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UVerticalOrientation

列挙型
基底型i4

メンバー 4

名前10進16進
U_VO_ROTATED00x0
U_VO_TRANSFORMED_ROTATED10x1
U_VO_TRANSFORMED_UPRIGHT20x2
U_VO_UPRIGHT30x3

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum UVerticalOrientation : int {
    U_VO_ROTATED = 0,
    U_VO_TRANSFORMED_ROTATED = 1,
    U_VO_TRANSFORMED_UPRIGHT = 2,
    U_VO_UPRIGHT = 3
} UVerticalOrientation;
public enum UVerticalOrientation : int
{
    U_VO_ROTATED = 0,
    U_VO_TRANSFORMED_ROTATED = 1,
    U_VO_TRANSFORMED_UPRIGHT = 2,
    U_VO_UPRIGHT = 3,
}
Public Enum UVerticalOrientation As Integer
    U_VO_ROTATED = 0
    U_VO_TRANSFORMED_ROTATED = 1
    U_VO_TRANSFORMED_UPRIGHT = 2
    U_VO_UPRIGHT = 3
End Enum
import enum

class UVerticalOrientation(enum.IntEnum):
    U_VO_ROTATED = 0
    U_VO_TRANSFORMED_ROTATED = 1
    U_VO_TRANSFORMED_UPRIGHT = 2
    U_VO_UPRIGHT = 3
// UVerticalOrientation
pub const U_VO_ROTATED: i32 = 0;
pub const U_VO_TRANSFORMED_ROTATED: i32 = 1;
pub const U_VO_TRANSFORMED_UPRIGHT: i32 = 2;
pub const U_VO_UPRIGHT: i32 = 3;
// UVerticalOrientation
const (
	U_VO_ROTATED int32 = 0
	U_VO_TRANSFORMED_ROTATED int32 = 1
	U_VO_TRANSFORMED_UPRIGHT int32 = 2
	U_VO_UPRIGHT int32 = 3
)
const
  U_VO_ROTATED = 0;
  U_VO_TRANSFORMED_ROTATED = 1;
  U_VO_TRANSFORMED_UPRIGHT = 2;
  U_VO_UPRIGHT = 3;
// UVerticalOrientation
pub const U_VO_ROTATED: i32 = 0;
pub const U_VO_TRANSFORMED_ROTATED: i32 = 1;
pub const U_VO_TRANSFORMED_UPRIGHT: i32 = 2;
pub const U_VO_UPRIGHT: i32 = 3;
const
  U_VO_ROTATED* = 0
  U_VO_TRANSFORMED_ROTATED* = 1
  U_VO_TRANSFORMED_UPRIGHT* = 2
  U_VO_UPRIGHT* = 3
enum UVerticalOrientation : int {
    U_VO_ROTATED = 0,
    U_VO_TRANSFORMED_ROTATED = 1,
    U_VO_TRANSFORMED_UPRIGHT = 2,
    U_VO_UPRIGHT = 3,
}
#define global U_VO_ROTATED             0x0
#define global U_VO_TRANSFORMED_ROTATED 0x1
#define global U_VO_TRANSFORMED_UPRIGHT 0x2
#define global U_VO_UPRIGHT             0x3