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D2D1_FEATURE

列挙型
基底型i4

メンバー 2

名前10進16進
D2D1_FEATURE_DOUBLES00x0
D2D1_FEATURE_D3D10_X_HARDWARE_OPTIONS10x1

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D2D1_FEATURE : int {
    D2D1_FEATURE_DOUBLES = 0,
    D2D1_FEATURE_D3D10_X_HARDWARE_OPTIONS = 1
} D2D1_FEATURE;
public enum D2D1_FEATURE : int
{
    D2D1_FEATURE_DOUBLES = 0,
    D2D1_FEATURE_D3D10_X_HARDWARE_OPTIONS = 1,
}
Public Enum D2D1_FEATURE As Integer
    D2D1_FEATURE_DOUBLES = 0
    D2D1_FEATURE_D3D10_X_HARDWARE_OPTIONS = 1
End Enum
import enum

class D2D1_FEATURE(enum.IntEnum):
    D2D1_FEATURE_DOUBLES = 0
    D2D1_FEATURE_D3D10_X_HARDWARE_OPTIONS = 1
// D2D1_FEATURE
pub const D2D1_FEATURE_DOUBLES: i32 = 0;
pub const D2D1_FEATURE_D3D10_X_HARDWARE_OPTIONS: i32 = 1;
// D2D1_FEATURE
const (
	D2D1_FEATURE_DOUBLES int32 = 0
	D2D1_FEATURE_D3D10_X_HARDWARE_OPTIONS int32 = 1
)
const
  D2D1_FEATURE_DOUBLES = 0;
  D2D1_FEATURE_D3D10_X_HARDWARE_OPTIONS = 1;
// D2D1_FEATURE
pub const D2D1_FEATURE_DOUBLES: i32 = 0;
pub const D2D1_FEATURE_D3D10_X_HARDWARE_OPTIONS: i32 = 1;
const
  D2D1_FEATURE_DOUBLES* = 0
  D2D1_FEATURE_D3D10_X_HARDWARE_OPTIONS* = 1
enum D2D1_FEATURE : int {
    D2D1_FEATURE_DOUBLES = 0,
    D2D1_FEATURE_D3D10_X_HARDWARE_OPTIONS = 1,
}
#define global D2D1_FEATURE_DOUBLES                  0x0
#define global D2D1_FEATURE_D3D10_X_HARDWARE_OPTIONS 0x1