ホーム › Graphics.Direct2D › D2D1_HIGHLIGHTSANDSHADOWS_PROP
D2D1_HIGHLIGHTSANDSHADOWS_PROP
列挙型メンバー 5
| 名前 | 10進 | 16進 |
|---|---|---|
| D2D1_HIGHLIGHTSANDSHADOWS_PROP_HIGHLIGHTS | 0 | 0x0 |
| D2D1_HIGHLIGHTSANDSHADOWS_PROP_SHADOWS | 1 | 0x1 |
| D2D1_HIGHLIGHTSANDSHADOWS_PROP_CLARITY | 2 | 0x2 |
| D2D1_HIGHLIGHTSANDSHADOWS_PROP_INPUT_GAMMA | 3 | 0x3 |
| D2D1_HIGHLIGHTSANDSHADOWS_PROP_MASK_BLUR_RADIUS | 4 | 0x4 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D2D1_HIGHLIGHTSANDSHADOWS_PROP : int {
D2D1_HIGHLIGHTSANDSHADOWS_PROP_HIGHLIGHTS = 0,
D2D1_HIGHLIGHTSANDSHADOWS_PROP_SHADOWS = 1,
D2D1_HIGHLIGHTSANDSHADOWS_PROP_CLARITY = 2,
D2D1_HIGHLIGHTSANDSHADOWS_PROP_INPUT_GAMMA = 3,
D2D1_HIGHLIGHTSANDSHADOWS_PROP_MASK_BLUR_RADIUS = 4
} D2D1_HIGHLIGHTSANDSHADOWS_PROP;public enum D2D1_HIGHLIGHTSANDSHADOWS_PROP : int
{
D2D1_HIGHLIGHTSANDSHADOWS_PROP_HIGHLIGHTS = 0,
D2D1_HIGHLIGHTSANDSHADOWS_PROP_SHADOWS = 1,
D2D1_HIGHLIGHTSANDSHADOWS_PROP_CLARITY = 2,
D2D1_HIGHLIGHTSANDSHADOWS_PROP_INPUT_GAMMA = 3,
D2D1_HIGHLIGHTSANDSHADOWS_PROP_MASK_BLUR_RADIUS = 4,
}Public Enum D2D1_HIGHLIGHTSANDSHADOWS_PROP As Integer
D2D1_HIGHLIGHTSANDSHADOWS_PROP_HIGHLIGHTS = 0
D2D1_HIGHLIGHTSANDSHADOWS_PROP_SHADOWS = 1
D2D1_HIGHLIGHTSANDSHADOWS_PROP_CLARITY = 2
D2D1_HIGHLIGHTSANDSHADOWS_PROP_INPUT_GAMMA = 3
D2D1_HIGHLIGHTSANDSHADOWS_PROP_MASK_BLUR_RADIUS = 4
End Enumimport enum
class D2D1_HIGHLIGHTSANDSHADOWS_PROP(enum.IntEnum):
D2D1_HIGHLIGHTSANDSHADOWS_PROP_HIGHLIGHTS = 0
D2D1_HIGHLIGHTSANDSHADOWS_PROP_SHADOWS = 1
D2D1_HIGHLIGHTSANDSHADOWS_PROP_CLARITY = 2
D2D1_HIGHLIGHTSANDSHADOWS_PROP_INPUT_GAMMA = 3
D2D1_HIGHLIGHTSANDSHADOWS_PROP_MASK_BLUR_RADIUS = 4// D2D1_HIGHLIGHTSANDSHADOWS_PROP
pub const D2D1_HIGHLIGHTSANDSHADOWS_PROP_HIGHLIGHTS: i32 = 0;
pub const D2D1_HIGHLIGHTSANDSHADOWS_PROP_SHADOWS: i32 = 1;
pub const D2D1_HIGHLIGHTSANDSHADOWS_PROP_CLARITY: i32 = 2;
pub const D2D1_HIGHLIGHTSANDSHADOWS_PROP_INPUT_GAMMA: i32 = 3;
pub const D2D1_HIGHLIGHTSANDSHADOWS_PROP_MASK_BLUR_RADIUS: i32 = 4;// D2D1_HIGHLIGHTSANDSHADOWS_PROP
const (
D2D1_HIGHLIGHTSANDSHADOWS_PROP_HIGHLIGHTS int32 = 0
D2D1_HIGHLIGHTSANDSHADOWS_PROP_SHADOWS int32 = 1
D2D1_HIGHLIGHTSANDSHADOWS_PROP_CLARITY int32 = 2
D2D1_HIGHLIGHTSANDSHADOWS_PROP_INPUT_GAMMA int32 = 3
D2D1_HIGHLIGHTSANDSHADOWS_PROP_MASK_BLUR_RADIUS int32 = 4
)const
D2D1_HIGHLIGHTSANDSHADOWS_PROP_HIGHLIGHTS = 0;
D2D1_HIGHLIGHTSANDSHADOWS_PROP_SHADOWS = 1;
D2D1_HIGHLIGHTSANDSHADOWS_PROP_CLARITY = 2;
D2D1_HIGHLIGHTSANDSHADOWS_PROP_INPUT_GAMMA = 3;
D2D1_HIGHLIGHTSANDSHADOWS_PROP_MASK_BLUR_RADIUS = 4;// D2D1_HIGHLIGHTSANDSHADOWS_PROP
pub const D2D1_HIGHLIGHTSANDSHADOWS_PROP_HIGHLIGHTS: i32 = 0;
pub const D2D1_HIGHLIGHTSANDSHADOWS_PROP_SHADOWS: i32 = 1;
pub const D2D1_HIGHLIGHTSANDSHADOWS_PROP_CLARITY: i32 = 2;
pub const D2D1_HIGHLIGHTSANDSHADOWS_PROP_INPUT_GAMMA: i32 = 3;
pub const D2D1_HIGHLIGHTSANDSHADOWS_PROP_MASK_BLUR_RADIUS: i32 = 4;const
D2D1_HIGHLIGHTSANDSHADOWS_PROP_HIGHLIGHTS* = 0
D2D1_HIGHLIGHTSANDSHADOWS_PROP_SHADOWS* = 1
D2D1_HIGHLIGHTSANDSHADOWS_PROP_CLARITY* = 2
D2D1_HIGHLIGHTSANDSHADOWS_PROP_INPUT_GAMMA* = 3
D2D1_HIGHLIGHTSANDSHADOWS_PROP_MASK_BLUR_RADIUS* = 4enum D2D1_HIGHLIGHTSANDSHADOWS_PROP : int {
D2D1_HIGHLIGHTSANDSHADOWS_PROP_HIGHLIGHTS = 0,
D2D1_HIGHLIGHTSANDSHADOWS_PROP_SHADOWS = 1,
D2D1_HIGHLIGHTSANDSHADOWS_PROP_CLARITY = 2,
D2D1_HIGHLIGHTSANDSHADOWS_PROP_INPUT_GAMMA = 3,
D2D1_HIGHLIGHTSANDSHADOWS_PROP_MASK_BLUR_RADIUS = 4,
}#define global D2D1_HIGHLIGHTSANDSHADOWS_PROP_HIGHLIGHTS 0x0
#define global D2D1_HIGHLIGHTSANDSHADOWS_PROP_SHADOWS 0x1
#define global D2D1_HIGHLIGHTSANDSHADOWS_PROP_CLARITY 0x2
#define global D2D1_HIGHLIGHTSANDSHADOWS_PROP_INPUT_GAMMA 0x3
#define global D2D1_HIGHLIGHTSANDSHADOWS_PROP_MASK_BLUR_RADIUS 0x4