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ホームGraphics.Direct3D11 › D3D11_BIND_FLAG

D3D11_BIND_FLAG

列挙型フラグ
基底型i4

メンバー 10

名前10進16進
D3D11_BIND_VERTEX_BUFFER10x1
D3D11_BIND_INDEX_BUFFER20x2
D3D11_BIND_CONSTANT_BUFFER40x4
D3D11_BIND_SHADER_RESOURCE80x8
D3D11_BIND_STREAM_OUTPUT160x10
D3D11_BIND_RENDER_TARGET320x20
D3D11_BIND_DEPTH_STENCIL640x40
D3D11_BIND_UNORDERED_ACCESS1280x80
D3D11_BIND_DECODER5120x200
D3D11_BIND_VIDEO_ENCODER10240x400

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D11_BIND_FLAG : int {
    D3D11_BIND_VERTEX_BUFFER = 1,
    D3D11_BIND_INDEX_BUFFER = 2,
    D3D11_BIND_CONSTANT_BUFFER = 4,
    D3D11_BIND_SHADER_RESOURCE = 8,
    D3D11_BIND_STREAM_OUTPUT = 16,
    D3D11_BIND_RENDER_TARGET = 32,
    D3D11_BIND_DEPTH_STENCIL = 64,
    D3D11_BIND_UNORDERED_ACCESS = 128,
    D3D11_BIND_DECODER = 512,
    D3D11_BIND_VIDEO_ENCODER = 1024
} D3D11_BIND_FLAG;
[Flags]
public enum D3D11_BIND_FLAG : int
{
    D3D11_BIND_VERTEX_BUFFER = 1,
    D3D11_BIND_INDEX_BUFFER = 2,
    D3D11_BIND_CONSTANT_BUFFER = 4,
    D3D11_BIND_SHADER_RESOURCE = 8,
    D3D11_BIND_STREAM_OUTPUT = 16,
    D3D11_BIND_RENDER_TARGET = 32,
    D3D11_BIND_DEPTH_STENCIL = 64,
    D3D11_BIND_UNORDERED_ACCESS = 128,
    D3D11_BIND_DECODER = 512,
    D3D11_BIND_VIDEO_ENCODER = 1024,
}
<Flags>
Public Enum D3D11_BIND_FLAG As Integer
    D3D11_BIND_VERTEX_BUFFER = 1
    D3D11_BIND_INDEX_BUFFER = 2
    D3D11_BIND_CONSTANT_BUFFER = 4
    D3D11_BIND_SHADER_RESOURCE = 8
    D3D11_BIND_STREAM_OUTPUT = 16
    D3D11_BIND_RENDER_TARGET = 32
    D3D11_BIND_DEPTH_STENCIL = 64
    D3D11_BIND_UNORDERED_ACCESS = 128
    D3D11_BIND_DECODER = 512
    D3D11_BIND_VIDEO_ENCODER = 1024
End Enum
import enum

class D3D11_BIND_FLAG(enum.IntFlag):
    D3D11_BIND_VERTEX_BUFFER = 1
    D3D11_BIND_INDEX_BUFFER = 2
    D3D11_BIND_CONSTANT_BUFFER = 4
    D3D11_BIND_SHADER_RESOURCE = 8
    D3D11_BIND_STREAM_OUTPUT = 16
    D3D11_BIND_RENDER_TARGET = 32
    D3D11_BIND_DEPTH_STENCIL = 64
    D3D11_BIND_UNORDERED_ACCESS = 128
    D3D11_BIND_DECODER = 512
    D3D11_BIND_VIDEO_ENCODER = 1024
// D3D11_BIND_FLAG (flags)
pub const D3D11_BIND_VERTEX_BUFFER: i32 = 1;
pub const D3D11_BIND_INDEX_BUFFER: i32 = 2;
pub const D3D11_BIND_CONSTANT_BUFFER: i32 = 4;
pub const D3D11_BIND_SHADER_RESOURCE: i32 = 8;
pub const D3D11_BIND_STREAM_OUTPUT: i32 = 16;
pub const D3D11_BIND_RENDER_TARGET: i32 = 32;
pub const D3D11_BIND_DEPTH_STENCIL: i32 = 64;
pub const D3D11_BIND_UNORDERED_ACCESS: i32 = 128;
pub const D3D11_BIND_DECODER: i32 = 512;
pub const D3D11_BIND_VIDEO_ENCODER: i32 = 1024;
// D3D11_BIND_FLAG
const (
	D3D11_BIND_VERTEX_BUFFER int32 = 1
	D3D11_BIND_INDEX_BUFFER int32 = 2
	D3D11_BIND_CONSTANT_BUFFER int32 = 4
	D3D11_BIND_SHADER_RESOURCE int32 = 8
	D3D11_BIND_STREAM_OUTPUT int32 = 16
	D3D11_BIND_RENDER_TARGET int32 = 32
	D3D11_BIND_DEPTH_STENCIL int32 = 64
	D3D11_BIND_UNORDERED_ACCESS int32 = 128
	D3D11_BIND_DECODER int32 = 512
	D3D11_BIND_VIDEO_ENCODER int32 = 1024
)
const
  D3D11_BIND_VERTEX_BUFFER = 1;
  D3D11_BIND_INDEX_BUFFER = 2;
  D3D11_BIND_CONSTANT_BUFFER = 4;
  D3D11_BIND_SHADER_RESOURCE = 8;
  D3D11_BIND_STREAM_OUTPUT = 16;
  D3D11_BIND_RENDER_TARGET = 32;
  D3D11_BIND_DEPTH_STENCIL = 64;
  D3D11_BIND_UNORDERED_ACCESS = 128;
  D3D11_BIND_DECODER = 512;
  D3D11_BIND_VIDEO_ENCODER = 1024;
// D3D11_BIND_FLAG
pub const D3D11_BIND_VERTEX_BUFFER: i32 = 1;
pub const D3D11_BIND_INDEX_BUFFER: i32 = 2;
pub const D3D11_BIND_CONSTANT_BUFFER: i32 = 4;
pub const D3D11_BIND_SHADER_RESOURCE: i32 = 8;
pub const D3D11_BIND_STREAM_OUTPUT: i32 = 16;
pub const D3D11_BIND_RENDER_TARGET: i32 = 32;
pub const D3D11_BIND_DEPTH_STENCIL: i32 = 64;
pub const D3D11_BIND_UNORDERED_ACCESS: i32 = 128;
pub const D3D11_BIND_DECODER: i32 = 512;
pub const D3D11_BIND_VIDEO_ENCODER: i32 = 1024;
const
  D3D11_BIND_VERTEX_BUFFER* = 1
  D3D11_BIND_INDEX_BUFFER* = 2
  D3D11_BIND_CONSTANT_BUFFER* = 4
  D3D11_BIND_SHADER_RESOURCE* = 8
  D3D11_BIND_STREAM_OUTPUT* = 16
  D3D11_BIND_RENDER_TARGET* = 32
  D3D11_BIND_DEPTH_STENCIL* = 64
  D3D11_BIND_UNORDERED_ACCESS* = 128
  D3D11_BIND_DECODER* = 512
  D3D11_BIND_VIDEO_ENCODER* = 1024
enum D3D11_BIND_FLAG : int {
    D3D11_BIND_VERTEX_BUFFER = 1,
    D3D11_BIND_INDEX_BUFFER = 2,
    D3D11_BIND_CONSTANT_BUFFER = 4,
    D3D11_BIND_SHADER_RESOURCE = 8,
    D3D11_BIND_STREAM_OUTPUT = 16,
    D3D11_BIND_RENDER_TARGET = 32,
    D3D11_BIND_DEPTH_STENCIL = 64,
    D3D11_BIND_UNORDERED_ACCESS = 128,
    D3D11_BIND_DECODER = 512,
    D3D11_BIND_VIDEO_ENCODER = 1024,
}
#define global D3D11_BIND_VERTEX_BUFFER    0x1
#define global D3D11_BIND_INDEX_BUFFER     0x2
#define global D3D11_BIND_CONSTANT_BUFFER  0x4
#define global D3D11_BIND_SHADER_RESOURCE  0x8
#define global D3D11_BIND_STREAM_OUTPUT    0x10
#define global D3D11_BIND_RENDER_TARGET    0x20
#define global D3D11_BIND_DEPTH_STENCIL    0x40
#define global D3D11_BIND_UNORDERED_ACCESS 0x80
#define global D3D11_BIND_DECODER          0x200
#define global D3D11_BIND_VIDEO_ENCODER    0x400
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。