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PROXIMITY_TYPE

列挙型
基底型i4

メンバー 3

名前10進16進
ProximityType_ObjectProximity00x0
ProximityType_HumanProximity10x1
ProximityType_Force_Dword-10xFFFFFFFF

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum PROXIMITY_TYPE : int {
    ProximityType_ObjectProximity = 0,
    ProximityType_HumanProximity = 1,
    ProximityType_Force_Dword = -1
} PROXIMITY_TYPE;
public enum PROXIMITY_TYPE : int
{
    ProximityType_ObjectProximity = 0,
    ProximityType_HumanProximity = 1,
    ProximityType_Force_Dword = -1,
}
Public Enum PROXIMITY_TYPE As Integer
    ProximityType_ObjectProximity = 0
    ProximityType_HumanProximity = 1
    ProximityType_Force_Dword = -1
End Enum
import enum

class PROXIMITY_TYPE(enum.IntEnum):
    ProximityType_ObjectProximity = 0
    ProximityType_HumanProximity = 1
    ProximityType_Force_Dword = -1
// PROXIMITY_TYPE
pub const ProximityType_ObjectProximity: i32 = 0;
pub const ProximityType_HumanProximity: i32 = 1;
pub const ProximityType_Force_Dword: i32 = -1;
// PROXIMITY_TYPE
const (
	ProximityType_ObjectProximity int32 = 0
	ProximityType_HumanProximity int32 = 1
	ProximityType_Force_Dword int32 = -1
)
const
  ProximityType_ObjectProximity = 0;
  ProximityType_HumanProximity = 1;
  ProximityType_Force_Dword = -1;
// PROXIMITY_TYPE
pub const ProximityType_ObjectProximity: i32 = 0;
pub const ProximityType_HumanProximity: i32 = 1;
pub const ProximityType_Force_Dword: i32 = -1;
const
  ProximityType_ObjectProximity* = 0
  ProximityType_HumanProximity* = 1
  ProximityType_Force_Dword* = -1
enum PROXIMITY_TYPE : int {
    ProximityType_ObjectProximity = 0,
    ProximityType_HumanProximity = 1,
    ProximityType_Force_Dword = -1,
}
#define global ProximityType_ObjectProximity 0x0
#define global ProximityType_HumanProximity  0x1
#define global ProximityType_Force_Dword     0xFFFFFFFF