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D3D_INTERPOLATION_MODE

列挙型
基底型i4

メンバー 8

名前10進16進
D3D_INTERPOLATION_UNDEFINED00x0
D3D_INTERPOLATION_CONSTANT10x1
D3D_INTERPOLATION_LINEAR20x2
D3D_INTERPOLATION_LINEAR_CENTROID30x3
D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE40x4
D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID50x5
D3D_INTERPOLATION_LINEAR_SAMPLE60x6
D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE70x7

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D_INTERPOLATION_MODE : int {
    D3D_INTERPOLATION_UNDEFINED = 0,
    D3D_INTERPOLATION_CONSTANT = 1,
    D3D_INTERPOLATION_LINEAR = 2,
    D3D_INTERPOLATION_LINEAR_CENTROID = 3,
    D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE = 4,
    D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID = 5,
    D3D_INTERPOLATION_LINEAR_SAMPLE = 6,
    D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE = 7
} D3D_INTERPOLATION_MODE;
public enum D3D_INTERPOLATION_MODE : int
{
    D3D_INTERPOLATION_UNDEFINED = 0,
    D3D_INTERPOLATION_CONSTANT = 1,
    D3D_INTERPOLATION_LINEAR = 2,
    D3D_INTERPOLATION_LINEAR_CENTROID = 3,
    D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE = 4,
    D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID = 5,
    D3D_INTERPOLATION_LINEAR_SAMPLE = 6,
    D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE = 7,
}
Public Enum D3D_INTERPOLATION_MODE As Integer
    D3D_INTERPOLATION_UNDEFINED = 0
    D3D_INTERPOLATION_CONSTANT = 1
    D3D_INTERPOLATION_LINEAR = 2
    D3D_INTERPOLATION_LINEAR_CENTROID = 3
    D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE = 4
    D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID = 5
    D3D_INTERPOLATION_LINEAR_SAMPLE = 6
    D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE = 7
End Enum
import enum

class D3D_INTERPOLATION_MODE(enum.IntEnum):
    D3D_INTERPOLATION_UNDEFINED = 0
    D3D_INTERPOLATION_CONSTANT = 1
    D3D_INTERPOLATION_LINEAR = 2
    D3D_INTERPOLATION_LINEAR_CENTROID = 3
    D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE = 4
    D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID = 5
    D3D_INTERPOLATION_LINEAR_SAMPLE = 6
    D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE = 7
// D3D_INTERPOLATION_MODE
pub const D3D_INTERPOLATION_UNDEFINED: i32 = 0;
pub const D3D_INTERPOLATION_CONSTANT: i32 = 1;
pub const D3D_INTERPOLATION_LINEAR: i32 = 2;
pub const D3D_INTERPOLATION_LINEAR_CENTROID: i32 = 3;
pub const D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE: i32 = 4;
pub const D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID: i32 = 5;
pub const D3D_INTERPOLATION_LINEAR_SAMPLE: i32 = 6;
pub const D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE: i32 = 7;
// D3D_INTERPOLATION_MODE
const (
	D3D_INTERPOLATION_UNDEFINED int32 = 0
	D3D_INTERPOLATION_CONSTANT int32 = 1
	D3D_INTERPOLATION_LINEAR int32 = 2
	D3D_INTERPOLATION_LINEAR_CENTROID int32 = 3
	D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE int32 = 4
	D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID int32 = 5
	D3D_INTERPOLATION_LINEAR_SAMPLE int32 = 6
	D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE int32 = 7
)
const
  D3D_INTERPOLATION_UNDEFINED = 0;
  D3D_INTERPOLATION_CONSTANT = 1;
  D3D_INTERPOLATION_LINEAR = 2;
  D3D_INTERPOLATION_LINEAR_CENTROID = 3;
  D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE = 4;
  D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID = 5;
  D3D_INTERPOLATION_LINEAR_SAMPLE = 6;
  D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE = 7;
// D3D_INTERPOLATION_MODE
pub const D3D_INTERPOLATION_UNDEFINED: i32 = 0;
pub const D3D_INTERPOLATION_CONSTANT: i32 = 1;
pub const D3D_INTERPOLATION_LINEAR: i32 = 2;
pub const D3D_INTERPOLATION_LINEAR_CENTROID: i32 = 3;
pub const D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE: i32 = 4;
pub const D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID: i32 = 5;
pub const D3D_INTERPOLATION_LINEAR_SAMPLE: i32 = 6;
pub const D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE: i32 = 7;
const
  D3D_INTERPOLATION_UNDEFINED* = 0
  D3D_INTERPOLATION_CONSTANT* = 1
  D3D_INTERPOLATION_LINEAR* = 2
  D3D_INTERPOLATION_LINEAR_CENTROID* = 3
  D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE* = 4
  D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID* = 5
  D3D_INTERPOLATION_LINEAR_SAMPLE* = 6
  D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE* = 7
enum D3D_INTERPOLATION_MODE : int {
    D3D_INTERPOLATION_UNDEFINED = 0,
    D3D_INTERPOLATION_CONSTANT = 1,
    D3D_INTERPOLATION_LINEAR = 2,
    D3D_INTERPOLATION_LINEAR_CENTROID = 3,
    D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE = 4,
    D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID = 5,
    D3D_INTERPOLATION_LINEAR_SAMPLE = 6,
    D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE = 7,
}
#define global D3D_INTERPOLATION_UNDEFINED                     0x0
#define global D3D_INTERPOLATION_CONSTANT                      0x1
#define global D3D_INTERPOLATION_LINEAR                        0x2
#define global D3D_INTERPOLATION_LINEAR_CENTROID               0x3
#define global D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE          0x4
#define global D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID 0x5
#define global D3D_INTERPOLATION_LINEAR_SAMPLE                 0x6
#define global D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE   0x7