Win32 API 日本語リファレンス
ホームDevices.Sensors › SENSOR_STATE

SENSOR_STATE

列挙型
基底型i4

メンバー 4

名前10進16進
SensorState_Initializing00x0
SensorState_Idle10x1
SensorState_Active20x2
SensorState_Error30x3

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum SENSOR_STATE : int {
    SensorState_Initializing = 0,
    SensorState_Idle = 1,
    SensorState_Active = 2,
    SensorState_Error = 3
} SENSOR_STATE;
public enum SENSOR_STATE : int
{
    SensorState_Initializing = 0,
    SensorState_Idle = 1,
    SensorState_Active = 2,
    SensorState_Error = 3,
}
Public Enum SENSOR_STATE As Integer
    SensorState_Initializing = 0
    SensorState_Idle = 1
    SensorState_Active = 2
    SensorState_Error = 3
End Enum
import enum

class SENSOR_STATE(enum.IntEnum):
    SensorState_Initializing = 0
    SensorState_Idle = 1
    SensorState_Active = 2
    SensorState_Error = 3
// SENSOR_STATE
pub const SensorState_Initializing: i32 = 0;
pub const SensorState_Idle: i32 = 1;
pub const SensorState_Active: i32 = 2;
pub const SensorState_Error: i32 = 3;
// SENSOR_STATE
const (
	SensorState_Initializing int32 = 0
	SensorState_Idle int32 = 1
	SensorState_Active int32 = 2
	SensorState_Error int32 = 3
)
const
  SensorState_Initializing = 0;
  SensorState_Idle = 1;
  SensorState_Active = 2;
  SensorState_Error = 3;
// SENSOR_STATE
pub const SensorState_Initializing: i32 = 0;
pub const SensorState_Idle: i32 = 1;
pub const SensorState_Active: i32 = 2;
pub const SensorState_Error: i32 = 3;
const
  SensorState_Initializing* = 0
  SensorState_Idle* = 1
  SensorState_Active* = 2
  SensorState_Error* = 3
enum SENSOR_STATE : int {
    SensorState_Initializing = 0,
    SensorState_Idle = 1,
    SensorState_Active = 2,
    SensorState_Error = 3,
}
#define global SensorState_Initializing 0x0
#define global SensorState_Idle         0x1
#define global SensorState_Active       0x2
#define global SensorState_Error        0x3