Win32 API 日本語リファレンス
ホームUI.Input.GameInput › 定数

定数

7

Windows.Win32.UI.Input.GameInput

名前
FACILITY_GAMEINPUTDWORD906
GAMEINPUT_E_DEVICE_DISCONNECTEDHRESULT-2088108031
GAMEINPUT_E_DEVICE_NOT_FOUNDHRESULT-2088108030
GAMEINPUT_E_READING_NOT_FOUNDHRESULT-2088108029
GAMEINPUT_E_REFERENCE_READING_TOO_OLDHRESULT-2088108028
GAMEINPUT_E_TIMESTAMP_OUT_OF_RANGEHRESULT-2088108027
GAMEINPUT_E_INSUFFICIENT_FORCE_FEEDBACK_RESOURCESHRESULT-2088108026

各言語での定義

定数の定義。C/C++〜Go タブは数値定数のみ(GUID・文字列定数は上の表 / HSP タブを参照)。HSP は #define global。

#define FACILITY_GAMEINPUT 906
#define GAMEINPUT_E_DEVICE_DISCONNECTED -2088108031
#define GAMEINPUT_E_DEVICE_NOT_FOUND -2088108030
#define GAMEINPUT_E_READING_NOT_FOUND -2088108029
#define GAMEINPUT_E_REFERENCE_READING_TOO_OLD -2088108028
#define GAMEINPUT_E_TIMESTAMP_OUT_OF_RANGE -2088108027
#define GAMEINPUT_E_INSUFFICIENT_FORCE_FEEDBACK_RESOURCES -2088108026
public const uint FACILITY_GAMEINPUT = 906;
public const int GAMEINPUT_E_DEVICE_DISCONNECTED = -2088108031;
public const int GAMEINPUT_E_DEVICE_NOT_FOUND = -2088108030;
public const int GAMEINPUT_E_READING_NOT_FOUND = -2088108029;
public const int GAMEINPUT_E_REFERENCE_READING_TOO_OLD = -2088108028;
public const int GAMEINPUT_E_TIMESTAMP_OUT_OF_RANGE = -2088108027;
public const int GAMEINPUT_E_INSUFFICIENT_FORCE_FEEDBACK_RESOURCES = -2088108026;
FACILITY_GAMEINPUT = 906
GAMEINPUT_E_DEVICE_DISCONNECTED = -2088108031
GAMEINPUT_E_DEVICE_NOT_FOUND = -2088108030
GAMEINPUT_E_READING_NOT_FOUND = -2088108029
GAMEINPUT_E_REFERENCE_READING_TOO_OLD = -2088108028
GAMEINPUT_E_TIMESTAMP_OUT_OF_RANGE = -2088108027
GAMEINPUT_E_INSUFFICIENT_FORCE_FEEDBACK_RESOURCES = -2088108026
pub const FACILITY_GAMEINPUT: u32 = 906;
pub const GAMEINPUT_E_DEVICE_DISCONNECTED: i32 = -2088108031;
pub const GAMEINPUT_E_DEVICE_NOT_FOUND: i32 = -2088108030;
pub const GAMEINPUT_E_READING_NOT_FOUND: i32 = -2088108029;
pub const GAMEINPUT_E_REFERENCE_READING_TOO_OLD: i32 = -2088108028;
pub const GAMEINPUT_E_TIMESTAMP_OUT_OF_RANGE: i32 = -2088108027;
pub const GAMEINPUT_E_INSUFFICIENT_FORCE_FEEDBACK_RESOURCES: i32 = -2088108026;
const (
	FACILITY_GAMEINPUT uint32 = 906
	GAMEINPUT_E_DEVICE_DISCONNECTED int32 = -2088108031
	GAMEINPUT_E_DEVICE_NOT_FOUND int32 = -2088108030
	GAMEINPUT_E_READING_NOT_FOUND int32 = -2088108029
	GAMEINPUT_E_REFERENCE_READING_TOO_OLD int32 = -2088108028
	GAMEINPUT_E_TIMESTAMP_OUT_OF_RANGE int32 = -2088108027
	GAMEINPUT_E_INSUFFICIENT_FORCE_FEEDBACK_RESOURCES int32 = -2088108026
)
#define global FACILITY_GAMEINPUT                               906
#define global GAMEINPUT_E_DEVICE_DISCONNECTED                  (-2088108031)
#define global GAMEINPUT_E_DEVICE_NOT_FOUND                     (-2088108030)
#define global GAMEINPUT_E_READING_NOT_FOUND                    (-2088108029)
#define global GAMEINPUT_E_REFERENCE_READING_TOO_OLD            (-2088108028)
#define global GAMEINPUT_E_TIMESTAMP_OUT_OF_RANGE               (-2088108027)
#define global GAMEINPUT_E_INSUFFICIENT_FORCE_FEEDBACK_RESOURCES (-2088108026)