Win32 API 日本語リファレンス
ホームAI.MachineLearning.WinML › MLOperatorAttributeType

MLOperatorAttributeType

列挙型
基底型u4

メンバー 7

名前10進16進
Undefined00x0
Float20x2
Int30x3
String40x4
FloatArray70x7
IntArray80x8
StringArray90x9

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum MLOperatorAttributeType : unsigned int {
    Undefined = 0,
    Float = 2,
    Int = 3,
    String = 4,
    FloatArray = 7,
    IntArray = 8,
    StringArray = 9
} MLOperatorAttributeType;
public enum MLOperatorAttributeType : uint
{
    Undefined = 0,
    Float = 2,
    Int = 3,
    String = 4,
    FloatArray = 7,
    IntArray = 8,
    StringArray = 9,
}
Public Enum MLOperatorAttributeType As UInteger
    Undefined = 0
    Float = 2
    Int = 3
    String = 4
    FloatArray = 7
    IntArray = 8
    StringArray = 9
End Enum
import enum

class MLOperatorAttributeType(enum.IntEnum):
    Undefined = 0
    Float = 2
    Int = 3
    String = 4
    FloatArray = 7
    IntArray = 8
    StringArray = 9
// MLOperatorAttributeType
pub const Undefined: u32 = 0;
pub const Float: u32 = 2;
pub const Int: u32 = 3;
pub const String: u32 = 4;
pub const FloatArray: u32 = 7;
pub const IntArray: u32 = 8;
pub const StringArray: u32 = 9;
// MLOperatorAttributeType
const (
	Undefined uint32 = 0
	Float uint32 = 2
	Int uint32 = 3
	String uint32 = 4
	FloatArray uint32 = 7
	IntArray uint32 = 8
	StringArray uint32 = 9
)
const
  Undefined = 0;
  Float = 2;
  Int = 3;
  String = 4;
  FloatArray = 7;
  IntArray = 8;
  StringArray = 9;
// MLOperatorAttributeType
pub const Undefined: u32 = 0;
pub const Float: u32 = 2;
pub const Int: u32 = 3;
pub const String: u32 = 4;
pub const FloatArray: u32 = 7;
pub const IntArray: u32 = 8;
pub const StringArray: u32 = 9;
const
  Undefined* = 0
  Float* = 2
  Int* = 3
  String* = 4
  FloatArray* = 7
  IntArray* = 8
  StringArray* = 9
enum MLOperatorAttributeType : uint {
    Undefined = 0,
    Float = 2,
    Int = 3,
    String = 4,
    FloatArray = 7,
    IntArray = 8,
    StringArray = 9,
}
#define global Undefined   0x0
#define global Float       0x2
#define global Int         0x3
#define global String      0x4
#define global FloatArray  0x7
#define global IntArray    0x8
#define global StringArray 0x9