Win32 API 日本語リファレンス
ホームDevices.Sensors › ACTIVITY_STATE

ACTIVITY_STATE

列挙型
基底型i4

メンバー 10

名前10進16進
ActivityState_Unknown10x1
ActivityState_Stationary20x2
ActivityState_Fidgeting40x4
ActivityState_Walking80x8
ActivityState_Running160x10
ActivityState_InVehicle320x20
ActivityState_Biking640x40
ActivityState_Idle1280x80
ActivityState_Max2560x100
ActivityState_Force_Dword-10xFFFFFFFF

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum ACTIVITY_STATE : int {
    ActivityState_Unknown = 1,
    ActivityState_Stationary = 2,
    ActivityState_Fidgeting = 4,
    ActivityState_Walking = 8,
    ActivityState_Running = 16,
    ActivityState_InVehicle = 32,
    ActivityState_Biking = 64,
    ActivityState_Idle = 128,
    ActivityState_Max = 256,
    ActivityState_Force_Dword = -1
} ACTIVITY_STATE;
public enum ACTIVITY_STATE : int
{
    ActivityState_Unknown = 1,
    ActivityState_Stationary = 2,
    ActivityState_Fidgeting = 4,
    ActivityState_Walking = 8,
    ActivityState_Running = 16,
    ActivityState_InVehicle = 32,
    ActivityState_Biking = 64,
    ActivityState_Idle = 128,
    ActivityState_Max = 256,
    ActivityState_Force_Dword = -1,
}
Public Enum ACTIVITY_STATE As Integer
    ActivityState_Unknown = 1
    ActivityState_Stationary = 2
    ActivityState_Fidgeting = 4
    ActivityState_Walking = 8
    ActivityState_Running = 16
    ActivityState_InVehicle = 32
    ActivityState_Biking = 64
    ActivityState_Idle = 128
    ActivityState_Max = 256
    ActivityState_Force_Dword = -1
End Enum
import enum

class ACTIVITY_STATE(enum.IntEnum):
    ActivityState_Unknown = 1
    ActivityState_Stationary = 2
    ActivityState_Fidgeting = 4
    ActivityState_Walking = 8
    ActivityState_Running = 16
    ActivityState_InVehicle = 32
    ActivityState_Biking = 64
    ActivityState_Idle = 128
    ActivityState_Max = 256
    ActivityState_Force_Dword = -1
// ACTIVITY_STATE
pub const ActivityState_Unknown: i32 = 1;
pub const ActivityState_Stationary: i32 = 2;
pub const ActivityState_Fidgeting: i32 = 4;
pub const ActivityState_Walking: i32 = 8;
pub const ActivityState_Running: i32 = 16;
pub const ActivityState_InVehicle: i32 = 32;
pub const ActivityState_Biking: i32 = 64;
pub const ActivityState_Idle: i32 = 128;
pub const ActivityState_Max: i32 = 256;
pub const ActivityState_Force_Dword: i32 = -1;
// ACTIVITY_STATE
const (
	ActivityState_Unknown int32 = 1
	ActivityState_Stationary int32 = 2
	ActivityState_Fidgeting int32 = 4
	ActivityState_Walking int32 = 8
	ActivityState_Running int32 = 16
	ActivityState_InVehicle int32 = 32
	ActivityState_Biking int32 = 64
	ActivityState_Idle int32 = 128
	ActivityState_Max int32 = 256
	ActivityState_Force_Dword int32 = -1
)
const
  ActivityState_Unknown = 1;
  ActivityState_Stationary = 2;
  ActivityState_Fidgeting = 4;
  ActivityState_Walking = 8;
  ActivityState_Running = 16;
  ActivityState_InVehicle = 32;
  ActivityState_Biking = 64;
  ActivityState_Idle = 128;
  ActivityState_Max = 256;
  ActivityState_Force_Dword = -1;
// ACTIVITY_STATE
pub const ActivityState_Unknown: i32 = 1;
pub const ActivityState_Stationary: i32 = 2;
pub const ActivityState_Fidgeting: i32 = 4;
pub const ActivityState_Walking: i32 = 8;
pub const ActivityState_Running: i32 = 16;
pub const ActivityState_InVehicle: i32 = 32;
pub const ActivityState_Biking: i32 = 64;
pub const ActivityState_Idle: i32 = 128;
pub const ActivityState_Max: i32 = 256;
pub const ActivityState_Force_Dword: i32 = -1;
const
  ActivityState_Unknown* = 1
  ActivityState_Stationary* = 2
  ActivityState_Fidgeting* = 4
  ActivityState_Walking* = 8
  ActivityState_Running* = 16
  ActivityState_InVehicle* = 32
  ActivityState_Biking* = 64
  ActivityState_Idle* = 128
  ActivityState_Max* = 256
  ActivityState_Force_Dword* = -1
enum ACTIVITY_STATE : int {
    ActivityState_Unknown = 1,
    ActivityState_Stationary = 2,
    ActivityState_Fidgeting = 4,
    ActivityState_Walking = 8,
    ActivityState_Running = 16,
    ActivityState_InVehicle = 32,
    ActivityState_Biking = 64,
    ActivityState_Idle = 128,
    ActivityState_Max = 256,
    ActivityState_Force_Dword = -1,
}
#define global ActivityState_Unknown     0x1
#define global ActivityState_Stationary  0x2
#define global ActivityState_Fidgeting   0x4
#define global ActivityState_Walking     0x8
#define global ActivityState_Running     0x10
#define global ActivityState_InVehicle   0x20
#define global ActivityState_Biking      0x40
#define global ActivityState_Idle        0x80
#define global ActivityState_Max         0x100
#define global ActivityState_Force_Dword 0xFFFFFFFF