Win32 API 日本語リファレンス
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D3D11_FENCE_FLAG

列挙型フラグ
基底型i4

メンバー 4

名前10進16進説明
D3D11_FENCE_FLAG_NONE00x0オプションを指定しません。
D3D11_FENCE_FLAG_SHARED20x2フェンスが共有されます。
D3D11_FENCE_FLAG_SHARED_CROSS_ADAPTER40x4フェンスが別の GPU アダプターと共有されます。
D3D11_FENCE_FLAG_NON_MONITORED80x8

公式ドキュメント

フェンスのオプションを指定します。

解説(Remarks)

この列挙型は ID3D11Device::CreateFence メソッドで使用されます。

出典・ライセンス: 上記「公式ドキュメント」の内容は Microsoft の Win32 API ドキュメント(MicrosoftDocs/sdk-api)を日本語に翻訳・改変したものです。© Microsoft Corporation. CC BY 4.0 で提供。
Microsoft 公式リファレンス: 英語 (en-us) · 日本語 (ja-jp) · 原文ソース (GitHub)

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D11_FENCE_FLAG : int {
    D3D11_FENCE_FLAG_NONE = 0,
    D3D11_FENCE_FLAG_SHARED = 2,
    D3D11_FENCE_FLAG_SHARED_CROSS_ADAPTER = 4,
    D3D11_FENCE_FLAG_NON_MONITORED = 8
} D3D11_FENCE_FLAG;
[Flags]
public enum D3D11_FENCE_FLAG : int
{
    D3D11_FENCE_FLAG_NONE = 0,
    D3D11_FENCE_FLAG_SHARED = 2,
    D3D11_FENCE_FLAG_SHARED_CROSS_ADAPTER = 4,
    D3D11_FENCE_FLAG_NON_MONITORED = 8,
}
<Flags>
Public Enum D3D11_FENCE_FLAG As Integer
    D3D11_FENCE_FLAG_NONE = 0
    D3D11_FENCE_FLAG_SHARED = 2
    D3D11_FENCE_FLAG_SHARED_CROSS_ADAPTER = 4
    D3D11_FENCE_FLAG_NON_MONITORED = 8
End Enum
import enum

class D3D11_FENCE_FLAG(enum.IntFlag):
    D3D11_FENCE_FLAG_NONE = 0
    D3D11_FENCE_FLAG_SHARED = 2
    D3D11_FENCE_FLAG_SHARED_CROSS_ADAPTER = 4
    D3D11_FENCE_FLAG_NON_MONITORED = 8
// D3D11_FENCE_FLAG (flags)
pub const D3D11_FENCE_FLAG_NONE: i32 = 0;
pub const D3D11_FENCE_FLAG_SHARED: i32 = 2;
pub const D3D11_FENCE_FLAG_SHARED_CROSS_ADAPTER: i32 = 4;
pub const D3D11_FENCE_FLAG_NON_MONITORED: i32 = 8;
// D3D11_FENCE_FLAG
const (
	D3D11_FENCE_FLAG_NONE int32 = 0
	D3D11_FENCE_FLAG_SHARED int32 = 2
	D3D11_FENCE_FLAG_SHARED_CROSS_ADAPTER int32 = 4
	D3D11_FENCE_FLAG_NON_MONITORED int32 = 8
)
const
  D3D11_FENCE_FLAG_NONE = 0;
  D3D11_FENCE_FLAG_SHARED = 2;
  D3D11_FENCE_FLAG_SHARED_CROSS_ADAPTER = 4;
  D3D11_FENCE_FLAG_NON_MONITORED = 8;
// D3D11_FENCE_FLAG
pub const D3D11_FENCE_FLAG_NONE: i32 = 0;
pub const D3D11_FENCE_FLAG_SHARED: i32 = 2;
pub const D3D11_FENCE_FLAG_SHARED_CROSS_ADAPTER: i32 = 4;
pub const D3D11_FENCE_FLAG_NON_MONITORED: i32 = 8;
const
  D3D11_FENCE_FLAG_NONE* = 0
  D3D11_FENCE_FLAG_SHARED* = 2
  D3D11_FENCE_FLAG_SHARED_CROSS_ADAPTER* = 4
  D3D11_FENCE_FLAG_NON_MONITORED* = 8
enum D3D11_FENCE_FLAG : int {
    D3D11_FENCE_FLAG_NONE = 0,
    D3D11_FENCE_FLAG_SHARED = 2,
    D3D11_FENCE_FLAG_SHARED_CROSS_ADAPTER = 4,
    D3D11_FENCE_FLAG_NON_MONITORED = 8,
}
#define global D3D11_FENCE_FLAG_NONE                 0x0
#define global D3D11_FENCE_FLAG_SHARED               0x2
#define global D3D11_FENCE_FLAG_SHARED_CROSS_ADAPTER 0x4
#define global D3D11_FENCE_FLAG_NON_MONITORED        0x8
; ※フラグ列挙型。ビットORで組み合わせ可(例: FOO|BAR)。