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定数

4

Windows.Win32.Graphics.DirectComposition

名前
COMPOSITIONOBJECT_READINT1
COMPOSITIONOBJECT_WRITEINT2
DCOMPOSITION_MAX_WAITFORCOMPOSITORCLOCK_OBJECTSDWORD32
COMPOSITION_STATS_MAX_TARGETSDWORD256

各言語での定義

定数の定義。C/C++〜Go タブは数値定数のみ(GUID・文字列定数は上の表 / HSP タブを参照)。HSP は #define global。

#define COMPOSITIONOBJECT_READ 1
#define COMPOSITIONOBJECT_WRITE 2
#define DCOMPOSITION_MAX_WAITFORCOMPOSITORCLOCK_OBJECTS 32
#define COMPOSITION_STATS_MAX_TARGETS 256
public const int COMPOSITIONOBJECT_READ = 1;
public const int COMPOSITIONOBJECT_WRITE = 2;
public const uint DCOMPOSITION_MAX_WAITFORCOMPOSITORCLOCK_OBJECTS = 32;
public const uint COMPOSITION_STATS_MAX_TARGETS = 256;
COMPOSITIONOBJECT_READ = 1
COMPOSITIONOBJECT_WRITE = 2
DCOMPOSITION_MAX_WAITFORCOMPOSITORCLOCK_OBJECTS = 32
COMPOSITION_STATS_MAX_TARGETS = 256
pub const COMPOSITIONOBJECT_READ: i32 = 1;
pub const COMPOSITIONOBJECT_WRITE: i32 = 2;
pub const DCOMPOSITION_MAX_WAITFORCOMPOSITORCLOCK_OBJECTS: u32 = 32;
pub const COMPOSITION_STATS_MAX_TARGETS: u32 = 256;
const (
	COMPOSITIONOBJECT_READ int32 = 1
	COMPOSITIONOBJECT_WRITE int32 = 2
	DCOMPOSITION_MAX_WAITFORCOMPOSITORCLOCK_OBJECTS uint32 = 32
	COMPOSITION_STATS_MAX_TARGETS uint32 = 256
)
#define global COMPOSITIONOBJECT_READ                          1
#define global COMPOSITIONOBJECT_WRITE                         2
#define global DCOMPOSITION_MAX_WAITFORCOMPOSITORCLOCK_OBJECTS 32
#define global COMPOSITION_STATS_MAX_TARGETS                   256