Win32 API 日本語リファレンス
ホームGraphics.Direct3D › D3D_FORMAT_TYPE_LEVEL

D3D_FORMAT_TYPE_LEVEL

列挙型
基底型i4

メンバー 3

名前10進16進
D3DFTL_NO_TYPE00x0
D3DFTL_PARTIAL_TYPE-20xFFFFFFFE
D3DFTL_FULL_TYPE-10xFFFFFFFF

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D_FORMAT_TYPE_LEVEL : int {
    D3DFTL_NO_TYPE = 0,
    D3DFTL_PARTIAL_TYPE = -2,
    D3DFTL_FULL_TYPE = -1
} D3D_FORMAT_TYPE_LEVEL;
public enum D3D_FORMAT_TYPE_LEVEL : int
{
    D3DFTL_NO_TYPE = 0,
    D3DFTL_PARTIAL_TYPE = -2,
    D3DFTL_FULL_TYPE = -1,
}
Public Enum D3D_FORMAT_TYPE_LEVEL As Integer
    D3DFTL_NO_TYPE = 0
    D3DFTL_PARTIAL_TYPE = -2
    D3DFTL_FULL_TYPE = -1
End Enum
import enum

class D3D_FORMAT_TYPE_LEVEL(enum.IntEnum):
    D3DFTL_NO_TYPE = 0
    D3DFTL_PARTIAL_TYPE = -2
    D3DFTL_FULL_TYPE = -1
// D3D_FORMAT_TYPE_LEVEL
pub const D3DFTL_NO_TYPE: i32 = 0;
pub const D3DFTL_PARTIAL_TYPE: i32 = -2;
pub const D3DFTL_FULL_TYPE: i32 = -1;
// D3D_FORMAT_TYPE_LEVEL
const (
	D3DFTL_NO_TYPE int32 = 0
	D3DFTL_PARTIAL_TYPE int32 = -2
	D3DFTL_FULL_TYPE int32 = -1
)
const
  D3DFTL_NO_TYPE = 0;
  D3DFTL_PARTIAL_TYPE = -2;
  D3DFTL_FULL_TYPE = -1;
// D3D_FORMAT_TYPE_LEVEL
pub const D3DFTL_NO_TYPE: i32 = 0;
pub const D3DFTL_PARTIAL_TYPE: i32 = -2;
pub const D3DFTL_FULL_TYPE: i32 = -1;
const
  D3DFTL_NO_TYPE* = 0
  D3DFTL_PARTIAL_TYPE* = -2
  D3DFTL_FULL_TYPE* = -1
enum D3D_FORMAT_TYPE_LEVEL : int {
    D3DFTL_NO_TYPE = 0,
    D3DFTL_PARTIAL_TYPE = -2,
    D3DFTL_FULL_TYPE = -1,
}
#define global D3DFTL_NO_TYPE      0x0
#define global D3DFTL_PARTIAL_TYPE 0xFFFFFFFE
#define global D3DFTL_FULL_TYPE    0xFFFFFFFF