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PROXIMITY_TYPE
列挙型メンバー 3
| 名前 | 10進 | 16進 |
|---|---|---|
| ProximityType_ObjectProximity | 0 | 0x0 |
| ProximityType_HumanProximity | 1 | 0x1 |
| ProximityType_Force_Dword | -1 | 0xFFFFFFFF |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum PROXIMITY_TYPE : int {
ProximityType_ObjectProximity = 0,
ProximityType_HumanProximity = 1,
ProximityType_Force_Dword = -1
} PROXIMITY_TYPE;public enum PROXIMITY_TYPE : int
{
ProximityType_ObjectProximity = 0,
ProximityType_HumanProximity = 1,
ProximityType_Force_Dword = -1,
}Public Enum PROXIMITY_TYPE As Integer
ProximityType_ObjectProximity = 0
ProximityType_HumanProximity = 1
ProximityType_Force_Dword = -1
End Enumimport enum
class PROXIMITY_TYPE(enum.IntEnum):
ProximityType_ObjectProximity = 0
ProximityType_HumanProximity = 1
ProximityType_Force_Dword = -1// PROXIMITY_TYPE
pub const ProximityType_ObjectProximity: i32 = 0;
pub const ProximityType_HumanProximity: i32 = 1;
pub const ProximityType_Force_Dword: i32 = -1;// PROXIMITY_TYPE
const (
ProximityType_ObjectProximity int32 = 0
ProximityType_HumanProximity int32 = 1
ProximityType_Force_Dword int32 = -1
)const
ProximityType_ObjectProximity = 0;
ProximityType_HumanProximity = 1;
ProximityType_Force_Dword = -1;// PROXIMITY_TYPE
pub const ProximityType_ObjectProximity: i32 = 0;
pub const ProximityType_HumanProximity: i32 = 1;
pub const ProximityType_Force_Dword: i32 = -1;const
ProximityType_ObjectProximity* = 0
ProximityType_HumanProximity* = 1
ProximityType_Force_Dword* = -1enum PROXIMITY_TYPE : int {
ProximityType_ObjectProximity = 0,
ProximityType_HumanProximity = 1,
ProximityType_Force_Dword = -1,
}#define global ProximityType_ObjectProximity 0x0
#define global ProximityType_HumanProximity 0x1
#define global ProximityType_Force_Dword 0xFFFFFFFF