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D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE

列挙型
基底型i4

メンバー 3

名前10進16進
D3D11_PROCESSIDTYPE_UNKNOWN00x0
D3D11_PROCESSIDTYPE_DWM10x1
D3D11_PROCESSIDTYPE_HANDLE20x2

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE : int {
    D3D11_PROCESSIDTYPE_UNKNOWN = 0,
    D3D11_PROCESSIDTYPE_DWM = 1,
    D3D11_PROCESSIDTYPE_HANDLE = 2
} D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE;
public enum D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE : int
{
    D3D11_PROCESSIDTYPE_UNKNOWN = 0,
    D3D11_PROCESSIDTYPE_DWM = 1,
    D3D11_PROCESSIDTYPE_HANDLE = 2,
}
Public Enum D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE As Integer
    D3D11_PROCESSIDTYPE_UNKNOWN = 0
    D3D11_PROCESSIDTYPE_DWM = 1
    D3D11_PROCESSIDTYPE_HANDLE = 2
End Enum
import enum

class D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE(enum.IntEnum):
    D3D11_PROCESSIDTYPE_UNKNOWN = 0
    D3D11_PROCESSIDTYPE_DWM = 1
    D3D11_PROCESSIDTYPE_HANDLE = 2
// D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE
pub const D3D11_PROCESSIDTYPE_UNKNOWN: i32 = 0;
pub const D3D11_PROCESSIDTYPE_DWM: i32 = 1;
pub const D3D11_PROCESSIDTYPE_HANDLE: i32 = 2;
// D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE
const (
	D3D11_PROCESSIDTYPE_UNKNOWN int32 = 0
	D3D11_PROCESSIDTYPE_DWM int32 = 1
	D3D11_PROCESSIDTYPE_HANDLE int32 = 2
)
const
  D3D11_PROCESSIDTYPE_UNKNOWN = 0;
  D3D11_PROCESSIDTYPE_DWM = 1;
  D3D11_PROCESSIDTYPE_HANDLE = 2;
// D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE
pub const D3D11_PROCESSIDTYPE_UNKNOWN: i32 = 0;
pub const D3D11_PROCESSIDTYPE_DWM: i32 = 1;
pub const D3D11_PROCESSIDTYPE_HANDLE: i32 = 2;
const
  D3D11_PROCESSIDTYPE_UNKNOWN* = 0
  D3D11_PROCESSIDTYPE_DWM* = 1
  D3D11_PROCESSIDTYPE_HANDLE* = 2
enum D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE : int {
    D3D11_PROCESSIDTYPE_UNKNOWN = 0,
    D3D11_PROCESSIDTYPE_DWM = 1,
    D3D11_PROCESSIDTYPE_HANDLE = 2,
}
#define global D3D11_PROCESSIDTYPE_UNKNOWN 0x0
#define global D3D11_PROCESSIDTYPE_DWM     0x1
#define global D3D11_PROCESSIDTYPE_HANDLE  0x2