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ホームGraphics.Direct2D › D2D1_HIGHLIGHTSANDSHADOWS_PROP

D2D1_HIGHLIGHTSANDSHADOWS_PROP

列挙型
基底型i4

メンバー 5

名前10進16進
D2D1_HIGHLIGHTSANDSHADOWS_PROP_HIGHLIGHTS00x0
D2D1_HIGHLIGHTSANDSHADOWS_PROP_SHADOWS10x1
D2D1_HIGHLIGHTSANDSHADOWS_PROP_CLARITY20x2
D2D1_HIGHLIGHTSANDSHADOWS_PROP_INPUT_GAMMA30x3
D2D1_HIGHLIGHTSANDSHADOWS_PROP_MASK_BLUR_RADIUS40x4

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D2D1_HIGHLIGHTSANDSHADOWS_PROP : int {
    D2D1_HIGHLIGHTSANDSHADOWS_PROP_HIGHLIGHTS = 0,
    D2D1_HIGHLIGHTSANDSHADOWS_PROP_SHADOWS = 1,
    D2D1_HIGHLIGHTSANDSHADOWS_PROP_CLARITY = 2,
    D2D1_HIGHLIGHTSANDSHADOWS_PROP_INPUT_GAMMA = 3,
    D2D1_HIGHLIGHTSANDSHADOWS_PROP_MASK_BLUR_RADIUS = 4
} D2D1_HIGHLIGHTSANDSHADOWS_PROP;
public enum D2D1_HIGHLIGHTSANDSHADOWS_PROP : int
{
    D2D1_HIGHLIGHTSANDSHADOWS_PROP_HIGHLIGHTS = 0,
    D2D1_HIGHLIGHTSANDSHADOWS_PROP_SHADOWS = 1,
    D2D1_HIGHLIGHTSANDSHADOWS_PROP_CLARITY = 2,
    D2D1_HIGHLIGHTSANDSHADOWS_PROP_INPUT_GAMMA = 3,
    D2D1_HIGHLIGHTSANDSHADOWS_PROP_MASK_BLUR_RADIUS = 4,
}
Public Enum D2D1_HIGHLIGHTSANDSHADOWS_PROP As Integer
    D2D1_HIGHLIGHTSANDSHADOWS_PROP_HIGHLIGHTS = 0
    D2D1_HIGHLIGHTSANDSHADOWS_PROP_SHADOWS = 1
    D2D1_HIGHLIGHTSANDSHADOWS_PROP_CLARITY = 2
    D2D1_HIGHLIGHTSANDSHADOWS_PROP_INPUT_GAMMA = 3
    D2D1_HIGHLIGHTSANDSHADOWS_PROP_MASK_BLUR_RADIUS = 4
End Enum
import enum

class D2D1_HIGHLIGHTSANDSHADOWS_PROP(enum.IntEnum):
    D2D1_HIGHLIGHTSANDSHADOWS_PROP_HIGHLIGHTS = 0
    D2D1_HIGHLIGHTSANDSHADOWS_PROP_SHADOWS = 1
    D2D1_HIGHLIGHTSANDSHADOWS_PROP_CLARITY = 2
    D2D1_HIGHLIGHTSANDSHADOWS_PROP_INPUT_GAMMA = 3
    D2D1_HIGHLIGHTSANDSHADOWS_PROP_MASK_BLUR_RADIUS = 4
// D2D1_HIGHLIGHTSANDSHADOWS_PROP
pub const D2D1_HIGHLIGHTSANDSHADOWS_PROP_HIGHLIGHTS: i32 = 0;
pub const D2D1_HIGHLIGHTSANDSHADOWS_PROP_SHADOWS: i32 = 1;
pub const D2D1_HIGHLIGHTSANDSHADOWS_PROP_CLARITY: i32 = 2;
pub const D2D1_HIGHLIGHTSANDSHADOWS_PROP_INPUT_GAMMA: i32 = 3;
pub const D2D1_HIGHLIGHTSANDSHADOWS_PROP_MASK_BLUR_RADIUS: i32 = 4;
// D2D1_HIGHLIGHTSANDSHADOWS_PROP
const (
	D2D1_HIGHLIGHTSANDSHADOWS_PROP_HIGHLIGHTS int32 = 0
	D2D1_HIGHLIGHTSANDSHADOWS_PROP_SHADOWS int32 = 1
	D2D1_HIGHLIGHTSANDSHADOWS_PROP_CLARITY int32 = 2
	D2D1_HIGHLIGHTSANDSHADOWS_PROP_INPUT_GAMMA int32 = 3
	D2D1_HIGHLIGHTSANDSHADOWS_PROP_MASK_BLUR_RADIUS int32 = 4
)
const
  D2D1_HIGHLIGHTSANDSHADOWS_PROP_HIGHLIGHTS = 0;
  D2D1_HIGHLIGHTSANDSHADOWS_PROP_SHADOWS = 1;
  D2D1_HIGHLIGHTSANDSHADOWS_PROP_CLARITY = 2;
  D2D1_HIGHLIGHTSANDSHADOWS_PROP_INPUT_GAMMA = 3;
  D2D1_HIGHLIGHTSANDSHADOWS_PROP_MASK_BLUR_RADIUS = 4;
// D2D1_HIGHLIGHTSANDSHADOWS_PROP
pub const D2D1_HIGHLIGHTSANDSHADOWS_PROP_HIGHLIGHTS: i32 = 0;
pub const D2D1_HIGHLIGHTSANDSHADOWS_PROP_SHADOWS: i32 = 1;
pub const D2D1_HIGHLIGHTSANDSHADOWS_PROP_CLARITY: i32 = 2;
pub const D2D1_HIGHLIGHTSANDSHADOWS_PROP_INPUT_GAMMA: i32 = 3;
pub const D2D1_HIGHLIGHTSANDSHADOWS_PROP_MASK_BLUR_RADIUS: i32 = 4;
const
  D2D1_HIGHLIGHTSANDSHADOWS_PROP_HIGHLIGHTS* = 0
  D2D1_HIGHLIGHTSANDSHADOWS_PROP_SHADOWS* = 1
  D2D1_HIGHLIGHTSANDSHADOWS_PROP_CLARITY* = 2
  D2D1_HIGHLIGHTSANDSHADOWS_PROP_INPUT_GAMMA* = 3
  D2D1_HIGHLIGHTSANDSHADOWS_PROP_MASK_BLUR_RADIUS* = 4
enum D2D1_HIGHLIGHTSANDSHADOWS_PROP : int {
    D2D1_HIGHLIGHTSANDSHADOWS_PROP_HIGHLIGHTS = 0,
    D2D1_HIGHLIGHTSANDSHADOWS_PROP_SHADOWS = 1,
    D2D1_HIGHLIGHTSANDSHADOWS_PROP_CLARITY = 2,
    D2D1_HIGHLIGHTSANDSHADOWS_PROP_INPUT_GAMMA = 3,
    D2D1_HIGHLIGHTSANDSHADOWS_PROP_MASK_BLUR_RADIUS = 4,
}
#define global D2D1_HIGHLIGHTSANDSHADOWS_PROP_HIGHLIGHTS       0x0
#define global D2D1_HIGHLIGHTSANDSHADOWS_PROP_SHADOWS          0x1
#define global D2D1_HIGHLIGHTSANDSHADOWS_PROP_CLARITY          0x2
#define global D2D1_HIGHLIGHTSANDSHADOWS_PROP_INPUT_GAMMA      0x3
#define global D2D1_HIGHLIGHTSANDSHADOWS_PROP_MASK_BLUR_RADIUS 0x4