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ホームGraphics.Direct2D › D2D1_COLORMANAGEMENT_QUALITY

D2D1_COLORMANAGEMENT_QUALITY

列挙型
基底型i4

メンバー 3

名前10進16進
D2D1_COLORMANAGEMENT_QUALITY_PROOF00x0
D2D1_COLORMANAGEMENT_QUALITY_NORMAL10x1
D2D1_COLORMANAGEMENT_QUALITY_BEST20x2

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D2D1_COLORMANAGEMENT_QUALITY : int {
    D2D1_COLORMANAGEMENT_QUALITY_PROOF = 0,
    D2D1_COLORMANAGEMENT_QUALITY_NORMAL = 1,
    D2D1_COLORMANAGEMENT_QUALITY_BEST = 2
} D2D1_COLORMANAGEMENT_QUALITY;
public enum D2D1_COLORMANAGEMENT_QUALITY : int
{
    D2D1_COLORMANAGEMENT_QUALITY_PROOF = 0,
    D2D1_COLORMANAGEMENT_QUALITY_NORMAL = 1,
    D2D1_COLORMANAGEMENT_QUALITY_BEST = 2,
}
Public Enum D2D1_COLORMANAGEMENT_QUALITY As Integer
    D2D1_COLORMANAGEMENT_QUALITY_PROOF = 0
    D2D1_COLORMANAGEMENT_QUALITY_NORMAL = 1
    D2D1_COLORMANAGEMENT_QUALITY_BEST = 2
End Enum
import enum

class D2D1_COLORMANAGEMENT_QUALITY(enum.IntEnum):
    D2D1_COLORMANAGEMENT_QUALITY_PROOF = 0
    D2D1_COLORMANAGEMENT_QUALITY_NORMAL = 1
    D2D1_COLORMANAGEMENT_QUALITY_BEST = 2
// D2D1_COLORMANAGEMENT_QUALITY
pub const D2D1_COLORMANAGEMENT_QUALITY_PROOF: i32 = 0;
pub const D2D1_COLORMANAGEMENT_QUALITY_NORMAL: i32 = 1;
pub const D2D1_COLORMANAGEMENT_QUALITY_BEST: i32 = 2;
// D2D1_COLORMANAGEMENT_QUALITY
const (
	D2D1_COLORMANAGEMENT_QUALITY_PROOF int32 = 0
	D2D1_COLORMANAGEMENT_QUALITY_NORMAL int32 = 1
	D2D1_COLORMANAGEMENT_QUALITY_BEST int32 = 2
)
const
  D2D1_COLORMANAGEMENT_QUALITY_PROOF = 0;
  D2D1_COLORMANAGEMENT_QUALITY_NORMAL = 1;
  D2D1_COLORMANAGEMENT_QUALITY_BEST = 2;
// D2D1_COLORMANAGEMENT_QUALITY
pub const D2D1_COLORMANAGEMENT_QUALITY_PROOF: i32 = 0;
pub const D2D1_COLORMANAGEMENT_QUALITY_NORMAL: i32 = 1;
pub const D2D1_COLORMANAGEMENT_QUALITY_BEST: i32 = 2;
const
  D2D1_COLORMANAGEMENT_QUALITY_PROOF* = 0
  D2D1_COLORMANAGEMENT_QUALITY_NORMAL* = 1
  D2D1_COLORMANAGEMENT_QUALITY_BEST* = 2
enum D2D1_COLORMANAGEMENT_QUALITY : int {
    D2D1_COLORMANAGEMENT_QUALITY_PROOF = 0,
    D2D1_COLORMANAGEMENT_QUALITY_NORMAL = 1,
    D2D1_COLORMANAGEMENT_QUALITY_BEST = 2,
}
#define global D2D1_COLORMANAGEMENT_QUALITY_PROOF  0x0
#define global D2D1_COLORMANAGEMENT_QUALITY_NORMAL 0x1
#define global D2D1_COLORMANAGEMENT_QUALITY_BEST   0x2