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D3D11_CONSERVATIVE_RASTERIZATION_MODE

列挙型
基底型i4

メンバー 2

名前10進16進
D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF00x0
D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON10x1

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D11_CONSERVATIVE_RASTERIZATION_MODE : int {
    D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0,
    D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON = 1
} D3D11_CONSERVATIVE_RASTERIZATION_MODE;
public enum D3D11_CONSERVATIVE_RASTERIZATION_MODE : int
{
    D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0,
    D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON = 1,
}
Public Enum D3D11_CONSERVATIVE_RASTERIZATION_MODE As Integer
    D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0
    D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON = 1
End Enum
import enum

class D3D11_CONSERVATIVE_RASTERIZATION_MODE(enum.IntEnum):
    D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0
    D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON = 1
// D3D11_CONSERVATIVE_RASTERIZATION_MODE
pub const D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF: i32 = 0;
pub const D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON: i32 = 1;
// D3D11_CONSERVATIVE_RASTERIZATION_MODE
const (
	D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF int32 = 0
	D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON int32 = 1
)
const
  D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0;
  D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON = 1;
// D3D11_CONSERVATIVE_RASTERIZATION_MODE
pub const D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF: i32 = 0;
pub const D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON: i32 = 1;
const
  D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF* = 0
  D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON* = 1
enum D3D11_CONSERVATIVE_RASTERIZATION_MODE : int {
    D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0,
    D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON = 1,
}
#define global D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF 0x0
#define global D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON  0x1