ホーム › Graphics.Direct3D11 › D3D11_SHADER_MIN_PRECISION_SUPPORT
D3D11_SHADER_MIN_PRECISION_SUPPORT
列挙型メンバー 2
| 名前 | 10進 | 16進 |
|---|---|---|
| D3D11_SHADER_MIN_PRECISION_10_BIT | 1 | 0x1 |
| D3D11_SHADER_MIN_PRECISION_16_BIT | 2 | 0x2 |
各言語での定義
列挙メンバーの定義。HSP タブは #define global(値は16進)。
typedef enum D3D11_SHADER_MIN_PRECISION_SUPPORT : int {
D3D11_SHADER_MIN_PRECISION_10_BIT = 1,
D3D11_SHADER_MIN_PRECISION_16_BIT = 2
} D3D11_SHADER_MIN_PRECISION_SUPPORT;public enum D3D11_SHADER_MIN_PRECISION_SUPPORT : int
{
D3D11_SHADER_MIN_PRECISION_10_BIT = 1,
D3D11_SHADER_MIN_PRECISION_16_BIT = 2,
}Public Enum D3D11_SHADER_MIN_PRECISION_SUPPORT As Integer
D3D11_SHADER_MIN_PRECISION_10_BIT = 1
D3D11_SHADER_MIN_PRECISION_16_BIT = 2
End Enumimport enum
class D3D11_SHADER_MIN_PRECISION_SUPPORT(enum.IntEnum):
D3D11_SHADER_MIN_PRECISION_10_BIT = 1
D3D11_SHADER_MIN_PRECISION_16_BIT = 2// D3D11_SHADER_MIN_PRECISION_SUPPORT
pub const D3D11_SHADER_MIN_PRECISION_10_BIT: i32 = 1;
pub const D3D11_SHADER_MIN_PRECISION_16_BIT: i32 = 2;// D3D11_SHADER_MIN_PRECISION_SUPPORT
const (
D3D11_SHADER_MIN_PRECISION_10_BIT int32 = 1
D3D11_SHADER_MIN_PRECISION_16_BIT int32 = 2
)const
D3D11_SHADER_MIN_PRECISION_10_BIT = 1;
D3D11_SHADER_MIN_PRECISION_16_BIT = 2;// D3D11_SHADER_MIN_PRECISION_SUPPORT
pub const D3D11_SHADER_MIN_PRECISION_10_BIT: i32 = 1;
pub const D3D11_SHADER_MIN_PRECISION_16_BIT: i32 = 2;const
D3D11_SHADER_MIN_PRECISION_10_BIT* = 1
D3D11_SHADER_MIN_PRECISION_16_BIT* = 2enum D3D11_SHADER_MIN_PRECISION_SUPPORT : int {
D3D11_SHADER_MIN_PRECISION_10_BIT = 1,
D3D11_SHADER_MIN_PRECISION_16_BIT = 2,
}#define global D3D11_SHADER_MIN_PRECISION_10_BIT 0x1
#define global D3D11_SHADER_MIN_PRECISION_16_BIT 0x2