Win32 API 日本語リファレンス
ホームGraphics.Direct2D › D2D1_LAYER_OPTIONS1

D2D1_LAYER_OPTIONS1

列挙型フラグ
基底型i4

メンバー 3

名前10進16進
D2D1_LAYER_OPTIONS1_NONE00x0
D2D1_LAYER_OPTIONS1_INITIALIZE_FROM_BACKGROUND10x1
D2D1_LAYER_OPTIONS1_IGNORE_ALPHA20x2

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D2D1_LAYER_OPTIONS1 : int {
    D2D1_LAYER_OPTIONS1_NONE = 0,
    D2D1_LAYER_OPTIONS1_INITIALIZE_FROM_BACKGROUND = 1,
    D2D1_LAYER_OPTIONS1_IGNORE_ALPHA = 2
} D2D1_LAYER_OPTIONS1;
[Flags]
public enum D2D1_LAYER_OPTIONS1 : int
{
    D2D1_LAYER_OPTIONS1_NONE = 0,
    D2D1_LAYER_OPTIONS1_INITIALIZE_FROM_BACKGROUND = 1,
    D2D1_LAYER_OPTIONS1_IGNORE_ALPHA = 2,
}
<Flags>
Public Enum D2D1_LAYER_OPTIONS1 As Integer
    D2D1_LAYER_OPTIONS1_NONE = 0
    D2D1_LAYER_OPTIONS1_INITIALIZE_FROM_BACKGROUND = 1
    D2D1_LAYER_OPTIONS1_IGNORE_ALPHA = 2
End Enum
import enum

class D2D1_LAYER_OPTIONS1(enum.IntFlag):
    D2D1_LAYER_OPTIONS1_NONE = 0
    D2D1_LAYER_OPTIONS1_INITIALIZE_FROM_BACKGROUND = 1
    D2D1_LAYER_OPTIONS1_IGNORE_ALPHA = 2
// D2D1_LAYER_OPTIONS1 (flags)
pub const D2D1_LAYER_OPTIONS1_NONE: i32 = 0;
pub const D2D1_LAYER_OPTIONS1_INITIALIZE_FROM_BACKGROUND: i32 = 1;
pub const D2D1_LAYER_OPTIONS1_IGNORE_ALPHA: i32 = 2;
// D2D1_LAYER_OPTIONS1
const (
	D2D1_LAYER_OPTIONS1_NONE int32 = 0
	D2D1_LAYER_OPTIONS1_INITIALIZE_FROM_BACKGROUND int32 = 1
	D2D1_LAYER_OPTIONS1_IGNORE_ALPHA int32 = 2
)
const
  D2D1_LAYER_OPTIONS1_NONE = 0;
  D2D1_LAYER_OPTIONS1_INITIALIZE_FROM_BACKGROUND = 1;
  D2D1_LAYER_OPTIONS1_IGNORE_ALPHA = 2;
// D2D1_LAYER_OPTIONS1
pub const D2D1_LAYER_OPTIONS1_NONE: i32 = 0;
pub const D2D1_LAYER_OPTIONS1_INITIALIZE_FROM_BACKGROUND: i32 = 1;
pub const D2D1_LAYER_OPTIONS1_IGNORE_ALPHA: i32 = 2;
const
  D2D1_LAYER_OPTIONS1_NONE* = 0
  D2D1_LAYER_OPTIONS1_INITIALIZE_FROM_BACKGROUND* = 1
  D2D1_LAYER_OPTIONS1_IGNORE_ALPHA* = 2
enum D2D1_LAYER_OPTIONS1 : int {
    D2D1_LAYER_OPTIONS1_NONE = 0,
    D2D1_LAYER_OPTIONS1_INITIALIZE_FROM_BACKGROUND = 1,
    D2D1_LAYER_OPTIONS1_IGNORE_ALPHA = 2,
}
#define global D2D1_LAYER_OPTIONS1_NONE                       0x0
#define global D2D1_LAYER_OPTIONS1_INITIALIZE_FROM_BACKGROUND 0x1
#define global D2D1_LAYER_OPTIONS1_IGNORE_ALPHA               0x2
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。