3D11_SO_BUFFER_SLOT_COUNT: u32 = 4;
pub const D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP: u32 = 4294967295;
pub const D3D11_SO_NO_RASTERIZED_STREAM: u32 = 4294967295;
pub const D3D11_SO_OUTPUT_COMPONENT_COUNT: u32 = 128;
pub const D3D11_SO_STREAM_COUNT: u32 = 4;
pub const D3D11_SPEC_DATE_DAY: u32 = 16;
pub const D3D11_SPEC_DATE_MONTH: u32 = 5;
pub const D3D11_SPEC_DATE_YEAR: u32 = 2011;
pub const D3D11_SPEC_VERSION: f64 = 1.07;
pub const D3D11_SRGB_GAMMA: f32 = 2.2;
pub const D3D11_SRGB_TO_FLOAT_DENOMINATOR_1: f32 = 12.92;
pub const D3D11_SRGB_TO_FLOAT_DENOMINATOR_2: f32 = 1.055;
pub const D3D11_SRGB_TO_FLOAT_EXPONENT: f32 = 2.4;
pub const D3D11_SRGB_TO_FLOAT_OFFSET: f32 = 0.055;
pub const D3D11_SRGB_TO_FLOAT_THRESHOLD: f32 = 0.04045;
pub const D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP: f32 = 0.5;
pub const D3D11_STANDARD_COMPONENT_BIT_COUNT: u32 = 32;
pub const D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED: u32 = 64;
pub const D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE: u32 = 4;
pub const D3D11_STANDARD_PIXEL_COMPONENT_COUNT: u32 = 128;
pub const D3D11_STANDARD_PIXEL_ELEMENT_COUNT: u32 = 32;
pub const D3D11_STANDARD_VECTOR_SIZE: u32 = 4;
pub const D3D11_STANDARD_VERTEX_ELEMENT_COUNT: u32 = 32;
pub const D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT: u32 = 64;
pub const D3D11_SUBPIXEL_FRACTIONAL_BIT_COUNT: u32 = 8;
pub const D3D11_SUBTEXEL_FRACTIONAL_BIT_COUNT: u32 = 8;
pub const D3D11_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR: u32 = 64;
pub const D3D11_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR: u32 = 64;
pub const D3D11_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR: u32 = 63;
pub const D3D11_TESSELLATOR_MAX_TESSELLATION_FACTOR: u32 = 64;
pub const D3D11_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR: u32 = 2;
pub const D3D11_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR: u32 = 1;
pub const D3D11_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR: u32 = 1;
pub const D3D11_TEXEL_ADDRESS_RANGE_BIT_COUNT: u32 = 16;
pub const D3D11_UNBOUND_MEMORY_ACCESS_RESULT: u32 = 0;
pub const D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX: u32 = 15;
pub const D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE: u32 = 16;
pub const D3D11_VIEWPORT_BOUNDS_MAX: u32 = 32767;
pub const D3D11_VIEWPORT_BOUNDS_MIN: i32 = -32768;
pub const D3D11_VS_INPUT_REGISTER_COMPONENTS: u32 = 4;
pub const D3D11_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32;
pub const D3D11_VS_INPUT_REGISTER_COUNT: u32 = 32;
pub const D3D11_VS_INPUT_REGISTER_READS_PER_INST: u32 = 2;
pub const D3D11_VS_INPUT_REGISTER_READ_PORTS: u32 = 1;
pub const D3D11_VS_OUTPUT_REGISTER_COMPONENTS: u32 = 4;
pub const D3D11_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32;
pub const D3D11_VS_OUTPUT_REGISTER_COUNT: u32 = 32;
pub const D3D11_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT: u32 = 10;
pub const D3D11_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP: u32 = 25;
pub const D3D11_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP: u32 = 25;
pub const D3D11_1_UAV_SLOT_COUNT: u32 = 64;
pub const D3D11_2_TILED_RESOURCE_TILE_SIZE_IN_BYTES: u32 = 65536;
pub const D3D11_4_VIDEO_DECODER_MAX_HISTOGRAM_COMPONENTS: u32 = 4;
pub const D3D11_4_VIDEO_DECODER_HISTOGRAM_OFFSET_ALIGNMENT: u32 = 256;
pub const _FACD3D11: u32 = 2172;
pub const D3D11_APPEND_ALIGNED_ELEMENT: u32 = 4294967295;
pub const D3D11_FILTER_REDUCTION_TYPE_MASK: u32 = 3;
pub const D3D11_FILTER_REDUCTION_TYPE_SHIFT: u32 = 7;
pub const D3D11_FILTER_TYPE_MASK: u32 = 3;
pub const D3D11_MIN_FILTER_SHIFT: u32 = 4;
pub const D3D11_MAG_FILTER_SHIFT: u32 = 2;
pub const D3D11_MIP_FILTER_SHIFT: u32 = 0;
pub const D3D11_COMPARISON_FILTERING_BIT: u32 = 128;
pub const D3D11_ANISOTROPIC_FILTERING_BIT: u32 = 64;
pub const D3D11_SDK_VERSION: u32 = 7;
pub const D3D11_PACKED_TILE: u32 = 4294967295;
pub const D3D11_SDK_LAYERS_VERSION: u32 = 1;
pub const D3D11_DEBUG_FEATURE_FLUSH_PER_RENDER_OP: u32 = 1;
pub const D3D11_DEBUG_FEATURE_FINISH_PER_RENDER_OP: u32 = 2;
pub const D3D11_DEBUG_FEATURE_PRESENT_PER_RENDER_OP: u32 = 4;
pub const D3D11_DEBUG_FEATURE_ALWAYS_DISCARD_OFFERED_RESOURCE: u32 = 8;
pub const D3D11_DEBUG_FEATURE_NEVER_DISCARD_OFFERED_RESOURCE: u32 = 16;
pub const D3D11_DEBUG_FEATURE_AVOID_BEHAVIOR_CHANGING_DEBUG_AIDS: u32 = 64;
pub const D3D11_DEBUG_FEATURE_DISABLE_TILED_RESOURCE_MAPPING_TRACKING_AND_VALIDATION: u32 = 128;
pub const D3D11_INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMIT: u32 = 1024;
pub const D3D_RETURN_PARAMETER_INDEX: i32 = -1;
pub const D3D_SHADER_REQUIRES_DOUBLES: u32 = 1;
pub const D3D_SHADER_REQUIRES_EARLY_DEPTH_STENCIL: u32 = 2;
pub const D3D_SHADER_REQUIRES_UAVS_AT_EVERY_STAGE: u32 = 4;
pub const D3D_SHADER_REQUIRES_64_UAVS: u32 = 8;
pub const D3D_SHADER_REQUIRES_MINIMUM_PRECISION: u32 = 16;
pub const D3D_SHADER_REQUIRES_11_1_DOUBLE_EXTENSIONS: u32 = 32;
pub const D3D_SHADER_REQUIRES_11_1_SHADER_EXTENSIONS: u32 = 64;
pub const D3D_SHADER_REQUIRES_LEVEL_9_COMPARISON_FILTERING: u32 = 128;
pub const D3D_SHADER_REQUIRES_TILED_RESOURCES: u32 = 256;
pub const D3D11_TRACE_COMPONENT_X: u32 = 1;
pub const D3D11_TRACE_COMPONENT_Y: u32 = 2;
pub const D3D11_TRACE_COMPONENT_Z: u32 = 4;
pub const D3D11_TRACE_COMPONENT_W: u32 = 8;
pub const D3D11_SHADER_TRACE_FLAG_RECORD_REGISTER_WRITES: u32 = 1;
pub const D3D11_SHADER_TRACE_FLAG_RECORD_REGISTER_READS: u32 = 2;
pub const D3D11_TRACE_REGISTER_FLAGS_RELATIVE_INDEXING: u32 = 1;
pub const D3D11_TRACE_MISC_GS_EMIT: u32 = 1;
pub const D3D11_TRACE_MISC_GS_CUT: u32 = 2;
pub const D3D11_TRACE_MISC_PS_DISCARD: u32 = 4;
pub const D3D11_TRACE_MISC_GS_EMIT_STREAM: u32 = 8;
pub const D3D11_TRACE_MISC_GS_CUT_STREAM: u32 = 16;
pub const D3D11_TRACE_MISC_HALT: u32 = 32;
pub const D3D11_TRACE_MISC_MESSAGE: u32 = 64;
pub const D3DX11_FFT_MAX_PRECOMPUTE_BUFFERS: u32 = 4;
pub const D3DX11_FFT_MAX_TEMP_BUFFERS: u32 = 4;
pub const D3DX11_FFT_MAX_DIMENSIONS: u32 = 32;const (
D3D11_16BIT_INDEX_STRIP_CUT_VALUE uint32 = 65535
D3D11_32BIT_INDEX_STRIP_CUT_VALUE uint32 = 4294967295
D3D11_8BIT_INDEX_STRIP_CUT_VALUE uint32 = 255
D3D11_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT uint32 = 9
D3D11_CLIP_OR_CULL_DISTANCE_COUNT uint32 = 8
D3D11_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT uint32 = 2
D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT uint32 = 14
D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS uint32 = 4
D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT uint32 = 32
D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT uint32 = 15
D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT uint32 = 16
D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS uint32 = 4
D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT uint32 = 15
D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST uint32 = 1
D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS uint32 = 1
D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT uint32 = 64
D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS uint32 = 4
D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT uint32 = 1
D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST uint32 = 1
D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS uint32 = 1
D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT uint32 = 32
D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS uint32 = 1
D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT uint32 = 128
D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST uint32 = 1
D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS uint32 = 1
D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT uint32 = 128
D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS uint32 = 1
D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT uint32 = 16
D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST uint32 = 1
D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS uint32 = 1
D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT uint32 = 16
D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT uint32 = 32
D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS uint32 = 4
D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT uint32 = 32
D3D11_COMMONSHADER_TEMP_REGISTER_COUNT uint32 = 4096
D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST uint32 = 3
D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS uint32 = 3
D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX uint32 = 10
D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN int32 = -10
D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE int32 = -8
D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE uint32 = 7
D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD uint32 = 256
D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP uint32 = 64
D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD uint32 = 240
D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP uint32 = 68
D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD uint32 = 224
D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP uint32 = 72
D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD uint32 = 208
D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP uint32 = 76
D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD uint32 = 192
D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP uint32 = 84
D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD uint32 = 176
D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP uint32 = 92
D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD uint32 = 160
D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP uint32 = 100
D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD uint32 = 144
D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP uint32 = 112
D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD uint32 = 128
D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP uint32 = 128
D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD uint32 = 112
D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP uint32 = 144
D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD uint32 = 96
D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP uint32 = 168
D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD uint32 = 80
D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP uint32 = 204
D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD uint32 = 64
D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP uint32 = 256
D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD uint32 = 48
D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP uint32 = 340
D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD uint32 = 32
D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP uint32 = 512
D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD uint32 = 16
D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP uint32 = 768
D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION uint32 = 1
D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT uint32 = 256
D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP uint32 = 768
D3D11_CS_4_X_THREAD_GROUP_MAX_X uint32 = 768
D3D11_CS_4_X_THREAD_GROUP_MAX_Y uint32 = 768
D3D11_CS_4_X_UAV_REGISTER_COUNT uint32 = 1
D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION uint32 = 65535
D3D11_CS_TGSM_REGISTER_COUNT uint32 = 8192
D3D11_CS_TGSM_REGISTER_READS_PER_INST uint32 = 1
D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS uint32 = 1
D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS uint32 = 1
D3D11_CS_THREADGROUPID_REGISTER_COMPONENTS uint32 = 3
D3D11_CS_THREADGROUPID_REGISTER_COUNT uint32 = 1
D3D11_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS uint32 = 1
D3D11_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT uint32 = 1
D3D11_CS_THREADIDINGROUP_REGISTER_COMPONENTS uint32 = 3
D3D11_CS_THREADIDINGROUP_REGISTER_COUNT uint32 = 1
D3D11_CS_THREADID_REGISTER_COMPONENTS uint32 = 3
D3D11_CS_THREADID_REGISTER_COUNT uint32 = 1
D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP uint32 = 1024
D3D11_CS_THREAD_GROUP_MAX_X uint32 = 1024
D3D11_CS_THREAD_GROUP_MAX_Y uint32 = 1024
D3D11_CS_THREAD_GROUP_MAX_Z uint32 = 64
D3D11_CS_THREAD_GROUP_MIN_X uint32 = 1
D3D11_CS_THREAD_GROUP_MIN_Y uint32 = 1
D3D11_CS_THREAD_GROUP_MIN_Z uint32 = 1
D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL uint32 = 16384
D3D11_DEFAULT_BLEND_FACTOR_ALPHA float32 = 1
D3D11_DEFAULT_BLEND_FACTOR_BLUE float32 = 1
D3D11_DEFAULT_BLEND_FACTOR_GREEN float32 = 1
D3D11_DEFAULT_BLEND_FACTOR_RED float32 = 1
D3D11_DEFAULT_BORDER_COLOR_COMPONENT float32 = 0
D3D11_DEFAULT_DEPTH_BIAS uint32 = 0
D3D11_DEFAULT_DEPTH_BIAS_CLAMP float32 = 0
D3D11_DEFAULT_MAX_ANISOTROPY uint32 = 16
D3D11_DEFAULT_MIP_LOD_BIAS float32 = 0
D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX uint32 = 0
D3D11_DEFAULT_SAMPLE_MASK uint32 = 4294967295
D3D11_DEFAULT_SCISSOR_ENDX uint32 = 0
D3D11_DEFAULT_SCISSOR_ENDY uint32 = 0
D3D11_DEFAULT_SCISSOR_STARTX uint32 = 0
D3D11_DEFAULT_SCISSOR_STARTY uint32 = 0
D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS float32 = 0
D3D11_DEFAULT_STENCIL_READ_MASK uint32 = 255
D3D11_DEFAULT_STENCIL_REFERENCE uint32 = 0
D3D11_DEFAULT_STENCIL_WRITE_MASK uint32 = 255
D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX uint32 = 0
D3D11_DEFAULT_VIEWPORT_HEIGHT uint32 = 0
D3D11_DEFAULT_VIEWPORT_MAX_DEPTH float32 = 0
D3D11_DEFAULT_VIEWPORT_MIN_DEPTH float32 = 0
D3D11_DEFAULT_VIEWPORT_TOPLEFTX uint32 = 0
D3D11_DEFAULT_VIEWPORT_TOPLEFTY uint32 = 0
D3D11_DEFAULT_VIEWPORT_WIDTH uint32 = 0
D3D11_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS uint32 = 3968
D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS uint32 = 4
D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT uint32 = 32
D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COUNT uint32 = 32
D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST uint32 = 2
D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS uint32 = 1
D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS uint32 = 3
D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT uint32 = 32
D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT uint32 = 1
D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST uint32 = 2
D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS uint32 = 1
D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS uint32 = 4
D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT uint32 = 32
D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT uint32 = 32
D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST uint32 = 2
D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS uint32 = 1
D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS uint32 = 1
D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT uint32 = 32
D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT uint32 = 1
D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST uint32 = 2
D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS uint32 = 1
D3D11_DS_OUTPUT_REGISTER_COMPONENTS uint32 = 4
D3D11_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT uint32 = 32
D3D11_DS_OUTPUT_REGISTER_COUNT uint32 = 32
D3D11_FLOAT16_FUSED_TOLERANCE_IN_ULP float64 = 0.6
D3D11_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP float32 = 0.6
D3D11_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR float32 = 2.4
D3D11_FLOAT_TO_SRGB_EXPONENT_NUMERATOR float32 = 1
D3D11_FLOAT_TO_SRGB_OFFSET float32 = 0.055
D3D11_FLOAT_TO_SRGB_SCALE_1 float32 = 12.92
D3D11_FLOAT_TO_SRGB_SCALE_2 float32 = 1.055
D3D11_FLOAT_TO_SRGB_THRESHOLD float32 = 0.0031308
D3D11_FTOU_INSTRUCTION_MIN_INPUT float32 = 0
D3D11_GS_INPUT_INSTANCE_ID_READS_PER_INST uint32 = 2
D3D11_GS_INPUT_INSTANCE_ID_READ_PORTS uint32 = 1
D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS uint32 = 1
D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT uint32 = 32
D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COUNT uint32 = 1
D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS uint32 = 1
D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT uint32 = 32
D3D11_GS_INPUT_PRIM_CONST_REGISTER_COUNT uint32 = 1
D3D11_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST uint32 = 2
D3D11_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS uint32 = 1
D3D11_GS_INPUT_REGISTER_COMPONENTS uint32 = 4
D3D11_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT uint32 = 32
D3D11_GS_INPUT_REGISTER_COUNT uint32 = 32
D3D11_GS_INPUT_REGISTER_READS_PER_INST uint32 = 2
D3D11_GS_INPUT_REGISTER_READ_PORTS uint32 = 1
D3D11_GS_INPUT_REGISTER_VERTICES uint32 = 32
D3D11_GS_MAX_INSTANCE_COUNT uint32 = 32
D3D11_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES uint32 = 1024
D3D11_GS_OUTPUT_ELEMENTS uint32 = 32
D3D11_GS_OUTPUT_REGISTER_COMPONENTS uint32 = 4
D3D11_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT uint32 = 32
D3D11_GS_OUTPUT_REGISTER_COUNT uint32 = 32
D3D11_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT uint32 = 32
D3D11_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT uint32 = 32
D3D11_HS_CONTROL_POINT_REGISTER_COMPONENTS uint32 = 4
D3D11_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT uint32 = 32
D3D11_HS_CONTROL_POINT_REGISTER_READS_PER_INST uint32 = 2
D3D11_HS_CONTROL_POINT_REGISTER_READ_PORTS uint32 = 1
D3D11_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND uint32 = 4294967295
D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS uint32 = 1
D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT uint32 = 32
D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT uint32 = 1
D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST uint32 = 2
D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS uint32 = 1
D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS uint32 = 1
D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT uint32 = 32
D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT uint32 = 1
D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST uint32 = 2
D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS uint32 = 1
D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS uint32 = 1
D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT uint32 = 32
D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT uint32 = 1
D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST uint32 = 2
D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS uint32 = 1
D3D11_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND uint32 = 4294967295
D3D11_HS_MAXTESSFACTOR_LOWER_BOUND float32 = 1
D3D11_HS_MAXTESSFACTOR_UPPER_BOUND float32 = 64
D3D11_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS uint32 = 3968
D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS uint32 = 1
D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT uint32 = 32
D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT uint32 = 1
D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST uint32 = 2
D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS uint32 = 1
D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS uint32 = 4
D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT uint32 = 32
D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT uint32 = 32
D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST uint32 = 2
D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS uint32 = 1
D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS uint32 = 128
D3D11_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES uint32 = 0
D3D11_IA_DEFAULT_PRIMITIVE_TOPOLOGY uint32 = 0
D3D11_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES uint32 = 0
D3D11_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT uint32 = 1
D3D11_IA_INSTANCE_ID_BIT_COUNT uint32 = 32
D3D11_IA_INTEGER_ARITHMETIC_BIT_COUNT uint32 = 32
D3D11_IA_PATCH_MAX_CONTROL_POINT_COUNT uint32 = 32
D3D11_IA_PRIMITIVE_ID_BIT_COUNT uint32 = 32
D3D11_IA_VERTEX_ID_BIT_COUNT uint32 = 32
D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT uint32 = 32
D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS uint32 = 128
D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT uint32 = 32
D3D11_INTEGER_DIVIDE_BY_ZERO_QUOTIENT uint32 = 4294967295
D3D11_INTEGER_DIVIDE_BY_ZERO_REMAINDER uint32 = 4294967295
D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL uint32 = 4294967295
D3D11_KEEP_UNORDERED_ACCESS_VIEWS uint32 = 4294967295
D3D11_LINEAR_GAMMA float32 = 1
D3D11_MAJOR_VERSION uint32 = 11
D3D11_MAX_BORDER_COLOR_COMPONENT float32 = 1
D3D11_MAX_DEPTH float32 = 1
D3D11_MAX_MAXANISOTROPY uint32 = 16
D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT uint32 = 32
D3D11_MAX_TEXTURE_DIMENSION_2_TO_EXP uint32 = 17
D3D11_MINOR_VERSION uint32 = 0
D3D11_MIN_BORDER_COLOR_COMPONENT float32 = 0
D3D11_MIN_DEPTH float32 = 0
D3D11_MIN_MAXANISOTROPY uint32 = 0
D3D11_MIP_LOD_BIAS_MAX float32 = 15.99
D3D11_MIP_LOD_BIAS_MIN float32 = -16
D3D11_MIP_LOD_FRACTIONAL_BIT_COUNT uint32 = 8
D3D11_MIP_LOD_RANGE_BIT_COUNT uint32 = 8
D3D11_MULTISAMPLE_ANTIALIAS_LINE_WIDTH float32 = 1.4
D3D11_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT uint32 = 0
D3D11_PIXEL_ADDRESS_RANGE_BIT_COUNT uint32 = 15
D3D11_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT uint32 = 16
D3D11_PS_CS_UAV_REGISTER_COMPONENTS uint32 = 1
D3D11_PS_CS_UAV_REGISTER_COUNT uint32 = 8
D3D11_PS_CS_UAV_REGISTER_READS_PER_INST uint32 = 1
D3D11_PS_CS_UAV_REGISTER_READ_PORTS uint32 = 1
D3D11_PS_FRONTFACING_DEFAULT_VALUE uint32 = 4294967295
D3D11_PS_FRONTFACING_FALSE_VALUE uint32 = 0
D3D11_PS_FRONTFACING_TRUE_VALUE uint32 = 4294967295
D3D11_PS_INPUT_REGISTER_COMPONENTS uint32 = 4
D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT uint32 = 32
D3D11_PS_INPUT_REGISTER_COUNT uint32 = 32
D3D11_PS_INPUT_REGISTER_READS_PER_INST uint32 = 2
D3D11_PS_INPUT_REGISTER_READ_PORTS uint32 = 1
D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT float32 = 0
D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS uint32 = 1
D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT uint32 = 32
D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT uint32 = 1
D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS uint32 = 1
D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT uint32 = 32
D3D11_PS_OUTPUT_MASK_REGISTER_COUNT uint32 = 1
D3D11_PS_OUTPUT_REGISTER_COMPONENTS uint32 = 4
D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT uint32 = 32
D3D11_PS_OUTPUT_REGISTER_COUNT uint32 = 8
D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT float32 = 0.5
D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT uint32 = 16
D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE uint32 = 4096
D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP uint32 = 27
D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT uint32 = 4096
D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE uint32 = 4096
D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP uint32 = 32
D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP uint32 = 32
D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION uint32 = 16384
D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT uint32 = 1024
D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT uint32 = 4096
D3D11_REQ_MAXANISOTROPY uint32 = 16
D3D11_REQ_MIP_LEVELS uint32 = 15
D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES uint32 = 2048
D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE uint32 = 4096
D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH uint32 = 16384
D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM uint32 = 128
D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM float32 = 0.25
D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM uint32 = 2048
D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP uint32 = 20
D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE uint32 = 4096
D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION uint32 = 2048
D3D11_REQ_TEXTURE1D_U_DIMENSION uint32 = 16384
D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION uint32 = 2048
D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION uint32 = 16384
D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION uint32 = 2048
D3D11_REQ_TEXTURECUBE_DIMENSION uint32 = 16384
D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL uint32 = 0
D3D11_SHADER_MAJOR_VERSION uint32 = 5
D3D11_SHADER_MAX_INSTANCES uint32 = 65535
D3D11_SHADER_MAX_INTERFACES uint32 = 253
D3D11_SHADER_MAX_INTERFACE_CALL_SITES uint32 = 4096
D3D11_SHADER_MAX_TYPES uint32 = 65535
D3D11_SHADER_MINOR_VERSION uint32 = 0
D3D11_SHIFT_INSTRUCTION_PAD_VALUE uint32 = 0
D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT uint32 = 5
D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT uint32 = 8
D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES uint32 = 2048
D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES uint32 = 512
D3D11_SO_BUFFER_SLOT_COUNT uint32 = 4
D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP uint32 = 4294967295
D3D11_SO_NO_RASTERIZED_STREAM uint32 = 4294967295
D3D11_SO_OUTPUT_COMPONENT_COUNT uint32 = 128
D3D11_SO_STREAM_COUNT uint32 = 4
D3D11_SPEC_DATE_DAY uint32 = 16
D3D11_SPEC_DATE_MONTH uint32 = 5
D3D11_SPEC_DATE_YEAR uint32 = 2011
D3D11_SPEC_VERSION float64 = 1.07
D3D11_SRGB_GAMMA float32 = 2.2
D3D11_SRGB_TO_FLOAT_DENOMINATOR_1 float32 = 12.92
D3D11_SRGB_TO_FLOAT_DENOMINATOR_2 float32 = 1.055
D3D11_SRGB_TO_FLOAT_EXPONENT float32 = 2.4
D3D11_SRGB_TO_FLOAT_OFFSET float32 = 0.055
D3D11_SRGB_TO_FLOAT_THRESHOLD float32 = 0.04045
D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP float32 = 0.5
D3D11_STANDARD_COMPONENT_BIT_COUNT uint32 = 32
D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED uint32 = 64
D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE uint32 = 4
D3D11_STANDARD_PIXEL_COMPONENT_COUNT uint32 = 128
D3D11_STANDARD_PIXEL_ELEMENT_COUNT uint32 = 32
D3D11_STANDARD_VECTOR_SIZE uint32 = 4
D3D11_STANDARD_VERTEX_ELEMENT_COUNT uint32 = 32
D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT uint32 = 64
D3D11_SUBPIXEL_FRACTIONAL_BIT_COUNT uint32 = 8
D3D11_SUBTEXEL_FRACTIONAL_BIT_COUNT uint32 = 8
D3D11_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR uint32 = 64
D3D11_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR uint32 = 64
D3D11_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR uint32 = 63
D3D11_TESSELLATOR_MAX_TESSELLATION_FACTOR uint32 = 64
D3D11_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR uint32 = 2
D3D11_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR uint32 = 1
D3D11_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR uint32 = 1
D3D11_TEXEL_ADDRESS_RANGE_BIT_COUNT uint32 = 16
D3D11_UNBOUND_MEMORY_ACCESS_RESULT uint32 = 0
D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX uint32 = 15
D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE uint32 = 16
D3D11_VIEWPORT_BOUNDS_MAX uint32 = 32767
D3D11_VIEWPORT_BOUNDS_MIN int32 = -32768
D3D11_VS_INPUT_REGISTER_COMPONENTS uint32 = 4
D3D11_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT uint32 = 32
D3D11_VS_INPUT_REGISTER_COUNT uint32 = 32
D3D11_VS_INPUT_REGISTER_READS_PER_INST uint32 = 2
D3D11_VS_INPUT_REGISTER_READ_PORTS uint32 = 1
D3D11_VS_OUTPUT_REGISTER_COMPONENTS uint32 = 4
D3D11_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT uint32 = 32
D3D11_VS_OUTPUT_REGISTER_COUNT uint32 = 32
D3D11_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT uint32 = 10
D3D11_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP uint32 = 25
D3D11_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP uint32 = 25
D3D11_1_UAV_SLOT_COUNT uint32 = 64
D3D11_2_TILED_RESOURCE_TILE_SIZE_IN_BYTES uint32 = 65536
D3D11_4_VIDEO_DECODER_MAX_HISTOGRAM_COMPONENTS uint32 = 4
D3D11_4_VIDEO_DECODER_HISTOGRAM_OFFSET_ALIGNMENT uint32 = 256
_FACD3D11 uint32 = 2172
D3D11_APPEND_ALIGNED_ELEMENT uint32 = 4294967295
D3D11_FILTER_REDUCTION_TYPE_MASK uint32 = 3
D3D11_FILTER_REDUCTION_TYPE_SHIFT uint32 = 7
D3D11_FILTER_TYPE_MASK uint32 = 3
D3D11_MIN_FILTER_SHIFT uint32 = 4
D3D11_MAG_FILTER_SHIFT uint32 = 2
D3D11_MIP_FILTER_SHIFT uint32 = 0
D3D11_COMPARISON_FILTERING_BIT uint32 = 128
D3D11_ANISOTROPIC_FILTERING_BIT uint32 = 64
D3D11_SDK_VERSION uint32 = 7
D3D11_PACKED_TILE uint32 = 4294967295
D3D11_SDK_LAYERS_VERSION uint32 = 1
D3D11_DEBUG_FEATURE_FLUSH_PER_RENDER_OP uint32 = 1
D3D11_DEBUG_FEATURE_FINISH_PER_RENDER_OP uint32 = 2
D3D11_DEBUG_FEATURE_PRESENT_PER_RENDER_OP uint32 = 4
D3D11_DEBUG_FEATURE_ALWAYS_DISCARD_OFFERED_RESOURCE uint32 = 8
D3D11_DEBUG_FEATURE_NEVER_DISCARD_OFFERED_RESOURCE uint32 = 16
D3D11_DEBUG_FEATURE_AVOID_BEHAVIOR_CHANGING_DEBUG_AIDS uint32 = 64
D3D11_DEBUG_FEATURE_DISABLE_TILED_RESOURCE_MAPPING_TRACKING_AND_VALIDATION uint32 = 128
D3D11_INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMIT uint32 = 1024
D3D_RETURN_PARAMETER_INDEX int32 = -1
D3D_SHADER_REQUIRES_DOUBLES uint32 = 1
D3D_SHADER_REQUIRES_EARLY_DEPTH_STENCIL uint32 = 2
D3D_SHADER_REQUIRES_UAVS_AT_EVERY_STAGE uint32 = 4
D3D_SHADER_REQUIRES_64_UAVS uint32 = 8
D3D_SHADER_REQUIRES_MINIMUM_PRECISION uint32 = 16
D3D_SHADER_REQUIRES_11_1_DOUBLE_EXTENSIONS uint32 = 32
D3D_SHADER_REQUIRES_11_1_SHADER_EXTENSIONS uint32 = 64
D3D_SHADER_REQUIRES_LEVEL_9_COMPARISON_FILTERING uint32 = 128
D3D_SHADER_REQUIRES_TILED_RESOURCES uint32 = 256
D3D11_TRACE_COMPONENT_X uint32 = 1
D3D11_TRACE_COMPONENT_Y uint32 = 2
D3D11_TRACE_COMPONENT_Z uint32 = 4
D3D11_TRACE_COMPONENT_W uint32 = 8
D3D11_SHADER_TRACE_FLAG_RECORD_REGISTER_WRITES uint32 = 1
D3D11_SHADER_TRACE_FLAG_RECORD_REGISTER_READS uint32 = 2
D3D11_TRACE_REGISTER_FLAGS_RELATIVE_INDEXING uint32 = 1
D3D11_TRACE_MISC_GS_EMIT uint32 = 1
D3D11_TRACE_MISC_GS_CUT uint32 = 2
D3D11_TRACE_MISC_PS_DISCARD uint32 = 4
D3D11_TRACE_MISC_GS_EMIT_STREAM uint32 = 8
D3D11_TRACE_MISC_GS_CUT_STREAM uint32 = 16
D3D11_TRACE_MISC_HALT uint32 = 32
D3D11_TRACE_MISC_MESSAGE uint32 = 64
D3DX11_FFT_MAX_PRECOMPUTE_BUFFERS uint32 = 4
D3DX11_FFT_MAX_TEMP_BUFFERS uint32 = 4
D3DX11_FFT_MAX_DIMENSIONS uint32 = 32
)#define global D3D11_16BIT_INDEX_STRIP_CUT_VALUE 65535
#define global D3D11_32BIT_INDEX_STRIP_CUT_VALUE 4294967295
#define global D3D11_8BIT_INDEX_STRIP_CUT_VALUE 255
#define global D3D11_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT 9
#define global D3D11_CLIP_OR_CULL_DISTANCE_COUNT 8
#define global D3D11_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT 2
#define global D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT 14
#define global D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS 4
#define global D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT 32
#define global D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT 15
#define global D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT 16
#define global D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS 4
#define global D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT 15
#define global D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST 1
#define global D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS 1
#define global D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT 64
#define global D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS 4
#define global D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT 1
#define global D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST 1
#define global D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS 1
#define global D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT 32
#define global D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS 1
#define global D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT 128
#define global D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST 1
#define global D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS 1
#define global D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT 128
#define global D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS 1
#define global D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT 16
#define global D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST 1
#define global D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS 1
#define global D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT 16
#define global D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT 32
#define global D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS 4
#define global D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT 32
#define global D3D11_COMMONSHADER_TEMP_REGISTER_COUNT 4096
#define global D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST 3
#define global D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS 3
#define global D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX 10
#define global D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN (-10)
#define global D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE (-8)
#define global D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE 7
#define global D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 256
#define global D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP 64
#define global D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 240
#define global D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP 68
#define global D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 224
#define global D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP 72
#define global D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 208
#define global D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP 76
#define global D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 192
#define global D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP 84
#define global D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 176
#define global D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP 92
#define global D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 160
#define global D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP 100
#define global D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 144
#define global D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP 112
#define global D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 128
#define global D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP 128
#define global D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 112
#define global D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP 144
#define global D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 96
#define global D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP 168
#define global D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 80
#define global D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP 204
#define global D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 64
#define global D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP 256
#define global D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 48
#define global D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP 340
#define global D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 32
#define global D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP 512
#define global D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 16
#define global D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP 768
#define global D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION 1
#define global D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT 256
#define global D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP 768
#define global D3D11_CS_4_X_THREAD_GROUP_MAX_X 768
#define global D3D11_CS_4_X_THREAD_GROUP_MAX_Y 768
#define global D3D11_CS_4_X_UAV_REGISTER_COUNT 1
#define global D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION 65535
#define global D3D11_CS_TGSM_REGISTER_COUNT 8192
#define global D3D11_CS_TGSM_REGISTER_READS_PER_INST 1
#define global D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS 1
#define global D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS 1
#define global D3D11_CS_THREADGROUPID_REGISTER_COMPONENTS 3
#define global D3D11_CS_THREADGROUPID_REGISTER_COUNT 1
#define global D3D11_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS 1
#define global D3D11_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT 1
#define global D3D11_CS_THREADIDINGROUP_REGISTER_COMPONENTS 3
#define global D3D11_CS_THREADIDINGROUP_REGISTER_COUNT 1
#define global D3D11_CS_THREADID_REGISTER_COMPONENTS 3
#define global D3D11_CS_THREADID_REGISTER_COUNT 1
#define global D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP 1024
#define global D3D11_CS_THREAD_GROUP_MAX_X 1024
#define global D3D11_CS_THREAD_GROUP_MAX_Y 1024
#define global D3D11_CS_THREAD_GROUP_MAX_Z 64
#define global D3D11_CS_THREAD_GROUP_MIN_X 1
#define global D3D11_CS_THREAD_GROUP_MIN_Y 1
#define global D3D11_CS_THREAD_GROUP_MIN_Z 1
#define global D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL 16384
#define global D3D11_DEFAULT_BLEND_FACTOR_ALPHA 1
#define global D3D11_DEFAULT_BLEND_FACTOR_BLUE 1
#define global D3D11_DEFAULT_BLEND_FACTOR_GREEN 1
#define global D3D11_DEFAULT_BLEND_FACTOR_RED 1
#define global D3D11_DEFAULT_BORDER_COLOR_COMPONENT 0
#define global D3D11_DEFAULT_DEPTH_BIAS 0
#define global D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0
#define global D3D11_DEFAULT_MAX_ANISOTROPY 16
#define global D3D11_DEFAULT_MIP_LOD_BIAS 0
#define global D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX 0
#define global D3D11_DEFAULT_SAMPLE_MASK 4294967295
#define global D3D11_DEFAULT_SCISSOR_ENDX 0
#define global D3D11_DEFAULT_SCISSOR_ENDY 0
#define global D3D11_DEFAULT_SCISSOR_STARTX 0
#define global D3D11_DEFAULT_SCISSOR_STARTY 0
#define global D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS 0
#define global D3D11_DEFAULT_STENCIL_READ_MASK 255
#define global D3D11_DEFAULT_STENCIL_REFERENCE 0
#define global D3D11_DEFAULT_STENCIL_WRITE_MASK 255
#define global D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX 0
#define global D3D11_DEFAULT_VIEWPORT_HEIGHT 0
#define global D3D11_DEFAULT_VIEWPORT_MAX_DEPTH 0
#define global D3D11_DEFAULT_VIEWPORT_MIN_DEPTH 0
#define global D3D11_DEFAULT_VIEWPORT_TOPLEFTX 0
#define global D3D11_DEFAULT_VIEWPORT_TOPLEFTY 0
#define global D3D11_DEFAULT_VIEWPORT_WIDTH 0
#define global D3D11_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS 3968
#define global D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS 4
#define global D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT 32
#define global D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COUNT 32
#define global D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST 2
#define global D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS 1
#define global D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS 3
#define global D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT 32
#define global D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT 1
#define global D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST 2
#define global D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS 1
#define global D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS 4
#define global D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT 32
#define global D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT 32
#define global D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST 2
#define global D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS 1
#define global D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS 1
#define global D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT 32
#define global D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT 1
#define global D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST 2
#define global D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS 1
#define global D3D11_DS_OUTPUT_REGISTER_COMPONENTS 4
#define global D3D11_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT 32
#define global D3D11_DS_OUTPUT_REGISTER_COUNT 32
#define global D3D11_FLOAT16_FUSED_TOLERANCE_IN_ULP 0.6
#define global D3D11_FLOAT32_MAX 3.4028235E+38
#define global D3D11_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP 0.6
#define global D3D11_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR 2.4
#define global D3D11_FLOAT_TO_SRGB_EXPONENT_NUMERATOR 1
#define global D3D11_FLOAT_TO_SRGB_OFFSET 0.055
#define global D3D11_FLOAT_TO_SRGB_SCALE_1 12.92
#define global D3D11_FLOAT_TO_SRGB_SCALE_2 1.055
#define global D3D11_FLOAT_TO_SRGB_THRESHOLD 0.0031308
#define global D3D11_FTOI_INSTRUCTION_MAX_INPUT 2.1474836E+09
#define global D3D11_FTOI_INSTRUCTION_MIN_INPUT (-2.1474836E+09)
#define global D3D11_FTOU_INSTRUCTION_MAX_INPUT 4.2949673E+09
#define global D3D11_FTOU_INSTRUCTION_MIN_INPUT 0
#define global D3D11_GS_INPUT_INSTANCE_ID_READS_PER_INST 2
#define global D3D11_GS_INPUT_INSTANCE_ID_READ_PORTS 1
#define global D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS 1
#define global D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT 32
#define global D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COUNT 1
#define global D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS 1
#define global D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT 32
#define global D3D11_GS_INPUT_PRIM_CONST_REGISTER_COUNT 1
#define global D3D11_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST 2
#define global D3D11_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS 1
#define global D3D11_GS_INPUT_REGISTER_COMPONENTS 4
#define global D3D11_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT 32
#define global D3D11_GS_INPUT_REGISTER_COUNT 32
#define global D3D11_GS_INPUT_REGISTER_READS_PER_INST 2
#define global D3D11_GS_INPUT_REGISTER_READ_PORTS 1
#define global D3D11_GS_INPUT_REGISTER_VERTICES 32
#define global D3D11_GS_MAX_INSTANCE_COUNT 32
#define global D3D11_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES 1024
#define global D3D11_GS_OUTPUT_ELEMENTS 32
#define global D3D11_GS_OUTPUT_REGISTER_COMPONENTS 4
#define global D3D11_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT 32
#define global D3D11_GS_OUTPUT_REGISTER_COUNT 32
#define global D3D11_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT 32
#define global D3D11_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT 32
#define global D3D11_HS_CONTROL_POINT_REGISTER_COMPONENTS 4
#define global D3D11_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT 32
#define global D3D11_HS_CONTROL_POINT_REGISTER_READS_PER_INST 2
#define global D3D11_HS_CONTROL_POINT_REGISTER_READ_PORTS 1
#define global D3D11_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND 4294967295
#define global D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS 1
#define global D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT 32
#define global D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT 1
#define global D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST 2
#define global D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS 1
#define global D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS 1
#define global D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT 32
#define global D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT 1
#define global D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST 2
#define global D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS 1
#define global D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS 1
#define global D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT 32
#define global D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT 1
#define global D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST 2
#define global D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS 1
#define global D3D11_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND 4294967295
#define global D3D11_HS_MAXTESSFACTOR_LOWER_BOUND 1
#define global D3D11_HS_MAXTESSFACTOR_UPPER_BOUND 64
#define global D3D11_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS 3968
#define global D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS 1
#define global D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT 32
#define global D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT 1
#define global D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST 2
#define global D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS 1
#define global D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS 4
#define global D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT 32
#define global D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT 32
#define global D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST 2
#define global D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS 1
#define global D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS 128
#define global D3D11_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES 0
#define global D3D11_IA_DEFAULT_PRIMITIVE_TOPOLOGY 0
#define global D3D11_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES 0
#define global D3D11_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT 1
#define global D3D11_IA_INSTANCE_ID_BIT_COUNT 32
#define global D3D11_IA_INTEGER_ARITHMETIC_BIT_COUNT 32
#define global D3D11_IA_PATCH_MAX_CONTROL_POINT_COUNT 32
#define global D3D11_IA_PRIMITIVE_ID_BIT_COUNT 32
#define global D3D11_IA_VERTEX_ID_BIT_COUNT 32
#define global D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT 32
#define global D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS 128
#define global D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT 32
#define global D3D11_INTEGER_DIVIDE_BY_ZERO_QUOTIENT 4294967295
#define global D3D11_INTEGER_DIVIDE_BY_ZERO_REMAINDER 4294967295
#define global D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL 4294967295
#define global D3D11_KEEP_UNORDERED_ACCESS_VIEWS 4294967295
#define global D3D11_LINEAR_GAMMA 1
#define global D3D11_MAJOR_VERSION 11
#define global D3D11_MAX_BORDER_COLOR_COMPONENT 1
#define global D3D11_MAX_DEPTH 1
#define global D3D11_MAX_MAXANISOTROPY 16
#define global D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT 32
#define global D3D11_MAX_POSITION_VALUE 3.4028236E+34
#define global D3D11_MAX_TEXTURE_DIMENSION_2_TO_EXP 17
#define global D3D11_MINOR_VERSION 0
#define global D3D11_MIN_BORDER_COLOR_COMPONENT 0
#define global D3D11_MIN_DEPTH 0
#define global D3D11_MIN_MAXANISOTROPY 0
#define global D3D11_MIP_LOD_BIAS_MAX 15.99
#define global D3D11_MIP_LOD_BIAS_MIN (-16)
#define global D3D11_MIP_LOD_FRACTIONAL_BIT_COUNT 8
#define global D3D11_MIP_LOD_RANGE_BIT_COUNT 8
#define global D3D11_MULTISAMPLE_ANTIALIAS_LINE_WIDTH 1.4
#define global D3D11_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT 0
#define global D3D11_PIXEL_ADDRESS_RANGE_BIT_COUNT 15
#define global D3D11_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT 16
#define global D3D11_PS_CS_UAV_REGISTER_COMPONENTS 1
#define global D3D11_PS_CS_UAV_REGISTER_COUNT 8
#define global D3D11_PS_CS_UAV_REGISTER_READS_PER_INST 1
#define global D3D11_PS_CS_UAV_REGISTER_READ_PORTS 1
#define global D3D11_PS_FRONTFACING_DEFAULT_VALUE 4294967295
#define global D3D11_PS_FRONTFACING_FALSE_VALUE 0
#define global D3D11_PS_FRONTFACING_TRUE_VALUE 4294967295
#define global D3D11_PS_INPUT_REGISTER_COMPONENTS 4
#define global D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT 32
#define global D3D11_PS_INPUT_REGISTER_COUNT 32
#define global D3D11_PS_INPUT_REGISTER_READS_PER_INST 2
#define global D3D11_PS_INPUT_REGISTER_READ_PORTS 1
#define global D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT 0
#define global D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS 1
#define global D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT 32
#define global D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT 1
#define global D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS 1
#define global D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT 32
#define global D3D11_PS_OUTPUT_MASK_REGISTER_COUNT 1
#define global D3D11_PS_OUTPUT_REGISTER_COMPONENTS 4
#define global D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT 32
#define global D3D11_PS_OUTPUT_REGISTER_COUNT 8
#define global D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT 0.5
#define global D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT 16
#define global D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE 4096
#define global D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP 27
#define global D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT 4096
#define global D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE 4096
#define global D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP 32
#define global D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP 32
#define global D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION 16384
#define global D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT 1024
#define global D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT 4096
#define global D3D11_REQ_MAXANISOTROPY 16
#define global D3D11_REQ_MIP_LEVELS 15
#define global D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES 2048
#define global D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE 4096
#define global D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH 16384
#define global D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM 128
#define global D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM 0.25
#define global D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM 2048
#define global D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP 20
#define global D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE 4096
#define global D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION 2048
#define global D3D11_REQ_TEXTURE1D_U_DIMENSION 16384
#define global D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION 2048
#define global D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION 16384
#define global D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 2048
#define global D3D11_REQ_TEXTURECUBE_DIMENSION 16384
#define global D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL 0
#define global D3D11_SHADER_MAJOR_VERSION 5
#define global D3D11_SHADER_MAX_INSTANCES 65535
#define global D3D11_SHADER_MAX_INTERFACES 253
#define global D3D11_SHADER_MAX_INTERFACE_CALL_SITES 4096
#define global D3D11_SHADER_MAX_TYPES 65535
#define global D3D11_SHADER_MINOR_VERSION 0
#define global D3D11_SHIFT_INSTRUCTION_PAD_VALUE 0
#define global D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT 5
#define global D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT 8
#define global D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES 2048
#define global D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES 512
#define global D3D11_SO_BUFFER_SLOT_COUNT 4
#define global D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP 4294967295
#define global D3D11_SO_NO_RASTERIZED_STREAM 4294967295
#define global D3D11_SO_OUTPUT_COMPONENT_COUNT 128
#define global D3D11_SO_STREAM_COUNT 4
#define global D3D11_SPEC_DATE_DAY 16
#define global D3D11_SPEC_DATE_MONTH 5
#define global D3D11_SPEC_DATE_YEAR 2011
#define global D3D11_SPEC_VERSION 1.07
#define global D3D11_SRGB_GAMMA 2.2
#define global D3D11_SRGB_TO_FLOAT_DENOMINATOR_1 12.92
#define global D3D11_SRGB_TO_FLOAT_DENOMINATOR_2 1.055
#define global D3D11_SRGB_TO_FLOAT_EXPONENT 2.4
#define global D3D11_SRGB_TO_FLOAT_OFFSET 0.055
#define global D3D11_SRGB_TO_FLOAT_THRESHOLD 0.04045
#define global D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP 0.5
#define global D3D11_STANDARD_COMPONENT_BIT_COUNT 32
#define global D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED 64
#define global D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE 4
#define global D3D11_STANDARD_PIXEL_COMPONENT_COUNT 128
#define global D3D11_STANDARD_PIXEL_ELEMENT_COUNT 32
#define global D3D11_STANDARD_VECTOR_SIZE 4
#define global D3D11_STANDARD_VERTEX_ELEMENT_COUNT 32
#define global D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT 64
#define global D3D11_SUBPIXEL_FRACTIONAL_BIT_COUNT 8
#define global D3D11_SUBTEXEL_FRACTIONAL_BIT_COUNT 8
#define global D3D11_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR 64
#define global D3D11_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR 64
#define global D3D11_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR 63
#define global D3D11_TESSELLATOR_MAX_TESSELLATION_FACTOR 64
#define global D3D11_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR 2
#define global D3D11_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR 1
#define global D3D11_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR 1
#define global D3D11_TEXEL_ADDRESS_RANGE_BIT_COUNT 16
#define global D3D11_UNBOUND_MEMORY_ACCESS_RESULT 0
#define global D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX 15
#define global D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE 16
#define global D3D11_VIEWPORT_BOUNDS_MAX 32767
#define global D3D11_VIEWPORT_BOUNDS_MIN (-32768)
#define global D3D11_VS_INPUT_REGISTER_COMPONENTS 4
#define global D3D11_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT 32
#define global D3D11_VS_INPUT_REGISTER_COUNT 32
#define global D3D11_VS_INPUT_REGISTER_READS_PER_INST 2
#define global D3D11_VS_INPUT_REGISTER_READ_PORTS 1
#define global D3D11_VS_OUTPUT_REGISTER_COMPONENTS 4
#define global D3D11_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT 32
#define global D3D11_VS_OUTPUT_REGISTER_COUNT 32
#define global D3D11_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT 10
#define global D3D11_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP 25
#define global D3D11_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP 25
#define global D3D11_1_UAV_SLOT_COUNT 64
#define global D3D11_2_TILED_RESOURCE_TILE_SIZE_IN_BYTES 65536
#define global D3D11_4_VIDEO_DECODER_MAX_HISTOGRAM_COMPONENTS 4
#define global D3D11_4_VIDEO_DECODER_HISTOGRAM_OFFSET_ALIGNMENT 256
#define global _FACD3D11 2172
#define global D3D11_APPEND_ALIGNED_ELEMENT 4294967295
#define global D3D11_FILTER_REDUCTION_TYPE_MASK 3
#define global D3D11_FILTER_REDUCTION_TYPE_SHIFT 7
#define global D3D11_FILTER_TYPE_MASK 3
#define global D3D11_MIN_FILTER_SHIFT 4
#define global D3D11_MAG_FILTER_SHIFT 2
#define global D3D11_MIP_FILTER_SHIFT 0
#define global D3D11_COMPARISON_FILTERING_BIT 128
#define global D3D11_ANISOTROPIC_FILTERING_BIT 64
#define global D3D11_DECODER_PROFILE_MPEG2_MOCOMP "{E6A9F44B-61B0-4563-9EA4-63D2A3C6FE66}"
#define global D3D11_DECODER_PROFILE_MPEG2_IDCT "{BF22AD00-03EA-4690-8077-473346209B7E}"
#define global D3D11_DECODER_PROFILE_MPEG2_VLD "{EE27417F-5E28-4E65-BEEA-1D26B508ADC9}"
#define global D3D11_DECODER_PROFILE_MPEG1_VLD "{6F3EC719-3735-42CC-8063-65CC3CB36616}"
#define global D3D11_DECODER_PROFILE_MPEG2and1_VLD "{86695F12-340E-4F04-9FD3-9253DD327460}"
#define global D3D11_DECODER_PROFILE_H264_MOCOMP_NOFGT "{1B81BE64-A0C7-11D3-B984-00C04F2E73C5}"
#define global D3D11_DECODER_PROFILE_H264_MOCOMP_FGT "{1B81BE65-A0C7-11D3-B984-00C04F2E73C5}"
#define global D3D11_DECODER_PROFILE_H264_IDCT_NOFGT "{1B81BE66-A0C7-11D3-B984-00C04F2E73C5}"
#define global D3D11_DECODER_PROFILE_H264_IDCT_FGT "{1B81BE67-A0C7-11D3-B984-00C04F2E73C5}"
#define global D3D11_DECODER_PROFILE_H264_VLD_NOFGT "{1B81BE68-A0C7-11D3-B984-00C04F2E73C5}"
#define global D3D11_DECODER_PROFILE_H264_VLD_FGT "{1B81BE69-A0C7-11D3-B984-00C04F2E73C5}"
#define global D3D11_DECODER_PROFILE_H264_VLD_WITHFMOASO_NOFGT "{D5F04FF9-3418-45D8-9561-32A76AAE2DDD}"
#define global D3D11_DECODER_PROFILE_H264_VLD_STEREO_PROGRESSIVE_NOFGT "{D79BE8DA-0CF1-4C81-B82A-69A4E236F43D}"
#define global D3D11_DECODER_PROFILE_H264_VLD_STEREO_NOFGT "{F9AACCBB-C2B6-4CFC-8779-5707B1760552}"
#define global D3D11_DECODER_PROFILE_H264_VLD_MULTIVIEW_NOFGT "{705B9D82-76CF-49D6-B7E6-AC8872DB013C}"
#define global D3D11_DECODER_PROFILE_WMV8_POSTPROC "{1B81BE80-A0C7-11D3-B984-00C04F2E73C5}"
#define global D3D11_DECODER_PROFILE_WMV8_MOCOMP "{1B81BE81-A0C7-11D3-B984-00C04F2E73C5}"
#define global D3D11_DECODER_PROFILE_WMV9_POSTPROC "{1B81BE90-A0C7-11D3-B984-00C04F2E73C5}"
#define global D3D11_DECODER_PROFILE_WMV9_MOCOMP "{1B81BE91-A0C7-11D3-B984-00C04F2E73C5}"
#define global D3D11_DECODER_PROFILE_WMV9_IDCT "{1B81BE94-A0C7-11D3-B984-00C04F2E73C5}"
#define global D3D11_DECODER_PROFILE_VC1_POSTPROC "{1B81BEA0-A0C7-11D3-B984-00C04F2E73C5}"
#define global D3D11_DECODER_PROFILE_VC1_MOCOMP "{1B81BEA1-A0C7-11D3-B984-00C04F2E73C5}"
#define global D3D11_DECODER_PROFILE_VC1_IDCT "{1B81BEA2-A0C7-11D3-B984-00C04F2E73C5}"
#define global D3D11_DECODER_PROFILE_VC1_VLD "{1B81BEA3-A0C7-11D3-B984-00C04F2E73C5}"
#define global D3D11_DECODER_PROFILE_VC1_D2010 "{1B81BEA4-A0C7-11D3-B984-00C04F2E73C5}"
#define global D3D11_DECODER_PROFILE_MPEG4PT2_VLD_SIMPLE "{EFD64D74-C9E8-41D7-A5E9-E9B0E39FA319}"
#define global D3D11_DECODER_PROFILE_MPEG4PT2_VLD_ADVSIMPLE_NOGMC "{ED418A9F-010D-4EDA-9AE3-9A65358D8D2E}"
#define global D3D11_DECODER_PROFILE_MPEG4PT2_VLD_ADVSIMPLE_GMC "{AB998B5B-4258-44A9-9FEB-94E597A6BAAE}"
#define global D3D11_DECODER_PROFILE_HEVC_VLD_MAIN "{5B11D51B-2F4C-4452-BCC3-09F2A1160CC0}"
#define global D3D11_DECODER_PROFILE_HEVC_VLD_MAIN10 "{107AF0E0-EF1A-4D19-ABA8-67A163073D13}"
#define global D3D11_DECODER_PROFILE_HEVC_VLD_MONOCHROME "{0685B993-3D8C-43A0-8B28-D74C2D6899A4}"
#define global D3D11_DECODER_PROFILE_HEVC_VLD_MONOCHROME10 "{142A1D0F-69DD-4EC9-8591-B12FFCB91A29}"
#define global D3D11_DECODER_PROFILE_HEVC_VLD_MAIN12 "{1A72925F-0C2C-4F15-96FB-B17D1473603F}"
#define global D3D11_DECODER_PROFILE_HEVC_VLD_MAIN10_422 "{0BAC4FE5-1532-4429-A854-F84DE04953DB}"
#define global D3D11_DECODER_PROFILE_HEVC_VLD_MAIN12_422 "{55BCAC81-F311-4093-A7D0-1CBC0B849BEE}"
#define global D3D11_DECODER_PROFILE_HEVC_VLD_MAIN_444 "{4008018F-F537-4B36-98CF-61AF8A2C1A33}"
#define global D3D11_DECODER_PROFILE_HEVC_VLD_MAIN10_EXT "{9CC55490-E37C-4932-8684-4920F9F6409C}"
#define global D3D11_DECODER_PROFILE_HEVC_VLD_MAIN10_444 "{0DABEFFA-4458-4602-BC03-0795659D617C}"
#define global D3D11_DECODER_PROFILE_HEVC_VLD_MAIN12_444 "{9798634D-FE9D-48E5-B4DA-DBEC45B3DF01}"
#define global D3D11_DECODER_PROFILE_HEVC_VLD_MAIN16 "{A4FBDBB0-A113-482B-A232-635CC0697F6D}"
#define global D3D11_DECODER_PROFILE_VP9_VLD_PROFILE0 "{463707F8-A1D0-4585-876D-83AA6D60B89E}"
#define global D3D11_DECODER_PROFILE_VP9_VLD_10BIT_PROFILE2 "{A4C749EF-6ECF-48AA-8448-50A7A1165FF7}"
#define global D3D11_DECODER_PROFILE_VP8_VLD "{90B899EA-3A62-4705-88B3-8DF04B2744E7}"
#define global D3D11_DECODER_PROFILE_AV1_VLD_PROFILE0 "{B8BE4CCB-CF53-46BA-8D59-D6B8A6DA5D2A}"
#define global D3D11_DECODER_PROFILE_AV1_VLD_PROFILE1 "{6936FF0F-45B1-4163-9CC1-646EF6946108}"
#define global D3D11_DECODER_PROFILE_AV1_VLD_PROFILE2 "{0C5F2AA1-E541-4089-BB7B-98110A19D7C8}"
#define global D3D11_DECODER_PROFILE_AV1_VLD_12BIT_PROFILE2 "{17127009-A00F-4CE1-994E-BF4081F6F3F0}"
#define global D3D11_DECODER_PROFILE_AV1_VLD_12BIT_PROFILE2_420 "{2D80BED6-9CAC-4835-9E91-327BBC4F9EE8}"
#define global D3D11_DECODER_PROFILE_MJPEG_VLD_420 "{725CB506-0C29-43C4-9440-8E9397903A04}"
#define global D3D11_DECODER_PROFILE_MJPEG_VLD_422 "{5B77B9CD-1A35-4C30-9FD8-EF4B60C035DD}"
#define global D3D11_DECODER_PROFILE_MJPEG_VLD_444 "{D95161F9-0D44-47E6-BCF5-1BFBFB268F97}"
#define global D3D11_DECODER_PROFILE_MJPEG_VLD_4444 "{C91748D5-FD18-4ACA-9DB3-3A6634AB547D}"
#define global D3D11_DECODER_PROFILE_JPEG_VLD_420 "{CF782C83-BEF5-4A2C-87CB-6019E7B175AC}"
#define global D3D11_DECODER_PROFILE_JPEG_VLD_422 "{F04DF417-EEE2-4067-A778-F35C15AB9721}"
#define global D3D11_DECODER_PROFILE_JPEG_VLD_444 "{4CD00E17-89BA-48EF-B9F9-EDCB82713F65}"
#define global D3D11_CRYPTO_TYPE_AES128_CTR "{9B6BD711-4F74-41C9-9E7B-0BE2D7D93B4F}"
#define global D3D11_DECODER_ENCRYPTION_HW_CENC "{89D6AC4F-09F2-4229-B2CD-37740A6DFD81}"
#define global D3D11_DECODER_BITSTREAM_ENCRYPTION_TYPE_CENC "{B0405235-C13D-44F2-9AE5-DD48E08E5B67}"
#define global D3D11_DECODER_BITSTREAM_ENCRYPTION_TYPE_CBCS "{422D9319-9D21-4BB7-9371-FAF5A82C3E04}"
#define global D3D11_KEY_EXCHANGE_HW_PROTECTION "{B1170D8A-628D-4DA3-AD3B-82DDB08B4970}"
#define global D3D11_AUTHENTICATED_QUERY_PROTECTION "{A84EB584-C495-48AA-B94D-8BD2D6FBCE05}"
#define global D3D11_AUTHENTICATED_QUERY_CHANNEL_TYPE "{BC1B18A5-B1FB-42AB-BD94-B5828B4BF7BE}"
#define global D3D11_AUTHENTICATED_QUERY_DEVICE_HANDLE "{EC1C539D-8CFF-4E2A-BCC4-F5692F99F480}"
#define global D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION "{2634499E-D018-4D74-AC17-7F724059528D}"
#define global D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT "{0DB207B3-9450-46A6-82DE-1B96D44F9CF2}"
#define global D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS "{649BBADB-F0F4-4639-A15B-24393FC3ABAC}"
#define global D3D11_AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT "{012F0BD6-E662-4474-BEFD-AA53E5143C6D}"
#define global D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT "{2C042B5E-8C07-46D5-AABE-8F75CBAD4C31}"
#define global D3D11_AUTHENTICATED_QUERY_OUTPUT_ID "{839DDCA3-9B4E-41E4-B053-892BD2A11EE7}"
#define global D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ATTRIBUTES "{6214D9D2-432C-4ABB-9FCE-216EEA269E3B}"
#define global D3D11_AUTHENTICATED_QUERY_ENCRYPTION_WHEN_ACCESSIBLE_GUID_COUNT "{B30F7066-203C-4B07-93FC-CEAAFD61241E}"
#define global D3D11_AUTHENTICATED_QUERY_ENCRYPTION_WHEN_ACCESSIBLE_GUID "{F83A5958-E986-4BDA-BEB0-411F6A7A01B7}"
#define global D3D11_AUTHENTICATED_QUERY_CURRENT_ENCRYPTION_WHEN_ACCESSIBLE "{EC1791C7-DAD3-4F15-9EC3-FAA93D60D4F0}"
#define global D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE "{06114BDB-3523-470A-8DCA-FBC2845154F0}"
#define global D3D11_AUTHENTICATED_CONFIGURE_PROTECTION "{50455658-3F47-4362-BF99-BFDFCDE9ED29}"
#define global D3D11_AUTHENTICATED_CONFIGURE_CRYPTO_SESSION "{6346CC54-2CFC-4AD4-8224-D15837DE7700}"
#define global D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE "{0772D047-1B40-48E8-9CA6-B5F510DE9F01}"
#define global D3D11_AUTHENTICATED_CONFIGURE_ENCRYPTION_WHEN_ACCESSIBLE "{41FFF286-6AE0-4D43-9D55-A46E9EFD158A}"
#define global D3D11_KEY_EXCHANGE_RSAES_OAEP "{C1949895-D72A-4A1D-8E5D-ED857D171520}"
#define global D3D11_SDK_VERSION 7
#define global D3D11_PACKED_TILE 4294967295
#define global D3D11_SDK_LAYERS_VERSION 1
#define global D3D11_DEBUG_FEATURE_FLUSH_PER_RENDER_OP 1
#define global D3D11_DEBUG_FEATURE_FINISH_PER_RENDER_OP 2
#define global D3D11_DEBUG_FEATURE_PRESENT_PER_RENDER_OP 4
#define global D3D11_DEBUG_FEATURE_ALWAYS_DISCARD_OFFERED_RESOURCE 8
#define global D3D11_DEBUG_FEATURE_NEVER_DISCARD_OFFERED_RESOURCE 16
#define global D3D11_DEBUG_FEATURE_AVOID_BEHAVIOR_CHANGING_DEBUG_AIDS 64
#define global D3D11_DEBUG_FEATURE_DISABLE_TILED_RESOURCE_MAPPING_TRACKING_AND_VALIDATION 128
#define global DXGI_DEBUG_D3D11 "{4B99317B-AC39-4AA6-BB0B-BAA04784798F}"
#define global D3D11_REGKEY_PATH "Software\Microsoft\Direct3D"
#define global D3D11_MUTE_DEBUG_OUTPUT "MuteDebugOutput"
#define global D3D11_ENABLE_BREAK_ON_MESSAGE "EnableBreakOnMessage"
#define global D3D11_INFOQUEUE_STORAGE_FILTER_OVERRIDE "InfoQueueStorageFilterOverride"
#define global D3D11_MUTE_CATEGORY "Mute_CATEGORY_%s"
#define global D3D11_MUTE_SEVERITY "Mute_SEVERITY_%s"
#define global D3D11_MUTE_ID_STRING "Mute_ID_%s"
#define global D3D11_MUTE_ID_DECIMAL "Mute_ID_%d"
#define global D3D11_UNMUTE_SEVERITY_INFO "Unmute_SEVERITY_INFO"
#define global D3D11_BREAKON_CATEGORY "BreakOn_CATEGORY_%s"
#define global D3D11_BREAKON_SEVERITY "BreakOn_SEVERITY_%s"
#define global D3D11_BREAKON_ID_STRING "BreakOn_ID_%s"
#define global D3D11_BREAKON_ID_DECIMAL "BreakOn_ID_%d"
#define global D3D11_APPSIZE_STRING "Size"
#define global D3D11_APPNAME_STRING "Name"
#define global D3D11_FORCE_DEBUGGABLE "ForceDebuggable"
#define global D3D11_FORCE_SHADER_SKIP_OPTIMIZATION "ForceShaderSkipOptimization"
#define global D3D11_INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMIT 1024
#define global D3D_RETURN_PARAMETER_INDEX (-1)
#define global D3D_SHADER_REQUIRES_DOUBLES 1
#define global D3D_SHADER_REQUIRES_EARLY_DEPTH_STENCIL 2
#define global D3D_SHADER_REQUIRES_UAVS_AT_EVERY_STAGE 4
#define global D3D_SHADER_REQUIRES_64_UAVS 8
#define global D3D_SHADER_REQUIRES_MINIMUM_PRECISION 16
#define global D3D_SHADER_REQUIRES_11_1_DOUBLE_EXTENSIONS 32
#define global D3D_SHADER_REQUIRES_11_1_SHADER_EXTENSIONS 64
#define global D3D_SHADER_REQUIRES_LEVEL_9_COMPARISON_FILTERING 128
#define global D3D_SHADER_REQUIRES_TILED_RESOURCES 256
#define global D3D11_TRACE_COMPONENT_X 1
#define global D3D11_TRACE_COMPONENT_Y 2
#define global D3D11_TRACE_COMPONENT_Z 4
#define global D3D11_TRACE_COMPONENT_W 8
#define global D3D11_SHADER_TRACE_FLAG_RECORD_REGISTER_WRITES 1
#define global D3D11_SHADER_TRACE_FLAG_RECORD_REGISTER_READS 2
#define global D3D11_TRACE_REGISTER_FLAGS_RELATIVE_INDEXING 1
#define global D3D11_TRACE_MISC_GS_EMIT 1
#define global D3D11_TRACE_MISC_GS_CUT 2
#define global D3D11_TRACE_MISC_PS_DISCARD 4
#define global D3D11_TRACE_MISC_GS_EMIT_STREAM 8
#define global D3D11_TRACE_MISC_GS_CUT_STREAM 16
#define global D3D11_TRACE_MISC_HALT 32
#define global D3D11_TRACE_MISC_MESSAGE 64
#define global D3DCSX_DLL_W "d3dcsx_47.dll"
#define global D3DCSX_DLL_A "d3dcsx_47.dll"
#define global D3DCSX_DLL "d3dcsx_47.dll"
#define global D3DX11_FFT_MAX_PRECOMPUTE_BUFFERS 4
#define global D3DX11_FFT_MAX_TEMP_BUFFERS 4
#define global D3DX11_FFT_MAX_DIMENSIONS 32