Win32 API 日本語リファレンス
ホームGraphics.Direct3D11 › D3D11_COUNTER_TYPE

D3D11_COUNTER_TYPE

列挙型
基底型i4

メンバー 4

名前10進16進
D3D11_COUNTER_TYPE_FLOAT3200x0
D3D11_COUNTER_TYPE_UINT1610x1
D3D11_COUNTER_TYPE_UINT3220x2
D3D11_COUNTER_TYPE_UINT6430x3

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D11_COUNTER_TYPE : int {
    D3D11_COUNTER_TYPE_FLOAT32 = 0,
    D3D11_COUNTER_TYPE_UINT16 = 1,
    D3D11_COUNTER_TYPE_UINT32 = 2,
    D3D11_COUNTER_TYPE_UINT64 = 3
} D3D11_COUNTER_TYPE;
public enum D3D11_COUNTER_TYPE : int
{
    D3D11_COUNTER_TYPE_FLOAT32 = 0,
    D3D11_COUNTER_TYPE_UINT16 = 1,
    D3D11_COUNTER_TYPE_UINT32 = 2,
    D3D11_COUNTER_TYPE_UINT64 = 3,
}
Public Enum D3D11_COUNTER_TYPE As Integer
    D3D11_COUNTER_TYPE_FLOAT32 = 0
    D3D11_COUNTER_TYPE_UINT16 = 1
    D3D11_COUNTER_TYPE_UINT32 = 2
    D3D11_COUNTER_TYPE_UINT64 = 3
End Enum
import enum

class D3D11_COUNTER_TYPE(enum.IntEnum):
    D3D11_COUNTER_TYPE_FLOAT32 = 0
    D3D11_COUNTER_TYPE_UINT16 = 1
    D3D11_COUNTER_TYPE_UINT32 = 2
    D3D11_COUNTER_TYPE_UINT64 = 3
// D3D11_COUNTER_TYPE
pub const D3D11_COUNTER_TYPE_FLOAT32: i32 = 0;
pub const D3D11_COUNTER_TYPE_UINT16: i32 = 1;
pub const D3D11_COUNTER_TYPE_UINT32: i32 = 2;
pub const D3D11_COUNTER_TYPE_UINT64: i32 = 3;
// D3D11_COUNTER_TYPE
const (
	D3D11_COUNTER_TYPE_FLOAT32 int32 = 0
	D3D11_COUNTER_TYPE_UINT16 int32 = 1
	D3D11_COUNTER_TYPE_UINT32 int32 = 2
	D3D11_COUNTER_TYPE_UINT64 int32 = 3
)
const
  D3D11_COUNTER_TYPE_FLOAT32 = 0;
  D3D11_COUNTER_TYPE_UINT16 = 1;
  D3D11_COUNTER_TYPE_UINT32 = 2;
  D3D11_COUNTER_TYPE_UINT64 = 3;
// D3D11_COUNTER_TYPE
pub const D3D11_COUNTER_TYPE_FLOAT32: i32 = 0;
pub const D3D11_COUNTER_TYPE_UINT16: i32 = 1;
pub const D3D11_COUNTER_TYPE_UINT32: i32 = 2;
pub const D3D11_COUNTER_TYPE_UINT64: i32 = 3;
const
  D3D11_COUNTER_TYPE_FLOAT32* = 0
  D3D11_COUNTER_TYPE_UINT16* = 1
  D3D11_COUNTER_TYPE_UINT32* = 2
  D3D11_COUNTER_TYPE_UINT64* = 3
enum D3D11_COUNTER_TYPE : int {
    D3D11_COUNTER_TYPE_FLOAT32 = 0,
    D3D11_COUNTER_TYPE_UINT16 = 1,
    D3D11_COUNTER_TYPE_UINT32 = 2,
    D3D11_COUNTER_TYPE_UINT64 = 3,
}
#define global D3D11_COUNTER_TYPE_FLOAT32 0x0
#define global D3D11_COUNTER_TYPE_UINT16  0x1
#define global D3D11_COUNTER_TYPE_UINT32  0x2
#define global D3D11_COUNTER_TYPE_UINT64  0x3