ホーム › Graphics.Direct2D › D2D1_COLORMANAGEMENT_RENDERING_INTENT
D2D1_COLORMANAGEMENT_RENDERING_INTENT
列挙型メンバー 4
| 名前 | 10進 | 16進 |
|---|---|---|
| D2D1_COLORMANAGEMENT_RENDERING_INTENT_PERCEPTUAL | 0 | 0x0 |
| D2D1_COLORMANAGEMENT_RENDERING_INTENT_RELATIVE_COLORIMETRIC | 1 | 0x1 |
| D2D1_COLORMANAGEMENT_RENDERING_INTENT_SATURATION | 2 | 0x2 |
| D2D1_COLORMANAGEMENT_RENDERING_INTENT_ABSOLUTE_COLORIMETRIC | 3 | 0x3 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D2D1_COLORMANAGEMENT_RENDERING_INTENT : int {
D2D1_COLORMANAGEMENT_RENDERING_INTENT_PERCEPTUAL = 0,
D2D1_COLORMANAGEMENT_RENDERING_INTENT_RELATIVE_COLORIMETRIC = 1,
D2D1_COLORMANAGEMENT_RENDERING_INTENT_SATURATION = 2,
D2D1_COLORMANAGEMENT_RENDERING_INTENT_ABSOLUTE_COLORIMETRIC = 3
} D2D1_COLORMANAGEMENT_RENDERING_INTENT;public enum D2D1_COLORMANAGEMENT_RENDERING_INTENT : int
{
D2D1_COLORMANAGEMENT_RENDERING_INTENT_PERCEPTUAL = 0,
D2D1_COLORMANAGEMENT_RENDERING_INTENT_RELATIVE_COLORIMETRIC = 1,
D2D1_COLORMANAGEMENT_RENDERING_INTENT_SATURATION = 2,
D2D1_COLORMANAGEMENT_RENDERING_INTENT_ABSOLUTE_COLORIMETRIC = 3,
}Public Enum D2D1_COLORMANAGEMENT_RENDERING_INTENT As Integer
D2D1_COLORMANAGEMENT_RENDERING_INTENT_PERCEPTUAL = 0
D2D1_COLORMANAGEMENT_RENDERING_INTENT_RELATIVE_COLORIMETRIC = 1
D2D1_COLORMANAGEMENT_RENDERING_INTENT_SATURATION = 2
D2D1_COLORMANAGEMENT_RENDERING_INTENT_ABSOLUTE_COLORIMETRIC = 3
End Enumimport enum
class D2D1_COLORMANAGEMENT_RENDERING_INTENT(enum.IntEnum):
D2D1_COLORMANAGEMENT_RENDERING_INTENT_PERCEPTUAL = 0
D2D1_COLORMANAGEMENT_RENDERING_INTENT_RELATIVE_COLORIMETRIC = 1
D2D1_COLORMANAGEMENT_RENDERING_INTENT_SATURATION = 2
D2D1_COLORMANAGEMENT_RENDERING_INTENT_ABSOLUTE_COLORIMETRIC = 3// D2D1_COLORMANAGEMENT_RENDERING_INTENT
pub const D2D1_COLORMANAGEMENT_RENDERING_INTENT_PERCEPTUAL: i32 = 0;
pub const D2D1_COLORMANAGEMENT_RENDERING_INTENT_RELATIVE_COLORIMETRIC: i32 = 1;
pub const D2D1_COLORMANAGEMENT_RENDERING_INTENT_SATURATION: i32 = 2;
pub const D2D1_COLORMANAGEMENT_RENDERING_INTENT_ABSOLUTE_COLORIMETRIC: i32 = 3;// D2D1_COLORMANAGEMENT_RENDERING_INTENT
const (
D2D1_COLORMANAGEMENT_RENDERING_INTENT_PERCEPTUAL int32 = 0
D2D1_COLORMANAGEMENT_RENDERING_INTENT_RELATIVE_COLORIMETRIC int32 = 1
D2D1_COLORMANAGEMENT_RENDERING_INTENT_SATURATION int32 = 2
D2D1_COLORMANAGEMENT_RENDERING_INTENT_ABSOLUTE_COLORIMETRIC int32 = 3
)const
D2D1_COLORMANAGEMENT_RENDERING_INTENT_PERCEPTUAL = 0;
D2D1_COLORMANAGEMENT_RENDERING_INTENT_RELATIVE_COLORIMETRIC = 1;
D2D1_COLORMANAGEMENT_RENDERING_INTENT_SATURATION = 2;
D2D1_COLORMANAGEMENT_RENDERING_INTENT_ABSOLUTE_COLORIMETRIC = 3;// D2D1_COLORMANAGEMENT_RENDERING_INTENT
pub const D2D1_COLORMANAGEMENT_RENDERING_INTENT_PERCEPTUAL: i32 = 0;
pub const D2D1_COLORMANAGEMENT_RENDERING_INTENT_RELATIVE_COLORIMETRIC: i32 = 1;
pub const D2D1_COLORMANAGEMENT_RENDERING_INTENT_SATURATION: i32 = 2;
pub const D2D1_COLORMANAGEMENT_RENDERING_INTENT_ABSOLUTE_COLORIMETRIC: i32 = 3;const
D2D1_COLORMANAGEMENT_RENDERING_INTENT_PERCEPTUAL* = 0
D2D1_COLORMANAGEMENT_RENDERING_INTENT_RELATIVE_COLORIMETRIC* = 1
D2D1_COLORMANAGEMENT_RENDERING_INTENT_SATURATION* = 2
D2D1_COLORMANAGEMENT_RENDERING_INTENT_ABSOLUTE_COLORIMETRIC* = 3enum D2D1_COLORMANAGEMENT_RENDERING_INTENT : int {
D2D1_COLORMANAGEMENT_RENDERING_INTENT_PERCEPTUAL = 0,
D2D1_COLORMANAGEMENT_RENDERING_INTENT_RELATIVE_COLORIMETRIC = 1,
D2D1_COLORMANAGEMENT_RENDERING_INTENT_SATURATION = 2,
D2D1_COLORMANAGEMENT_RENDERING_INTENT_ABSOLUTE_COLORIMETRIC = 3,
}#define global D2D1_COLORMANAGEMENT_RENDERING_INTENT_PERCEPTUAL 0x0
#define global D2D1_COLORMANAGEMENT_RENDERING_INTENT_RELATIVE_COLORIMETRIC 0x1
#define global D2D1_COLORMANAGEMENT_RENDERING_INTENT_SATURATION 0x2
#define global D2D1_COLORMANAGEMENT_RENDERING_INTENT_ABSOLUTE_COLORIMETRIC 0x3