Win32 API 日本語リファレンス
ホームAI.MachineLearning.WinML › WINML_TENSOR_DATA_TYPE

WINML_TENSOR_DATA_TYPE

列挙型
基底型i4

メンバー 16

名前10進16進
WINML_TENSOR_UNDEFINED00x0
WINML_TENSOR_FLOAT10x1
WINML_TENSOR_UINT820x2
WINML_TENSOR_INT830x3
WINML_TENSOR_UINT1640x4
WINML_TENSOR_INT1650x5
WINML_TENSOR_INT3260x6
WINML_TENSOR_INT6470x7
WINML_TENSOR_STRING80x8
WINML_TENSOR_BOOLEAN90x9
WINML_TENSOR_FLOAT16100xA
WINML_TENSOR_DOUBLE110xB
WINML_TENSOR_UINT32120xC
WINML_TENSOR_UINT64130xD
WINML_TENSOR_COMPLEX64140xE
WINML_TENSOR_COMPLEX128150xF

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum WINML_TENSOR_DATA_TYPE : int {
    WINML_TENSOR_UNDEFINED = 0,
    WINML_TENSOR_FLOAT = 1,
    WINML_TENSOR_UINT8 = 2,
    WINML_TENSOR_INT8 = 3,
    WINML_TENSOR_UINT16 = 4,
    WINML_TENSOR_INT16 = 5,
    WINML_TENSOR_INT32 = 6,
    WINML_TENSOR_INT64 = 7,
    WINML_TENSOR_STRING = 8,
    WINML_TENSOR_BOOLEAN = 9,
    WINML_TENSOR_FLOAT16 = 10,
    WINML_TENSOR_DOUBLE = 11,
    WINML_TENSOR_UINT32 = 12,
    WINML_TENSOR_UINT64 = 13,
    WINML_TENSOR_COMPLEX64 = 14,
    WINML_TENSOR_COMPLEX128 = 15
} WINML_TENSOR_DATA_TYPE;
public enum WINML_TENSOR_DATA_TYPE : int
{
    WINML_TENSOR_UNDEFINED = 0,
    WINML_TENSOR_FLOAT = 1,
    WINML_TENSOR_UINT8 = 2,
    WINML_TENSOR_INT8 = 3,
    WINML_TENSOR_UINT16 = 4,
    WINML_TENSOR_INT16 = 5,
    WINML_TENSOR_INT32 = 6,
    WINML_TENSOR_INT64 = 7,
    WINML_TENSOR_STRING = 8,
    WINML_TENSOR_BOOLEAN = 9,
    WINML_TENSOR_FLOAT16 = 10,
    WINML_TENSOR_DOUBLE = 11,
    WINML_TENSOR_UINT32 = 12,
    WINML_TENSOR_UINT64 = 13,
    WINML_TENSOR_COMPLEX64 = 14,
    WINML_TENSOR_COMPLEX128 = 15,
}
Public Enum WINML_TENSOR_DATA_TYPE As Integer
    WINML_TENSOR_UNDEFINED = 0
    WINML_TENSOR_FLOAT = 1
    WINML_TENSOR_UINT8 = 2
    WINML_TENSOR_INT8 = 3
    WINML_TENSOR_UINT16 = 4
    WINML_TENSOR_INT16 = 5
    WINML_TENSOR_INT32 = 6
    WINML_TENSOR_INT64 = 7
    WINML_TENSOR_STRING = 8
    WINML_TENSOR_BOOLEAN = 9
    WINML_TENSOR_FLOAT16 = 10
    WINML_TENSOR_DOUBLE = 11
    WINML_TENSOR_UINT32 = 12
    WINML_TENSOR_UINT64 = 13
    WINML_TENSOR_COMPLEX64 = 14
    WINML_TENSOR_COMPLEX128 = 15
End Enum
import enum

class WINML_TENSOR_DATA_TYPE(enum.IntEnum):
    WINML_TENSOR_UNDEFINED = 0
    WINML_TENSOR_FLOAT = 1
    WINML_TENSOR_UINT8 = 2
    WINML_TENSOR_INT8 = 3
    WINML_TENSOR_UINT16 = 4
    WINML_TENSOR_INT16 = 5
    WINML_TENSOR_INT32 = 6
    WINML_TENSOR_INT64 = 7
    WINML_TENSOR_STRING = 8
    WINML_TENSOR_BOOLEAN = 9
    WINML_TENSOR_FLOAT16 = 10
    WINML_TENSOR_DOUBLE = 11
    WINML_TENSOR_UINT32 = 12
    WINML_TENSOR_UINT64 = 13
    WINML_TENSOR_COMPLEX64 = 14
    WINML_TENSOR_COMPLEX128 = 15
// WINML_TENSOR_DATA_TYPE
pub const WINML_TENSOR_UNDEFINED: i32 = 0;
pub const WINML_TENSOR_FLOAT: i32 = 1;
pub const WINML_TENSOR_UINT8: i32 = 2;
pub const WINML_TENSOR_INT8: i32 = 3;
pub const WINML_TENSOR_UINT16: i32 = 4;
pub const WINML_TENSOR_INT16: i32 = 5;
pub const WINML_TENSOR_INT32: i32 = 6;
pub const WINML_TENSOR_INT64: i32 = 7;
pub const WINML_TENSOR_STRING: i32 = 8;
pub const WINML_TENSOR_BOOLEAN: i32 = 9;
pub const WINML_TENSOR_FLOAT16: i32 = 10;
pub const WINML_TENSOR_DOUBLE: i32 = 11;
pub const WINML_TENSOR_UINT32: i32 = 12;
pub const WINML_TENSOR_UINT64: i32 = 13;
pub const WINML_TENSOR_COMPLEX64: i32 = 14;
pub const WINML_TENSOR_COMPLEX128: i32 = 15;
// WINML_TENSOR_DATA_TYPE
const (
	WINML_TENSOR_UNDEFINED int32 = 0
	WINML_TENSOR_FLOAT int32 = 1
	WINML_TENSOR_UINT8 int32 = 2
	WINML_TENSOR_INT8 int32 = 3
	WINML_TENSOR_UINT16 int32 = 4
	WINML_TENSOR_INT16 int32 = 5
	WINML_TENSOR_INT32 int32 = 6
	WINML_TENSOR_INT64 int32 = 7
	WINML_TENSOR_STRING int32 = 8
	WINML_TENSOR_BOOLEAN int32 = 9
	WINML_TENSOR_FLOAT16 int32 = 10
	WINML_TENSOR_DOUBLE int32 = 11
	WINML_TENSOR_UINT32 int32 = 12
	WINML_TENSOR_UINT64 int32 = 13
	WINML_TENSOR_COMPLEX64 int32 = 14
	WINML_TENSOR_COMPLEX128 int32 = 15
)
const
  WINML_TENSOR_UNDEFINED = 0;
  WINML_TENSOR_FLOAT = 1;
  WINML_TENSOR_UINT8 = 2;
  WINML_TENSOR_INT8 = 3;
  WINML_TENSOR_UINT16 = 4;
  WINML_TENSOR_INT16 = 5;
  WINML_TENSOR_INT32 = 6;
  WINML_TENSOR_INT64 = 7;
  WINML_TENSOR_STRING = 8;
  WINML_TENSOR_BOOLEAN = 9;
  WINML_TENSOR_FLOAT16 = 10;
  WINML_TENSOR_DOUBLE = 11;
  WINML_TENSOR_UINT32 = 12;
  WINML_TENSOR_UINT64 = 13;
  WINML_TENSOR_COMPLEX64 = 14;
  WINML_TENSOR_COMPLEX128 = 15;
// WINML_TENSOR_DATA_TYPE
pub const WINML_TENSOR_UNDEFINED: i32 = 0;
pub const WINML_TENSOR_FLOAT: i32 = 1;
pub const WINML_TENSOR_UINT8: i32 = 2;
pub const WINML_TENSOR_INT8: i32 = 3;
pub const WINML_TENSOR_UINT16: i32 = 4;
pub const WINML_TENSOR_INT16: i32 = 5;
pub const WINML_TENSOR_INT32: i32 = 6;
pub const WINML_TENSOR_INT64: i32 = 7;
pub const WINML_TENSOR_STRING: i32 = 8;
pub const WINML_TENSOR_BOOLEAN: i32 = 9;
pub const WINML_TENSOR_FLOAT16: i32 = 10;
pub const WINML_TENSOR_DOUBLE: i32 = 11;
pub const WINML_TENSOR_UINT32: i32 = 12;
pub const WINML_TENSOR_UINT64: i32 = 13;
pub const WINML_TENSOR_COMPLEX64: i32 = 14;
pub const WINML_TENSOR_COMPLEX128: i32 = 15;
const
  WINML_TENSOR_UNDEFINED* = 0
  WINML_TENSOR_FLOAT* = 1
  WINML_TENSOR_UINT8* = 2
  WINML_TENSOR_INT8* = 3
  WINML_TENSOR_UINT16* = 4
  WINML_TENSOR_INT16* = 5
  WINML_TENSOR_INT32* = 6
  WINML_TENSOR_INT64* = 7
  WINML_TENSOR_STRING* = 8
  WINML_TENSOR_BOOLEAN* = 9
  WINML_TENSOR_FLOAT16* = 10
  WINML_TENSOR_DOUBLE* = 11
  WINML_TENSOR_UINT32* = 12
  WINML_TENSOR_UINT64* = 13
  WINML_TENSOR_COMPLEX64* = 14
  WINML_TENSOR_COMPLEX128* = 15
enum WINML_TENSOR_DATA_TYPE : int {
    WINML_TENSOR_UNDEFINED = 0,
    WINML_TENSOR_FLOAT = 1,
    WINML_TENSOR_UINT8 = 2,
    WINML_TENSOR_INT8 = 3,
    WINML_TENSOR_UINT16 = 4,
    WINML_TENSOR_INT16 = 5,
    WINML_TENSOR_INT32 = 6,
    WINML_TENSOR_INT64 = 7,
    WINML_TENSOR_STRING = 8,
    WINML_TENSOR_BOOLEAN = 9,
    WINML_TENSOR_FLOAT16 = 10,
    WINML_TENSOR_DOUBLE = 11,
    WINML_TENSOR_UINT32 = 12,
    WINML_TENSOR_UINT64 = 13,
    WINML_TENSOR_COMPLEX64 = 14,
    WINML_TENSOR_COMPLEX128 = 15,
}
#define global WINML_TENSOR_UNDEFINED  0x0
#define global WINML_TENSOR_FLOAT      0x1
#define global WINML_TENSOR_UINT8      0x2
#define global WINML_TENSOR_INT8       0x3
#define global WINML_TENSOR_UINT16     0x4
#define global WINML_TENSOR_INT16      0x5
#define global WINML_TENSOR_INT32      0x6
#define global WINML_TENSOR_INT64      0x7
#define global WINML_TENSOR_STRING     0x8
#define global WINML_TENSOR_BOOLEAN    0x9
#define global WINML_TENSOR_FLOAT16    0xA
#define global WINML_TENSOR_DOUBLE     0xB
#define global WINML_TENSOR_UINT32     0xC
#define global WINML_TENSOR_UINT64     0xD
#define global WINML_TENSOR_COMPLEX64  0xE
#define global WINML_TENSOR_COMPLEX128 0xF