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BACKLIGHT_OPTIMIZATION_LEVEL
列挙型メンバー 5
| 名前 | 10進 | 16進 |
|---|---|---|
| BacklightOptimizationDisable | 0 | 0x0 |
| BacklightOptimizationDesktop | 1 | 0x1 |
| BacklightOptimizationDynamic | 2 | 0x2 |
| BacklightOptimizationDimmed | 3 | 0x3 |
| BacklightOptimizationEDR | 4 | 0x4 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum BACKLIGHT_OPTIMIZATION_LEVEL : int {
BacklightOptimizationDisable = 0,
BacklightOptimizationDesktop = 1,
BacklightOptimizationDynamic = 2,
BacklightOptimizationDimmed = 3,
BacklightOptimizationEDR = 4
} BACKLIGHT_OPTIMIZATION_LEVEL;public enum BACKLIGHT_OPTIMIZATION_LEVEL : int
{
BacklightOptimizationDisable = 0,
BacklightOptimizationDesktop = 1,
BacklightOptimizationDynamic = 2,
BacklightOptimizationDimmed = 3,
BacklightOptimizationEDR = 4,
}Public Enum BACKLIGHT_OPTIMIZATION_LEVEL As Integer
BacklightOptimizationDisable = 0
BacklightOptimizationDesktop = 1
BacklightOptimizationDynamic = 2
BacklightOptimizationDimmed = 3
BacklightOptimizationEDR = 4
End Enumimport enum
class BACKLIGHT_OPTIMIZATION_LEVEL(enum.IntEnum):
BacklightOptimizationDisable = 0
BacklightOptimizationDesktop = 1
BacklightOptimizationDynamic = 2
BacklightOptimizationDimmed = 3
BacklightOptimizationEDR = 4// BACKLIGHT_OPTIMIZATION_LEVEL
pub const BacklightOptimizationDisable: i32 = 0;
pub const BacklightOptimizationDesktop: i32 = 1;
pub const BacklightOptimizationDynamic: i32 = 2;
pub const BacklightOptimizationDimmed: i32 = 3;
pub const BacklightOptimizationEDR: i32 = 4;// BACKLIGHT_OPTIMIZATION_LEVEL
const (
BacklightOptimizationDisable int32 = 0
BacklightOptimizationDesktop int32 = 1
BacklightOptimizationDynamic int32 = 2
BacklightOptimizationDimmed int32 = 3
BacklightOptimizationEDR int32 = 4
)const
BacklightOptimizationDisable = 0;
BacklightOptimizationDesktop = 1;
BacklightOptimizationDynamic = 2;
BacklightOptimizationDimmed = 3;
BacklightOptimizationEDR = 4;// BACKLIGHT_OPTIMIZATION_LEVEL
pub const BacklightOptimizationDisable: i32 = 0;
pub const BacklightOptimizationDesktop: i32 = 1;
pub const BacklightOptimizationDynamic: i32 = 2;
pub const BacklightOptimizationDimmed: i32 = 3;
pub const BacklightOptimizationEDR: i32 = 4;const
BacklightOptimizationDisable* = 0
BacklightOptimizationDesktop* = 1
BacklightOptimizationDynamic* = 2
BacklightOptimizationDimmed* = 3
BacklightOptimizationEDR* = 4enum BACKLIGHT_OPTIMIZATION_LEVEL : int {
BacklightOptimizationDisable = 0,
BacklightOptimizationDesktop = 1,
BacklightOptimizationDynamic = 2,
BacklightOptimizationDimmed = 3,
BacklightOptimizationEDR = 4,
}#define global BacklightOptimizationDisable 0x0
#define global BacklightOptimizationDesktop 0x1
#define global BacklightOptimizationDynamic 0x2
#define global BacklightOptimizationDimmed 0x3
#define global BacklightOptimizationEDR 0x4