Win32 API 日本語リファレンス
ホームGlobalization › UIndicPositionalCategory

UIndicPositionalCategory

列挙型
基底型i4

メンバー 16

名前10進16進
U_INPC_NA00x0
U_INPC_BOTTOM10x1
U_INPC_BOTTOM_AND_LEFT20x2
U_INPC_BOTTOM_AND_RIGHT30x3
U_INPC_LEFT40x4
U_INPC_LEFT_AND_RIGHT50x5
U_INPC_OVERSTRUCK60x6
U_INPC_RIGHT70x7
U_INPC_TOP80x8
U_INPC_TOP_AND_BOTTOM90x9
U_INPC_TOP_AND_BOTTOM_AND_RIGHT100xA
U_INPC_TOP_AND_LEFT110xB
U_INPC_TOP_AND_LEFT_AND_RIGHT120xC
U_INPC_TOP_AND_RIGHT130xD
U_INPC_VISUAL_ORDER_LEFT140xE
U_INPC_TOP_AND_BOTTOM_AND_LEFT150xF

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum UIndicPositionalCategory : int {
    U_INPC_NA = 0,
    U_INPC_BOTTOM = 1,
    U_INPC_BOTTOM_AND_LEFT = 2,
    U_INPC_BOTTOM_AND_RIGHT = 3,
    U_INPC_LEFT = 4,
    U_INPC_LEFT_AND_RIGHT = 5,
    U_INPC_OVERSTRUCK = 6,
    U_INPC_RIGHT = 7,
    U_INPC_TOP = 8,
    U_INPC_TOP_AND_BOTTOM = 9,
    U_INPC_TOP_AND_BOTTOM_AND_RIGHT = 10,
    U_INPC_TOP_AND_LEFT = 11,
    U_INPC_TOP_AND_LEFT_AND_RIGHT = 12,
    U_INPC_TOP_AND_RIGHT = 13,
    U_INPC_VISUAL_ORDER_LEFT = 14,
    U_INPC_TOP_AND_BOTTOM_AND_LEFT = 15
} UIndicPositionalCategory;
public enum UIndicPositionalCategory : int
{
    U_INPC_NA = 0,
    U_INPC_BOTTOM = 1,
    U_INPC_BOTTOM_AND_LEFT = 2,
    U_INPC_BOTTOM_AND_RIGHT = 3,
    U_INPC_LEFT = 4,
    U_INPC_LEFT_AND_RIGHT = 5,
    U_INPC_OVERSTRUCK = 6,
    U_INPC_RIGHT = 7,
    U_INPC_TOP = 8,
    U_INPC_TOP_AND_BOTTOM = 9,
    U_INPC_TOP_AND_BOTTOM_AND_RIGHT = 10,
    U_INPC_TOP_AND_LEFT = 11,
    U_INPC_TOP_AND_LEFT_AND_RIGHT = 12,
    U_INPC_TOP_AND_RIGHT = 13,
    U_INPC_VISUAL_ORDER_LEFT = 14,
    U_INPC_TOP_AND_BOTTOM_AND_LEFT = 15,
}
Public Enum UIndicPositionalCategory As Integer
    U_INPC_NA = 0
    U_INPC_BOTTOM = 1
    U_INPC_BOTTOM_AND_LEFT = 2
    U_INPC_BOTTOM_AND_RIGHT = 3
    U_INPC_LEFT = 4
    U_INPC_LEFT_AND_RIGHT = 5
    U_INPC_OVERSTRUCK = 6
    U_INPC_RIGHT = 7
    U_INPC_TOP = 8
    U_INPC_TOP_AND_BOTTOM = 9
    U_INPC_TOP_AND_BOTTOM_AND_RIGHT = 10
    U_INPC_TOP_AND_LEFT = 11
    U_INPC_TOP_AND_LEFT_AND_RIGHT = 12
    U_INPC_TOP_AND_RIGHT = 13
    U_INPC_VISUAL_ORDER_LEFT = 14
    U_INPC_TOP_AND_BOTTOM_AND_LEFT = 15
End Enum
import enum

class UIndicPositionalCategory(enum.IntEnum):
    U_INPC_NA = 0
    U_INPC_BOTTOM = 1
    U_INPC_BOTTOM_AND_LEFT = 2
    U_INPC_BOTTOM_AND_RIGHT = 3
    U_INPC_LEFT = 4
    U_INPC_LEFT_AND_RIGHT = 5
    U_INPC_OVERSTRUCK = 6
    U_INPC_RIGHT = 7
    U_INPC_TOP = 8
    U_INPC_TOP_AND_BOTTOM = 9
    U_INPC_TOP_AND_BOTTOM_AND_RIGHT = 10
    U_INPC_TOP_AND_LEFT = 11
    U_INPC_TOP_AND_LEFT_AND_RIGHT = 12
    U_INPC_TOP_AND_RIGHT = 13
    U_INPC_VISUAL_ORDER_LEFT = 14
    U_INPC_TOP_AND_BOTTOM_AND_LEFT = 15
// UIndicPositionalCategory
pub const U_INPC_NA: i32 = 0;
pub const U_INPC_BOTTOM: i32 = 1;
pub const U_INPC_BOTTOM_AND_LEFT: i32 = 2;
pub const U_INPC_BOTTOM_AND_RIGHT: i32 = 3;
pub const U_INPC_LEFT: i32 = 4;
pub const U_INPC_LEFT_AND_RIGHT: i32 = 5;
pub const U_INPC_OVERSTRUCK: i32 = 6;
pub const U_INPC_RIGHT: i32 = 7;
pub const U_INPC_TOP: i32 = 8;
pub const U_INPC_TOP_AND_BOTTOM: i32 = 9;
pub const U_INPC_TOP_AND_BOTTOM_AND_RIGHT: i32 = 10;
pub const U_INPC_TOP_AND_LEFT: i32 = 11;
pub const U_INPC_TOP_AND_LEFT_AND_RIGHT: i32 = 12;
pub const U_INPC_TOP_AND_RIGHT: i32 = 13;
pub const U_INPC_VISUAL_ORDER_LEFT: i32 = 14;
pub const U_INPC_TOP_AND_BOTTOM_AND_LEFT: i32 = 15;
// UIndicPositionalCategory
const (
	U_INPC_NA int32 = 0
	U_INPC_BOTTOM int32 = 1
	U_INPC_BOTTOM_AND_LEFT int32 = 2
	U_INPC_BOTTOM_AND_RIGHT int32 = 3
	U_INPC_LEFT int32 = 4
	U_INPC_LEFT_AND_RIGHT int32 = 5
	U_INPC_OVERSTRUCK int32 = 6
	U_INPC_RIGHT int32 = 7
	U_INPC_TOP int32 = 8
	U_INPC_TOP_AND_BOTTOM int32 = 9
	U_INPC_TOP_AND_BOTTOM_AND_RIGHT int32 = 10
	U_INPC_TOP_AND_LEFT int32 = 11
	U_INPC_TOP_AND_LEFT_AND_RIGHT int32 = 12
	U_INPC_TOP_AND_RIGHT int32 = 13
	U_INPC_VISUAL_ORDER_LEFT int32 = 14
	U_INPC_TOP_AND_BOTTOM_AND_LEFT int32 = 15
)
const
  U_INPC_NA = 0;
  U_INPC_BOTTOM = 1;
  U_INPC_BOTTOM_AND_LEFT = 2;
  U_INPC_BOTTOM_AND_RIGHT = 3;
  U_INPC_LEFT = 4;
  U_INPC_LEFT_AND_RIGHT = 5;
  U_INPC_OVERSTRUCK = 6;
  U_INPC_RIGHT = 7;
  U_INPC_TOP = 8;
  U_INPC_TOP_AND_BOTTOM = 9;
  U_INPC_TOP_AND_BOTTOM_AND_RIGHT = 10;
  U_INPC_TOP_AND_LEFT = 11;
  U_INPC_TOP_AND_LEFT_AND_RIGHT = 12;
  U_INPC_TOP_AND_RIGHT = 13;
  U_INPC_VISUAL_ORDER_LEFT = 14;
  U_INPC_TOP_AND_BOTTOM_AND_LEFT = 15;
// UIndicPositionalCategory
pub const U_INPC_NA: i32 = 0;
pub const U_INPC_BOTTOM: i32 = 1;
pub const U_INPC_BOTTOM_AND_LEFT: i32 = 2;
pub const U_INPC_BOTTOM_AND_RIGHT: i32 = 3;
pub const U_INPC_LEFT: i32 = 4;
pub const U_INPC_LEFT_AND_RIGHT: i32 = 5;
pub const U_INPC_OVERSTRUCK: i32 = 6;
pub const U_INPC_RIGHT: i32 = 7;
pub const U_INPC_TOP: i32 = 8;
pub const U_INPC_TOP_AND_BOTTOM: i32 = 9;
pub const U_INPC_TOP_AND_BOTTOM_AND_RIGHT: i32 = 10;
pub const U_INPC_TOP_AND_LEFT: i32 = 11;
pub const U_INPC_TOP_AND_LEFT_AND_RIGHT: i32 = 12;
pub const U_INPC_TOP_AND_RIGHT: i32 = 13;
pub const U_INPC_VISUAL_ORDER_LEFT: i32 = 14;
pub const U_INPC_TOP_AND_BOTTOM_AND_LEFT: i32 = 15;
const
  U_INPC_NA* = 0
  U_INPC_BOTTOM* = 1
  U_INPC_BOTTOM_AND_LEFT* = 2
  U_INPC_BOTTOM_AND_RIGHT* = 3
  U_INPC_LEFT* = 4
  U_INPC_LEFT_AND_RIGHT* = 5
  U_INPC_OVERSTRUCK* = 6
  U_INPC_RIGHT* = 7
  U_INPC_TOP* = 8
  U_INPC_TOP_AND_BOTTOM* = 9
  U_INPC_TOP_AND_BOTTOM_AND_RIGHT* = 10
  U_INPC_TOP_AND_LEFT* = 11
  U_INPC_TOP_AND_LEFT_AND_RIGHT* = 12
  U_INPC_TOP_AND_RIGHT* = 13
  U_INPC_VISUAL_ORDER_LEFT* = 14
  U_INPC_TOP_AND_BOTTOM_AND_LEFT* = 15
enum UIndicPositionalCategory : int {
    U_INPC_NA = 0,
    U_INPC_BOTTOM = 1,
    U_INPC_BOTTOM_AND_LEFT = 2,
    U_INPC_BOTTOM_AND_RIGHT = 3,
    U_INPC_LEFT = 4,
    U_INPC_LEFT_AND_RIGHT = 5,
    U_INPC_OVERSTRUCK = 6,
    U_INPC_RIGHT = 7,
    U_INPC_TOP = 8,
    U_INPC_TOP_AND_BOTTOM = 9,
    U_INPC_TOP_AND_BOTTOM_AND_RIGHT = 10,
    U_INPC_TOP_AND_LEFT = 11,
    U_INPC_TOP_AND_LEFT_AND_RIGHT = 12,
    U_INPC_TOP_AND_RIGHT = 13,
    U_INPC_VISUAL_ORDER_LEFT = 14,
    U_INPC_TOP_AND_BOTTOM_AND_LEFT = 15,
}
#define global U_INPC_NA                       0x0
#define global U_INPC_BOTTOM                   0x1
#define global U_INPC_BOTTOM_AND_LEFT          0x2
#define global U_INPC_BOTTOM_AND_RIGHT         0x3
#define global U_INPC_LEFT                     0x4
#define global U_INPC_LEFT_AND_RIGHT           0x5
#define global U_INPC_OVERSTRUCK               0x6
#define global U_INPC_RIGHT                    0x7
#define global U_INPC_TOP                      0x8
#define global U_INPC_TOP_AND_BOTTOM           0x9
#define global U_INPC_TOP_AND_BOTTOM_AND_RIGHT 0xA
#define global U_INPC_TOP_AND_LEFT             0xB
#define global U_INPC_TOP_AND_LEFT_AND_RIGHT   0xC
#define global U_INPC_TOP_AND_RIGHT            0xD
#define global U_INPC_VISUAL_ORDER_LEFT        0xE
#define global U_INPC_TOP_AND_BOTTOM_AND_LEFT  0xF