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ホームGraphics.Direct3D › D3D_MIN_PRECISION

D3D_MIN_PRECISION

列挙型
基底型i4

メンバー 8

名前10進16進
D3D_MIN_PRECISION_DEFAULT00x0
D3D_MIN_PRECISION_FLOAT_1610x1
D3D_MIN_PRECISION_FLOAT_2_820x2
D3D_MIN_PRECISION_RESERVED30x3
D3D_MIN_PRECISION_SINT_1640x4
D3D_MIN_PRECISION_UINT_1650x5
D3D_MIN_PRECISION_ANY_162400xF0
D3D_MIN_PRECISION_ANY_102410xF1

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D_MIN_PRECISION : int {
    D3D_MIN_PRECISION_DEFAULT = 0,
    D3D_MIN_PRECISION_FLOAT_16 = 1,
    D3D_MIN_PRECISION_FLOAT_2_8 = 2,
    D3D_MIN_PRECISION_RESERVED = 3,
    D3D_MIN_PRECISION_SINT_16 = 4,
    D3D_MIN_PRECISION_UINT_16 = 5,
    D3D_MIN_PRECISION_ANY_16 = 240,
    D3D_MIN_PRECISION_ANY_10 = 241
} D3D_MIN_PRECISION;
public enum D3D_MIN_PRECISION : int
{
    D3D_MIN_PRECISION_DEFAULT = 0,
    D3D_MIN_PRECISION_FLOAT_16 = 1,
    D3D_MIN_PRECISION_FLOAT_2_8 = 2,
    D3D_MIN_PRECISION_RESERVED = 3,
    D3D_MIN_PRECISION_SINT_16 = 4,
    D3D_MIN_PRECISION_UINT_16 = 5,
    D3D_MIN_PRECISION_ANY_16 = 240,
    D3D_MIN_PRECISION_ANY_10 = 241,
}
Public Enum D3D_MIN_PRECISION As Integer
    D3D_MIN_PRECISION_DEFAULT = 0
    D3D_MIN_PRECISION_FLOAT_16 = 1
    D3D_MIN_PRECISION_FLOAT_2_8 = 2
    D3D_MIN_PRECISION_RESERVED = 3
    D3D_MIN_PRECISION_SINT_16 = 4
    D3D_MIN_PRECISION_UINT_16 = 5
    D3D_MIN_PRECISION_ANY_16 = 240
    D3D_MIN_PRECISION_ANY_10 = 241
End Enum
import enum

class D3D_MIN_PRECISION(enum.IntEnum):
    D3D_MIN_PRECISION_DEFAULT = 0
    D3D_MIN_PRECISION_FLOAT_16 = 1
    D3D_MIN_PRECISION_FLOAT_2_8 = 2
    D3D_MIN_PRECISION_RESERVED = 3
    D3D_MIN_PRECISION_SINT_16 = 4
    D3D_MIN_PRECISION_UINT_16 = 5
    D3D_MIN_PRECISION_ANY_16 = 240
    D3D_MIN_PRECISION_ANY_10 = 241
// D3D_MIN_PRECISION
pub const D3D_MIN_PRECISION_DEFAULT: i32 = 0;
pub const D3D_MIN_PRECISION_FLOAT_16: i32 = 1;
pub const D3D_MIN_PRECISION_FLOAT_2_8: i32 = 2;
pub const D3D_MIN_PRECISION_RESERVED: i32 = 3;
pub const D3D_MIN_PRECISION_SINT_16: i32 = 4;
pub const D3D_MIN_PRECISION_UINT_16: i32 = 5;
pub const D3D_MIN_PRECISION_ANY_16: i32 = 240;
pub const D3D_MIN_PRECISION_ANY_10: i32 = 241;
// D3D_MIN_PRECISION
const (
	D3D_MIN_PRECISION_DEFAULT int32 = 0
	D3D_MIN_PRECISION_FLOAT_16 int32 = 1
	D3D_MIN_PRECISION_FLOAT_2_8 int32 = 2
	D3D_MIN_PRECISION_RESERVED int32 = 3
	D3D_MIN_PRECISION_SINT_16 int32 = 4
	D3D_MIN_PRECISION_UINT_16 int32 = 5
	D3D_MIN_PRECISION_ANY_16 int32 = 240
	D3D_MIN_PRECISION_ANY_10 int32 = 241
)
const
  D3D_MIN_PRECISION_DEFAULT = 0;
  D3D_MIN_PRECISION_FLOAT_16 = 1;
  D3D_MIN_PRECISION_FLOAT_2_8 = 2;
  D3D_MIN_PRECISION_RESERVED = 3;
  D3D_MIN_PRECISION_SINT_16 = 4;
  D3D_MIN_PRECISION_UINT_16 = 5;
  D3D_MIN_PRECISION_ANY_16 = 240;
  D3D_MIN_PRECISION_ANY_10 = 241;
// D3D_MIN_PRECISION
pub const D3D_MIN_PRECISION_DEFAULT: i32 = 0;
pub const D3D_MIN_PRECISION_FLOAT_16: i32 = 1;
pub const D3D_MIN_PRECISION_FLOAT_2_8: i32 = 2;
pub const D3D_MIN_PRECISION_RESERVED: i32 = 3;
pub const D3D_MIN_PRECISION_SINT_16: i32 = 4;
pub const D3D_MIN_PRECISION_UINT_16: i32 = 5;
pub const D3D_MIN_PRECISION_ANY_16: i32 = 240;
pub const D3D_MIN_PRECISION_ANY_10: i32 = 241;
const
  D3D_MIN_PRECISION_DEFAULT* = 0
  D3D_MIN_PRECISION_FLOAT_16* = 1
  D3D_MIN_PRECISION_FLOAT_2_8* = 2
  D3D_MIN_PRECISION_RESERVED* = 3
  D3D_MIN_PRECISION_SINT_16* = 4
  D3D_MIN_PRECISION_UINT_16* = 5
  D3D_MIN_PRECISION_ANY_16* = 240
  D3D_MIN_PRECISION_ANY_10* = 241
enum D3D_MIN_PRECISION : int {
    D3D_MIN_PRECISION_DEFAULT = 0,
    D3D_MIN_PRECISION_FLOAT_16 = 1,
    D3D_MIN_PRECISION_FLOAT_2_8 = 2,
    D3D_MIN_PRECISION_RESERVED = 3,
    D3D_MIN_PRECISION_SINT_16 = 4,
    D3D_MIN_PRECISION_UINT_16 = 5,
    D3D_MIN_PRECISION_ANY_16 = 240,
    D3D_MIN_PRECISION_ANY_10 = 241,
}
#define global D3D_MIN_PRECISION_DEFAULT   0x0
#define global D3D_MIN_PRECISION_FLOAT_16  0x1
#define global D3D_MIN_PRECISION_FLOAT_2_8 0x2
#define global D3D_MIN_PRECISION_RESERVED  0x3
#define global D3D_MIN_PRECISION_SINT_16   0x4
#define global D3D_MIN_PRECISION_UINT_16   0x5
#define global D3D_MIN_PRECISION_ANY_16    0xF0
#define global D3D_MIN_PRECISION_ANY_10    0xF1