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DML_ROUNDING_MODE

列挙型
基底型i4

メンバー 3

名前10進16進
DML_ROUNDING_MODE_HALVES_TO_NEAREST_EVEN00x0
DML_ROUNDING_MODE_TOWARD_ZERO10x1
DML_ROUNDING_MODE_TOWARD_INFINITY20x2

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum DML_ROUNDING_MODE : int {
    DML_ROUNDING_MODE_HALVES_TO_NEAREST_EVEN = 0,
    DML_ROUNDING_MODE_TOWARD_ZERO = 1,
    DML_ROUNDING_MODE_TOWARD_INFINITY = 2
} DML_ROUNDING_MODE;
public enum DML_ROUNDING_MODE : int
{
    DML_ROUNDING_MODE_HALVES_TO_NEAREST_EVEN = 0,
    DML_ROUNDING_MODE_TOWARD_ZERO = 1,
    DML_ROUNDING_MODE_TOWARD_INFINITY = 2,
}
Public Enum DML_ROUNDING_MODE As Integer
    DML_ROUNDING_MODE_HALVES_TO_NEAREST_EVEN = 0
    DML_ROUNDING_MODE_TOWARD_ZERO = 1
    DML_ROUNDING_MODE_TOWARD_INFINITY = 2
End Enum
import enum

class DML_ROUNDING_MODE(enum.IntEnum):
    DML_ROUNDING_MODE_HALVES_TO_NEAREST_EVEN = 0
    DML_ROUNDING_MODE_TOWARD_ZERO = 1
    DML_ROUNDING_MODE_TOWARD_INFINITY = 2
// DML_ROUNDING_MODE
pub const DML_ROUNDING_MODE_HALVES_TO_NEAREST_EVEN: i32 = 0;
pub const DML_ROUNDING_MODE_TOWARD_ZERO: i32 = 1;
pub const DML_ROUNDING_MODE_TOWARD_INFINITY: i32 = 2;
// DML_ROUNDING_MODE
const (
	DML_ROUNDING_MODE_HALVES_TO_NEAREST_EVEN int32 = 0
	DML_ROUNDING_MODE_TOWARD_ZERO int32 = 1
	DML_ROUNDING_MODE_TOWARD_INFINITY int32 = 2
)
const
  DML_ROUNDING_MODE_HALVES_TO_NEAREST_EVEN = 0;
  DML_ROUNDING_MODE_TOWARD_ZERO = 1;
  DML_ROUNDING_MODE_TOWARD_INFINITY = 2;
// DML_ROUNDING_MODE
pub const DML_ROUNDING_MODE_HALVES_TO_NEAREST_EVEN: i32 = 0;
pub const DML_ROUNDING_MODE_TOWARD_ZERO: i32 = 1;
pub const DML_ROUNDING_MODE_TOWARD_INFINITY: i32 = 2;
const
  DML_ROUNDING_MODE_HALVES_TO_NEAREST_EVEN* = 0
  DML_ROUNDING_MODE_TOWARD_ZERO* = 1
  DML_ROUNDING_MODE_TOWARD_INFINITY* = 2
enum DML_ROUNDING_MODE : int {
    DML_ROUNDING_MODE_HALVES_TO_NEAREST_EVEN = 0,
    DML_ROUNDING_MODE_TOWARD_ZERO = 1,
    DML_ROUNDING_MODE_TOWARD_INFINITY = 2,
}
#define global DML_ROUNDING_MODE_HALVES_TO_NEAREST_EVEN 0x0
#define global DML_ROUNDING_MODE_TOWARD_ZERO            0x1
#define global DML_ROUNDING_MODE_TOWARD_INFINITY        0x2