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ホームGraphics.Direct3D › D3D_TESSELLATOR_PARTITIONING

D3D_TESSELLATOR_PARTITIONING

列挙型
基底型i4

メンバー 10

名前10進16進
D3D_TESSELLATOR_PARTITIONING_UNDEFINED00x0
D3D_TESSELLATOR_PARTITIONING_INTEGER10x1
D3D_TESSELLATOR_PARTITIONING_POW220x2
D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD30x3
D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN40x4
D3D11_TESSELLATOR_PARTITIONING_UNDEFINED00x0
D3D11_TESSELLATOR_PARTITIONING_INTEGER10x1
D3D11_TESSELLATOR_PARTITIONING_POW220x2
D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD30x3
D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN40x4

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D_TESSELLATOR_PARTITIONING : int {
    D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
    D3D_TESSELLATOR_PARTITIONING_INTEGER = 1,
    D3D_TESSELLATOR_PARTITIONING_POW2 = 2,
    D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
    D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4,
    D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
    D3D11_TESSELLATOR_PARTITIONING_INTEGER = 1,
    D3D11_TESSELLATOR_PARTITIONING_POW2 = 2,
    D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
    D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4
} D3D_TESSELLATOR_PARTITIONING;
public enum D3D_TESSELLATOR_PARTITIONING : int
{
    D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
    D3D_TESSELLATOR_PARTITIONING_INTEGER = 1,
    D3D_TESSELLATOR_PARTITIONING_POW2 = 2,
    D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
    D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4,
    D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
    D3D11_TESSELLATOR_PARTITIONING_INTEGER = 1,
    D3D11_TESSELLATOR_PARTITIONING_POW2 = 2,
    D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
    D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4,
}
Public Enum D3D_TESSELLATOR_PARTITIONING As Integer
    D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0
    D3D_TESSELLATOR_PARTITIONING_INTEGER = 1
    D3D_TESSELLATOR_PARTITIONING_POW2 = 2
    D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3
    D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4
    D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = 0
    D3D11_TESSELLATOR_PARTITIONING_INTEGER = 1
    D3D11_TESSELLATOR_PARTITIONING_POW2 = 2
    D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3
    D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4
End Enum
import enum

class D3D_TESSELLATOR_PARTITIONING(enum.IntEnum):
    D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0
    D3D_TESSELLATOR_PARTITIONING_INTEGER = 1
    D3D_TESSELLATOR_PARTITIONING_POW2 = 2
    D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3
    D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4
    D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = 0
    D3D11_TESSELLATOR_PARTITIONING_INTEGER = 1
    D3D11_TESSELLATOR_PARTITIONING_POW2 = 2
    D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3
    D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4
// D3D_TESSELLATOR_PARTITIONING
pub const D3D_TESSELLATOR_PARTITIONING_UNDEFINED: i32 = 0;
pub const D3D_TESSELLATOR_PARTITIONING_INTEGER: i32 = 1;
pub const D3D_TESSELLATOR_PARTITIONING_POW2: i32 = 2;
pub const D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD: i32 = 3;
pub const D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN: i32 = 4;
pub const D3D11_TESSELLATOR_PARTITIONING_UNDEFINED: i32 = 0;
pub const D3D11_TESSELLATOR_PARTITIONING_INTEGER: i32 = 1;
pub const D3D11_TESSELLATOR_PARTITIONING_POW2: i32 = 2;
pub const D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD: i32 = 3;
pub const D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN: i32 = 4;
// D3D_TESSELLATOR_PARTITIONING
const (
	D3D_TESSELLATOR_PARTITIONING_UNDEFINED int32 = 0
	D3D_TESSELLATOR_PARTITIONING_INTEGER int32 = 1
	D3D_TESSELLATOR_PARTITIONING_POW2 int32 = 2
	D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD int32 = 3
	D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN int32 = 4
	D3D11_TESSELLATOR_PARTITIONING_UNDEFINED int32 = 0
	D3D11_TESSELLATOR_PARTITIONING_INTEGER int32 = 1
	D3D11_TESSELLATOR_PARTITIONING_POW2 int32 = 2
	D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD int32 = 3
	D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN int32 = 4
)
const
  D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0;
  D3D_TESSELLATOR_PARTITIONING_INTEGER = 1;
  D3D_TESSELLATOR_PARTITIONING_POW2 = 2;
  D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3;
  D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4;
  D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = 0;
  D3D11_TESSELLATOR_PARTITIONING_INTEGER = 1;
  D3D11_TESSELLATOR_PARTITIONING_POW2 = 2;
  D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3;
  D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4;
// D3D_TESSELLATOR_PARTITIONING
pub const D3D_TESSELLATOR_PARTITIONING_UNDEFINED: i32 = 0;
pub const D3D_TESSELLATOR_PARTITIONING_INTEGER: i32 = 1;
pub const D3D_TESSELLATOR_PARTITIONING_POW2: i32 = 2;
pub const D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD: i32 = 3;
pub const D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN: i32 = 4;
pub const D3D11_TESSELLATOR_PARTITIONING_UNDEFINED: i32 = 0;
pub const D3D11_TESSELLATOR_PARTITIONING_INTEGER: i32 = 1;
pub const D3D11_TESSELLATOR_PARTITIONING_POW2: i32 = 2;
pub const D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD: i32 = 3;
pub const D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN: i32 = 4;
const
  D3D_TESSELLATOR_PARTITIONING_UNDEFINED* = 0
  D3D_TESSELLATOR_PARTITIONING_INTEGER* = 1
  D3D_TESSELLATOR_PARTITIONING_POW2* = 2
  D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD* = 3
  D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN* = 4
  D3D11_TESSELLATOR_PARTITIONING_UNDEFINED* = 0
  D3D11_TESSELLATOR_PARTITIONING_INTEGER* = 1
  D3D11_TESSELLATOR_PARTITIONING_POW2* = 2
  D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD* = 3
  D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN* = 4
enum D3D_TESSELLATOR_PARTITIONING : int {
    D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
    D3D_TESSELLATOR_PARTITIONING_INTEGER = 1,
    D3D_TESSELLATOR_PARTITIONING_POW2 = 2,
    D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
    D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4,
    D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
    D3D11_TESSELLATOR_PARTITIONING_INTEGER = 1,
    D3D11_TESSELLATOR_PARTITIONING_POW2 = 2,
    D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
    D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4,
}
#define global D3D_TESSELLATOR_PARTITIONING_UNDEFINED         0x0
#define global D3D_TESSELLATOR_PARTITIONING_INTEGER           0x1
#define global D3D_TESSELLATOR_PARTITIONING_POW2              0x2
#define global D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD    0x3
#define global D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN   0x4
#define global D3D11_TESSELLATOR_PARTITIONING_UNDEFINED       0x0
#define global D3D11_TESSELLATOR_PARTITIONING_INTEGER         0x1
#define global D3D11_TESSELLATOR_PARTITIONING_POW2            0x2
#define global D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD  0x3
#define global D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN 0x4