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UNumberRangeIdentityResult

列挙型
基底型i4

メンバー 3

名前10進16進
UNUM_IDENTITY_RESULT_EQUAL_BEFORE_ROUNDING00x0
UNUM_IDENTITY_RESULT_EQUAL_AFTER_ROUNDING10x1
UNUM_IDENTITY_RESULT_NOT_EQUAL20x2

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum UNumberRangeIdentityResult : int {
    UNUM_IDENTITY_RESULT_EQUAL_BEFORE_ROUNDING = 0,
    UNUM_IDENTITY_RESULT_EQUAL_AFTER_ROUNDING = 1,
    UNUM_IDENTITY_RESULT_NOT_EQUAL = 2
} UNumberRangeIdentityResult;
public enum UNumberRangeIdentityResult : int
{
    UNUM_IDENTITY_RESULT_EQUAL_BEFORE_ROUNDING = 0,
    UNUM_IDENTITY_RESULT_EQUAL_AFTER_ROUNDING = 1,
    UNUM_IDENTITY_RESULT_NOT_EQUAL = 2,
}
Public Enum UNumberRangeIdentityResult As Integer
    UNUM_IDENTITY_RESULT_EQUAL_BEFORE_ROUNDING = 0
    UNUM_IDENTITY_RESULT_EQUAL_AFTER_ROUNDING = 1
    UNUM_IDENTITY_RESULT_NOT_EQUAL = 2
End Enum
import enum

class UNumberRangeIdentityResult(enum.IntEnum):
    UNUM_IDENTITY_RESULT_EQUAL_BEFORE_ROUNDING = 0
    UNUM_IDENTITY_RESULT_EQUAL_AFTER_ROUNDING = 1
    UNUM_IDENTITY_RESULT_NOT_EQUAL = 2
// UNumberRangeIdentityResult
pub const UNUM_IDENTITY_RESULT_EQUAL_BEFORE_ROUNDING: i32 = 0;
pub const UNUM_IDENTITY_RESULT_EQUAL_AFTER_ROUNDING: i32 = 1;
pub const UNUM_IDENTITY_RESULT_NOT_EQUAL: i32 = 2;
// UNumberRangeIdentityResult
const (
	UNUM_IDENTITY_RESULT_EQUAL_BEFORE_ROUNDING int32 = 0
	UNUM_IDENTITY_RESULT_EQUAL_AFTER_ROUNDING int32 = 1
	UNUM_IDENTITY_RESULT_NOT_EQUAL int32 = 2
)
const
  UNUM_IDENTITY_RESULT_EQUAL_BEFORE_ROUNDING = 0;
  UNUM_IDENTITY_RESULT_EQUAL_AFTER_ROUNDING = 1;
  UNUM_IDENTITY_RESULT_NOT_EQUAL = 2;
// UNumberRangeIdentityResult
pub const UNUM_IDENTITY_RESULT_EQUAL_BEFORE_ROUNDING: i32 = 0;
pub const UNUM_IDENTITY_RESULT_EQUAL_AFTER_ROUNDING: i32 = 1;
pub const UNUM_IDENTITY_RESULT_NOT_EQUAL: i32 = 2;
const
  UNUM_IDENTITY_RESULT_EQUAL_BEFORE_ROUNDING* = 0
  UNUM_IDENTITY_RESULT_EQUAL_AFTER_ROUNDING* = 1
  UNUM_IDENTITY_RESULT_NOT_EQUAL* = 2
enum UNumberRangeIdentityResult : int {
    UNUM_IDENTITY_RESULT_EQUAL_BEFORE_ROUNDING = 0,
    UNUM_IDENTITY_RESULT_EQUAL_AFTER_ROUNDING = 1,
    UNUM_IDENTITY_RESULT_NOT_EQUAL = 2,
}
#define global UNUM_IDENTITY_RESULT_EQUAL_BEFORE_ROUNDING 0x0
#define global UNUM_IDENTITY_RESULT_EQUAL_AFTER_ROUNDING  0x1
#define global UNUM_IDENTITY_RESULT_NOT_EQUAL             0x2