ホーム › Graphics.Direct3D11 › D3D11_LOGIC_OP
D3D11_LOGIC_OP
列挙型メンバー 16
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D11_LOGIC_OP_CLEAR | 0 | 0x0 |
| D3D11_LOGIC_OP_SET | 1 | 0x1 |
| D3D11_LOGIC_OP_COPY | 2 | 0x2 |
| D3D11_LOGIC_OP_COPY_INVERTED | 3 | 0x3 |
| D3D11_LOGIC_OP_NOOP | 4 | 0x4 |
| D3D11_LOGIC_OP_INVERT | 5 | 0x5 |
| D3D11_LOGIC_OP_AND | 6 | 0x6 |
| D3D11_LOGIC_OP_NAND | 7 | 0x7 |
| D3D11_LOGIC_OP_OR | 8 | 0x8 |
| D3D11_LOGIC_OP_NOR | 9 | 0x9 |
| D3D11_LOGIC_OP_XOR | 10 | 0xA |
| D3D11_LOGIC_OP_EQUIV | 11 | 0xB |
| D3D11_LOGIC_OP_AND_REVERSE | 12 | 0xC |
| D3D11_LOGIC_OP_AND_INVERTED | 13 | 0xD |
| D3D11_LOGIC_OP_OR_REVERSE | 14 | 0xE |
| D3D11_LOGIC_OP_OR_INVERTED | 15 | 0xF |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D11_LOGIC_OP : int {
D3D11_LOGIC_OP_CLEAR = 0,
D3D11_LOGIC_OP_SET = 1,
D3D11_LOGIC_OP_COPY = 2,
D3D11_LOGIC_OP_COPY_INVERTED = 3,
D3D11_LOGIC_OP_NOOP = 4,
D3D11_LOGIC_OP_INVERT = 5,
D3D11_LOGIC_OP_AND = 6,
D3D11_LOGIC_OP_NAND = 7,
D3D11_LOGIC_OP_OR = 8,
D3D11_LOGIC_OP_NOR = 9,
D3D11_LOGIC_OP_XOR = 10,
D3D11_LOGIC_OP_EQUIV = 11,
D3D11_LOGIC_OP_AND_REVERSE = 12,
D3D11_LOGIC_OP_AND_INVERTED = 13,
D3D11_LOGIC_OP_OR_REVERSE = 14,
D3D11_LOGIC_OP_OR_INVERTED = 15
} D3D11_LOGIC_OP;public enum D3D11_LOGIC_OP : int
{
D3D11_LOGIC_OP_CLEAR = 0,
D3D11_LOGIC_OP_SET = 1,
D3D11_LOGIC_OP_COPY = 2,
D3D11_LOGIC_OP_COPY_INVERTED = 3,
D3D11_LOGIC_OP_NOOP = 4,
D3D11_LOGIC_OP_INVERT = 5,
D3D11_LOGIC_OP_AND = 6,
D3D11_LOGIC_OP_NAND = 7,
D3D11_LOGIC_OP_OR = 8,
D3D11_LOGIC_OP_NOR = 9,
D3D11_LOGIC_OP_XOR = 10,
D3D11_LOGIC_OP_EQUIV = 11,
D3D11_LOGIC_OP_AND_REVERSE = 12,
D3D11_LOGIC_OP_AND_INVERTED = 13,
D3D11_LOGIC_OP_OR_REVERSE = 14,
D3D11_LOGIC_OP_OR_INVERTED = 15,
}Public Enum D3D11_LOGIC_OP As Integer
D3D11_LOGIC_OP_CLEAR = 0
D3D11_LOGIC_OP_SET = 1
D3D11_LOGIC_OP_COPY = 2
D3D11_LOGIC_OP_COPY_INVERTED = 3
D3D11_LOGIC_OP_NOOP = 4
D3D11_LOGIC_OP_INVERT = 5
D3D11_LOGIC_OP_AND = 6
D3D11_LOGIC_OP_NAND = 7
D3D11_LOGIC_OP_OR = 8
D3D11_LOGIC_OP_NOR = 9
D3D11_LOGIC_OP_XOR = 10
D3D11_LOGIC_OP_EQUIV = 11
D3D11_LOGIC_OP_AND_REVERSE = 12
D3D11_LOGIC_OP_AND_INVERTED = 13
D3D11_LOGIC_OP_OR_REVERSE = 14
D3D11_LOGIC_OP_OR_INVERTED = 15
End Enumimport enum
class D3D11_LOGIC_OP(enum.IntEnum):
D3D11_LOGIC_OP_CLEAR = 0
D3D11_LOGIC_OP_SET = 1
D3D11_LOGIC_OP_COPY = 2
D3D11_LOGIC_OP_COPY_INVERTED = 3
D3D11_LOGIC_OP_NOOP = 4
D3D11_LOGIC_OP_INVERT = 5
D3D11_LOGIC_OP_AND = 6
D3D11_LOGIC_OP_NAND = 7
D3D11_LOGIC_OP_OR = 8
D3D11_LOGIC_OP_NOR = 9
D3D11_LOGIC_OP_XOR = 10
D3D11_LOGIC_OP_EQUIV = 11
D3D11_LOGIC_OP_AND_REVERSE = 12
D3D11_LOGIC_OP_AND_INVERTED = 13
D3D11_LOGIC_OP_OR_REVERSE = 14
D3D11_LOGIC_OP_OR_INVERTED = 15// D3D11_LOGIC_OP
pub const D3D11_LOGIC_OP_CLEAR: i32 = 0;
pub const D3D11_LOGIC_OP_SET: i32 = 1;
pub const D3D11_LOGIC_OP_COPY: i32 = 2;
pub const D3D11_LOGIC_OP_COPY_INVERTED: i32 = 3;
pub const D3D11_LOGIC_OP_NOOP: i32 = 4;
pub const D3D11_LOGIC_OP_INVERT: i32 = 5;
pub const D3D11_LOGIC_OP_AND: i32 = 6;
pub const D3D11_LOGIC_OP_NAND: i32 = 7;
pub const D3D11_LOGIC_OP_OR: i32 = 8;
pub const D3D11_LOGIC_OP_NOR: i32 = 9;
pub const D3D11_LOGIC_OP_XOR: i32 = 10;
pub const D3D11_LOGIC_OP_EQUIV: i32 = 11;
pub const D3D11_LOGIC_OP_AND_REVERSE: i32 = 12;
pub const D3D11_LOGIC_OP_AND_INVERTED: i32 = 13;
pub const D3D11_LOGIC_OP_OR_REVERSE: i32 = 14;
pub const D3D11_LOGIC_OP_OR_INVERTED: i32 = 15;// D3D11_LOGIC_OP
const (
D3D11_LOGIC_OP_CLEAR int32 = 0
D3D11_LOGIC_OP_SET int32 = 1
D3D11_LOGIC_OP_COPY int32 = 2
D3D11_LOGIC_OP_COPY_INVERTED int32 = 3
D3D11_LOGIC_OP_NOOP int32 = 4
D3D11_LOGIC_OP_INVERT int32 = 5
D3D11_LOGIC_OP_AND int32 = 6
D3D11_LOGIC_OP_NAND int32 = 7
D3D11_LOGIC_OP_OR int32 = 8
D3D11_LOGIC_OP_NOR int32 = 9
D3D11_LOGIC_OP_XOR int32 = 10
D3D11_LOGIC_OP_EQUIV int32 = 11
D3D11_LOGIC_OP_AND_REVERSE int32 = 12
D3D11_LOGIC_OP_AND_INVERTED int32 = 13
D3D11_LOGIC_OP_OR_REVERSE int32 = 14
D3D11_LOGIC_OP_OR_INVERTED int32 = 15
)const
D3D11_LOGIC_OP_CLEAR = 0;
D3D11_LOGIC_OP_SET = 1;
D3D11_LOGIC_OP_COPY = 2;
D3D11_LOGIC_OP_COPY_INVERTED = 3;
D3D11_LOGIC_OP_NOOP = 4;
D3D11_LOGIC_OP_INVERT = 5;
D3D11_LOGIC_OP_AND = 6;
D3D11_LOGIC_OP_NAND = 7;
D3D11_LOGIC_OP_OR = 8;
D3D11_LOGIC_OP_NOR = 9;
D3D11_LOGIC_OP_XOR = 10;
D3D11_LOGIC_OP_EQUIV = 11;
D3D11_LOGIC_OP_AND_REVERSE = 12;
D3D11_LOGIC_OP_AND_INVERTED = 13;
D3D11_LOGIC_OP_OR_REVERSE = 14;
D3D11_LOGIC_OP_OR_INVERTED = 15;// D3D11_LOGIC_OP
pub const D3D11_LOGIC_OP_CLEAR: i32 = 0;
pub const D3D11_LOGIC_OP_SET: i32 = 1;
pub const D3D11_LOGIC_OP_COPY: i32 = 2;
pub const D3D11_LOGIC_OP_COPY_INVERTED: i32 = 3;
pub const D3D11_LOGIC_OP_NOOP: i32 = 4;
pub const D3D11_LOGIC_OP_INVERT: i32 = 5;
pub const D3D11_LOGIC_OP_AND: i32 = 6;
pub const D3D11_LOGIC_OP_NAND: i32 = 7;
pub const D3D11_LOGIC_OP_OR: i32 = 8;
pub const D3D11_LOGIC_OP_NOR: i32 = 9;
pub const D3D11_LOGIC_OP_XOR: i32 = 10;
pub const D3D11_LOGIC_OP_EQUIV: i32 = 11;
pub const D3D11_LOGIC_OP_AND_REVERSE: i32 = 12;
pub const D3D11_LOGIC_OP_AND_INVERTED: i32 = 13;
pub const D3D11_LOGIC_OP_OR_REVERSE: i32 = 14;
pub const D3D11_LOGIC_OP_OR_INVERTED: i32 = 15;const
D3D11_LOGIC_OP_CLEAR* = 0
D3D11_LOGIC_OP_SET* = 1
D3D11_LOGIC_OP_COPY* = 2
D3D11_LOGIC_OP_COPY_INVERTED* = 3
D3D11_LOGIC_OP_NOOP* = 4
D3D11_LOGIC_OP_INVERT* = 5
D3D11_LOGIC_OP_AND* = 6
D3D11_LOGIC_OP_NAND* = 7
D3D11_LOGIC_OP_OR* = 8
D3D11_LOGIC_OP_NOR* = 9
D3D11_LOGIC_OP_XOR* = 10
D3D11_LOGIC_OP_EQUIV* = 11
D3D11_LOGIC_OP_AND_REVERSE* = 12
D3D11_LOGIC_OP_AND_INVERTED* = 13
D3D11_LOGIC_OP_OR_REVERSE* = 14
D3D11_LOGIC_OP_OR_INVERTED* = 15enum D3D11_LOGIC_OP : int {
D3D11_LOGIC_OP_CLEAR = 0,
D3D11_LOGIC_OP_SET = 1,
D3D11_LOGIC_OP_COPY = 2,
D3D11_LOGIC_OP_COPY_INVERTED = 3,
D3D11_LOGIC_OP_NOOP = 4,
D3D11_LOGIC_OP_INVERT = 5,
D3D11_LOGIC_OP_AND = 6,
D3D11_LOGIC_OP_NAND = 7,
D3D11_LOGIC_OP_OR = 8,
D3D11_LOGIC_OP_NOR = 9,
D3D11_LOGIC_OP_XOR = 10,
D3D11_LOGIC_OP_EQUIV = 11,
D3D11_LOGIC_OP_AND_REVERSE = 12,
D3D11_LOGIC_OP_AND_INVERTED = 13,
D3D11_LOGIC_OP_OR_REVERSE = 14,
D3D11_LOGIC_OP_OR_INVERTED = 15,
}#define global D3D11_LOGIC_OP_CLEAR 0x0
#define global D3D11_LOGIC_OP_SET 0x1
#define global D3D11_LOGIC_OP_COPY 0x2
#define global D3D11_LOGIC_OP_COPY_INVERTED 0x3
#define global D3D11_LOGIC_OP_NOOP 0x4
#define global D3D11_LOGIC_OP_INVERT 0x5
#define global D3D11_LOGIC_OP_AND 0x6
#define global D3D11_LOGIC_OP_NAND 0x7
#define global D3D11_LOGIC_OP_OR 0x8
#define global D3D11_LOGIC_OP_NOR 0x9
#define global D3D11_LOGIC_OP_XOR 0xA
#define global D3D11_LOGIC_OP_EQUIV 0xB
#define global D3D11_LOGIC_OP_AND_REVERSE 0xC
#define global D3D11_LOGIC_OP_AND_INVERTED 0xD
#define global D3D11_LOGIC_OP_OR_REVERSE 0xE
#define global D3D11_LOGIC_OP_OR_INVERTED 0xF