ホーム › Graphics.Direct3D › D3D_SHADER_CACHE_APP_REGISTRATION_SCOPE
D3D_SHADER_CACHE_APP_REGISTRATION_SCOPE
列挙型メンバー 2
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D_SHADER_CACHE_APP_REGISTRATION_SCOPE_USER | 0 | 0x0 |
| D3D_SHADER_CACHE_APP_REGISTRATION_SCOPE_SYSTEM | 1 | 0x1 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D_SHADER_CACHE_APP_REGISTRATION_SCOPE : int {
D3D_SHADER_CACHE_APP_REGISTRATION_SCOPE_USER = 0,
D3D_SHADER_CACHE_APP_REGISTRATION_SCOPE_SYSTEM = 1
} D3D_SHADER_CACHE_APP_REGISTRATION_SCOPE;public enum D3D_SHADER_CACHE_APP_REGISTRATION_SCOPE : int
{
D3D_SHADER_CACHE_APP_REGISTRATION_SCOPE_USER = 0,
D3D_SHADER_CACHE_APP_REGISTRATION_SCOPE_SYSTEM = 1,
}Public Enum D3D_SHADER_CACHE_APP_REGISTRATION_SCOPE As Integer
D3D_SHADER_CACHE_APP_REGISTRATION_SCOPE_USER = 0
D3D_SHADER_CACHE_APP_REGISTRATION_SCOPE_SYSTEM = 1
End Enumimport enum
class D3D_SHADER_CACHE_APP_REGISTRATION_SCOPE(enum.IntEnum):
D3D_SHADER_CACHE_APP_REGISTRATION_SCOPE_USER = 0
D3D_SHADER_CACHE_APP_REGISTRATION_SCOPE_SYSTEM = 1// D3D_SHADER_CACHE_APP_REGISTRATION_SCOPE
pub const D3D_SHADER_CACHE_APP_REGISTRATION_SCOPE_USER: i32 = 0;
pub const D3D_SHADER_CACHE_APP_REGISTRATION_SCOPE_SYSTEM: i32 = 1;// D3D_SHADER_CACHE_APP_REGISTRATION_SCOPE
const (
D3D_SHADER_CACHE_APP_REGISTRATION_SCOPE_USER int32 = 0
D3D_SHADER_CACHE_APP_REGISTRATION_SCOPE_SYSTEM int32 = 1
)const
D3D_SHADER_CACHE_APP_REGISTRATION_SCOPE_USER = 0;
D3D_SHADER_CACHE_APP_REGISTRATION_SCOPE_SYSTEM = 1;// D3D_SHADER_CACHE_APP_REGISTRATION_SCOPE
pub const D3D_SHADER_CACHE_APP_REGISTRATION_SCOPE_USER: i32 = 0;
pub const D3D_SHADER_CACHE_APP_REGISTRATION_SCOPE_SYSTEM: i32 = 1;const
D3D_SHADER_CACHE_APP_REGISTRATION_SCOPE_USER* = 0
D3D_SHADER_CACHE_APP_REGISTRATION_SCOPE_SYSTEM* = 1enum D3D_SHADER_CACHE_APP_REGISTRATION_SCOPE : int {
D3D_SHADER_CACHE_APP_REGISTRATION_SCOPE_USER = 0,
D3D_SHADER_CACHE_APP_REGISTRATION_SCOPE_SYSTEM = 1,
}#define global D3D_SHADER_CACHE_APP_REGISTRATION_SCOPE_USER 0x0
#define global D3D_SHADER_CACHE_APP_REGISTRATION_SCOPE_SYSTEM 0x1