ホーム › Graphics.Direct3D11 › D3D11_SHADER_CACHE_SUPPORT_FLAGS
D3D11_SHADER_CACHE_SUPPORT_FLAGS
列挙型メンバー 3
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D11_SHADER_CACHE_SUPPORT_NONE | 0 | 0x0 |
| D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE | 1 | 0x1 |
| D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE | 2 | 0x2 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D11_SHADER_CACHE_SUPPORT_FLAGS : int {
D3D11_SHADER_CACHE_SUPPORT_NONE = 0,
D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 1,
D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 2
} D3D11_SHADER_CACHE_SUPPORT_FLAGS;public enum D3D11_SHADER_CACHE_SUPPORT_FLAGS : int
{
D3D11_SHADER_CACHE_SUPPORT_NONE = 0,
D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 1,
D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 2,
}Public Enum D3D11_SHADER_CACHE_SUPPORT_FLAGS As Integer
D3D11_SHADER_CACHE_SUPPORT_NONE = 0
D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 1
D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 2
End Enumimport enum
class D3D11_SHADER_CACHE_SUPPORT_FLAGS(enum.IntEnum):
D3D11_SHADER_CACHE_SUPPORT_NONE = 0
D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 1
D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 2// D3D11_SHADER_CACHE_SUPPORT_FLAGS
pub const D3D11_SHADER_CACHE_SUPPORT_NONE: i32 = 0;
pub const D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE: i32 = 1;
pub const D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE: i32 = 2;// D3D11_SHADER_CACHE_SUPPORT_FLAGS
const (
D3D11_SHADER_CACHE_SUPPORT_NONE int32 = 0
D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE int32 = 1
D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE int32 = 2
)const
D3D11_SHADER_CACHE_SUPPORT_NONE = 0;
D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 1;
D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 2;// D3D11_SHADER_CACHE_SUPPORT_FLAGS
pub const D3D11_SHADER_CACHE_SUPPORT_NONE: i32 = 0;
pub const D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE: i32 = 1;
pub const D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE: i32 = 2;const
D3D11_SHADER_CACHE_SUPPORT_NONE* = 0
D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE* = 1
D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE* = 2enum D3D11_SHADER_CACHE_SUPPORT_FLAGS : int {
D3D11_SHADER_CACHE_SUPPORT_NONE = 0,
D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 1,
D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 2,
}#define global D3D11_SHADER_CACHE_SUPPORT_NONE 0x0
#define global D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE 0x1
#define global D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE 0x2