ホーム › Graphics.Direct2D › D2D1_VERTEX_OPTIONS
D2D1_VERTEX_OPTIONS
列挙型フラグメンバー 4
| 名前 | 10進 | 16進 |
|---|---|---|
| D2D1_VERTEX_OPTIONS_NONE | 0 | 0x0 |
| D2D1_VERTEX_OPTIONS_DO_NOT_CLEAR | 1 | 0x1 |
| D2D1_VERTEX_OPTIONS_USE_DEPTH_BUFFER | 2 | 0x2 |
| D2D1_VERTEX_OPTIONS_ASSUME_NO_OVERLAP | 4 | 0x4 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D2D1_VERTEX_OPTIONS : int {
D2D1_VERTEX_OPTIONS_NONE = 0,
D2D1_VERTEX_OPTIONS_DO_NOT_CLEAR = 1,
D2D1_VERTEX_OPTIONS_USE_DEPTH_BUFFER = 2,
D2D1_VERTEX_OPTIONS_ASSUME_NO_OVERLAP = 4
} D2D1_VERTEX_OPTIONS;[Flags]
public enum D2D1_VERTEX_OPTIONS : int
{
D2D1_VERTEX_OPTIONS_NONE = 0,
D2D1_VERTEX_OPTIONS_DO_NOT_CLEAR = 1,
D2D1_VERTEX_OPTIONS_USE_DEPTH_BUFFER = 2,
D2D1_VERTEX_OPTIONS_ASSUME_NO_OVERLAP = 4,
}<Flags>
Public Enum D2D1_VERTEX_OPTIONS As Integer
D2D1_VERTEX_OPTIONS_NONE = 0
D2D1_VERTEX_OPTIONS_DO_NOT_CLEAR = 1
D2D1_VERTEX_OPTIONS_USE_DEPTH_BUFFER = 2
D2D1_VERTEX_OPTIONS_ASSUME_NO_OVERLAP = 4
End Enumimport enum
class D2D1_VERTEX_OPTIONS(enum.IntFlag):
D2D1_VERTEX_OPTIONS_NONE = 0
D2D1_VERTEX_OPTIONS_DO_NOT_CLEAR = 1
D2D1_VERTEX_OPTIONS_USE_DEPTH_BUFFER = 2
D2D1_VERTEX_OPTIONS_ASSUME_NO_OVERLAP = 4// D2D1_VERTEX_OPTIONS (flags)
pub const D2D1_VERTEX_OPTIONS_NONE: i32 = 0;
pub const D2D1_VERTEX_OPTIONS_DO_NOT_CLEAR: i32 = 1;
pub const D2D1_VERTEX_OPTIONS_USE_DEPTH_BUFFER: i32 = 2;
pub const D2D1_VERTEX_OPTIONS_ASSUME_NO_OVERLAP: i32 = 4;// D2D1_VERTEX_OPTIONS
const (
D2D1_VERTEX_OPTIONS_NONE int32 = 0
D2D1_VERTEX_OPTIONS_DO_NOT_CLEAR int32 = 1
D2D1_VERTEX_OPTIONS_USE_DEPTH_BUFFER int32 = 2
D2D1_VERTEX_OPTIONS_ASSUME_NO_OVERLAP int32 = 4
)const
D2D1_VERTEX_OPTIONS_NONE = 0;
D2D1_VERTEX_OPTIONS_DO_NOT_CLEAR = 1;
D2D1_VERTEX_OPTIONS_USE_DEPTH_BUFFER = 2;
D2D1_VERTEX_OPTIONS_ASSUME_NO_OVERLAP = 4;// D2D1_VERTEX_OPTIONS
pub const D2D1_VERTEX_OPTIONS_NONE: i32 = 0;
pub const D2D1_VERTEX_OPTIONS_DO_NOT_CLEAR: i32 = 1;
pub const D2D1_VERTEX_OPTIONS_USE_DEPTH_BUFFER: i32 = 2;
pub const D2D1_VERTEX_OPTIONS_ASSUME_NO_OVERLAP: i32 = 4;const
D2D1_VERTEX_OPTIONS_NONE* = 0
D2D1_VERTEX_OPTIONS_DO_NOT_CLEAR* = 1
D2D1_VERTEX_OPTIONS_USE_DEPTH_BUFFER* = 2
D2D1_VERTEX_OPTIONS_ASSUME_NO_OVERLAP* = 4enum D2D1_VERTEX_OPTIONS : int {
D2D1_VERTEX_OPTIONS_NONE = 0,
D2D1_VERTEX_OPTIONS_DO_NOT_CLEAR = 1,
D2D1_VERTEX_OPTIONS_USE_DEPTH_BUFFER = 2,
D2D1_VERTEX_OPTIONS_ASSUME_NO_OVERLAP = 4,
}#define global D2D1_VERTEX_OPTIONS_NONE 0x0
#define global D2D1_VERTEX_OPTIONS_DO_NOT_CLEAR 0x1
#define global D2D1_VERTEX_OPTIONS_USE_DEPTH_BUFFER 0x2
#define global D2D1_VERTEX_OPTIONS_ASSUME_NO_OVERLAP 0x4
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。