ホーム › Graphics.Direct2D.Common › D2D1_BLEND_MODE
D2D1_BLEND_MODE
列挙型メンバー 26
| 名前 | 10進 | 16進 |
|---|---|---|
| D2D1_BLEND_MODE_MULTIPLY | 0 | 0x0 |
| D2D1_BLEND_MODE_SCREEN | 1 | 0x1 |
| D2D1_BLEND_MODE_DARKEN | 2 | 0x2 |
| D2D1_BLEND_MODE_LIGHTEN | 3 | 0x3 |
| D2D1_BLEND_MODE_DISSOLVE | 4 | 0x4 |
| D2D1_BLEND_MODE_COLOR_BURN | 5 | 0x5 |
| D2D1_BLEND_MODE_LINEAR_BURN | 6 | 0x6 |
| D2D1_BLEND_MODE_DARKER_COLOR | 7 | 0x7 |
| D2D1_BLEND_MODE_LIGHTER_COLOR | 8 | 0x8 |
| D2D1_BLEND_MODE_COLOR_DODGE | 9 | 0x9 |
| D2D1_BLEND_MODE_LINEAR_DODGE | 10 | 0xA |
| D2D1_BLEND_MODE_OVERLAY | 11 | 0xB |
| D2D1_BLEND_MODE_SOFT_LIGHT | 12 | 0xC |
| D2D1_BLEND_MODE_HARD_LIGHT | 13 | 0xD |
| D2D1_BLEND_MODE_VIVID_LIGHT | 14 | 0xE |
| D2D1_BLEND_MODE_LINEAR_LIGHT | 15 | 0xF |
| D2D1_BLEND_MODE_PIN_LIGHT | 16 | 0x10 |
| D2D1_BLEND_MODE_HARD_MIX | 17 | 0x11 |
| D2D1_BLEND_MODE_DIFFERENCE | 18 | 0x12 |
| D2D1_BLEND_MODE_EXCLUSION | 19 | 0x13 |
| D2D1_BLEND_MODE_HUE | 20 | 0x14 |
| D2D1_BLEND_MODE_SATURATION | 21 | 0x15 |
| D2D1_BLEND_MODE_COLOR | 22 | 0x16 |
| D2D1_BLEND_MODE_LUMINOSITY | 23 | 0x17 |
| D2D1_BLEND_MODE_SUBTRACT | 24 | 0x18 |
| D2D1_BLEND_MODE_DIVISION | 25 | 0x19 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D2D1_BLEND_MODE : int {
D2D1_BLEND_MODE_MULTIPLY = 0,
D2D1_BLEND_MODE_SCREEN = 1,
D2D1_BLEND_MODE_DARKEN = 2,
D2D1_BLEND_MODE_LIGHTEN = 3,
D2D1_BLEND_MODE_DISSOLVE = 4,
D2D1_BLEND_MODE_COLOR_BURN = 5,
D2D1_BLEND_MODE_LINEAR_BURN = 6,
D2D1_BLEND_MODE_DARKER_COLOR = 7,
D2D1_BLEND_MODE_LIGHTER_COLOR = 8,
D2D1_BLEND_MODE_COLOR_DODGE = 9,
D2D1_BLEND_MODE_LINEAR_DODGE = 10,
D2D1_BLEND_MODE_OVERLAY = 11,
D2D1_BLEND_MODE_SOFT_LIGHT = 12,
D2D1_BLEND_MODE_HARD_LIGHT = 13,
D2D1_BLEND_MODE_VIVID_LIGHT = 14,
D2D1_BLEND_MODE_LINEAR_LIGHT = 15,
D2D1_BLEND_MODE_PIN_LIGHT = 16,
D2D1_BLEND_MODE_HARD_MIX = 17,
D2D1_BLEND_MODE_DIFFERENCE = 18,
D2D1_BLEND_MODE_EXCLUSION = 19,
D2D1_BLEND_MODE_HUE = 20,
D2D1_BLEND_MODE_SATURATION = 21,
D2D1_BLEND_MODE_COLOR = 22,
D2D1_BLEND_MODE_LUMINOSITY = 23,
D2D1_BLEND_MODE_SUBTRACT = 24,
D2D1_BLEND_MODE_DIVISION = 25
} D2D1_BLEND_MODE;public enum D2D1_BLEND_MODE : int
{
D2D1_BLEND_MODE_MULTIPLY = 0,
D2D1_BLEND_MODE_SCREEN = 1,
D2D1_BLEND_MODE_DARKEN = 2,
D2D1_BLEND_MODE_LIGHTEN = 3,
D2D1_BLEND_MODE_DISSOLVE = 4,
D2D1_BLEND_MODE_COLOR_BURN = 5,
D2D1_BLEND_MODE_LINEAR_BURN = 6,
D2D1_BLEND_MODE_DARKER_COLOR = 7,
D2D1_BLEND_MODE_LIGHTER_COLOR = 8,
D2D1_BLEND_MODE_COLOR_DODGE = 9,
D2D1_BLEND_MODE_LINEAR_DODGE = 10,
D2D1_BLEND_MODE_OVERLAY = 11,
D2D1_BLEND_MODE_SOFT_LIGHT = 12,
D2D1_BLEND_MODE_HARD_LIGHT = 13,
D2D1_BLEND_MODE_VIVID_LIGHT = 14,
D2D1_BLEND_MODE_LINEAR_LIGHT = 15,
D2D1_BLEND_MODE_PIN_LIGHT = 16,
D2D1_BLEND_MODE_HARD_MIX = 17,
D2D1_BLEND_MODE_DIFFERENCE = 18,
D2D1_BLEND_MODE_EXCLUSION = 19,
D2D1_BLEND_MODE_HUE = 20,
D2D1_BLEND_MODE_SATURATION = 21,
D2D1_BLEND_MODE_COLOR = 22,
D2D1_BLEND_MODE_LUMINOSITY = 23,
D2D1_BLEND_MODE_SUBTRACT = 24,
D2D1_BLEND_MODE_DIVISION = 25,
}Public Enum D2D1_BLEND_MODE As Integer
D2D1_BLEND_MODE_MULTIPLY = 0
D2D1_BLEND_MODE_SCREEN = 1
D2D1_BLEND_MODE_DARKEN = 2
D2D1_BLEND_MODE_LIGHTEN = 3
D2D1_BLEND_MODE_DISSOLVE = 4
D2D1_BLEND_MODE_COLOR_BURN = 5
D2D1_BLEND_MODE_LINEAR_BURN = 6
D2D1_BLEND_MODE_DARKER_COLOR = 7
D2D1_BLEND_MODE_LIGHTER_COLOR = 8
D2D1_BLEND_MODE_COLOR_DODGE = 9
D2D1_BLEND_MODE_LINEAR_DODGE = 10
D2D1_BLEND_MODE_OVERLAY = 11
D2D1_BLEND_MODE_SOFT_LIGHT = 12
D2D1_BLEND_MODE_HARD_LIGHT = 13
D2D1_BLEND_MODE_VIVID_LIGHT = 14
D2D1_BLEND_MODE_LINEAR_LIGHT = 15
D2D1_BLEND_MODE_PIN_LIGHT = 16
D2D1_BLEND_MODE_HARD_MIX = 17
D2D1_BLEND_MODE_DIFFERENCE = 18
D2D1_BLEND_MODE_EXCLUSION = 19
D2D1_BLEND_MODE_HUE = 20
D2D1_BLEND_MODE_SATURATION = 21
D2D1_BLEND_MODE_COLOR = 22
D2D1_BLEND_MODE_LUMINOSITY = 23
D2D1_BLEND_MODE_SUBTRACT = 24
D2D1_BLEND_MODE_DIVISION = 25
End Enumimport enum
class D2D1_BLEND_MODE(enum.IntEnum):
D2D1_BLEND_MODE_MULTIPLY = 0
D2D1_BLEND_MODE_SCREEN = 1
D2D1_BLEND_MODE_DARKEN = 2
D2D1_BLEND_MODE_LIGHTEN = 3
D2D1_BLEND_MODE_DISSOLVE = 4
D2D1_BLEND_MODE_COLOR_BURN = 5
D2D1_BLEND_MODE_LINEAR_BURN = 6
D2D1_BLEND_MODE_DARKER_COLOR = 7
D2D1_BLEND_MODE_LIGHTER_COLOR = 8
D2D1_BLEND_MODE_COLOR_DODGE = 9
D2D1_BLEND_MODE_LINEAR_DODGE = 10
D2D1_BLEND_MODE_OVERLAY = 11
D2D1_BLEND_MODE_SOFT_LIGHT = 12
D2D1_BLEND_MODE_HARD_LIGHT = 13
D2D1_BLEND_MODE_VIVID_LIGHT = 14
D2D1_BLEND_MODE_LINEAR_LIGHT = 15
D2D1_BLEND_MODE_PIN_LIGHT = 16
D2D1_BLEND_MODE_HARD_MIX = 17
D2D1_BLEND_MODE_DIFFERENCE = 18
D2D1_BLEND_MODE_EXCLUSION = 19
D2D1_BLEND_MODE_HUE = 20
D2D1_BLEND_MODE_SATURATION = 21
D2D1_BLEND_MODE_COLOR = 22
D2D1_BLEND_MODE_LUMINOSITY = 23
D2D1_BLEND_MODE_SUBTRACT = 24
D2D1_BLEND_MODE_DIVISION = 25// D2D1_BLEND_MODE
pub const D2D1_BLEND_MODE_MULTIPLY: i32 = 0;
pub const D2D1_BLEND_MODE_SCREEN: i32 = 1;
pub const D2D1_BLEND_MODE_DARKEN: i32 = 2;
pub const D2D1_BLEND_MODE_LIGHTEN: i32 = 3;
pub const D2D1_BLEND_MODE_DISSOLVE: i32 = 4;
pub const D2D1_BLEND_MODE_COLOR_BURN: i32 = 5;
pub const D2D1_BLEND_MODE_LINEAR_BURN: i32 = 6;
pub const D2D1_BLEND_MODE_DARKER_COLOR: i32 = 7;
pub const D2D1_BLEND_MODE_LIGHTER_COLOR: i32 = 8;
pub const D2D1_BLEND_MODE_COLOR_DODGE: i32 = 9;
pub const D2D1_BLEND_MODE_LINEAR_DODGE: i32 = 10;
pub const D2D1_BLEND_MODE_OVERLAY: i32 = 11;
pub const D2D1_BLEND_MODE_SOFT_LIGHT: i32 = 12;
pub const D2D1_BLEND_MODE_HARD_LIGHT: i32 = 13;
pub const D2D1_BLEND_MODE_VIVID_LIGHT: i32 = 14;
pub const D2D1_BLEND_MODE_LINEAR_LIGHT: i32 = 15;
pub const D2D1_BLEND_MODE_PIN_LIGHT: i32 = 16;
pub const D2D1_BLEND_MODE_HARD_MIX: i32 = 17;
pub const D2D1_BLEND_MODE_DIFFERENCE: i32 = 18;
pub const D2D1_BLEND_MODE_EXCLUSION: i32 = 19;
pub const D2D1_BLEND_MODE_HUE: i32 = 20;
pub const D2D1_BLEND_MODE_SATURATION: i32 = 21;
pub const D2D1_BLEND_MODE_COLOR: i32 = 22;
pub const D2D1_BLEND_MODE_LUMINOSITY: i32 = 23;
pub const D2D1_BLEND_MODE_SUBTRACT: i32 = 24;
pub const D2D1_BLEND_MODE_DIVISION: i32 = 25;// D2D1_BLEND_MODE
const (
D2D1_BLEND_MODE_MULTIPLY int32 = 0
D2D1_BLEND_MODE_SCREEN int32 = 1
D2D1_BLEND_MODE_DARKEN int32 = 2
D2D1_BLEND_MODE_LIGHTEN int32 = 3
D2D1_BLEND_MODE_DISSOLVE int32 = 4
D2D1_BLEND_MODE_COLOR_BURN int32 = 5
D2D1_BLEND_MODE_LINEAR_BURN int32 = 6
D2D1_BLEND_MODE_DARKER_COLOR int32 = 7
D2D1_BLEND_MODE_LIGHTER_COLOR int32 = 8
D2D1_BLEND_MODE_COLOR_DODGE int32 = 9
D2D1_BLEND_MODE_LINEAR_DODGE int32 = 10
D2D1_BLEND_MODE_OVERLAY int32 = 11
D2D1_BLEND_MODE_SOFT_LIGHT int32 = 12
D2D1_BLEND_MODE_HARD_LIGHT int32 = 13
D2D1_BLEND_MODE_VIVID_LIGHT int32 = 14
D2D1_BLEND_MODE_LINEAR_LIGHT int32 = 15
D2D1_BLEND_MODE_PIN_LIGHT int32 = 16
D2D1_BLEND_MODE_HARD_MIX int32 = 17
D2D1_BLEND_MODE_DIFFERENCE int32 = 18
D2D1_BLEND_MODE_EXCLUSION int32 = 19
D2D1_BLEND_MODE_HUE int32 = 20
D2D1_BLEND_MODE_SATURATION int32 = 21
D2D1_BLEND_MODE_COLOR int32 = 22
D2D1_BLEND_MODE_LUMINOSITY int32 = 23
D2D1_BLEND_MODE_SUBTRACT int32 = 24
D2D1_BLEND_MODE_DIVISION int32 = 25
)const
D2D1_BLEND_MODE_MULTIPLY = 0;
D2D1_BLEND_MODE_SCREEN = 1;
D2D1_BLEND_MODE_DARKEN = 2;
D2D1_BLEND_MODE_LIGHTEN = 3;
D2D1_BLEND_MODE_DISSOLVE = 4;
D2D1_BLEND_MODE_COLOR_BURN = 5;
D2D1_BLEND_MODE_LINEAR_BURN = 6;
D2D1_BLEND_MODE_DARKER_COLOR = 7;
D2D1_BLEND_MODE_LIGHTER_COLOR = 8;
D2D1_BLEND_MODE_COLOR_DODGE = 9;
D2D1_BLEND_MODE_LINEAR_DODGE = 10;
D2D1_BLEND_MODE_OVERLAY = 11;
D2D1_BLEND_MODE_SOFT_LIGHT = 12;
D2D1_BLEND_MODE_HARD_LIGHT = 13;
D2D1_BLEND_MODE_VIVID_LIGHT = 14;
D2D1_BLEND_MODE_LINEAR_LIGHT = 15;
D2D1_BLEND_MODE_PIN_LIGHT = 16;
D2D1_BLEND_MODE_HARD_MIX = 17;
D2D1_BLEND_MODE_DIFFERENCE = 18;
D2D1_BLEND_MODE_EXCLUSION = 19;
D2D1_BLEND_MODE_HUE = 20;
D2D1_BLEND_MODE_SATURATION = 21;
D2D1_BLEND_MODE_COLOR = 22;
D2D1_BLEND_MODE_LUMINOSITY = 23;
D2D1_BLEND_MODE_SUBTRACT = 24;
D2D1_BLEND_MODE_DIVISION = 25;// D2D1_BLEND_MODE
pub const D2D1_BLEND_MODE_MULTIPLY: i32 = 0;
pub const D2D1_BLEND_MODE_SCREEN: i32 = 1;
pub const D2D1_BLEND_MODE_DARKEN: i32 = 2;
pub const D2D1_BLEND_MODE_LIGHTEN: i32 = 3;
pub const D2D1_BLEND_MODE_DISSOLVE: i32 = 4;
pub const D2D1_BLEND_MODE_COLOR_BURN: i32 = 5;
pub const D2D1_BLEND_MODE_LINEAR_BURN: i32 = 6;
pub const D2D1_BLEND_MODE_DARKER_COLOR: i32 = 7;
pub const D2D1_BLEND_MODE_LIGHTER_COLOR: i32 = 8;
pub const D2D1_BLEND_MODE_COLOR_DODGE: i32 = 9;
pub const D2D1_BLEND_MODE_LINEAR_DODGE: i32 = 10;
pub const D2D1_BLEND_MODE_OVERLAY: i32 = 11;
pub const D2D1_BLEND_MODE_SOFT_LIGHT: i32 = 12;
pub const D2D1_BLEND_MODE_HARD_LIGHT: i32 = 13;
pub const D2D1_BLEND_MODE_VIVID_LIGHT: i32 = 14;
pub const D2D1_BLEND_MODE_LINEAR_LIGHT: i32 = 15;
pub const D2D1_BLEND_MODE_PIN_LIGHT: i32 = 16;
pub const D2D1_BLEND_MODE_HARD_MIX: i32 = 17;
pub const D2D1_BLEND_MODE_DIFFERENCE: i32 = 18;
pub const D2D1_BLEND_MODE_EXCLUSION: i32 = 19;
pub const D2D1_BLEND_MODE_HUE: i32 = 20;
pub const D2D1_BLEND_MODE_SATURATION: i32 = 21;
pub const D2D1_BLEND_MODE_COLOR: i32 = 22;
pub const D2D1_BLEND_MODE_LUMINOSITY: i32 = 23;
pub const D2D1_BLEND_MODE_SUBTRACT: i32 = 24;
pub const D2D1_BLEND_MODE_DIVISION: i32 = 25;const
D2D1_BLEND_MODE_MULTIPLY* = 0
D2D1_BLEND_MODE_SCREEN* = 1
D2D1_BLEND_MODE_DARKEN* = 2
D2D1_BLEND_MODE_LIGHTEN* = 3
D2D1_BLEND_MODE_DISSOLVE* = 4
D2D1_BLEND_MODE_COLOR_BURN* = 5
D2D1_BLEND_MODE_LINEAR_BURN* = 6
D2D1_BLEND_MODE_DARKER_COLOR* = 7
D2D1_BLEND_MODE_LIGHTER_COLOR* = 8
D2D1_BLEND_MODE_COLOR_DODGE* = 9
D2D1_BLEND_MODE_LINEAR_DODGE* = 10
D2D1_BLEND_MODE_OVERLAY* = 11
D2D1_BLEND_MODE_SOFT_LIGHT* = 12
D2D1_BLEND_MODE_HARD_LIGHT* = 13
D2D1_BLEND_MODE_VIVID_LIGHT* = 14
D2D1_BLEND_MODE_LINEAR_LIGHT* = 15
D2D1_BLEND_MODE_PIN_LIGHT* = 16
D2D1_BLEND_MODE_HARD_MIX* = 17
D2D1_BLEND_MODE_DIFFERENCE* = 18
D2D1_BLEND_MODE_EXCLUSION* = 19
D2D1_BLEND_MODE_HUE* = 20
D2D1_BLEND_MODE_SATURATION* = 21
D2D1_BLEND_MODE_COLOR* = 22
D2D1_BLEND_MODE_LUMINOSITY* = 23
D2D1_BLEND_MODE_SUBTRACT* = 24
D2D1_BLEND_MODE_DIVISION* = 25enum D2D1_BLEND_MODE : int {
D2D1_BLEND_MODE_MULTIPLY = 0,
D2D1_BLEND_MODE_SCREEN = 1,
D2D1_BLEND_MODE_DARKEN = 2,
D2D1_BLEND_MODE_LIGHTEN = 3,
D2D1_BLEND_MODE_DISSOLVE = 4,
D2D1_BLEND_MODE_COLOR_BURN = 5,
D2D1_BLEND_MODE_LINEAR_BURN = 6,
D2D1_BLEND_MODE_DARKER_COLOR = 7,
D2D1_BLEND_MODE_LIGHTER_COLOR = 8,
D2D1_BLEND_MODE_COLOR_DODGE = 9,
D2D1_BLEND_MODE_LINEAR_DODGE = 10,
D2D1_BLEND_MODE_OVERLAY = 11,
D2D1_BLEND_MODE_SOFT_LIGHT = 12,
D2D1_BLEND_MODE_HARD_LIGHT = 13,
D2D1_BLEND_MODE_VIVID_LIGHT = 14,
D2D1_BLEND_MODE_LINEAR_LIGHT = 15,
D2D1_BLEND_MODE_PIN_LIGHT = 16,
D2D1_BLEND_MODE_HARD_MIX = 17,
D2D1_BLEND_MODE_DIFFERENCE = 18,
D2D1_BLEND_MODE_EXCLUSION = 19,
D2D1_BLEND_MODE_HUE = 20,
D2D1_BLEND_MODE_SATURATION = 21,
D2D1_BLEND_MODE_COLOR = 22,
D2D1_BLEND_MODE_LUMINOSITY = 23,
D2D1_BLEND_MODE_SUBTRACT = 24,
D2D1_BLEND_MODE_DIVISION = 25,
}#define global D2D1_BLEND_MODE_MULTIPLY 0x0
#define global D2D1_BLEND_MODE_SCREEN 0x1
#define global D2D1_BLEND_MODE_DARKEN 0x2
#define global D2D1_BLEND_MODE_LIGHTEN 0x3
#define global D2D1_BLEND_MODE_DISSOLVE 0x4
#define global D2D1_BLEND_MODE_COLOR_BURN 0x5
#define global D2D1_BLEND_MODE_LINEAR_BURN 0x6
#define global D2D1_BLEND_MODE_DARKER_COLOR 0x7
#define global D2D1_BLEND_MODE_LIGHTER_COLOR 0x8
#define global D2D1_BLEND_MODE_COLOR_DODGE 0x9
#define global D2D1_BLEND_MODE_LINEAR_DODGE 0xA
#define global D2D1_BLEND_MODE_OVERLAY 0xB
#define global D2D1_BLEND_MODE_SOFT_LIGHT 0xC
#define global D2D1_BLEND_MODE_HARD_LIGHT 0xD
#define global D2D1_BLEND_MODE_VIVID_LIGHT 0xE
#define global D2D1_BLEND_MODE_LINEAR_LIGHT 0xF
#define global D2D1_BLEND_MODE_PIN_LIGHT 0x10
#define global D2D1_BLEND_MODE_HARD_MIX 0x11
#define global D2D1_BLEND_MODE_DIFFERENCE 0x12
#define global D2D1_BLEND_MODE_EXCLUSION 0x13
#define global D2D1_BLEND_MODE_HUE 0x14
#define global D2D1_BLEND_MODE_SATURATION 0x15
#define global D2D1_BLEND_MODE_COLOR 0x16
#define global D2D1_BLEND_MODE_LUMINOSITY 0x17
#define global D2D1_BLEND_MODE_SUBTRACT 0x18
#define global D2D1_BLEND_MODE_DIVISION 0x19