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D3D_INTERPOLATION_MODE
列挙型メンバー 8
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D_INTERPOLATION_UNDEFINED | 0 | 0x0 |
| D3D_INTERPOLATION_CONSTANT | 1 | 0x1 |
| D3D_INTERPOLATION_LINEAR | 2 | 0x2 |
| D3D_INTERPOLATION_LINEAR_CENTROID | 3 | 0x3 |
| D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE | 4 | 0x4 |
| D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID | 5 | 0x5 |
| D3D_INTERPOLATION_LINEAR_SAMPLE | 6 | 0x6 |
| D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE | 7 | 0x7 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D_INTERPOLATION_MODE : int {
D3D_INTERPOLATION_UNDEFINED = 0,
D3D_INTERPOLATION_CONSTANT = 1,
D3D_INTERPOLATION_LINEAR = 2,
D3D_INTERPOLATION_LINEAR_CENTROID = 3,
D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE = 4,
D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID = 5,
D3D_INTERPOLATION_LINEAR_SAMPLE = 6,
D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE = 7
} D3D_INTERPOLATION_MODE;public enum D3D_INTERPOLATION_MODE : int
{
D3D_INTERPOLATION_UNDEFINED = 0,
D3D_INTERPOLATION_CONSTANT = 1,
D3D_INTERPOLATION_LINEAR = 2,
D3D_INTERPOLATION_LINEAR_CENTROID = 3,
D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE = 4,
D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID = 5,
D3D_INTERPOLATION_LINEAR_SAMPLE = 6,
D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE = 7,
}Public Enum D3D_INTERPOLATION_MODE As Integer
D3D_INTERPOLATION_UNDEFINED = 0
D3D_INTERPOLATION_CONSTANT = 1
D3D_INTERPOLATION_LINEAR = 2
D3D_INTERPOLATION_LINEAR_CENTROID = 3
D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE = 4
D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID = 5
D3D_INTERPOLATION_LINEAR_SAMPLE = 6
D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE = 7
End Enumimport enum
class D3D_INTERPOLATION_MODE(enum.IntEnum):
D3D_INTERPOLATION_UNDEFINED = 0
D3D_INTERPOLATION_CONSTANT = 1
D3D_INTERPOLATION_LINEAR = 2
D3D_INTERPOLATION_LINEAR_CENTROID = 3
D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE = 4
D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID = 5
D3D_INTERPOLATION_LINEAR_SAMPLE = 6
D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE = 7// D3D_INTERPOLATION_MODE
pub const D3D_INTERPOLATION_UNDEFINED: i32 = 0;
pub const D3D_INTERPOLATION_CONSTANT: i32 = 1;
pub const D3D_INTERPOLATION_LINEAR: i32 = 2;
pub const D3D_INTERPOLATION_LINEAR_CENTROID: i32 = 3;
pub const D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE: i32 = 4;
pub const D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID: i32 = 5;
pub const D3D_INTERPOLATION_LINEAR_SAMPLE: i32 = 6;
pub const D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE: i32 = 7;// D3D_INTERPOLATION_MODE
const (
D3D_INTERPOLATION_UNDEFINED int32 = 0
D3D_INTERPOLATION_CONSTANT int32 = 1
D3D_INTERPOLATION_LINEAR int32 = 2
D3D_INTERPOLATION_LINEAR_CENTROID int32 = 3
D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE int32 = 4
D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID int32 = 5
D3D_INTERPOLATION_LINEAR_SAMPLE int32 = 6
D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE int32 = 7
)const
D3D_INTERPOLATION_UNDEFINED = 0;
D3D_INTERPOLATION_CONSTANT = 1;
D3D_INTERPOLATION_LINEAR = 2;
D3D_INTERPOLATION_LINEAR_CENTROID = 3;
D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE = 4;
D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID = 5;
D3D_INTERPOLATION_LINEAR_SAMPLE = 6;
D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE = 7;// D3D_INTERPOLATION_MODE
pub const D3D_INTERPOLATION_UNDEFINED: i32 = 0;
pub const D3D_INTERPOLATION_CONSTANT: i32 = 1;
pub const D3D_INTERPOLATION_LINEAR: i32 = 2;
pub const D3D_INTERPOLATION_LINEAR_CENTROID: i32 = 3;
pub const D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE: i32 = 4;
pub const D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID: i32 = 5;
pub const D3D_INTERPOLATION_LINEAR_SAMPLE: i32 = 6;
pub const D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE: i32 = 7;const
D3D_INTERPOLATION_UNDEFINED* = 0
D3D_INTERPOLATION_CONSTANT* = 1
D3D_INTERPOLATION_LINEAR* = 2
D3D_INTERPOLATION_LINEAR_CENTROID* = 3
D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE* = 4
D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID* = 5
D3D_INTERPOLATION_LINEAR_SAMPLE* = 6
D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE* = 7enum D3D_INTERPOLATION_MODE : int {
D3D_INTERPOLATION_UNDEFINED = 0,
D3D_INTERPOLATION_CONSTANT = 1,
D3D_INTERPOLATION_LINEAR = 2,
D3D_INTERPOLATION_LINEAR_CENTROID = 3,
D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE = 4,
D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID = 5,
D3D_INTERPOLATION_LINEAR_SAMPLE = 6,
D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE = 7,
}#define global D3D_INTERPOLATION_UNDEFINED 0x0
#define global D3D_INTERPOLATION_CONSTANT 0x1
#define global D3D_INTERPOLATION_LINEAR 0x2
#define global D3D_INTERPOLATION_LINEAR_CENTROID 0x3
#define global D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE 0x4
#define global D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID 0x5
#define global D3D_INTERPOLATION_LINEAR_SAMPLE 0x6
#define global D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE 0x7