Win32 API 日本語リファレンス
ホームGraphics.Direct3D › D3D_PARAMETER_FLAGS

D3D_PARAMETER_FLAGS

列挙型
基底型i4

メンバー 3

名前10進16進
D3D_PF_NONE00x0
D3D_PF_IN10x1
D3D_PF_OUT20x2

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D_PARAMETER_FLAGS : int {
    D3D_PF_NONE = 0,
    D3D_PF_IN = 1,
    D3D_PF_OUT = 2
} D3D_PARAMETER_FLAGS;
public enum D3D_PARAMETER_FLAGS : int
{
    D3D_PF_NONE = 0,
    D3D_PF_IN = 1,
    D3D_PF_OUT = 2,
}
Public Enum D3D_PARAMETER_FLAGS As Integer
    D3D_PF_NONE = 0
    D3D_PF_IN = 1
    D3D_PF_OUT = 2
End Enum
import enum

class D3D_PARAMETER_FLAGS(enum.IntEnum):
    D3D_PF_NONE = 0
    D3D_PF_IN = 1
    D3D_PF_OUT = 2
// D3D_PARAMETER_FLAGS
pub const D3D_PF_NONE: i32 = 0;
pub const D3D_PF_IN: i32 = 1;
pub const D3D_PF_OUT: i32 = 2;
// D3D_PARAMETER_FLAGS
const (
	D3D_PF_NONE int32 = 0
	D3D_PF_IN int32 = 1
	D3D_PF_OUT int32 = 2
)
const
  D3D_PF_NONE = 0;
  D3D_PF_IN = 1;
  D3D_PF_OUT = 2;
// D3D_PARAMETER_FLAGS
pub const D3D_PF_NONE: i32 = 0;
pub const D3D_PF_IN: i32 = 1;
pub const D3D_PF_OUT: i32 = 2;
const
  D3D_PF_NONE* = 0
  D3D_PF_IN* = 1
  D3D_PF_OUT* = 2
enum D3D_PARAMETER_FLAGS : int {
    D3D_PF_NONE = 0,
    D3D_PF_IN = 1,
    D3D_PF_OUT = 2,
}
#define global D3D_PF_NONE 0x0
#define global D3D_PF_IN   0x1
#define global D3D_PF_OUT  0x2