Win32 API 日本語リファレンス
ホームGraphics.Direct2D › D2D1_VERTEX_OPTIONS

D2D1_VERTEX_OPTIONS

列挙型フラグ
基底型i4

メンバー 4

名前10進16進
D2D1_VERTEX_OPTIONS_NONE00x0
D2D1_VERTEX_OPTIONS_DO_NOT_CLEAR10x1
D2D1_VERTEX_OPTIONS_USE_DEPTH_BUFFER20x2
D2D1_VERTEX_OPTIONS_ASSUME_NO_OVERLAP40x4

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D2D1_VERTEX_OPTIONS : int {
    D2D1_VERTEX_OPTIONS_NONE = 0,
    D2D1_VERTEX_OPTIONS_DO_NOT_CLEAR = 1,
    D2D1_VERTEX_OPTIONS_USE_DEPTH_BUFFER = 2,
    D2D1_VERTEX_OPTIONS_ASSUME_NO_OVERLAP = 4
} D2D1_VERTEX_OPTIONS;
[Flags]
public enum D2D1_VERTEX_OPTIONS : int
{
    D2D1_VERTEX_OPTIONS_NONE = 0,
    D2D1_VERTEX_OPTIONS_DO_NOT_CLEAR = 1,
    D2D1_VERTEX_OPTIONS_USE_DEPTH_BUFFER = 2,
    D2D1_VERTEX_OPTIONS_ASSUME_NO_OVERLAP = 4,
}
<Flags>
Public Enum D2D1_VERTEX_OPTIONS As Integer
    D2D1_VERTEX_OPTIONS_NONE = 0
    D2D1_VERTEX_OPTIONS_DO_NOT_CLEAR = 1
    D2D1_VERTEX_OPTIONS_USE_DEPTH_BUFFER = 2
    D2D1_VERTEX_OPTIONS_ASSUME_NO_OVERLAP = 4
End Enum
import enum

class D2D1_VERTEX_OPTIONS(enum.IntFlag):
    D2D1_VERTEX_OPTIONS_NONE = 0
    D2D1_VERTEX_OPTIONS_DO_NOT_CLEAR = 1
    D2D1_VERTEX_OPTIONS_USE_DEPTH_BUFFER = 2
    D2D1_VERTEX_OPTIONS_ASSUME_NO_OVERLAP = 4
// D2D1_VERTEX_OPTIONS (flags)
pub const D2D1_VERTEX_OPTIONS_NONE: i32 = 0;
pub const D2D1_VERTEX_OPTIONS_DO_NOT_CLEAR: i32 = 1;
pub const D2D1_VERTEX_OPTIONS_USE_DEPTH_BUFFER: i32 = 2;
pub const D2D1_VERTEX_OPTIONS_ASSUME_NO_OVERLAP: i32 = 4;
// D2D1_VERTEX_OPTIONS
const (
	D2D1_VERTEX_OPTIONS_NONE int32 = 0
	D2D1_VERTEX_OPTIONS_DO_NOT_CLEAR int32 = 1
	D2D1_VERTEX_OPTIONS_USE_DEPTH_BUFFER int32 = 2
	D2D1_VERTEX_OPTIONS_ASSUME_NO_OVERLAP int32 = 4
)
const
  D2D1_VERTEX_OPTIONS_NONE = 0;
  D2D1_VERTEX_OPTIONS_DO_NOT_CLEAR = 1;
  D2D1_VERTEX_OPTIONS_USE_DEPTH_BUFFER = 2;
  D2D1_VERTEX_OPTIONS_ASSUME_NO_OVERLAP = 4;
// D2D1_VERTEX_OPTIONS
pub const D2D1_VERTEX_OPTIONS_NONE: i32 = 0;
pub const D2D1_VERTEX_OPTIONS_DO_NOT_CLEAR: i32 = 1;
pub const D2D1_VERTEX_OPTIONS_USE_DEPTH_BUFFER: i32 = 2;
pub const D2D1_VERTEX_OPTIONS_ASSUME_NO_OVERLAP: i32 = 4;
const
  D2D1_VERTEX_OPTIONS_NONE* = 0
  D2D1_VERTEX_OPTIONS_DO_NOT_CLEAR* = 1
  D2D1_VERTEX_OPTIONS_USE_DEPTH_BUFFER* = 2
  D2D1_VERTEX_OPTIONS_ASSUME_NO_OVERLAP* = 4
enum D2D1_VERTEX_OPTIONS : int {
    D2D1_VERTEX_OPTIONS_NONE = 0,
    D2D1_VERTEX_OPTIONS_DO_NOT_CLEAR = 1,
    D2D1_VERTEX_OPTIONS_USE_DEPTH_BUFFER = 2,
    D2D1_VERTEX_OPTIONS_ASSUME_NO_OVERLAP = 4,
}
#define global D2D1_VERTEX_OPTIONS_NONE              0x0
#define global D2D1_VERTEX_OPTIONS_DO_NOT_CLEAR      0x1
#define global D2D1_VERTEX_OPTIONS_USE_DEPTH_BUFFER  0x2
#define global D2D1_VERTEX_OPTIONS_ASSUME_NO_OVERLAP 0x4
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。