Win32 API 日本語リファレンス
ホームGraphics.Direct2D.Common › D2D1_BLEND_MODE

D2D1_BLEND_MODE

列挙型
基底型i4

メンバー 26

名前10進16進
D2D1_BLEND_MODE_MULTIPLY00x0
D2D1_BLEND_MODE_SCREEN10x1
D2D1_BLEND_MODE_DARKEN20x2
D2D1_BLEND_MODE_LIGHTEN30x3
D2D1_BLEND_MODE_DISSOLVE40x4
D2D1_BLEND_MODE_COLOR_BURN50x5
D2D1_BLEND_MODE_LINEAR_BURN60x6
D2D1_BLEND_MODE_DARKER_COLOR70x7
D2D1_BLEND_MODE_LIGHTER_COLOR80x8
D2D1_BLEND_MODE_COLOR_DODGE90x9
D2D1_BLEND_MODE_LINEAR_DODGE100xA
D2D1_BLEND_MODE_OVERLAY110xB
D2D1_BLEND_MODE_SOFT_LIGHT120xC
D2D1_BLEND_MODE_HARD_LIGHT130xD
D2D1_BLEND_MODE_VIVID_LIGHT140xE
D2D1_BLEND_MODE_LINEAR_LIGHT150xF
D2D1_BLEND_MODE_PIN_LIGHT160x10
D2D1_BLEND_MODE_HARD_MIX170x11
D2D1_BLEND_MODE_DIFFERENCE180x12
D2D1_BLEND_MODE_EXCLUSION190x13
D2D1_BLEND_MODE_HUE200x14
D2D1_BLEND_MODE_SATURATION210x15
D2D1_BLEND_MODE_COLOR220x16
D2D1_BLEND_MODE_LUMINOSITY230x17
D2D1_BLEND_MODE_SUBTRACT240x18
D2D1_BLEND_MODE_DIVISION250x19

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D2D1_BLEND_MODE : int {
    D2D1_BLEND_MODE_MULTIPLY = 0,
    D2D1_BLEND_MODE_SCREEN = 1,
    D2D1_BLEND_MODE_DARKEN = 2,
    D2D1_BLEND_MODE_LIGHTEN = 3,
    D2D1_BLEND_MODE_DISSOLVE = 4,
    D2D1_BLEND_MODE_COLOR_BURN = 5,
    D2D1_BLEND_MODE_LINEAR_BURN = 6,
    D2D1_BLEND_MODE_DARKER_COLOR = 7,
    D2D1_BLEND_MODE_LIGHTER_COLOR = 8,
    D2D1_BLEND_MODE_COLOR_DODGE = 9,
    D2D1_BLEND_MODE_LINEAR_DODGE = 10,
    D2D1_BLEND_MODE_OVERLAY = 11,
    D2D1_BLEND_MODE_SOFT_LIGHT = 12,
    D2D1_BLEND_MODE_HARD_LIGHT = 13,
    D2D1_BLEND_MODE_VIVID_LIGHT = 14,
    D2D1_BLEND_MODE_LINEAR_LIGHT = 15,
    D2D1_BLEND_MODE_PIN_LIGHT = 16,
    D2D1_BLEND_MODE_HARD_MIX = 17,
    D2D1_BLEND_MODE_DIFFERENCE = 18,
    D2D1_BLEND_MODE_EXCLUSION = 19,
    D2D1_BLEND_MODE_HUE = 20,
    D2D1_BLEND_MODE_SATURATION = 21,
    D2D1_BLEND_MODE_COLOR = 22,
    D2D1_BLEND_MODE_LUMINOSITY = 23,
    D2D1_BLEND_MODE_SUBTRACT = 24,
    D2D1_BLEND_MODE_DIVISION = 25
} D2D1_BLEND_MODE;
public enum D2D1_BLEND_MODE : int
{
    D2D1_BLEND_MODE_MULTIPLY = 0,
    D2D1_BLEND_MODE_SCREEN = 1,
    D2D1_BLEND_MODE_DARKEN = 2,
    D2D1_BLEND_MODE_LIGHTEN = 3,
    D2D1_BLEND_MODE_DISSOLVE = 4,
    D2D1_BLEND_MODE_COLOR_BURN = 5,
    D2D1_BLEND_MODE_LINEAR_BURN = 6,
    D2D1_BLEND_MODE_DARKER_COLOR = 7,
    D2D1_BLEND_MODE_LIGHTER_COLOR = 8,
    D2D1_BLEND_MODE_COLOR_DODGE = 9,
    D2D1_BLEND_MODE_LINEAR_DODGE = 10,
    D2D1_BLEND_MODE_OVERLAY = 11,
    D2D1_BLEND_MODE_SOFT_LIGHT = 12,
    D2D1_BLEND_MODE_HARD_LIGHT = 13,
    D2D1_BLEND_MODE_VIVID_LIGHT = 14,
    D2D1_BLEND_MODE_LINEAR_LIGHT = 15,
    D2D1_BLEND_MODE_PIN_LIGHT = 16,
    D2D1_BLEND_MODE_HARD_MIX = 17,
    D2D1_BLEND_MODE_DIFFERENCE = 18,
    D2D1_BLEND_MODE_EXCLUSION = 19,
    D2D1_BLEND_MODE_HUE = 20,
    D2D1_BLEND_MODE_SATURATION = 21,
    D2D1_BLEND_MODE_COLOR = 22,
    D2D1_BLEND_MODE_LUMINOSITY = 23,
    D2D1_BLEND_MODE_SUBTRACT = 24,
    D2D1_BLEND_MODE_DIVISION = 25,
}
Public Enum D2D1_BLEND_MODE As Integer
    D2D1_BLEND_MODE_MULTIPLY = 0
    D2D1_BLEND_MODE_SCREEN = 1
    D2D1_BLEND_MODE_DARKEN = 2
    D2D1_BLEND_MODE_LIGHTEN = 3
    D2D1_BLEND_MODE_DISSOLVE = 4
    D2D1_BLEND_MODE_COLOR_BURN = 5
    D2D1_BLEND_MODE_LINEAR_BURN = 6
    D2D1_BLEND_MODE_DARKER_COLOR = 7
    D2D1_BLEND_MODE_LIGHTER_COLOR = 8
    D2D1_BLEND_MODE_COLOR_DODGE = 9
    D2D1_BLEND_MODE_LINEAR_DODGE = 10
    D2D1_BLEND_MODE_OVERLAY = 11
    D2D1_BLEND_MODE_SOFT_LIGHT = 12
    D2D1_BLEND_MODE_HARD_LIGHT = 13
    D2D1_BLEND_MODE_VIVID_LIGHT = 14
    D2D1_BLEND_MODE_LINEAR_LIGHT = 15
    D2D1_BLEND_MODE_PIN_LIGHT = 16
    D2D1_BLEND_MODE_HARD_MIX = 17
    D2D1_BLEND_MODE_DIFFERENCE = 18
    D2D1_BLEND_MODE_EXCLUSION = 19
    D2D1_BLEND_MODE_HUE = 20
    D2D1_BLEND_MODE_SATURATION = 21
    D2D1_BLEND_MODE_COLOR = 22
    D2D1_BLEND_MODE_LUMINOSITY = 23
    D2D1_BLEND_MODE_SUBTRACT = 24
    D2D1_BLEND_MODE_DIVISION = 25
End Enum
import enum

class D2D1_BLEND_MODE(enum.IntEnum):
    D2D1_BLEND_MODE_MULTIPLY = 0
    D2D1_BLEND_MODE_SCREEN = 1
    D2D1_BLEND_MODE_DARKEN = 2
    D2D1_BLEND_MODE_LIGHTEN = 3
    D2D1_BLEND_MODE_DISSOLVE = 4
    D2D1_BLEND_MODE_COLOR_BURN = 5
    D2D1_BLEND_MODE_LINEAR_BURN = 6
    D2D1_BLEND_MODE_DARKER_COLOR = 7
    D2D1_BLEND_MODE_LIGHTER_COLOR = 8
    D2D1_BLEND_MODE_COLOR_DODGE = 9
    D2D1_BLEND_MODE_LINEAR_DODGE = 10
    D2D1_BLEND_MODE_OVERLAY = 11
    D2D1_BLEND_MODE_SOFT_LIGHT = 12
    D2D1_BLEND_MODE_HARD_LIGHT = 13
    D2D1_BLEND_MODE_VIVID_LIGHT = 14
    D2D1_BLEND_MODE_LINEAR_LIGHT = 15
    D2D1_BLEND_MODE_PIN_LIGHT = 16
    D2D1_BLEND_MODE_HARD_MIX = 17
    D2D1_BLEND_MODE_DIFFERENCE = 18
    D2D1_BLEND_MODE_EXCLUSION = 19
    D2D1_BLEND_MODE_HUE = 20
    D2D1_BLEND_MODE_SATURATION = 21
    D2D1_BLEND_MODE_COLOR = 22
    D2D1_BLEND_MODE_LUMINOSITY = 23
    D2D1_BLEND_MODE_SUBTRACT = 24
    D2D1_BLEND_MODE_DIVISION = 25
// D2D1_BLEND_MODE
pub const D2D1_BLEND_MODE_MULTIPLY: i32 = 0;
pub const D2D1_BLEND_MODE_SCREEN: i32 = 1;
pub const D2D1_BLEND_MODE_DARKEN: i32 = 2;
pub const D2D1_BLEND_MODE_LIGHTEN: i32 = 3;
pub const D2D1_BLEND_MODE_DISSOLVE: i32 = 4;
pub const D2D1_BLEND_MODE_COLOR_BURN: i32 = 5;
pub const D2D1_BLEND_MODE_LINEAR_BURN: i32 = 6;
pub const D2D1_BLEND_MODE_DARKER_COLOR: i32 = 7;
pub const D2D1_BLEND_MODE_LIGHTER_COLOR: i32 = 8;
pub const D2D1_BLEND_MODE_COLOR_DODGE: i32 = 9;
pub const D2D1_BLEND_MODE_LINEAR_DODGE: i32 = 10;
pub const D2D1_BLEND_MODE_OVERLAY: i32 = 11;
pub const D2D1_BLEND_MODE_SOFT_LIGHT: i32 = 12;
pub const D2D1_BLEND_MODE_HARD_LIGHT: i32 = 13;
pub const D2D1_BLEND_MODE_VIVID_LIGHT: i32 = 14;
pub const D2D1_BLEND_MODE_LINEAR_LIGHT: i32 = 15;
pub const D2D1_BLEND_MODE_PIN_LIGHT: i32 = 16;
pub const D2D1_BLEND_MODE_HARD_MIX: i32 = 17;
pub const D2D1_BLEND_MODE_DIFFERENCE: i32 = 18;
pub const D2D1_BLEND_MODE_EXCLUSION: i32 = 19;
pub const D2D1_BLEND_MODE_HUE: i32 = 20;
pub const D2D1_BLEND_MODE_SATURATION: i32 = 21;
pub const D2D1_BLEND_MODE_COLOR: i32 = 22;
pub const D2D1_BLEND_MODE_LUMINOSITY: i32 = 23;
pub const D2D1_BLEND_MODE_SUBTRACT: i32 = 24;
pub const D2D1_BLEND_MODE_DIVISION: i32 = 25;
// D2D1_BLEND_MODE
const (
	D2D1_BLEND_MODE_MULTIPLY int32 = 0
	D2D1_BLEND_MODE_SCREEN int32 = 1
	D2D1_BLEND_MODE_DARKEN int32 = 2
	D2D1_BLEND_MODE_LIGHTEN int32 = 3
	D2D1_BLEND_MODE_DISSOLVE int32 = 4
	D2D1_BLEND_MODE_COLOR_BURN int32 = 5
	D2D1_BLEND_MODE_LINEAR_BURN int32 = 6
	D2D1_BLEND_MODE_DARKER_COLOR int32 = 7
	D2D1_BLEND_MODE_LIGHTER_COLOR int32 = 8
	D2D1_BLEND_MODE_COLOR_DODGE int32 = 9
	D2D1_BLEND_MODE_LINEAR_DODGE int32 = 10
	D2D1_BLEND_MODE_OVERLAY int32 = 11
	D2D1_BLEND_MODE_SOFT_LIGHT int32 = 12
	D2D1_BLEND_MODE_HARD_LIGHT int32 = 13
	D2D1_BLEND_MODE_VIVID_LIGHT int32 = 14
	D2D1_BLEND_MODE_LINEAR_LIGHT int32 = 15
	D2D1_BLEND_MODE_PIN_LIGHT int32 = 16
	D2D1_BLEND_MODE_HARD_MIX int32 = 17
	D2D1_BLEND_MODE_DIFFERENCE int32 = 18
	D2D1_BLEND_MODE_EXCLUSION int32 = 19
	D2D1_BLEND_MODE_HUE int32 = 20
	D2D1_BLEND_MODE_SATURATION int32 = 21
	D2D1_BLEND_MODE_COLOR int32 = 22
	D2D1_BLEND_MODE_LUMINOSITY int32 = 23
	D2D1_BLEND_MODE_SUBTRACT int32 = 24
	D2D1_BLEND_MODE_DIVISION int32 = 25
)
const
  D2D1_BLEND_MODE_MULTIPLY = 0;
  D2D1_BLEND_MODE_SCREEN = 1;
  D2D1_BLEND_MODE_DARKEN = 2;
  D2D1_BLEND_MODE_LIGHTEN = 3;
  D2D1_BLEND_MODE_DISSOLVE = 4;
  D2D1_BLEND_MODE_COLOR_BURN = 5;
  D2D1_BLEND_MODE_LINEAR_BURN = 6;
  D2D1_BLEND_MODE_DARKER_COLOR = 7;
  D2D1_BLEND_MODE_LIGHTER_COLOR = 8;
  D2D1_BLEND_MODE_COLOR_DODGE = 9;
  D2D1_BLEND_MODE_LINEAR_DODGE = 10;
  D2D1_BLEND_MODE_OVERLAY = 11;
  D2D1_BLEND_MODE_SOFT_LIGHT = 12;
  D2D1_BLEND_MODE_HARD_LIGHT = 13;
  D2D1_BLEND_MODE_VIVID_LIGHT = 14;
  D2D1_BLEND_MODE_LINEAR_LIGHT = 15;
  D2D1_BLEND_MODE_PIN_LIGHT = 16;
  D2D1_BLEND_MODE_HARD_MIX = 17;
  D2D1_BLEND_MODE_DIFFERENCE = 18;
  D2D1_BLEND_MODE_EXCLUSION = 19;
  D2D1_BLEND_MODE_HUE = 20;
  D2D1_BLEND_MODE_SATURATION = 21;
  D2D1_BLEND_MODE_COLOR = 22;
  D2D1_BLEND_MODE_LUMINOSITY = 23;
  D2D1_BLEND_MODE_SUBTRACT = 24;
  D2D1_BLEND_MODE_DIVISION = 25;
// D2D1_BLEND_MODE
pub const D2D1_BLEND_MODE_MULTIPLY: i32 = 0;
pub const D2D1_BLEND_MODE_SCREEN: i32 = 1;
pub const D2D1_BLEND_MODE_DARKEN: i32 = 2;
pub const D2D1_BLEND_MODE_LIGHTEN: i32 = 3;
pub const D2D1_BLEND_MODE_DISSOLVE: i32 = 4;
pub const D2D1_BLEND_MODE_COLOR_BURN: i32 = 5;
pub const D2D1_BLEND_MODE_LINEAR_BURN: i32 = 6;
pub const D2D1_BLEND_MODE_DARKER_COLOR: i32 = 7;
pub const D2D1_BLEND_MODE_LIGHTER_COLOR: i32 = 8;
pub const D2D1_BLEND_MODE_COLOR_DODGE: i32 = 9;
pub const D2D1_BLEND_MODE_LINEAR_DODGE: i32 = 10;
pub const D2D1_BLEND_MODE_OVERLAY: i32 = 11;
pub const D2D1_BLEND_MODE_SOFT_LIGHT: i32 = 12;
pub const D2D1_BLEND_MODE_HARD_LIGHT: i32 = 13;
pub const D2D1_BLEND_MODE_VIVID_LIGHT: i32 = 14;
pub const D2D1_BLEND_MODE_LINEAR_LIGHT: i32 = 15;
pub const D2D1_BLEND_MODE_PIN_LIGHT: i32 = 16;
pub const D2D1_BLEND_MODE_HARD_MIX: i32 = 17;
pub const D2D1_BLEND_MODE_DIFFERENCE: i32 = 18;
pub const D2D1_BLEND_MODE_EXCLUSION: i32 = 19;
pub const D2D1_BLEND_MODE_HUE: i32 = 20;
pub const D2D1_BLEND_MODE_SATURATION: i32 = 21;
pub const D2D1_BLEND_MODE_COLOR: i32 = 22;
pub const D2D1_BLEND_MODE_LUMINOSITY: i32 = 23;
pub const D2D1_BLEND_MODE_SUBTRACT: i32 = 24;
pub const D2D1_BLEND_MODE_DIVISION: i32 = 25;
const
  D2D1_BLEND_MODE_MULTIPLY* = 0
  D2D1_BLEND_MODE_SCREEN* = 1
  D2D1_BLEND_MODE_DARKEN* = 2
  D2D1_BLEND_MODE_LIGHTEN* = 3
  D2D1_BLEND_MODE_DISSOLVE* = 4
  D2D1_BLEND_MODE_COLOR_BURN* = 5
  D2D1_BLEND_MODE_LINEAR_BURN* = 6
  D2D1_BLEND_MODE_DARKER_COLOR* = 7
  D2D1_BLEND_MODE_LIGHTER_COLOR* = 8
  D2D1_BLEND_MODE_COLOR_DODGE* = 9
  D2D1_BLEND_MODE_LINEAR_DODGE* = 10
  D2D1_BLEND_MODE_OVERLAY* = 11
  D2D1_BLEND_MODE_SOFT_LIGHT* = 12
  D2D1_BLEND_MODE_HARD_LIGHT* = 13
  D2D1_BLEND_MODE_VIVID_LIGHT* = 14
  D2D1_BLEND_MODE_LINEAR_LIGHT* = 15
  D2D1_BLEND_MODE_PIN_LIGHT* = 16
  D2D1_BLEND_MODE_HARD_MIX* = 17
  D2D1_BLEND_MODE_DIFFERENCE* = 18
  D2D1_BLEND_MODE_EXCLUSION* = 19
  D2D1_BLEND_MODE_HUE* = 20
  D2D1_BLEND_MODE_SATURATION* = 21
  D2D1_BLEND_MODE_COLOR* = 22
  D2D1_BLEND_MODE_LUMINOSITY* = 23
  D2D1_BLEND_MODE_SUBTRACT* = 24
  D2D1_BLEND_MODE_DIVISION* = 25
enum D2D1_BLEND_MODE : int {
    D2D1_BLEND_MODE_MULTIPLY = 0,
    D2D1_BLEND_MODE_SCREEN = 1,
    D2D1_BLEND_MODE_DARKEN = 2,
    D2D1_BLEND_MODE_LIGHTEN = 3,
    D2D1_BLEND_MODE_DISSOLVE = 4,
    D2D1_BLEND_MODE_COLOR_BURN = 5,
    D2D1_BLEND_MODE_LINEAR_BURN = 6,
    D2D1_BLEND_MODE_DARKER_COLOR = 7,
    D2D1_BLEND_MODE_LIGHTER_COLOR = 8,
    D2D1_BLEND_MODE_COLOR_DODGE = 9,
    D2D1_BLEND_MODE_LINEAR_DODGE = 10,
    D2D1_BLEND_MODE_OVERLAY = 11,
    D2D1_BLEND_MODE_SOFT_LIGHT = 12,
    D2D1_BLEND_MODE_HARD_LIGHT = 13,
    D2D1_BLEND_MODE_VIVID_LIGHT = 14,
    D2D1_BLEND_MODE_LINEAR_LIGHT = 15,
    D2D1_BLEND_MODE_PIN_LIGHT = 16,
    D2D1_BLEND_MODE_HARD_MIX = 17,
    D2D1_BLEND_MODE_DIFFERENCE = 18,
    D2D1_BLEND_MODE_EXCLUSION = 19,
    D2D1_BLEND_MODE_HUE = 20,
    D2D1_BLEND_MODE_SATURATION = 21,
    D2D1_BLEND_MODE_COLOR = 22,
    D2D1_BLEND_MODE_LUMINOSITY = 23,
    D2D1_BLEND_MODE_SUBTRACT = 24,
    D2D1_BLEND_MODE_DIVISION = 25,
}
#define global D2D1_BLEND_MODE_MULTIPLY      0x0
#define global D2D1_BLEND_MODE_SCREEN        0x1
#define global D2D1_BLEND_MODE_DARKEN        0x2
#define global D2D1_BLEND_MODE_LIGHTEN       0x3
#define global D2D1_BLEND_MODE_DISSOLVE      0x4
#define global D2D1_BLEND_MODE_COLOR_BURN    0x5
#define global D2D1_BLEND_MODE_LINEAR_BURN   0x6
#define global D2D1_BLEND_MODE_DARKER_COLOR  0x7
#define global D2D1_BLEND_MODE_LIGHTER_COLOR 0x8
#define global D2D1_BLEND_MODE_COLOR_DODGE   0x9
#define global D2D1_BLEND_MODE_LINEAR_DODGE  0xA
#define global D2D1_BLEND_MODE_OVERLAY       0xB
#define global D2D1_BLEND_MODE_SOFT_LIGHT    0xC
#define global D2D1_BLEND_MODE_HARD_LIGHT    0xD
#define global D2D1_BLEND_MODE_VIVID_LIGHT   0xE
#define global D2D1_BLEND_MODE_LINEAR_LIGHT  0xF
#define global D2D1_BLEND_MODE_PIN_LIGHT     0x10
#define global D2D1_BLEND_MODE_HARD_MIX      0x11
#define global D2D1_BLEND_MODE_DIFFERENCE    0x12
#define global D2D1_BLEND_MODE_EXCLUSION     0x13
#define global D2D1_BLEND_MODE_HUE           0x14
#define global D2D1_BLEND_MODE_SATURATION    0x15
#define global D2D1_BLEND_MODE_COLOR         0x16
#define global D2D1_BLEND_MODE_LUMINOSITY    0x17
#define global D2D1_BLEND_MODE_SUBTRACT      0x18
#define global D2D1_BLEND_MODE_DIVISION      0x19