ホーム › Graphics.Direct3D11 › D3D11_COUNTER_TYPE
D3D11_COUNTER_TYPE
列挙型メンバー 4
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D11_COUNTER_TYPE_FLOAT32 | 0 | 0x0 |
| D3D11_COUNTER_TYPE_UINT16 | 1 | 0x1 |
| D3D11_COUNTER_TYPE_UINT32 | 2 | 0x2 |
| D3D11_COUNTER_TYPE_UINT64 | 3 | 0x3 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D11_COUNTER_TYPE : int {
D3D11_COUNTER_TYPE_FLOAT32 = 0,
D3D11_COUNTER_TYPE_UINT16 = 1,
D3D11_COUNTER_TYPE_UINT32 = 2,
D3D11_COUNTER_TYPE_UINT64 = 3
} D3D11_COUNTER_TYPE;public enum D3D11_COUNTER_TYPE : int
{
D3D11_COUNTER_TYPE_FLOAT32 = 0,
D3D11_COUNTER_TYPE_UINT16 = 1,
D3D11_COUNTER_TYPE_UINT32 = 2,
D3D11_COUNTER_TYPE_UINT64 = 3,
}Public Enum D3D11_COUNTER_TYPE As Integer
D3D11_COUNTER_TYPE_FLOAT32 = 0
D3D11_COUNTER_TYPE_UINT16 = 1
D3D11_COUNTER_TYPE_UINT32 = 2
D3D11_COUNTER_TYPE_UINT64 = 3
End Enumimport enum
class D3D11_COUNTER_TYPE(enum.IntEnum):
D3D11_COUNTER_TYPE_FLOAT32 = 0
D3D11_COUNTER_TYPE_UINT16 = 1
D3D11_COUNTER_TYPE_UINT32 = 2
D3D11_COUNTER_TYPE_UINT64 = 3// D3D11_COUNTER_TYPE
pub const D3D11_COUNTER_TYPE_FLOAT32: i32 = 0;
pub const D3D11_COUNTER_TYPE_UINT16: i32 = 1;
pub const D3D11_COUNTER_TYPE_UINT32: i32 = 2;
pub const D3D11_COUNTER_TYPE_UINT64: i32 = 3;// D3D11_COUNTER_TYPE
const (
D3D11_COUNTER_TYPE_FLOAT32 int32 = 0
D3D11_COUNTER_TYPE_UINT16 int32 = 1
D3D11_COUNTER_TYPE_UINT32 int32 = 2
D3D11_COUNTER_TYPE_UINT64 int32 = 3
)const
D3D11_COUNTER_TYPE_FLOAT32 = 0;
D3D11_COUNTER_TYPE_UINT16 = 1;
D3D11_COUNTER_TYPE_UINT32 = 2;
D3D11_COUNTER_TYPE_UINT64 = 3;// D3D11_COUNTER_TYPE
pub const D3D11_COUNTER_TYPE_FLOAT32: i32 = 0;
pub const D3D11_COUNTER_TYPE_UINT16: i32 = 1;
pub const D3D11_COUNTER_TYPE_UINT32: i32 = 2;
pub const D3D11_COUNTER_TYPE_UINT64: i32 = 3;const
D3D11_COUNTER_TYPE_FLOAT32* = 0
D3D11_COUNTER_TYPE_UINT16* = 1
D3D11_COUNTER_TYPE_UINT32* = 2
D3D11_COUNTER_TYPE_UINT64* = 3enum D3D11_COUNTER_TYPE : int {
D3D11_COUNTER_TYPE_FLOAT32 = 0,
D3D11_COUNTER_TYPE_UINT16 = 1,
D3D11_COUNTER_TYPE_UINT32 = 2,
D3D11_COUNTER_TYPE_UINT64 = 3,
}#define global D3D11_COUNTER_TYPE_FLOAT32 0x0
#define global D3D11_COUNTER_TYPE_UINT16 0x1
#define global D3D11_COUNTER_TYPE_UINT32 0x2
#define global D3D11_COUNTER_TYPE_UINT64 0x3