Win32 API 日本語リファレンス
ホームGraphics.Direct3D.Fxc › D3D_BLOB_PART

D3D_BLOB_PART

列挙型
基底型i4

メンバー 17

名前10進16進
D3D_BLOB_INPUT_SIGNATURE_BLOB00x0
D3D_BLOB_OUTPUT_SIGNATURE_BLOB10x1
D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB20x2
D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB30x3
D3D_BLOB_ALL_SIGNATURE_BLOB40x4
D3D_BLOB_DEBUG_INFO50x5
D3D_BLOB_LEGACY_SHADER60x6
D3D_BLOB_XNA_PREPASS_SHADER70x7
D3D_BLOB_XNA_SHADER80x8
D3D_BLOB_PDB90x9
D3D_BLOB_PRIVATE_DATA100xA
D3D_BLOB_ROOT_SIGNATURE110xB
D3D_BLOB_DEBUG_NAME120xC
D3D_BLOB_TEST_ALTERNATE_SHADER327680x8000
D3D_BLOB_TEST_COMPILE_DETAILS327690x8001
D3D_BLOB_TEST_COMPILE_PERF327700x8002
D3D_BLOB_TEST_COMPILE_REPORT327710x8003

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D_BLOB_PART : int {
    D3D_BLOB_INPUT_SIGNATURE_BLOB = 0,
    D3D_BLOB_OUTPUT_SIGNATURE_BLOB = 1,
    D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB = 2,
    D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB = 3,
    D3D_BLOB_ALL_SIGNATURE_BLOB = 4,
    D3D_BLOB_DEBUG_INFO = 5,
    D3D_BLOB_LEGACY_SHADER = 6,
    D3D_BLOB_XNA_PREPASS_SHADER = 7,
    D3D_BLOB_XNA_SHADER = 8,
    D3D_BLOB_PDB = 9,
    D3D_BLOB_PRIVATE_DATA = 10,
    D3D_BLOB_ROOT_SIGNATURE = 11,
    D3D_BLOB_DEBUG_NAME = 12,
    D3D_BLOB_TEST_ALTERNATE_SHADER = 32768,
    D3D_BLOB_TEST_COMPILE_DETAILS = 32769,
    D3D_BLOB_TEST_COMPILE_PERF = 32770,
    D3D_BLOB_TEST_COMPILE_REPORT = 32771
} D3D_BLOB_PART;
public enum D3D_BLOB_PART : int
{
    D3D_BLOB_INPUT_SIGNATURE_BLOB = 0,
    D3D_BLOB_OUTPUT_SIGNATURE_BLOB = 1,
    D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB = 2,
    D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB = 3,
    D3D_BLOB_ALL_SIGNATURE_BLOB = 4,
    D3D_BLOB_DEBUG_INFO = 5,
    D3D_BLOB_LEGACY_SHADER = 6,
    D3D_BLOB_XNA_PREPASS_SHADER = 7,
    D3D_BLOB_XNA_SHADER = 8,
    D3D_BLOB_PDB = 9,
    D3D_BLOB_PRIVATE_DATA = 10,
    D3D_BLOB_ROOT_SIGNATURE = 11,
    D3D_BLOB_DEBUG_NAME = 12,
    D3D_BLOB_TEST_ALTERNATE_SHADER = 32768,
    D3D_BLOB_TEST_COMPILE_DETAILS = 32769,
    D3D_BLOB_TEST_COMPILE_PERF = 32770,
    D3D_BLOB_TEST_COMPILE_REPORT = 32771,
}
Public Enum D3D_BLOB_PART As Integer
    D3D_BLOB_INPUT_SIGNATURE_BLOB = 0
    D3D_BLOB_OUTPUT_SIGNATURE_BLOB = 1
    D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB = 2
    D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB = 3
    D3D_BLOB_ALL_SIGNATURE_BLOB = 4
    D3D_BLOB_DEBUG_INFO = 5
    D3D_BLOB_LEGACY_SHADER = 6
    D3D_BLOB_XNA_PREPASS_SHADER = 7
    D3D_BLOB_XNA_SHADER = 8
    D3D_BLOB_PDB = 9
    D3D_BLOB_PRIVATE_DATA = 10
    D3D_BLOB_ROOT_SIGNATURE = 11
    D3D_BLOB_DEBUG_NAME = 12
    D3D_BLOB_TEST_ALTERNATE_SHADER = 32768
    D3D_BLOB_TEST_COMPILE_DETAILS = 32769
    D3D_BLOB_TEST_COMPILE_PERF = 32770
    D3D_BLOB_TEST_COMPILE_REPORT = 32771
End Enum
import enum

class D3D_BLOB_PART(enum.IntEnum):
    D3D_BLOB_INPUT_SIGNATURE_BLOB = 0
    D3D_BLOB_OUTPUT_SIGNATURE_BLOB = 1
    D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB = 2
    D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB = 3
    D3D_BLOB_ALL_SIGNATURE_BLOB = 4
    D3D_BLOB_DEBUG_INFO = 5
    D3D_BLOB_LEGACY_SHADER = 6
    D3D_BLOB_XNA_PREPASS_SHADER = 7
    D3D_BLOB_XNA_SHADER = 8
    D3D_BLOB_PDB = 9
    D3D_BLOB_PRIVATE_DATA = 10
    D3D_BLOB_ROOT_SIGNATURE = 11
    D3D_BLOB_DEBUG_NAME = 12
    D3D_BLOB_TEST_ALTERNATE_SHADER = 32768
    D3D_BLOB_TEST_COMPILE_DETAILS = 32769
    D3D_BLOB_TEST_COMPILE_PERF = 32770
    D3D_BLOB_TEST_COMPILE_REPORT = 32771
// D3D_BLOB_PART
pub const D3D_BLOB_INPUT_SIGNATURE_BLOB: i32 = 0;
pub const D3D_BLOB_OUTPUT_SIGNATURE_BLOB: i32 = 1;
pub const D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB: i32 = 2;
pub const D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB: i32 = 3;
pub const D3D_BLOB_ALL_SIGNATURE_BLOB: i32 = 4;
pub const D3D_BLOB_DEBUG_INFO: i32 = 5;
pub const D3D_BLOB_LEGACY_SHADER: i32 = 6;
pub const D3D_BLOB_XNA_PREPASS_SHADER: i32 = 7;
pub const D3D_BLOB_XNA_SHADER: i32 = 8;
pub const D3D_BLOB_PDB: i32 = 9;
pub const D3D_BLOB_PRIVATE_DATA: i32 = 10;
pub const D3D_BLOB_ROOT_SIGNATURE: i32 = 11;
pub const D3D_BLOB_DEBUG_NAME: i32 = 12;
pub const D3D_BLOB_TEST_ALTERNATE_SHADER: i32 = 32768;
pub const D3D_BLOB_TEST_COMPILE_DETAILS: i32 = 32769;
pub const D3D_BLOB_TEST_COMPILE_PERF: i32 = 32770;
pub const D3D_BLOB_TEST_COMPILE_REPORT: i32 = 32771;
// D3D_BLOB_PART
const (
	D3D_BLOB_INPUT_SIGNATURE_BLOB int32 = 0
	D3D_BLOB_OUTPUT_SIGNATURE_BLOB int32 = 1
	D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB int32 = 2
	D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB int32 = 3
	D3D_BLOB_ALL_SIGNATURE_BLOB int32 = 4
	D3D_BLOB_DEBUG_INFO int32 = 5
	D3D_BLOB_LEGACY_SHADER int32 = 6
	D3D_BLOB_XNA_PREPASS_SHADER int32 = 7
	D3D_BLOB_XNA_SHADER int32 = 8
	D3D_BLOB_PDB int32 = 9
	D3D_BLOB_PRIVATE_DATA int32 = 10
	D3D_BLOB_ROOT_SIGNATURE int32 = 11
	D3D_BLOB_DEBUG_NAME int32 = 12
	D3D_BLOB_TEST_ALTERNATE_SHADER int32 = 32768
	D3D_BLOB_TEST_COMPILE_DETAILS int32 = 32769
	D3D_BLOB_TEST_COMPILE_PERF int32 = 32770
	D3D_BLOB_TEST_COMPILE_REPORT int32 = 32771
)
const
  D3D_BLOB_INPUT_SIGNATURE_BLOB = 0;
  D3D_BLOB_OUTPUT_SIGNATURE_BLOB = 1;
  D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB = 2;
  D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB = 3;
  D3D_BLOB_ALL_SIGNATURE_BLOB = 4;
  D3D_BLOB_DEBUG_INFO = 5;
  D3D_BLOB_LEGACY_SHADER = 6;
  D3D_BLOB_XNA_PREPASS_SHADER = 7;
  D3D_BLOB_XNA_SHADER = 8;
  D3D_BLOB_PDB = 9;
  D3D_BLOB_PRIVATE_DATA = 10;
  D3D_BLOB_ROOT_SIGNATURE = 11;
  D3D_BLOB_DEBUG_NAME = 12;
  D3D_BLOB_TEST_ALTERNATE_SHADER = 32768;
  D3D_BLOB_TEST_COMPILE_DETAILS = 32769;
  D3D_BLOB_TEST_COMPILE_PERF = 32770;
  D3D_BLOB_TEST_COMPILE_REPORT = 32771;
// D3D_BLOB_PART
pub const D3D_BLOB_INPUT_SIGNATURE_BLOB: i32 = 0;
pub const D3D_BLOB_OUTPUT_SIGNATURE_BLOB: i32 = 1;
pub const D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB: i32 = 2;
pub const D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB: i32 = 3;
pub const D3D_BLOB_ALL_SIGNATURE_BLOB: i32 = 4;
pub const D3D_BLOB_DEBUG_INFO: i32 = 5;
pub const D3D_BLOB_LEGACY_SHADER: i32 = 6;
pub const D3D_BLOB_XNA_PREPASS_SHADER: i32 = 7;
pub const D3D_BLOB_XNA_SHADER: i32 = 8;
pub const D3D_BLOB_PDB: i32 = 9;
pub const D3D_BLOB_PRIVATE_DATA: i32 = 10;
pub const D3D_BLOB_ROOT_SIGNATURE: i32 = 11;
pub const D3D_BLOB_DEBUG_NAME: i32 = 12;
pub const D3D_BLOB_TEST_ALTERNATE_SHADER: i32 = 32768;
pub const D3D_BLOB_TEST_COMPILE_DETAILS: i32 = 32769;
pub const D3D_BLOB_TEST_COMPILE_PERF: i32 = 32770;
pub const D3D_BLOB_TEST_COMPILE_REPORT: i32 = 32771;
const
  D3D_BLOB_INPUT_SIGNATURE_BLOB* = 0
  D3D_BLOB_OUTPUT_SIGNATURE_BLOB* = 1
  D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB* = 2
  D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB* = 3
  D3D_BLOB_ALL_SIGNATURE_BLOB* = 4
  D3D_BLOB_DEBUG_INFO* = 5
  D3D_BLOB_LEGACY_SHADER* = 6
  D3D_BLOB_XNA_PREPASS_SHADER* = 7
  D3D_BLOB_XNA_SHADER* = 8
  D3D_BLOB_PDB* = 9
  D3D_BLOB_PRIVATE_DATA* = 10
  D3D_BLOB_ROOT_SIGNATURE* = 11
  D3D_BLOB_DEBUG_NAME* = 12
  D3D_BLOB_TEST_ALTERNATE_SHADER* = 32768
  D3D_BLOB_TEST_COMPILE_DETAILS* = 32769
  D3D_BLOB_TEST_COMPILE_PERF* = 32770
  D3D_BLOB_TEST_COMPILE_REPORT* = 32771
enum D3D_BLOB_PART : int {
    D3D_BLOB_INPUT_SIGNATURE_BLOB = 0,
    D3D_BLOB_OUTPUT_SIGNATURE_BLOB = 1,
    D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB = 2,
    D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB = 3,
    D3D_BLOB_ALL_SIGNATURE_BLOB = 4,
    D3D_BLOB_DEBUG_INFO = 5,
    D3D_BLOB_LEGACY_SHADER = 6,
    D3D_BLOB_XNA_PREPASS_SHADER = 7,
    D3D_BLOB_XNA_SHADER = 8,
    D3D_BLOB_PDB = 9,
    D3D_BLOB_PRIVATE_DATA = 10,
    D3D_BLOB_ROOT_SIGNATURE = 11,
    D3D_BLOB_DEBUG_NAME = 12,
    D3D_BLOB_TEST_ALTERNATE_SHADER = 32768,
    D3D_BLOB_TEST_COMPILE_DETAILS = 32769,
    D3D_BLOB_TEST_COMPILE_PERF = 32770,
    D3D_BLOB_TEST_COMPILE_REPORT = 32771,
}
#define global D3D_BLOB_INPUT_SIGNATURE_BLOB            0x0
#define global D3D_BLOB_OUTPUT_SIGNATURE_BLOB           0x1
#define global D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB 0x2
#define global D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB   0x3
#define global D3D_BLOB_ALL_SIGNATURE_BLOB              0x4
#define global D3D_BLOB_DEBUG_INFO                      0x5
#define global D3D_BLOB_LEGACY_SHADER                   0x6
#define global D3D_BLOB_XNA_PREPASS_SHADER              0x7
#define global D3D_BLOB_XNA_SHADER                      0x8
#define global D3D_BLOB_PDB                             0x9
#define global D3D_BLOB_PRIVATE_DATA                    0xA
#define global D3D_BLOB_ROOT_SIGNATURE                  0xB
#define global D3D_BLOB_DEBUG_NAME                      0xC
#define global D3D_BLOB_TEST_ALTERNATE_SHADER           0x8000
#define global D3D_BLOB_TEST_COMPILE_DETAILS            0x8001
#define global D3D_BLOB_TEST_COMPILE_PERF               0x8002
#define global D3D_BLOB_TEST_COMPILE_REPORT             0x8003