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ホームGraphics.Direct2D › D2D1_VERTEX_USAGE

D2D1_VERTEX_USAGE

列挙型
基底型i4

メンバー 2

名前10進16進
D2D1_VERTEX_USAGE_STATIC00x0
D2D1_VERTEX_USAGE_DYNAMIC10x1

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D2D1_VERTEX_USAGE : int {
    D2D1_VERTEX_USAGE_STATIC = 0,
    D2D1_VERTEX_USAGE_DYNAMIC = 1
} D2D1_VERTEX_USAGE;
public enum D2D1_VERTEX_USAGE : int
{
    D2D1_VERTEX_USAGE_STATIC = 0,
    D2D1_VERTEX_USAGE_DYNAMIC = 1,
}
Public Enum D2D1_VERTEX_USAGE As Integer
    D2D1_VERTEX_USAGE_STATIC = 0
    D2D1_VERTEX_USAGE_DYNAMIC = 1
End Enum
import enum

class D2D1_VERTEX_USAGE(enum.IntEnum):
    D2D1_VERTEX_USAGE_STATIC = 0
    D2D1_VERTEX_USAGE_DYNAMIC = 1
// D2D1_VERTEX_USAGE
pub const D2D1_VERTEX_USAGE_STATIC: i32 = 0;
pub const D2D1_VERTEX_USAGE_DYNAMIC: i32 = 1;
// D2D1_VERTEX_USAGE
const (
	D2D1_VERTEX_USAGE_STATIC int32 = 0
	D2D1_VERTEX_USAGE_DYNAMIC int32 = 1
)
const
  D2D1_VERTEX_USAGE_STATIC = 0;
  D2D1_VERTEX_USAGE_DYNAMIC = 1;
// D2D1_VERTEX_USAGE
pub const D2D1_VERTEX_USAGE_STATIC: i32 = 0;
pub const D2D1_VERTEX_USAGE_DYNAMIC: i32 = 1;
const
  D2D1_VERTEX_USAGE_STATIC* = 0
  D2D1_VERTEX_USAGE_DYNAMIC* = 1
enum D2D1_VERTEX_USAGE : int {
    D2D1_VERTEX_USAGE_STATIC = 0,
    D2D1_VERTEX_USAGE_DYNAMIC = 1,
}
#define global D2D1_VERTEX_USAGE_STATIC  0x0
#define global D2D1_VERTEX_USAGE_DYNAMIC 0x1