ホーム › Graphics.Direct3D11 › D3D11_CONSERVATIVE_RASTERIZATION_MODE
D3D11_CONSERVATIVE_RASTERIZATION_MODE
列挙型メンバー 2
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF | 0 | 0x0 |
| D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON | 1 | 0x1 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D11_CONSERVATIVE_RASTERIZATION_MODE : int {
D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0,
D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON = 1
} D3D11_CONSERVATIVE_RASTERIZATION_MODE;public enum D3D11_CONSERVATIVE_RASTERIZATION_MODE : int
{
D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0,
D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON = 1,
}Public Enum D3D11_CONSERVATIVE_RASTERIZATION_MODE As Integer
D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0
D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON = 1
End Enumimport enum
class D3D11_CONSERVATIVE_RASTERIZATION_MODE(enum.IntEnum):
D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0
D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON = 1// D3D11_CONSERVATIVE_RASTERIZATION_MODE
pub const D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF: i32 = 0;
pub const D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON: i32 = 1;// D3D11_CONSERVATIVE_RASTERIZATION_MODE
const (
D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF int32 = 0
D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON int32 = 1
)const
D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0;
D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON = 1;// D3D11_CONSERVATIVE_RASTERIZATION_MODE
pub const D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF: i32 = 0;
pub const D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON: i32 = 1;const
D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF* = 0
D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON* = 1enum D3D11_CONSERVATIVE_RASTERIZATION_MODE : int {
D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0,
D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON = 1,
}#define global D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF 0x0
#define global D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON 0x1