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D3D11_SHADER_CACHE_SUPPORT_FLAGS

列挙型
基底型i4

メンバー 3

名前10進16進
D3D11_SHADER_CACHE_SUPPORT_NONE00x0
D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE10x1
D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE20x2

各言語での定義

列挙メンバーの定義。HSP タブは #define global(値は16進)。

typedef enum D3D11_SHADER_CACHE_SUPPORT_FLAGS : int {
    D3D11_SHADER_CACHE_SUPPORT_NONE = 0,
    D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 1,
    D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 2
} D3D11_SHADER_CACHE_SUPPORT_FLAGS;
public enum D3D11_SHADER_CACHE_SUPPORT_FLAGS : int
{
    D3D11_SHADER_CACHE_SUPPORT_NONE = 0,
    D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 1,
    D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 2,
}
Public Enum D3D11_SHADER_CACHE_SUPPORT_FLAGS As Integer
    D3D11_SHADER_CACHE_SUPPORT_NONE = 0
    D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 1
    D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 2
End Enum
import enum

class D3D11_SHADER_CACHE_SUPPORT_FLAGS(enum.IntEnum):
    D3D11_SHADER_CACHE_SUPPORT_NONE = 0
    D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 1
    D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 2
// D3D11_SHADER_CACHE_SUPPORT_FLAGS
pub const D3D11_SHADER_CACHE_SUPPORT_NONE: i32 = 0;
pub const D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE: i32 = 1;
pub const D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE: i32 = 2;
// D3D11_SHADER_CACHE_SUPPORT_FLAGS
const (
	D3D11_SHADER_CACHE_SUPPORT_NONE int32 = 0
	D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE int32 = 1
	D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE int32 = 2
)
const
  D3D11_SHADER_CACHE_SUPPORT_NONE = 0;
  D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 1;
  D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 2;
// D3D11_SHADER_CACHE_SUPPORT_FLAGS
pub const D3D11_SHADER_CACHE_SUPPORT_NONE: i32 = 0;
pub const D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE: i32 = 1;
pub const D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE: i32 = 2;
const
  D3D11_SHADER_CACHE_SUPPORT_NONE* = 0
  D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE* = 1
  D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE* = 2
enum D3D11_SHADER_CACHE_SUPPORT_FLAGS : int {
    D3D11_SHADER_CACHE_SUPPORT_NONE = 0,
    D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 1,
    D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 2,
}
#define global D3D11_SHADER_CACHE_SUPPORT_NONE                   0x0
#define global D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE 0x1
#define global D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE   0x2