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ホームGraphics.Direct3D11 › D3D11_COLOR_WRITE_ENABLE

D3D11_COLOR_WRITE_ENABLE

列挙型
基底型i4

メンバー 5

名前10進16進
D3D11_COLOR_WRITE_ENABLE_RED10x1
D3D11_COLOR_WRITE_ENABLE_GREEN20x2
D3D11_COLOR_WRITE_ENABLE_BLUE40x4
D3D11_COLOR_WRITE_ENABLE_ALPHA80x8
D3D11_COLOR_WRITE_ENABLE_ALL150xF

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D11_COLOR_WRITE_ENABLE : int {
    D3D11_COLOR_WRITE_ENABLE_RED = 1,
    D3D11_COLOR_WRITE_ENABLE_GREEN = 2,
    D3D11_COLOR_WRITE_ENABLE_BLUE = 4,
    D3D11_COLOR_WRITE_ENABLE_ALPHA = 8,
    D3D11_COLOR_WRITE_ENABLE_ALL = 15
} D3D11_COLOR_WRITE_ENABLE;
public enum D3D11_COLOR_WRITE_ENABLE : int
{
    D3D11_COLOR_WRITE_ENABLE_RED = 1,
    D3D11_COLOR_WRITE_ENABLE_GREEN = 2,
    D3D11_COLOR_WRITE_ENABLE_BLUE = 4,
    D3D11_COLOR_WRITE_ENABLE_ALPHA = 8,
    D3D11_COLOR_WRITE_ENABLE_ALL = 15,
}
Public Enum D3D11_COLOR_WRITE_ENABLE As Integer
    D3D11_COLOR_WRITE_ENABLE_RED = 1
    D3D11_COLOR_WRITE_ENABLE_GREEN = 2
    D3D11_COLOR_WRITE_ENABLE_BLUE = 4
    D3D11_COLOR_WRITE_ENABLE_ALPHA = 8
    D3D11_COLOR_WRITE_ENABLE_ALL = 15
End Enum
import enum

class D3D11_COLOR_WRITE_ENABLE(enum.IntEnum):
    D3D11_COLOR_WRITE_ENABLE_RED = 1
    D3D11_COLOR_WRITE_ENABLE_GREEN = 2
    D3D11_COLOR_WRITE_ENABLE_BLUE = 4
    D3D11_COLOR_WRITE_ENABLE_ALPHA = 8
    D3D11_COLOR_WRITE_ENABLE_ALL = 15
// D3D11_COLOR_WRITE_ENABLE
pub const D3D11_COLOR_WRITE_ENABLE_RED: i32 = 1;
pub const D3D11_COLOR_WRITE_ENABLE_GREEN: i32 = 2;
pub const D3D11_COLOR_WRITE_ENABLE_BLUE: i32 = 4;
pub const D3D11_COLOR_WRITE_ENABLE_ALPHA: i32 = 8;
pub const D3D11_COLOR_WRITE_ENABLE_ALL: i32 = 15;
// D3D11_COLOR_WRITE_ENABLE
const (
	D3D11_COLOR_WRITE_ENABLE_RED int32 = 1
	D3D11_COLOR_WRITE_ENABLE_GREEN int32 = 2
	D3D11_COLOR_WRITE_ENABLE_BLUE int32 = 4
	D3D11_COLOR_WRITE_ENABLE_ALPHA int32 = 8
	D3D11_COLOR_WRITE_ENABLE_ALL int32 = 15
)
const
  D3D11_COLOR_WRITE_ENABLE_RED = 1;
  D3D11_COLOR_WRITE_ENABLE_GREEN = 2;
  D3D11_COLOR_WRITE_ENABLE_BLUE = 4;
  D3D11_COLOR_WRITE_ENABLE_ALPHA = 8;
  D3D11_COLOR_WRITE_ENABLE_ALL = 15;
// D3D11_COLOR_WRITE_ENABLE
pub const D3D11_COLOR_WRITE_ENABLE_RED: i32 = 1;
pub const D3D11_COLOR_WRITE_ENABLE_GREEN: i32 = 2;
pub const D3D11_COLOR_WRITE_ENABLE_BLUE: i32 = 4;
pub const D3D11_COLOR_WRITE_ENABLE_ALPHA: i32 = 8;
pub const D3D11_COLOR_WRITE_ENABLE_ALL: i32 = 15;
const
  D3D11_COLOR_WRITE_ENABLE_RED* = 1
  D3D11_COLOR_WRITE_ENABLE_GREEN* = 2
  D3D11_COLOR_WRITE_ENABLE_BLUE* = 4
  D3D11_COLOR_WRITE_ENABLE_ALPHA* = 8
  D3D11_COLOR_WRITE_ENABLE_ALL* = 15
enum D3D11_COLOR_WRITE_ENABLE : int {
    D3D11_COLOR_WRITE_ENABLE_RED = 1,
    D3D11_COLOR_WRITE_ENABLE_GREEN = 2,
    D3D11_COLOR_WRITE_ENABLE_BLUE = 4,
    D3D11_COLOR_WRITE_ENABLE_ALPHA = 8,
    D3D11_COLOR_WRITE_ENABLE_ALL = 15,
}
#define global D3D11_COLOR_WRITE_ENABLE_RED   0x1
#define global D3D11_COLOR_WRITE_ENABLE_GREEN 0x2
#define global D3D11_COLOR_WRITE_ENABLE_BLUE  0x4
#define global D3D11_COLOR_WRITE_ENABLE_ALPHA 0x8
#define global D3D11_COLOR_WRITE_ENABLE_ALL   0xF