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UVerticalOrientation
列挙型メンバー 4
| 名前 | 10進 | 16進 |
|---|---|---|
| U_VO_ROTATED | 0 | 0x0 |
| U_VO_TRANSFORMED_ROTATED | 1 | 0x1 |
| U_VO_TRANSFORMED_UPRIGHT | 2 | 0x2 |
| U_VO_UPRIGHT | 3 | 0x3 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum UVerticalOrientation : int {
U_VO_ROTATED = 0,
U_VO_TRANSFORMED_ROTATED = 1,
U_VO_TRANSFORMED_UPRIGHT = 2,
U_VO_UPRIGHT = 3
} UVerticalOrientation;public enum UVerticalOrientation : int
{
U_VO_ROTATED = 0,
U_VO_TRANSFORMED_ROTATED = 1,
U_VO_TRANSFORMED_UPRIGHT = 2,
U_VO_UPRIGHT = 3,
}Public Enum UVerticalOrientation As Integer
U_VO_ROTATED = 0
U_VO_TRANSFORMED_ROTATED = 1
U_VO_TRANSFORMED_UPRIGHT = 2
U_VO_UPRIGHT = 3
End Enumimport enum
class UVerticalOrientation(enum.IntEnum):
U_VO_ROTATED = 0
U_VO_TRANSFORMED_ROTATED = 1
U_VO_TRANSFORMED_UPRIGHT = 2
U_VO_UPRIGHT = 3// UVerticalOrientation
pub const U_VO_ROTATED: i32 = 0;
pub const U_VO_TRANSFORMED_ROTATED: i32 = 1;
pub const U_VO_TRANSFORMED_UPRIGHT: i32 = 2;
pub const U_VO_UPRIGHT: i32 = 3;// UVerticalOrientation
const (
U_VO_ROTATED int32 = 0
U_VO_TRANSFORMED_ROTATED int32 = 1
U_VO_TRANSFORMED_UPRIGHT int32 = 2
U_VO_UPRIGHT int32 = 3
)const
U_VO_ROTATED = 0;
U_VO_TRANSFORMED_ROTATED = 1;
U_VO_TRANSFORMED_UPRIGHT = 2;
U_VO_UPRIGHT = 3;// UVerticalOrientation
pub const U_VO_ROTATED: i32 = 0;
pub const U_VO_TRANSFORMED_ROTATED: i32 = 1;
pub const U_VO_TRANSFORMED_UPRIGHT: i32 = 2;
pub const U_VO_UPRIGHT: i32 = 3;const
U_VO_ROTATED* = 0
U_VO_TRANSFORMED_ROTATED* = 1
U_VO_TRANSFORMED_UPRIGHT* = 2
U_VO_UPRIGHT* = 3enum UVerticalOrientation : int {
U_VO_ROTATED = 0,
U_VO_TRANSFORMED_ROTATED = 1,
U_VO_TRANSFORMED_UPRIGHT = 2,
U_VO_UPRIGHT = 3,
}#define global U_VO_ROTATED 0x0
#define global U_VO_TRANSFORMED_ROTATED 0x1
#define global U_VO_TRANSFORMED_UPRIGHT 0x2
#define global U_VO_UPRIGHT 0x3