ホーム › UI.Input.GameInput › 定数
定数
7Windows.Win32.UI.Input.GameInput
| 名前 | 型 | 値 |
|---|---|---|
| FACILITY_GAMEINPUT | DWORD | 906 |
| GAMEINPUT_E_DEVICE_DISCONNECTED | HRESULT | -2088108031 |
| GAMEINPUT_E_DEVICE_NOT_FOUND | HRESULT | -2088108030 |
| GAMEINPUT_E_READING_NOT_FOUND | HRESULT | -2088108029 |
| GAMEINPUT_E_REFERENCE_READING_TOO_OLD | HRESULT | -2088108028 |
| GAMEINPUT_E_TIMESTAMP_OUT_OF_RANGE | HRESULT | -2088108027 |
| GAMEINPUT_E_INSUFFICIENT_FORCE_FEEDBACK_RESOURCES | HRESULT | -2088108026 |
各言語での定義
定数の定義。C/C++〜Go タブは数値定数のみ(GUID・文字列定数は上の表 / HSP タブを参照)。HSP は #define global。
#define FACILITY_GAMEINPUT 906
#define GAMEINPUT_E_DEVICE_DISCONNECTED -2088108031
#define GAMEINPUT_E_DEVICE_NOT_FOUND -2088108030
#define GAMEINPUT_E_READING_NOT_FOUND -2088108029
#define GAMEINPUT_E_REFERENCE_READING_TOO_OLD -2088108028
#define GAMEINPUT_E_TIMESTAMP_OUT_OF_RANGE -2088108027
#define GAMEINPUT_E_INSUFFICIENT_FORCE_FEEDBACK_RESOURCES -2088108026public const uint FACILITY_GAMEINPUT = 906;
public const int GAMEINPUT_E_DEVICE_DISCONNECTED = -2088108031;
public const int GAMEINPUT_E_DEVICE_NOT_FOUND = -2088108030;
public const int GAMEINPUT_E_READING_NOT_FOUND = -2088108029;
public const int GAMEINPUT_E_REFERENCE_READING_TOO_OLD = -2088108028;
public const int GAMEINPUT_E_TIMESTAMP_OUT_OF_RANGE = -2088108027;
public const int GAMEINPUT_E_INSUFFICIENT_FORCE_FEEDBACK_RESOURCES = -2088108026;FACILITY_GAMEINPUT = 906
GAMEINPUT_E_DEVICE_DISCONNECTED = -2088108031
GAMEINPUT_E_DEVICE_NOT_FOUND = -2088108030
GAMEINPUT_E_READING_NOT_FOUND = -2088108029
GAMEINPUT_E_REFERENCE_READING_TOO_OLD = -2088108028
GAMEINPUT_E_TIMESTAMP_OUT_OF_RANGE = -2088108027
GAMEINPUT_E_INSUFFICIENT_FORCE_FEEDBACK_RESOURCES = -2088108026pub const FACILITY_GAMEINPUT: u32 = 906;
pub const GAMEINPUT_E_DEVICE_DISCONNECTED: i32 = -2088108031;
pub const GAMEINPUT_E_DEVICE_NOT_FOUND: i32 = -2088108030;
pub const GAMEINPUT_E_READING_NOT_FOUND: i32 = -2088108029;
pub const GAMEINPUT_E_REFERENCE_READING_TOO_OLD: i32 = -2088108028;
pub const GAMEINPUT_E_TIMESTAMP_OUT_OF_RANGE: i32 = -2088108027;
pub const GAMEINPUT_E_INSUFFICIENT_FORCE_FEEDBACK_RESOURCES: i32 = -2088108026;const (
FACILITY_GAMEINPUT uint32 = 906
GAMEINPUT_E_DEVICE_DISCONNECTED int32 = -2088108031
GAMEINPUT_E_DEVICE_NOT_FOUND int32 = -2088108030
GAMEINPUT_E_READING_NOT_FOUND int32 = -2088108029
GAMEINPUT_E_REFERENCE_READING_TOO_OLD int32 = -2088108028
GAMEINPUT_E_TIMESTAMP_OUT_OF_RANGE int32 = -2088108027
GAMEINPUT_E_INSUFFICIENT_FORCE_FEEDBACK_RESOURCES int32 = -2088108026
)#define global FACILITY_GAMEINPUT 906
#define global GAMEINPUT_E_DEVICE_DISCONNECTED (-2088108031)
#define global GAMEINPUT_E_DEVICE_NOT_FOUND (-2088108030)
#define global GAMEINPUT_E_READING_NOT_FOUND (-2088108029)
#define global GAMEINPUT_E_REFERENCE_READING_TOO_OLD (-2088108028)
#define global GAMEINPUT_E_TIMESTAMP_OUT_OF_RANGE (-2088108027)
#define global GAMEINPUT_E_INSUFFICIENT_FORCE_FEEDBACK_RESOURCES (-2088108026)