ホーム › Graphics.Direct3D11 › D3D11_SHADER_ACCESS_RESTRICTED_RESOURCE_TIER
D3D11_SHADER_ACCESS_RESTRICTED_RESOURCE_TIER
列挙型メンバー 2
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D11_SHADER_ACCESS_RESTRICTED_RESOURCE_TIER_0 | 0 | 0x0 |
| D3D11_SHADER_ACCESS_RESTRICTED_RESOURCE_TIER_1 | 1 | 0x1 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D11_SHADER_ACCESS_RESTRICTED_RESOURCE_TIER : int {
D3D11_SHADER_ACCESS_RESTRICTED_RESOURCE_TIER_0 = 0,
D3D11_SHADER_ACCESS_RESTRICTED_RESOURCE_TIER_1 = 1
} D3D11_SHADER_ACCESS_RESTRICTED_RESOURCE_TIER;public enum D3D11_SHADER_ACCESS_RESTRICTED_RESOURCE_TIER : int
{
D3D11_SHADER_ACCESS_RESTRICTED_RESOURCE_TIER_0 = 0,
D3D11_SHADER_ACCESS_RESTRICTED_RESOURCE_TIER_1 = 1,
}Public Enum D3D11_SHADER_ACCESS_RESTRICTED_RESOURCE_TIER As Integer
D3D11_SHADER_ACCESS_RESTRICTED_RESOURCE_TIER_0 = 0
D3D11_SHADER_ACCESS_RESTRICTED_RESOURCE_TIER_1 = 1
End Enumimport enum
class D3D11_SHADER_ACCESS_RESTRICTED_RESOURCE_TIER(enum.IntEnum):
D3D11_SHADER_ACCESS_RESTRICTED_RESOURCE_TIER_0 = 0
D3D11_SHADER_ACCESS_RESTRICTED_RESOURCE_TIER_1 = 1// D3D11_SHADER_ACCESS_RESTRICTED_RESOURCE_TIER
pub const D3D11_SHADER_ACCESS_RESTRICTED_RESOURCE_TIER_0: i32 = 0;
pub const D3D11_SHADER_ACCESS_RESTRICTED_RESOURCE_TIER_1: i32 = 1;// D3D11_SHADER_ACCESS_RESTRICTED_RESOURCE_TIER
const (
D3D11_SHADER_ACCESS_RESTRICTED_RESOURCE_TIER_0 int32 = 0
D3D11_SHADER_ACCESS_RESTRICTED_RESOURCE_TIER_1 int32 = 1
)const
D3D11_SHADER_ACCESS_RESTRICTED_RESOURCE_TIER_0 = 0;
D3D11_SHADER_ACCESS_RESTRICTED_RESOURCE_TIER_1 = 1;// D3D11_SHADER_ACCESS_RESTRICTED_RESOURCE_TIER
pub const D3D11_SHADER_ACCESS_RESTRICTED_RESOURCE_TIER_0: i32 = 0;
pub const D3D11_SHADER_ACCESS_RESTRICTED_RESOURCE_TIER_1: i32 = 1;const
D3D11_SHADER_ACCESS_RESTRICTED_RESOURCE_TIER_0* = 0
D3D11_SHADER_ACCESS_RESTRICTED_RESOURCE_TIER_1* = 1enum D3D11_SHADER_ACCESS_RESTRICTED_RESOURCE_TIER : int {
D3D11_SHADER_ACCESS_RESTRICTED_RESOURCE_TIER_0 = 0,
D3D11_SHADER_ACCESS_RESTRICTED_RESOURCE_TIER_1 = 1,
}#define global D3D11_SHADER_ACCESS_RESTRICTED_RESOURCE_TIER_0 0x0
#define global D3D11_SHADER_ACCESS_RESTRICTED_RESOURCE_TIER_1 0x1