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ホームGraphics.Direct2D › D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA

D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA

列挙型
基底型i4

メンバー 2

名前10進16進
D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_LINEAR00x0
D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_SRGB10x1

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA : int {
    D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_LINEAR = 0,
    D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_SRGB = 1
} D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA;
public enum D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA : int
{
    D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_LINEAR = 0,
    D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_SRGB = 1,
}
Public Enum D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA As Integer
    D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_LINEAR = 0
    D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_SRGB = 1
End Enum
import enum

class D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA(enum.IntEnum):
    D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_LINEAR = 0
    D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_SRGB = 1
// D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA
pub const D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_LINEAR: i32 = 0;
pub const D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_SRGB: i32 = 1;
// D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA
const (
	D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_LINEAR int32 = 0
	D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_SRGB int32 = 1
)
const
  D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_LINEAR = 0;
  D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_SRGB = 1;
// D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA
pub const D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_LINEAR: i32 = 0;
pub const D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_SRGB: i32 = 1;
const
  D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_LINEAR* = 0
  D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_SRGB* = 1
enum D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA : int {
    D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_LINEAR = 0,
    D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_SRGB = 1,
}
#define global D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_LINEAR 0x0
#define global D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_SRGB   0x1