Win32 API 日本語リファレンス
ホームGraphics.Direct2D › D2D1_SHADOW_OPTIMIZATION

D2D1_SHADOW_OPTIMIZATION

列挙型
基底型i4

メンバー 3

名前10進16進
D2D1_SHADOW_OPTIMIZATION_SPEED00x0
D2D1_SHADOW_OPTIMIZATION_BALANCED10x1
D2D1_SHADOW_OPTIMIZATION_QUALITY20x2

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D2D1_SHADOW_OPTIMIZATION : int {
    D2D1_SHADOW_OPTIMIZATION_SPEED = 0,
    D2D1_SHADOW_OPTIMIZATION_BALANCED = 1,
    D2D1_SHADOW_OPTIMIZATION_QUALITY = 2
} D2D1_SHADOW_OPTIMIZATION;
public enum D2D1_SHADOW_OPTIMIZATION : int
{
    D2D1_SHADOW_OPTIMIZATION_SPEED = 0,
    D2D1_SHADOW_OPTIMIZATION_BALANCED = 1,
    D2D1_SHADOW_OPTIMIZATION_QUALITY = 2,
}
Public Enum D2D1_SHADOW_OPTIMIZATION As Integer
    D2D1_SHADOW_OPTIMIZATION_SPEED = 0
    D2D1_SHADOW_OPTIMIZATION_BALANCED = 1
    D2D1_SHADOW_OPTIMIZATION_QUALITY = 2
End Enum
import enum

class D2D1_SHADOW_OPTIMIZATION(enum.IntEnum):
    D2D1_SHADOW_OPTIMIZATION_SPEED = 0
    D2D1_SHADOW_OPTIMIZATION_BALANCED = 1
    D2D1_SHADOW_OPTIMIZATION_QUALITY = 2
// D2D1_SHADOW_OPTIMIZATION
pub const D2D1_SHADOW_OPTIMIZATION_SPEED: i32 = 0;
pub const D2D1_SHADOW_OPTIMIZATION_BALANCED: i32 = 1;
pub const D2D1_SHADOW_OPTIMIZATION_QUALITY: i32 = 2;
// D2D1_SHADOW_OPTIMIZATION
const (
	D2D1_SHADOW_OPTIMIZATION_SPEED int32 = 0
	D2D1_SHADOW_OPTIMIZATION_BALANCED int32 = 1
	D2D1_SHADOW_OPTIMIZATION_QUALITY int32 = 2
)
const
  D2D1_SHADOW_OPTIMIZATION_SPEED = 0;
  D2D1_SHADOW_OPTIMIZATION_BALANCED = 1;
  D2D1_SHADOW_OPTIMIZATION_QUALITY = 2;
// D2D1_SHADOW_OPTIMIZATION
pub const D2D1_SHADOW_OPTIMIZATION_SPEED: i32 = 0;
pub const D2D1_SHADOW_OPTIMIZATION_BALANCED: i32 = 1;
pub const D2D1_SHADOW_OPTIMIZATION_QUALITY: i32 = 2;
const
  D2D1_SHADOW_OPTIMIZATION_SPEED* = 0
  D2D1_SHADOW_OPTIMIZATION_BALANCED* = 1
  D2D1_SHADOW_OPTIMIZATION_QUALITY* = 2
enum D2D1_SHADOW_OPTIMIZATION : int {
    D2D1_SHADOW_OPTIMIZATION_SPEED = 0,
    D2D1_SHADOW_OPTIMIZATION_BALANCED = 1,
    D2D1_SHADOW_OPTIMIZATION_QUALITY = 2,
}
#define global D2D1_SHADOW_OPTIMIZATION_SPEED    0x0
#define global D2D1_SHADOW_OPTIMIZATION_BALANCED 0x1
#define global D2D1_SHADOW_OPTIMIZATION_QUALITY  0x2