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UNumberRangeIdentityFallback

列挙型
基底型i4

メンバー 4

名前10進16進
UNUM_IDENTITY_FALLBACK_SINGLE_VALUE00x0
UNUM_IDENTITY_FALLBACK_APPROXIMATELY_OR_SINGLE_VALUE10x1
UNUM_IDENTITY_FALLBACK_APPROXIMATELY20x2
UNUM_IDENTITY_FALLBACK_RANGE30x3

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum UNumberRangeIdentityFallback : int {
    UNUM_IDENTITY_FALLBACK_SINGLE_VALUE = 0,
    UNUM_IDENTITY_FALLBACK_APPROXIMATELY_OR_SINGLE_VALUE = 1,
    UNUM_IDENTITY_FALLBACK_APPROXIMATELY = 2,
    UNUM_IDENTITY_FALLBACK_RANGE = 3
} UNumberRangeIdentityFallback;
public enum UNumberRangeIdentityFallback : int
{
    UNUM_IDENTITY_FALLBACK_SINGLE_VALUE = 0,
    UNUM_IDENTITY_FALLBACK_APPROXIMATELY_OR_SINGLE_VALUE = 1,
    UNUM_IDENTITY_FALLBACK_APPROXIMATELY = 2,
    UNUM_IDENTITY_FALLBACK_RANGE = 3,
}
Public Enum UNumberRangeIdentityFallback As Integer
    UNUM_IDENTITY_FALLBACK_SINGLE_VALUE = 0
    UNUM_IDENTITY_FALLBACK_APPROXIMATELY_OR_SINGLE_VALUE = 1
    UNUM_IDENTITY_FALLBACK_APPROXIMATELY = 2
    UNUM_IDENTITY_FALLBACK_RANGE = 3
End Enum
import enum

class UNumberRangeIdentityFallback(enum.IntEnum):
    UNUM_IDENTITY_FALLBACK_SINGLE_VALUE = 0
    UNUM_IDENTITY_FALLBACK_APPROXIMATELY_OR_SINGLE_VALUE = 1
    UNUM_IDENTITY_FALLBACK_APPROXIMATELY = 2
    UNUM_IDENTITY_FALLBACK_RANGE = 3
// UNumberRangeIdentityFallback
pub const UNUM_IDENTITY_FALLBACK_SINGLE_VALUE: i32 = 0;
pub const UNUM_IDENTITY_FALLBACK_APPROXIMATELY_OR_SINGLE_VALUE: i32 = 1;
pub const UNUM_IDENTITY_FALLBACK_APPROXIMATELY: i32 = 2;
pub const UNUM_IDENTITY_FALLBACK_RANGE: i32 = 3;
// UNumberRangeIdentityFallback
const (
	UNUM_IDENTITY_FALLBACK_SINGLE_VALUE int32 = 0
	UNUM_IDENTITY_FALLBACK_APPROXIMATELY_OR_SINGLE_VALUE int32 = 1
	UNUM_IDENTITY_FALLBACK_APPROXIMATELY int32 = 2
	UNUM_IDENTITY_FALLBACK_RANGE int32 = 3
)
const
  UNUM_IDENTITY_FALLBACK_SINGLE_VALUE = 0;
  UNUM_IDENTITY_FALLBACK_APPROXIMATELY_OR_SINGLE_VALUE = 1;
  UNUM_IDENTITY_FALLBACK_APPROXIMATELY = 2;
  UNUM_IDENTITY_FALLBACK_RANGE = 3;
// UNumberRangeIdentityFallback
pub const UNUM_IDENTITY_FALLBACK_SINGLE_VALUE: i32 = 0;
pub const UNUM_IDENTITY_FALLBACK_APPROXIMATELY_OR_SINGLE_VALUE: i32 = 1;
pub const UNUM_IDENTITY_FALLBACK_APPROXIMATELY: i32 = 2;
pub const UNUM_IDENTITY_FALLBACK_RANGE: i32 = 3;
const
  UNUM_IDENTITY_FALLBACK_SINGLE_VALUE* = 0
  UNUM_IDENTITY_FALLBACK_APPROXIMATELY_OR_SINGLE_VALUE* = 1
  UNUM_IDENTITY_FALLBACK_APPROXIMATELY* = 2
  UNUM_IDENTITY_FALLBACK_RANGE* = 3
enum UNumberRangeIdentityFallback : int {
    UNUM_IDENTITY_FALLBACK_SINGLE_VALUE = 0,
    UNUM_IDENTITY_FALLBACK_APPROXIMATELY_OR_SINGLE_VALUE = 1,
    UNUM_IDENTITY_FALLBACK_APPROXIMATELY = 2,
    UNUM_IDENTITY_FALLBACK_RANGE = 3,
}
#define global UNUM_IDENTITY_FALLBACK_SINGLE_VALUE                  0x0
#define global UNUM_IDENTITY_FALLBACK_APPROXIMATELY_OR_SINGLE_VALUE 0x1
#define global UNUM_IDENTITY_FALLBACK_APPROXIMATELY                 0x2
#define global UNUM_IDENTITY_FALLBACK_RANGE                         0x3