ホーム › Graphics.Direct2D.Common › D2D1_TURBULENCE_NOISE
D2D1_TURBULENCE_NOISE
列挙型メンバー 2
| 名前 | 10進 | 16進 |
|---|---|---|
| D2D1_TURBULENCE_NOISE_FRACTAL_SUM | 0 | 0x0 |
| D2D1_TURBULENCE_NOISE_TURBULENCE | 1 | 0x1 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D2D1_TURBULENCE_NOISE : int {
D2D1_TURBULENCE_NOISE_FRACTAL_SUM = 0,
D2D1_TURBULENCE_NOISE_TURBULENCE = 1
} D2D1_TURBULENCE_NOISE;public enum D2D1_TURBULENCE_NOISE : int
{
D2D1_TURBULENCE_NOISE_FRACTAL_SUM = 0,
D2D1_TURBULENCE_NOISE_TURBULENCE = 1,
}Public Enum D2D1_TURBULENCE_NOISE As Integer
D2D1_TURBULENCE_NOISE_FRACTAL_SUM = 0
D2D1_TURBULENCE_NOISE_TURBULENCE = 1
End Enumimport enum
class D2D1_TURBULENCE_NOISE(enum.IntEnum):
D2D1_TURBULENCE_NOISE_FRACTAL_SUM = 0
D2D1_TURBULENCE_NOISE_TURBULENCE = 1// D2D1_TURBULENCE_NOISE
pub const D2D1_TURBULENCE_NOISE_FRACTAL_SUM: i32 = 0;
pub const D2D1_TURBULENCE_NOISE_TURBULENCE: i32 = 1;// D2D1_TURBULENCE_NOISE
const (
D2D1_TURBULENCE_NOISE_FRACTAL_SUM int32 = 0
D2D1_TURBULENCE_NOISE_TURBULENCE int32 = 1
)const
D2D1_TURBULENCE_NOISE_FRACTAL_SUM = 0;
D2D1_TURBULENCE_NOISE_TURBULENCE = 1;// D2D1_TURBULENCE_NOISE
pub const D2D1_TURBULENCE_NOISE_FRACTAL_SUM: i32 = 0;
pub const D2D1_TURBULENCE_NOISE_TURBULENCE: i32 = 1;const
D2D1_TURBULENCE_NOISE_FRACTAL_SUM* = 0
D2D1_TURBULENCE_NOISE_TURBULENCE* = 1enum D2D1_TURBULENCE_NOISE : int {
D2D1_TURBULENCE_NOISE_FRACTAL_SUM = 0,
D2D1_TURBULENCE_NOISE_TURBULENCE = 1,
}#define global D2D1_TURBULENCE_NOISE_FRACTAL_SUM 0x0
#define global D2D1_TURBULENCE_NOISE_TURBULENCE 0x1