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D3D_INCLUDE_TYPE

列挙型
基底型i4

メンバー 4

名前10進16進
D3D_INCLUDE_LOCAL00x0
D3D_INCLUDE_SYSTEM10x1
D3D10_INCLUDE_LOCAL00x0
D3D10_INCLUDE_SYSTEM10x1

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D_INCLUDE_TYPE : int {
    D3D_INCLUDE_LOCAL = 0,
    D3D_INCLUDE_SYSTEM = 1,
    D3D10_INCLUDE_LOCAL = 0,
    D3D10_INCLUDE_SYSTEM = 1
} D3D_INCLUDE_TYPE;
public enum D3D_INCLUDE_TYPE : int
{
    D3D_INCLUDE_LOCAL = 0,
    D3D_INCLUDE_SYSTEM = 1,
    D3D10_INCLUDE_LOCAL = 0,
    D3D10_INCLUDE_SYSTEM = 1,
}
Public Enum D3D_INCLUDE_TYPE As Integer
    D3D_INCLUDE_LOCAL = 0
    D3D_INCLUDE_SYSTEM = 1
    D3D10_INCLUDE_LOCAL = 0
    D3D10_INCLUDE_SYSTEM = 1
End Enum
import enum

class D3D_INCLUDE_TYPE(enum.IntEnum):
    D3D_INCLUDE_LOCAL = 0
    D3D_INCLUDE_SYSTEM = 1
    D3D10_INCLUDE_LOCAL = 0
    D3D10_INCLUDE_SYSTEM = 1
// D3D_INCLUDE_TYPE
pub const D3D_INCLUDE_LOCAL: i32 = 0;
pub const D3D_INCLUDE_SYSTEM: i32 = 1;
pub const D3D10_INCLUDE_LOCAL: i32 = 0;
pub const D3D10_INCLUDE_SYSTEM: i32 = 1;
// D3D_INCLUDE_TYPE
const (
	D3D_INCLUDE_LOCAL int32 = 0
	D3D_INCLUDE_SYSTEM int32 = 1
	D3D10_INCLUDE_LOCAL int32 = 0
	D3D10_INCLUDE_SYSTEM int32 = 1
)
const
  D3D_INCLUDE_LOCAL = 0;
  D3D_INCLUDE_SYSTEM = 1;
  D3D10_INCLUDE_LOCAL = 0;
  D3D10_INCLUDE_SYSTEM = 1;
// D3D_INCLUDE_TYPE
pub const D3D_INCLUDE_LOCAL: i32 = 0;
pub const D3D_INCLUDE_SYSTEM: i32 = 1;
pub const D3D10_INCLUDE_LOCAL: i32 = 0;
pub const D3D10_INCLUDE_SYSTEM: i32 = 1;
const
  D3D_INCLUDE_LOCAL* = 0
  D3D_INCLUDE_SYSTEM* = 1
  D3D10_INCLUDE_LOCAL* = 0
  D3D10_INCLUDE_SYSTEM* = 1
enum D3D_INCLUDE_TYPE : int {
    D3D_INCLUDE_LOCAL = 0,
    D3D_INCLUDE_SYSTEM = 1,
    D3D10_INCLUDE_LOCAL = 0,
    D3D10_INCLUDE_SYSTEM = 1,
}
#define global D3D_INCLUDE_LOCAL    0x0
#define global D3D_INCLUDE_SYSTEM   0x1
#define global D3D10_INCLUDE_LOCAL  0x0
#define global D3D10_INCLUDE_SYSTEM 0x1