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ホームGraphics.Direct2D › D2D1_COLORMANAGEMENT_RENDERING_INTENT

D2D1_COLORMANAGEMENT_RENDERING_INTENT

列挙型
基底型i4

メンバー 4

名前10進16進
D2D1_COLORMANAGEMENT_RENDERING_INTENT_PERCEPTUAL00x0
D2D1_COLORMANAGEMENT_RENDERING_INTENT_RELATIVE_COLORIMETRIC10x1
D2D1_COLORMANAGEMENT_RENDERING_INTENT_SATURATION20x2
D2D1_COLORMANAGEMENT_RENDERING_INTENT_ABSOLUTE_COLORIMETRIC30x3

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D2D1_COLORMANAGEMENT_RENDERING_INTENT : int {
    D2D1_COLORMANAGEMENT_RENDERING_INTENT_PERCEPTUAL = 0,
    D2D1_COLORMANAGEMENT_RENDERING_INTENT_RELATIVE_COLORIMETRIC = 1,
    D2D1_COLORMANAGEMENT_RENDERING_INTENT_SATURATION = 2,
    D2D1_COLORMANAGEMENT_RENDERING_INTENT_ABSOLUTE_COLORIMETRIC = 3
} D2D1_COLORMANAGEMENT_RENDERING_INTENT;
public enum D2D1_COLORMANAGEMENT_RENDERING_INTENT : int
{
    D2D1_COLORMANAGEMENT_RENDERING_INTENT_PERCEPTUAL = 0,
    D2D1_COLORMANAGEMENT_RENDERING_INTENT_RELATIVE_COLORIMETRIC = 1,
    D2D1_COLORMANAGEMENT_RENDERING_INTENT_SATURATION = 2,
    D2D1_COLORMANAGEMENT_RENDERING_INTENT_ABSOLUTE_COLORIMETRIC = 3,
}
Public Enum D2D1_COLORMANAGEMENT_RENDERING_INTENT As Integer
    D2D1_COLORMANAGEMENT_RENDERING_INTENT_PERCEPTUAL = 0
    D2D1_COLORMANAGEMENT_RENDERING_INTENT_RELATIVE_COLORIMETRIC = 1
    D2D1_COLORMANAGEMENT_RENDERING_INTENT_SATURATION = 2
    D2D1_COLORMANAGEMENT_RENDERING_INTENT_ABSOLUTE_COLORIMETRIC = 3
End Enum
import enum

class D2D1_COLORMANAGEMENT_RENDERING_INTENT(enum.IntEnum):
    D2D1_COLORMANAGEMENT_RENDERING_INTENT_PERCEPTUAL = 0
    D2D1_COLORMANAGEMENT_RENDERING_INTENT_RELATIVE_COLORIMETRIC = 1
    D2D1_COLORMANAGEMENT_RENDERING_INTENT_SATURATION = 2
    D2D1_COLORMANAGEMENT_RENDERING_INTENT_ABSOLUTE_COLORIMETRIC = 3
// D2D1_COLORMANAGEMENT_RENDERING_INTENT
pub const D2D1_COLORMANAGEMENT_RENDERING_INTENT_PERCEPTUAL: i32 = 0;
pub const D2D1_COLORMANAGEMENT_RENDERING_INTENT_RELATIVE_COLORIMETRIC: i32 = 1;
pub const D2D1_COLORMANAGEMENT_RENDERING_INTENT_SATURATION: i32 = 2;
pub const D2D1_COLORMANAGEMENT_RENDERING_INTENT_ABSOLUTE_COLORIMETRIC: i32 = 3;
// D2D1_COLORMANAGEMENT_RENDERING_INTENT
const (
	D2D1_COLORMANAGEMENT_RENDERING_INTENT_PERCEPTUAL int32 = 0
	D2D1_COLORMANAGEMENT_RENDERING_INTENT_RELATIVE_COLORIMETRIC int32 = 1
	D2D1_COLORMANAGEMENT_RENDERING_INTENT_SATURATION int32 = 2
	D2D1_COLORMANAGEMENT_RENDERING_INTENT_ABSOLUTE_COLORIMETRIC int32 = 3
)
const
  D2D1_COLORMANAGEMENT_RENDERING_INTENT_PERCEPTUAL = 0;
  D2D1_COLORMANAGEMENT_RENDERING_INTENT_RELATIVE_COLORIMETRIC = 1;
  D2D1_COLORMANAGEMENT_RENDERING_INTENT_SATURATION = 2;
  D2D1_COLORMANAGEMENT_RENDERING_INTENT_ABSOLUTE_COLORIMETRIC = 3;
// D2D1_COLORMANAGEMENT_RENDERING_INTENT
pub const D2D1_COLORMANAGEMENT_RENDERING_INTENT_PERCEPTUAL: i32 = 0;
pub const D2D1_COLORMANAGEMENT_RENDERING_INTENT_RELATIVE_COLORIMETRIC: i32 = 1;
pub const D2D1_COLORMANAGEMENT_RENDERING_INTENT_SATURATION: i32 = 2;
pub const D2D1_COLORMANAGEMENT_RENDERING_INTENT_ABSOLUTE_COLORIMETRIC: i32 = 3;
const
  D2D1_COLORMANAGEMENT_RENDERING_INTENT_PERCEPTUAL* = 0
  D2D1_COLORMANAGEMENT_RENDERING_INTENT_RELATIVE_COLORIMETRIC* = 1
  D2D1_COLORMANAGEMENT_RENDERING_INTENT_SATURATION* = 2
  D2D1_COLORMANAGEMENT_RENDERING_INTENT_ABSOLUTE_COLORIMETRIC* = 3
enum D2D1_COLORMANAGEMENT_RENDERING_INTENT : int {
    D2D1_COLORMANAGEMENT_RENDERING_INTENT_PERCEPTUAL = 0,
    D2D1_COLORMANAGEMENT_RENDERING_INTENT_RELATIVE_COLORIMETRIC = 1,
    D2D1_COLORMANAGEMENT_RENDERING_INTENT_SATURATION = 2,
    D2D1_COLORMANAGEMENT_RENDERING_INTENT_ABSOLUTE_COLORIMETRIC = 3,
}
#define global D2D1_COLORMANAGEMENT_RENDERING_INTENT_PERCEPTUAL            0x0
#define global D2D1_COLORMANAGEMENT_RENDERING_INTENT_RELATIVE_COLORIMETRIC 0x1
#define global D2D1_COLORMANAGEMENT_RENDERING_INTENT_SATURATION            0x2
#define global D2D1_COLORMANAGEMENT_RENDERING_INTENT_ABSOLUTE_COLORIMETRIC 0x3