ホーム › Graphics.Direct3D › D3D_TESSELLATOR_PARTITIONING
D3D_TESSELLATOR_PARTITIONING
列挙型メンバー 10
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D_TESSELLATOR_PARTITIONING_UNDEFINED | 0 | 0x0 |
| D3D_TESSELLATOR_PARTITIONING_INTEGER | 1 | 0x1 |
| D3D_TESSELLATOR_PARTITIONING_POW2 | 2 | 0x2 |
| D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD | 3 | 0x3 |
| D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN | 4 | 0x4 |
| D3D11_TESSELLATOR_PARTITIONING_UNDEFINED | 0 | 0x0 |
| D3D11_TESSELLATOR_PARTITIONING_INTEGER | 1 | 0x1 |
| D3D11_TESSELLATOR_PARTITIONING_POW2 | 2 | 0x2 |
| D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD | 3 | 0x3 |
| D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN | 4 | 0x4 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D_TESSELLATOR_PARTITIONING : int {
D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
D3D_TESSELLATOR_PARTITIONING_INTEGER = 1,
D3D_TESSELLATOR_PARTITIONING_POW2 = 2,
D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4,
D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
D3D11_TESSELLATOR_PARTITIONING_INTEGER = 1,
D3D11_TESSELLATOR_PARTITIONING_POW2 = 2,
D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4
} D3D_TESSELLATOR_PARTITIONING;public enum D3D_TESSELLATOR_PARTITIONING : int
{
D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
D3D_TESSELLATOR_PARTITIONING_INTEGER = 1,
D3D_TESSELLATOR_PARTITIONING_POW2 = 2,
D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4,
D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
D3D11_TESSELLATOR_PARTITIONING_INTEGER = 1,
D3D11_TESSELLATOR_PARTITIONING_POW2 = 2,
D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4,
}Public Enum D3D_TESSELLATOR_PARTITIONING As Integer
D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0
D3D_TESSELLATOR_PARTITIONING_INTEGER = 1
D3D_TESSELLATOR_PARTITIONING_POW2 = 2
D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3
D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4
D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = 0
D3D11_TESSELLATOR_PARTITIONING_INTEGER = 1
D3D11_TESSELLATOR_PARTITIONING_POW2 = 2
D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3
D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4
End Enumimport enum
class D3D_TESSELLATOR_PARTITIONING(enum.IntEnum):
D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0
D3D_TESSELLATOR_PARTITIONING_INTEGER = 1
D3D_TESSELLATOR_PARTITIONING_POW2 = 2
D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3
D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4
D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = 0
D3D11_TESSELLATOR_PARTITIONING_INTEGER = 1
D3D11_TESSELLATOR_PARTITIONING_POW2 = 2
D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3
D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4// D3D_TESSELLATOR_PARTITIONING
pub const D3D_TESSELLATOR_PARTITIONING_UNDEFINED: i32 = 0;
pub const D3D_TESSELLATOR_PARTITIONING_INTEGER: i32 = 1;
pub const D3D_TESSELLATOR_PARTITIONING_POW2: i32 = 2;
pub const D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD: i32 = 3;
pub const D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN: i32 = 4;
pub const D3D11_TESSELLATOR_PARTITIONING_UNDEFINED: i32 = 0;
pub const D3D11_TESSELLATOR_PARTITIONING_INTEGER: i32 = 1;
pub const D3D11_TESSELLATOR_PARTITIONING_POW2: i32 = 2;
pub const D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD: i32 = 3;
pub const D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN: i32 = 4;// D3D_TESSELLATOR_PARTITIONING
const (
D3D_TESSELLATOR_PARTITIONING_UNDEFINED int32 = 0
D3D_TESSELLATOR_PARTITIONING_INTEGER int32 = 1
D3D_TESSELLATOR_PARTITIONING_POW2 int32 = 2
D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD int32 = 3
D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN int32 = 4
D3D11_TESSELLATOR_PARTITIONING_UNDEFINED int32 = 0
D3D11_TESSELLATOR_PARTITIONING_INTEGER int32 = 1
D3D11_TESSELLATOR_PARTITIONING_POW2 int32 = 2
D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD int32 = 3
D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN int32 = 4
)const
D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0;
D3D_TESSELLATOR_PARTITIONING_INTEGER = 1;
D3D_TESSELLATOR_PARTITIONING_POW2 = 2;
D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3;
D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4;
D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = 0;
D3D11_TESSELLATOR_PARTITIONING_INTEGER = 1;
D3D11_TESSELLATOR_PARTITIONING_POW2 = 2;
D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3;
D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4;// D3D_TESSELLATOR_PARTITIONING
pub const D3D_TESSELLATOR_PARTITIONING_UNDEFINED: i32 = 0;
pub const D3D_TESSELLATOR_PARTITIONING_INTEGER: i32 = 1;
pub const D3D_TESSELLATOR_PARTITIONING_POW2: i32 = 2;
pub const D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD: i32 = 3;
pub const D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN: i32 = 4;
pub const D3D11_TESSELLATOR_PARTITIONING_UNDEFINED: i32 = 0;
pub const D3D11_TESSELLATOR_PARTITIONING_INTEGER: i32 = 1;
pub const D3D11_TESSELLATOR_PARTITIONING_POW2: i32 = 2;
pub const D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD: i32 = 3;
pub const D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN: i32 = 4;const
D3D_TESSELLATOR_PARTITIONING_UNDEFINED* = 0
D3D_TESSELLATOR_PARTITIONING_INTEGER* = 1
D3D_TESSELLATOR_PARTITIONING_POW2* = 2
D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD* = 3
D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN* = 4
D3D11_TESSELLATOR_PARTITIONING_UNDEFINED* = 0
D3D11_TESSELLATOR_PARTITIONING_INTEGER* = 1
D3D11_TESSELLATOR_PARTITIONING_POW2* = 2
D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD* = 3
D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN* = 4enum D3D_TESSELLATOR_PARTITIONING : int {
D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
D3D_TESSELLATOR_PARTITIONING_INTEGER = 1,
D3D_TESSELLATOR_PARTITIONING_POW2 = 2,
D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4,
D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
D3D11_TESSELLATOR_PARTITIONING_INTEGER = 1,
D3D11_TESSELLATOR_PARTITIONING_POW2 = 2,
D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4,
}#define global D3D_TESSELLATOR_PARTITIONING_UNDEFINED 0x0
#define global D3D_TESSELLATOR_PARTITIONING_INTEGER 0x1
#define global D3D_TESSELLATOR_PARTITIONING_POW2 0x2
#define global D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD 0x3
#define global D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN 0x4
#define global D3D11_TESSELLATOR_PARTITIONING_UNDEFINED 0x0
#define global D3D11_TESSELLATOR_PARTITIONING_INTEGER 0x1
#define global D3D11_TESSELLATOR_PARTITIONING_POW2 0x2
#define global D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD 0x3
#define global D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN 0x4