ホーム › Graphics.Direct3D › D3D_MIN_PRECISION
D3D_MIN_PRECISION
列挙型メンバー 8
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D_MIN_PRECISION_DEFAULT | 0 | 0x0 |
| D3D_MIN_PRECISION_FLOAT_16 | 1 | 0x1 |
| D3D_MIN_PRECISION_FLOAT_2_8 | 2 | 0x2 |
| D3D_MIN_PRECISION_RESERVED | 3 | 0x3 |
| D3D_MIN_PRECISION_SINT_16 | 4 | 0x4 |
| D3D_MIN_PRECISION_UINT_16 | 5 | 0x5 |
| D3D_MIN_PRECISION_ANY_16 | 240 | 0xF0 |
| D3D_MIN_PRECISION_ANY_10 | 241 | 0xF1 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D_MIN_PRECISION : int {
D3D_MIN_PRECISION_DEFAULT = 0,
D3D_MIN_PRECISION_FLOAT_16 = 1,
D3D_MIN_PRECISION_FLOAT_2_8 = 2,
D3D_MIN_PRECISION_RESERVED = 3,
D3D_MIN_PRECISION_SINT_16 = 4,
D3D_MIN_PRECISION_UINT_16 = 5,
D3D_MIN_PRECISION_ANY_16 = 240,
D3D_MIN_PRECISION_ANY_10 = 241
} D3D_MIN_PRECISION;public enum D3D_MIN_PRECISION : int
{
D3D_MIN_PRECISION_DEFAULT = 0,
D3D_MIN_PRECISION_FLOAT_16 = 1,
D3D_MIN_PRECISION_FLOAT_2_8 = 2,
D3D_MIN_PRECISION_RESERVED = 3,
D3D_MIN_PRECISION_SINT_16 = 4,
D3D_MIN_PRECISION_UINT_16 = 5,
D3D_MIN_PRECISION_ANY_16 = 240,
D3D_MIN_PRECISION_ANY_10 = 241,
}Public Enum D3D_MIN_PRECISION As Integer
D3D_MIN_PRECISION_DEFAULT = 0
D3D_MIN_PRECISION_FLOAT_16 = 1
D3D_MIN_PRECISION_FLOAT_2_8 = 2
D3D_MIN_PRECISION_RESERVED = 3
D3D_MIN_PRECISION_SINT_16 = 4
D3D_MIN_PRECISION_UINT_16 = 5
D3D_MIN_PRECISION_ANY_16 = 240
D3D_MIN_PRECISION_ANY_10 = 241
End Enumimport enum
class D3D_MIN_PRECISION(enum.IntEnum):
D3D_MIN_PRECISION_DEFAULT = 0
D3D_MIN_PRECISION_FLOAT_16 = 1
D3D_MIN_PRECISION_FLOAT_2_8 = 2
D3D_MIN_PRECISION_RESERVED = 3
D3D_MIN_PRECISION_SINT_16 = 4
D3D_MIN_PRECISION_UINT_16 = 5
D3D_MIN_PRECISION_ANY_16 = 240
D3D_MIN_PRECISION_ANY_10 = 241// D3D_MIN_PRECISION
pub const D3D_MIN_PRECISION_DEFAULT: i32 = 0;
pub const D3D_MIN_PRECISION_FLOAT_16: i32 = 1;
pub const D3D_MIN_PRECISION_FLOAT_2_8: i32 = 2;
pub const D3D_MIN_PRECISION_RESERVED: i32 = 3;
pub const D3D_MIN_PRECISION_SINT_16: i32 = 4;
pub const D3D_MIN_PRECISION_UINT_16: i32 = 5;
pub const D3D_MIN_PRECISION_ANY_16: i32 = 240;
pub const D3D_MIN_PRECISION_ANY_10: i32 = 241;// D3D_MIN_PRECISION
const (
D3D_MIN_PRECISION_DEFAULT int32 = 0
D3D_MIN_PRECISION_FLOAT_16 int32 = 1
D3D_MIN_PRECISION_FLOAT_2_8 int32 = 2
D3D_MIN_PRECISION_RESERVED int32 = 3
D3D_MIN_PRECISION_SINT_16 int32 = 4
D3D_MIN_PRECISION_UINT_16 int32 = 5
D3D_MIN_PRECISION_ANY_16 int32 = 240
D3D_MIN_PRECISION_ANY_10 int32 = 241
)const
D3D_MIN_PRECISION_DEFAULT = 0;
D3D_MIN_PRECISION_FLOAT_16 = 1;
D3D_MIN_PRECISION_FLOAT_2_8 = 2;
D3D_MIN_PRECISION_RESERVED = 3;
D3D_MIN_PRECISION_SINT_16 = 4;
D3D_MIN_PRECISION_UINT_16 = 5;
D3D_MIN_PRECISION_ANY_16 = 240;
D3D_MIN_PRECISION_ANY_10 = 241;// D3D_MIN_PRECISION
pub const D3D_MIN_PRECISION_DEFAULT: i32 = 0;
pub const D3D_MIN_PRECISION_FLOAT_16: i32 = 1;
pub const D3D_MIN_PRECISION_FLOAT_2_8: i32 = 2;
pub const D3D_MIN_PRECISION_RESERVED: i32 = 3;
pub const D3D_MIN_PRECISION_SINT_16: i32 = 4;
pub const D3D_MIN_PRECISION_UINT_16: i32 = 5;
pub const D3D_MIN_PRECISION_ANY_16: i32 = 240;
pub const D3D_MIN_PRECISION_ANY_10: i32 = 241;const
D3D_MIN_PRECISION_DEFAULT* = 0
D3D_MIN_PRECISION_FLOAT_16* = 1
D3D_MIN_PRECISION_FLOAT_2_8* = 2
D3D_MIN_PRECISION_RESERVED* = 3
D3D_MIN_PRECISION_SINT_16* = 4
D3D_MIN_PRECISION_UINT_16* = 5
D3D_MIN_PRECISION_ANY_16* = 240
D3D_MIN_PRECISION_ANY_10* = 241enum D3D_MIN_PRECISION : int {
D3D_MIN_PRECISION_DEFAULT = 0,
D3D_MIN_PRECISION_FLOAT_16 = 1,
D3D_MIN_PRECISION_FLOAT_2_8 = 2,
D3D_MIN_PRECISION_RESERVED = 3,
D3D_MIN_PRECISION_SINT_16 = 4,
D3D_MIN_PRECISION_UINT_16 = 5,
D3D_MIN_PRECISION_ANY_16 = 240,
D3D_MIN_PRECISION_ANY_10 = 241,
}#define global D3D_MIN_PRECISION_DEFAULT 0x0
#define global D3D_MIN_PRECISION_FLOAT_16 0x1
#define global D3D_MIN_PRECISION_FLOAT_2_8 0x2
#define global D3D_MIN_PRECISION_RESERVED 0x3
#define global D3D_MIN_PRECISION_SINT_16 0x4
#define global D3D_MIN_PRECISION_UINT_16 0x5
#define global D3D_MIN_PRECISION_ANY_16 0xF0
#define global D3D_MIN_PRECISION_ANY_10 0xF1