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定数

7

Windows.Win32.System.EventCollector

名前
EC_VARIANT_TYPE_MASKDWORD127
EC_VARIANT_TYPE_ARRAYDWORD128
EC_READ_ACCESSDWORD1
EC_WRITE_ACCESSDWORD2
EC_OPEN_ALWAYSDWORD0
EC_CREATE_NEWDWORD1
EC_OPEN_EXISTINGDWORD2

各言語での定義

定数の定義。C/C++〜Go タブは数値定数のみ(GUID・文字列定数は上の表 / HSP タブを参照)。HSP は #define global。

#define EC_VARIANT_TYPE_MASK 127
#define EC_VARIANT_TYPE_ARRAY 128
#define EC_READ_ACCESS 1
#define EC_WRITE_ACCESS 2
#define EC_OPEN_ALWAYS 0
#define EC_CREATE_NEW 1
#define EC_OPEN_EXISTING 2
public const uint EC_VARIANT_TYPE_MASK = 127;
public const uint EC_VARIANT_TYPE_ARRAY = 128;
public const uint EC_READ_ACCESS = 1;
public const uint EC_WRITE_ACCESS = 2;
public const uint EC_OPEN_ALWAYS = 0;
public const uint EC_CREATE_NEW = 1;
public const uint EC_OPEN_EXISTING = 2;
EC_VARIANT_TYPE_MASK = 127
EC_VARIANT_TYPE_ARRAY = 128
EC_READ_ACCESS = 1
EC_WRITE_ACCESS = 2
EC_OPEN_ALWAYS = 0
EC_CREATE_NEW = 1
EC_OPEN_EXISTING = 2
pub const EC_VARIANT_TYPE_MASK: u32 = 127;
pub const EC_VARIANT_TYPE_ARRAY: u32 = 128;
pub const EC_READ_ACCESS: u32 = 1;
pub const EC_WRITE_ACCESS: u32 = 2;
pub const EC_OPEN_ALWAYS: u32 = 0;
pub const EC_CREATE_NEW: u32 = 1;
pub const EC_OPEN_EXISTING: u32 = 2;
const (
	EC_VARIANT_TYPE_MASK uint32 = 127
	EC_VARIANT_TYPE_ARRAY uint32 = 128
	EC_READ_ACCESS uint32 = 1
	EC_WRITE_ACCESS uint32 = 2
	EC_OPEN_ALWAYS uint32 = 0
	EC_CREATE_NEW uint32 = 1
	EC_OPEN_EXISTING uint32 = 2
)
#define global EC_VARIANT_TYPE_MASK  127
#define global EC_VARIANT_TYPE_ARRAY 128
#define global EC_READ_ACCESS        1
#define global EC_WRITE_ACCESS       2
#define global EC_OPEN_ALWAYS        0
#define global EC_CREATE_NEW         1
#define global EC_OPEN_EXISTING      2