Win32 API 日本語リファレンス
ホームAI.MachineLearning.WinML › WINML_BINDING_TYPE

WINML_BINDING_TYPE

列挙型
基底型i4

メンバー 6

名前10進16進
WINML_BINDING_UNDEFINED00x0
WINML_BINDING_TENSOR10x1
WINML_BINDING_SEQUENCE20x2
WINML_BINDING_MAP30x3
WINML_BINDING_IMAGE40x4
WINML_BINDING_RESOURCE50x5

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum WINML_BINDING_TYPE : int {
    WINML_BINDING_UNDEFINED = 0,
    WINML_BINDING_TENSOR = 1,
    WINML_BINDING_SEQUENCE = 2,
    WINML_BINDING_MAP = 3,
    WINML_BINDING_IMAGE = 4,
    WINML_BINDING_RESOURCE = 5
} WINML_BINDING_TYPE;
public enum WINML_BINDING_TYPE : int
{
    WINML_BINDING_UNDEFINED = 0,
    WINML_BINDING_TENSOR = 1,
    WINML_BINDING_SEQUENCE = 2,
    WINML_BINDING_MAP = 3,
    WINML_BINDING_IMAGE = 4,
    WINML_BINDING_RESOURCE = 5,
}
Public Enum WINML_BINDING_TYPE As Integer
    WINML_BINDING_UNDEFINED = 0
    WINML_BINDING_TENSOR = 1
    WINML_BINDING_SEQUENCE = 2
    WINML_BINDING_MAP = 3
    WINML_BINDING_IMAGE = 4
    WINML_BINDING_RESOURCE = 5
End Enum
import enum

class WINML_BINDING_TYPE(enum.IntEnum):
    WINML_BINDING_UNDEFINED = 0
    WINML_BINDING_TENSOR = 1
    WINML_BINDING_SEQUENCE = 2
    WINML_BINDING_MAP = 3
    WINML_BINDING_IMAGE = 4
    WINML_BINDING_RESOURCE = 5
// WINML_BINDING_TYPE
pub const WINML_BINDING_UNDEFINED: i32 = 0;
pub const WINML_BINDING_TENSOR: i32 = 1;
pub const WINML_BINDING_SEQUENCE: i32 = 2;
pub const WINML_BINDING_MAP: i32 = 3;
pub const WINML_BINDING_IMAGE: i32 = 4;
pub const WINML_BINDING_RESOURCE: i32 = 5;
// WINML_BINDING_TYPE
const (
	WINML_BINDING_UNDEFINED int32 = 0
	WINML_BINDING_TENSOR int32 = 1
	WINML_BINDING_SEQUENCE int32 = 2
	WINML_BINDING_MAP int32 = 3
	WINML_BINDING_IMAGE int32 = 4
	WINML_BINDING_RESOURCE int32 = 5
)
const
  WINML_BINDING_UNDEFINED = 0;
  WINML_BINDING_TENSOR = 1;
  WINML_BINDING_SEQUENCE = 2;
  WINML_BINDING_MAP = 3;
  WINML_BINDING_IMAGE = 4;
  WINML_BINDING_RESOURCE = 5;
// WINML_BINDING_TYPE
pub const WINML_BINDING_UNDEFINED: i32 = 0;
pub const WINML_BINDING_TENSOR: i32 = 1;
pub const WINML_BINDING_SEQUENCE: i32 = 2;
pub const WINML_BINDING_MAP: i32 = 3;
pub const WINML_BINDING_IMAGE: i32 = 4;
pub const WINML_BINDING_RESOURCE: i32 = 5;
const
  WINML_BINDING_UNDEFINED* = 0
  WINML_BINDING_TENSOR* = 1
  WINML_BINDING_SEQUENCE* = 2
  WINML_BINDING_MAP* = 3
  WINML_BINDING_IMAGE* = 4
  WINML_BINDING_RESOURCE* = 5
enum WINML_BINDING_TYPE : int {
    WINML_BINDING_UNDEFINED = 0,
    WINML_BINDING_TENSOR = 1,
    WINML_BINDING_SEQUENCE = 2,
    WINML_BINDING_MAP = 3,
    WINML_BINDING_IMAGE = 4,
    WINML_BINDING_RESOURCE = 5,
}
#define global WINML_BINDING_UNDEFINED 0x0
#define global WINML_BINDING_TENSOR    0x1
#define global WINML_BINDING_SEQUENCE  0x2
#define global WINML_BINDING_MAP       0x3
#define global WINML_BINDING_IMAGE     0x4
#define global WINML_BINDING_RESOURCE  0x5